Colors war
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Create two 1/1 colorless robot tokens.
This spell costs
less to cast if you control 5 or more artifacts
This spell costs

As an additional cost to cast this spell sacrifice a Creature
Create X 1/1 Colorless Robot tokens, Where X is the sacrificed creatures power
Create X 1/1 Colorless Robot tokens, Where X is the sacrificed creatures power


1/2
Splinter Fling deals 1 Damage each to up to Two targets
Until end of turn, x target nontoken Artifacts you control become Robot Creatures with power and toughness equal to their Mana Value in addition to their other types
Affinity for robots
Robots you control Have Hexproof
This spell can not be countered
Zapatron, Robotic Generals Power and Toughness is the number of Robots you Control.
When Zapatron enters the battlefield, Create X 1/1 Robot tokens, Where X is the number of robots you control.
Robots you control Have Hexproof
This spell can not be countered
Zapatron, Robotic Generals Power and Toughness is the number of Robots you Control.
When Zapatron enters the battlefield, Create X 1/1 Robot tokens, Where X is the number of robots you control.
***/***
Enchant Creature
Enchanted Creature can't attack or Block and Loses all abilities.
When Air Lock enters the battlefield Create a 1/1 white Bird Token with Flying
Enchanted Creature can't attack or Block and Loses all abilities.
When Air Lock enters the battlefield Create a 1/1 white Bird Token with Flying
+1 Create a 1/1 white bird token with Flying.
-2 Put a +1/+1 counter on every creature you control
-9: Create an Emblem with: Creatures you control get +2/+3 and Lifelink.
-2 Put a +1/+1 counter on every creature you control
-9: Create an Emblem with: Creatures you control get +2/+3 and Lifelink.
4
Flying,Vigilance,Lifelink,Ward-The controller of this gains 3 Life.
This Spell costs
less to cast if you have 5 or more life more than your starting life
This Spell costs

6/8
As an additional cost to cast this spell, sacrifice a bird.
Bombirdement deals x damage to a creature or planeswalker where x is the number of artifacts and birds you control.
Bombirdement deals x damage to a creature or planeswalker where x is the number of artifacts and birds you control.
Gain twice X life.
Create x 1/1 bird tokens with flying
Create x 1/1 bird tokens with flying
Other bird Soldiers you control get +2/+0 and Double Strike
Flying,Double Strike
Flying,Double Strike
3/4
Whenever you Attack with 5 or more Birds or soldiers you control, you get a second combat after your next main Phase. untap all creatures you control.this activates only once each turn
Flying
When Delicious Chicken dies, create a food Token
When Delicious Chicken dies, create a food Token
1/1
Birds and Soldiers you control get +0/+1 Vigilance and lifelink.
Whenever another Bird or Soldier enters the battlefield, you gain 2 Life.
Whenever another Bird or Soldier enters the battlefield, you gain 2 Life.
3/5
When Falconer enters the battlefield, create a white 1/1 Bird Tokens with Flying
2/1
Equipped Creature gets +2/+4 and Vigilance and First Strike.
Equip a Bird or Soldier
Equip
Equip a Bird or Soldier

Equip

Flying
When Featherpriest deals combat damage to a Player,you gain life equal to the amount of damage dealt this way.
When Featherpriest deals combat damage to a Player,you gain life equal to the amount of damage dealt this way.
2/1
Gain 3 Life, Draw a card,Put a +1/+1 Counter on target creature.
other Birds and soldiers you control get +0/+2.
Flying
Flying
0/4


The encamped Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and

Defender,Flying

:Birds you control get +1/+0 until end of turn


1/5
Defender,Vigilance,Flying
Whenever a land enters the battlefield under your control, this creature can attack as though it didnt have defender until end of turn.
Whenever a land enters the battlefield under your control, this creature can attack as though it didnt have defender until end of turn.
2/4
Indestructible
Attacking Creatures you control get +1/+2 and Flying. If They already Have Flying they get First Strike instead.
Equipped Creature is Indestructible and has lifelink.
Equip
Equip a Bird or soldier
Attacking Creatures you control get +1/+2 and Flying. If They already Have Flying they get First Strike instead.
Equipped Creature is Indestructible and has lifelink.
Equip

Equip a Bird or soldier

When Featherwatch Brigadier enters the battlefield or dies, you may pay
to Create a 2/2 white bird soldier Token with flying and vigilance.

3/2
Whenever a White creature you control dies, Put a grave counter on Featherwatch Cementary. If it would get an 5th grave counter transform Featherwatch Cementary.
Creatures you control enter the battlefield with an additional +1/+1 counter.
Creatures you control enter the battlefield with an additional +1/+1 counter.
When Featherwatch Cementary transforms into Abirdination , search your library for a plains basic land card and put it onto the battlefield tapped. then shuffle your library.
Landfall-*Whenever a Land enters the battlefield under your control, put a +1/+1 counter on Abirdination.
Trample
if a creature you control would get a +1/+1 counter, it gets an additional one.
Landfall-*Whenever a Land enters the battlefield under your control, put a +1/+1 counter on Abirdination.
Trample
if a creature you control would get a +1/+1 counter, it gets an additional one.
7/9
Flying
:Featherwatch Crossbowman deals 1 damage to any Flying creature.

1/2
If this creature gets flying, Sacrifice it at the beginning of your next end step.
When members of the featherwatch get injured in battle and cannot fight anymore,they stay in the safety of feathertown and tell stories about the war. young birds Respect them and listen to every story,because they dream of becoming a soldier one day.
2/4
Equipped Creature gets +1/+1. If it is a bird or soldier, it gets first strike
Equip a bird or soldier
Equip
Equip a bird or soldier

Equip

Flying
When Featherwatch Lancer enters the battlefield, gain 3 life.
When Featherwatch Lancer enters the battlefield, gain 3 life.
2/1

When Featherwatch Mead enters the battlefield Create a 2/2 White Bird token with Flying
If you are attacked, you may cast this spell as though it had Flash
Create a 2/2 bird soldier token with flying and vigilance
Flashback

Create a 2/2 bird soldier token with flying and vigilance
Flashback


Your library may contain up to 8 copies of this card
Flying
Flying
2/1
Training, Flying
If this has 2 or more +1/+1 counters on it, it gets vigilance and is a soldier in addition to its other types.
If this has 2 or more +1/+1 counters on it, it gets vigilance and is a soldier in addition to its other types.
2/1
Whenever you attack with three or more birds you control, Attacking creatures you control get +1/+0.Then untap all Birds you control.
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token withflying and vigilance
When For the Flock! enters the battlefield, Create a 2/2 white bird soldier token withflying and vigilance
You Gain 4 Life. Create a 3/3 white Bird Angel Token with Flying and Lifelink and a 2/2 Bird Soldier token with Flying and vigilance and a 1/1 White bird token with Flying.Gain 4 Additional Life if a creature you controlled died this turn.
Target Creature you control gets Lifelink until end of turn.Put a +1/+1 counter on it. Gain 2 Life
Create a 1/1 white cat creature token with lifelink, a 1/1 bird token with Flying, a 2/2 white bird soldier token with Flying and vigilance and a 3/3 bird angel creature token with Flying and Lifelink
Flying
When Mighty Wingdog enters the battlefield, you may search your Library for a Plains Basic Land Card and Put it into your Hand. Then Shuffle your Library.
When Mighty Wingdog enters the battlefield, you may search your Library for a Plains Basic Land Card and Put it into your Hand. Then Shuffle your Library.
3/2
When Sacred Warriors of Featherwatch enters the battlefield, copy it for each bird that died this turn
Flying,Lifelink
Flying,Lifelink
3/4
Exile Target Creature. You gain 1 Life.
When Sunblessed Bird enters the battlefield, Gain 3 Life
Flying
Flying
3/1
When Sungrace Raycage enters the battlefield, exile target creature an opponent controls until Sungrace Raycage leaves the game and Put a +1/+1 counter on target creature you contol.
Sunray Beam deals x damage to any target, where x is the amount of white mana spent for casting this spell.
If you play this while attacking, Create a 1/1 white cat token with lifelink, that is attacking and tapped.
If you don't play this while attacking Create 2 of those tokens instead that are not tapped and attacking
If you play this while attacking, Create a 1/1 white cat token with lifelink, that is attacking and tapped.
If you don't play this while attacking Create 2 of those tokens instead that are not tapped and attacking
Creatures you control get +1/+0 and have Vigilance.
Equipped Creature gets +X/+1.
X Is your Devotion in Blue.
Equip a Blue creature
Equip
X Is your Devotion in Blue.
Equip a Blue creature

Equip

You have no maximum hand size
If you have 5 or more cards in hand, this has Hexproof
+1 Draw 1 card. If it was the first card outside of your draw step, draw an additional card.
-3 X Creatures you control get +X/+X until end of turn, where x is the number of cards in your hand.
-9 Create an emblem with: Whenever you would draw cards, Draw that many plus four instead.
If you have 5 or more cards in hand, this has Hexproof
+1 Draw 1 card. If it was the first card outside of your draw step, draw an additional card.
-3 X Creatures you control get +X/+X until end of turn, where x is the number of cards in your hand.
-9 Create an emblem with: Whenever you would draw cards, Draw that many plus four instead.
2

Flying
Sacrifice Dispensable Thopter : draw a card.
,discard a card: Return Dispensable Thopter from your Graveyard to the Battlefield tapped . When it would die again, Exile it instead


2/1
Enchant a Creature
Enchanted Creature loses All Abilities and becomes a Fish with base Power and Toughness 1/1.
Enchanted Creature loses All Abilities and becomes a Fish with base Power and Toughness 1/1.
Destroy target Forest, Swamp or Plains.
Draw a card
Draw a card
Flying
2/3
Counter target Spell. Flying creatures you control gain +0/+2 until end of turn
Tap up to two creatures. They do not untap during their controllers next untap step.
Training(Everytime Glisterfin Apprentice Attacks with at least one other creature, put a +1/+1 counter on Glisterfin Apprentice)
If there are at Least 2 +1/+1 counters on Glisterfin Apprentice, Glisterfin Apprentice gets Swift Swim 1 (Tap 1 Islands you control. Glisterfin Apprentice gets +1/+1. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
If there are at Least 2 +1/+1 counters on Glisterfin Apprentice, Glisterfin Apprentice gets Swift Swim 1 (Tap 1 Islands you control. Glisterfin Apprentice gets +1/+1. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
2/1
Indestructible
Equipped Creature gains "whenever this creature attacks, attacking creatures get +1/+1 until end of turn"and has Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Equip
Equip a fish or Ally
Equipped Creature gains "whenever this creature attacks, attacking creatures get +1/+1 until end of turn"and has Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Equip

Equip a fish or Ally

Whenever a Blue creature you control dies, put a grave counter on Glisterfin Cementary and you gain 2 Life.
When Glisterfin Cementary would get the 5th grave counter, Transform Glisterfin Cementary
When Glisterfin Cementary would get the 5th grave counter, Transform Glisterfin Cementary
When Glisterfin Cementary Transforms into Vengeful Spirit Fish, Draw 2 cards.
Flying
When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards.
When This creature would die, exile it instead.
Flying
When Vengeful Spirit Fish deals combat damage to a player, That player mills 2 Cards.
When This creature would die, exile it instead.
7/9
Whenever Glisterfin Darter attacks, Choose one:
-This creature cannot be blocked this turn.
-This creature gets +2/+0 until end of turn.
-Create a tapped and Attacking 1/1 blue Fish token.
-This creature cannot be blocked this turn.
-This creature gets +2/+0 until end of turn.
-Create a tapped and Attacking 1/1 blue Fish token.
2/2
Defender
The Elders of the Glisterfin are well Known for teaching the little kids to swim. When they are not teaching, they often tell storys about long forgotten wars. Those stories are listened to and liked by the Children of Glisterfin.
2/4
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
3/4
When Glisterfin Lancer enters the battlefield, draw a card
Swift Swim 2 (Tap 2 Islands you control. Glisterfin Lancer gets +2/+2. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
Swift Swim 2 (Tap 2 Islands you control. Glisterfin Lancer gets +2/+2. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.)
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
4/2
Create twice x 1/1 blue Fish tokens or x 2/2 Fish ally tokens with Swift Swim 1 .
Scry X
Scry X
Swift Swim 1 , Swarm 1 (Whenever this attacks with at least one creature of the same creature type, create 1 tapped and attacking 1/1 blue fish tokens.)
Members of the Glisterfin Alliance are not only good Diplomats, if attacked they can fight really well.
1/1
Choose one:
-Draw two cards
-Counter target spell.
-Gain 1 Life For Each card In your Hand
-Draw two cards
-Counter target spell.
-Gain 1 Life For Each card In your Hand
Prowess, Prowess, (each instance of prowess triggers seperately) Ward
.
:Sacrifice Library Sorcerer:Library Sorcerer deals X damage to any target where x is Library Sorcerers power
Prowess does not trigger if this is tapped.


Prowess does not trigger if this is tapped.
3/3
Swift Swim 4 (Tap 4 Islands you control. Lumindra Neon-Scales gets +4/+4. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down.), Ward-Draw a Card.

:draw a card.If you control another fish or Ally, Draw two cards instead.
other Blue creatures you control get +3/+2.
Whenever a blue creature enters the battlefield under your control, you may pay
. If you do, Draw a card


other Blue creatures you control get +3/+2.
Whenever a blue creature enters the battlefield under your control, you may pay

4/5
Choose target spell, gain control of that spell. you may choose new targets for it. This Spell costs
less to cast if that spell targets you.
that spells contoller creates a Treasure Token

that spells contoller creates a Treasure Token
Blue creatures you control get +2/+0 and Swift swim 1.
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
When Nirada, Shining Fish enters the battlefield, draw a card
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
When Nirada, Shining Fish enters the battlefield, draw a card
3/5
Parliament of Glisterfin enters the battlefield tapped.
:Blue creatures you control get +0/+1 and have Ward
until end of turn.
When Parliament of Glisterfin enters the battlefield, sacrifice a land you control
:


When Parliament of Glisterfin enters the battlefield, sacrifice a land you control



Counter target neoncreature spell unless its controller pays
.
Create a 1/1 Blue fish token

Create a 1/1 Blue fish token
Flying
When Sacred of the Glisterfin enters the battlefield, Draw a Card. Then if you have 4 or more cards in hand, create a 2/2 Blue Fish, Ally Creature Token with swift swim 1
When Sacred of the Glisterfin enters the battlefield, Draw a Card. Then if you have 4 or more cards in hand, create a 2/2 Blue Fish, Ally Creature Token with swift swim 1
4/2
Counter target Spell unless its controller pays
. Target Fish or Ally you control gets +1/+0 until end of turn.

Draw a card.
Scry 2.
Scry 2.
Equipped creature has +2/+1 and gains Whenever you untap one or more islands during your main phase draw a card
Equip a Fish
Equip a Blue Creature
Equip
Equip a Fish

Equip a Blue Creature

Equip

Equipped Creature gets Ward
and +0/+2
Equip a Fish
Equip a Blue Creature
Equip

Equip a Fish

Equip a Blue Creature

Equip

Search your Library for an instant or sorcery card, put it aside, shuffle your library and put the card on top. you may pay
to draw 1 additional card in your next upkeep

Return target creature to its controllers hand.
Draw a Card
Draw a Card
Whenever Sububblemarine deals combat damage to a player, draw a card.
Crew 4
Crew 4
4/5
You gain life equal to The number of cards in your Hand. Create a Treasure Token. If you Gained 5 or mre Life this way, Scry 1.
Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
2/1
Enchant creature
Enchanted Creature gets -1/-0 for each fish you control.
When Swarm the enemy enters the battlefield, create a 1/1 blue fish token
Enchanted Creature gets -1/-0 for each fish you control.
When Swarm the enemy enters the battlefield, create a 1/1 blue fish token
Creatures you control get +1/+1 and have: When this deals combat damage to a player, Draw a card.
Every Player may Discard all cards from their hand and Draw 7 cards.
Draw a Card
Draw a Card
Flying,Ward
,Lifelink
When Wishgranting Sphinx enters the battlefield , scry 3, then draw 3 cards.
You have no maximum Hand size
This spell costs
less to cast for each card in your hand.

When Wishgranting Sphinx enters the battlefield , scry 3, then draw 3 cards.
You have no maximum Hand size
This spell costs

5/6
Destroy target Creature.
Enchant Player
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost
Destroy Target Creature. Lose X Life where X is that creatures converted mana cost.
As an additional cost to cast this spell, pay 3 Life.
Destroy target Creature.
Destroy target Creature.
Other Rat Thieves you control get +1/+2 and First strike.
Deathtouch

:target Rat or Thief you control gets +1/+0 and Deathtouch until end of turn. Activate only as a sorcery
Deathtouch


4/3
Kicker-Pay 4 life
Target creature gets -2/-1 until end of turn.If this spell was kicked, put two -1/-1 counters on it instead.
Target creature gets -2/-1 until end of turn.If this spell was kicked, put two -1/-1 counters on it instead.
Each opponent mills two cards. Pick one of Those cards. you may play this card until end of your turn. you can spend mana for it as if it was mana of any color.
Destroy target creature with Power 3 or less. If it had converted mana cost of 2 or less, its controller discards a card.
Equipped Creature gets Menace and +2/+0
Equip a Rat
Equip a Black Creature
Equip
Equip a Rat

Equip a Black Creature

Equip

Ward-Discard a card
Rat Thief creatures you control come into play with a coin counter on them.
: Untap a Creature with a coin counter on it . Remove the coin counter.The untapped creature then deals X damage to any target where X is that creatures Power.
Rat Thief creatures you control come into play with a coin counter on them.

1/4
Target Attacking Thief you control with power X or less cannot be blocked this turn.
Draw X cards, lose X life
Draw X cards, lose X life
Destroy target creature with converted mana cost 2 or less.
Choose one:
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
-Destroy target creature with Power 2 or less
-Return target Creature with Power 2 or less from your graveyard to your hand.
Entwine Pay 3 Life (Choose both if you pay the entwine cost.)
As an additional cost to cast this spell, sacrifice a creature
Destroy target creature or planeswalker.
Destroy target creature or planeswalker.
Destroy target creature an opponent controls. Its controller creates X 1/1 green and black pest tokens where x is that Creatures toughness.
Creatures you control have +2/+3 and Deathtouch
+1: Every Player sacrifices a creature and discards a card.
-2 every player mills 4 cards
-9 return all creature cards from graveyards to the Battlefield under your control
-2 every player mills 4 cards
-9 return all creature cards from graveyards to the Battlefield under your control
4
As an additional cost to cast this spell you may pay 3 life any number of times. This spells cost that many times
less to cast.
Menace,Lifelink

Menace,Lifelink
9/6
Create a X/X Rat Thief Token.
If X is 3 or more it has Deathtouch.(Any amount of damage dealt by it is enough to destroy the damaged creature)
If X is 3 or more it has Deathtouch.(Any amount of damage dealt by it is enough to destroy the damaged creature)
When Returning Sporecarrier dies, create a 1/1 green saproling token.
when Returning Sporecarrier would be put into your graveyard from your hand create two 1/1 green Saproling creature tokens
when Returning Sporecarrier would be put into your graveyard from your hand create two 1/1 green Saproling creature tokens
2/1
Deathtouch
Persist

: remove a -1/-1 counter from Scarred Squeaker
Persist


1/2
If this has no Drunk counters on it it gets +0/+1
Drunk 3 (Put three Drunk Counter(s) on it. If a drunk creature attacks, sacrifice it after combat. at the beginning of every players end step, remove a drunk counter from that creature.)
3/1
When this creature attacks, if you control at least one other Rat, put a training counter on Squeak-Gang Apprentice.
:Remove 2 training counters from Squeak-Gang Apprentice, put a +1/+1 token on Squeak-Gang Apprentice and it becomes a Thief in addition to its other types. if it already is a Thief, place 2 +1/+1 counters on it instead.

0/1
Whenever Squeak-Gang Assassin becomes blocked by a creature, that creature's controller discards a card.
If the Graveyard of any opponent contains 6 or more cards, Thieves you control get +2/+1
If the Graveyard of any opponent contains 6 or more cards, Thieves you control get +2/+1
2/4
Affinity to Rats
Attacking creatures you control get +1/+1 and Deathtouch until end of turn.
Equipped Creature is indestructible and has menace
Equip
Equip a Rat or Thief
Attacking creatures you control get +1/+1 and Deathtouch until end of turn.
Equipped Creature is indestructible and has menace
Equip

Equip a Rat or Thief

Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
Squeak-Gang Bar enters the battlefield tapped
:
you may pay 3 life: creatures you control get +1/+0 until end of turn.
target Rat or Thief you control gets +1/+2 and Drunk 1 (Put one Drunk Counter(s) on it. If a drunk creature attacks, sacrifice it after combat. at the beginning of every players end step, remove a drunk counter from that creature.). You may pay
to Remove a Drunk Counter from it.
Squeak-Gang Bar enters the battlefield tapped




When Squeak-Gang Crook enters the battlefield each opponent discards a card and loses 1 life.
2/1
Equipped Creature gets +2/+0 and gains Deathtouch.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip
Equip a Rat or Thief
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip

Equip a Rat or Thief

Although the Squeak-Gang may seem Like immoralish and ungodly, they are really loyal to every member of the Gang. When one of them gets Injured or too old they stay at the lair and tell stories to motivate the trainees.
1/2
Deathtouch
Whenever Squeak-Gang Elite attacks, Create a 2/2 Rat Thief token with Deathtouch.
Whenever a rat you control, dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 instead.
Whenever Squeak-Gang Elite attacks, Create a 2/2 Rat Thief token with Deathtouch.
Whenever a rat you control, dies, each opponent loses 1 Life. If that creatures converted mana cost was 4 or more they lose 2 instead.
3/5
Enhant a Land
Enchanted Land has
: Attacking Creatures you control get +1/+0 and deathtouch until end of turn
Enchanted Land has

Squeak-Gang Hideout enters the battlefield tapped.
Indestructible
:
: 
. this mana may only be spent to cast Rat or Thief spells.
Indestructible





Equipped creature gets +0/+2 and has:
: Put a Rat Thief card from your hand onto the battlefield.It gets haste.If it has a converted mana cost of 3 or more, sacrifice that creature at the beginning of the next end step.
Equip

Equip



When Squeak-Gang Motorcycle deals combat damage to a player, that player discards a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/1
Deathtouch,Menace
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
If there are At Least 3 Types among cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1
When Squeak-Gang Rowdy enters the battlefield under your control, target player sacrifices a nonland permanent.
If there are At Least 3 Types among cards in an opponents graveyard, Squeak-Gang Rowdy gets +2/+1
1/2
Deathtouch
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card.
Whenever Squeak-Gang Scoundrel deals combat damage to a player, that player discards a card.
1/1
Deathtouch
2/2
When Stitched Rat enters the battlefield, exile a Creature card from your hand. You may play it until end of turn with a reduced cost by
.

, Discard a card:Return Stitched Rat from your Graveyard to the battlefield. Exile it at the beginning of your end step.Only activate this Ability on your turn.



3/1
When Unholy of the Gang enters the battlefield, If it isn't a token you may copy it for each creature you controlled, that died this turn.
Deathtouch
Deathtouch
1/2
Whenever Blue Fire Thopter is crewed, it deals x damage to any target where x is the number of creatures that crew Blue Fire Thopter.
Flying
Crew 4
Flying
Crew 4
4/3
: Target creature you control gets drunk 2 If its Power is less than three. Otherwise it gets drunk 4. Put two +1/+1 Counters on it.

Destroy target Artifact.Breaking Punch deals 1 Damage to the player that controlled this artifact.
+1:Chandra,Furious Elemental deals 3 damage to any target.
-2: exile any number of instant and sorcery cards from your graveyard that were put there this turn, for each card exiled this way copy it, you may cast the copies without paying their mana costs
-9: Chandra deals X damage split upon your opponents, where X is the number of instant and sorcery cards in all graveyards
-2: exile any number of instant and sorcery cards from your graveyard that were put there this turn, for each card exiled this way copy it, you may cast the copies without paying their mana costs
-9: Chandra deals X damage split upon your opponents, where X is the number of instant and sorcery cards in all graveyards
3
Charcoal Dart deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead
Choose one:
-Dissolve deals 4 damage to any Creature
-Destroy Target Artifact and create a 0/1 Elemenal token With Flame Body 1
-Dissolve deals 4 damage to any Creature
-Destroy Target Artifact and create a 0/1 Elemenal token With Flame Body 1
Double-Fire Arrowshot deals 1 damage to two targets each.
If you play this outside of your turn, Double-Fire Arrowshot costs
less to cast.
If you did not target a player,Create an 0/1 Red Elemental token with Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
If you play this outside of your turn, Double-Fire Arrowshot costs

If you did not target a player,Create an 0/1 Red Elemental token with Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
As an additional cost to cast this spell sacrifice an Elemental
Elemental Throw Deals X Damage divided as you choose among any number of opponents where X is the sacrificed creature's power.
Create two Ash tokens
Elemental Throw Deals X Damage divided as you choose among any number of opponents where X is the sacrificed creature's power.
Create two Ash tokens
Reach,Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)

:Emberclan Archer gets +1/+0 until end of turn.


1/2
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
Emberclan Buster cannot be blocked if you have 8 or more instant or sorcery cards in your graveyard.
Emberclan Buster cannot be blocked if you have 8 or more instant or sorcery cards in your graveyard.
2/1
If you have 8 or more Ash tokens ,transform this card.
At the beginning of your upkeep you may sacrifice an Elemental. Emberclan Cementary deals damage to any target equalto that creatures power.
At the beginning of your upkeep you may sacrifice an Elemental. Emberclan Cementary deals damage to any target equalto that creatures power.
This creatures power and toughness is half the number of ash tokens you control. if it would be 0 transform it.
Flame Body 3 (When blocking, this creature deals 3 damage to the blocked Creature.),Fireball 2 (When this becomes blocked you may decide to let it get -0/-2 to deal 2 Damage to any target. activate only if your toughness is more than 2.)
Flame Body 3 (When blocking, this creature deals 3 damage to the blocked Creature.),Fireball 2 (When this becomes blocked you may decide to let it get -0/-2 to deal 2 Damage to any target. activate only if your toughness is more than 2.)
*/*
Ash Remnants 4 (When this creature dies, create 4 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.),
Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.)
Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.)
Although not liked, the giant members of emberclan earn thier respect for their Siege prowess.
6/3
When the Flames of those who are members of the Clan start to fade, they rest and tell stories to the Children of the clan of the wars of long forgotten times.
1/2
Emberclan Hot Springs enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:
:Sacrifice Emberclan Hot Springs: Target Elemental you control gets Indestructible until end of turn.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)



Haste
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
2/1
Prowess, Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.),Fireball 1 (When this becomes blocked you may decide to let it get -0/-1 to deal 1 Damage to any target. activate only if your toughness is more than 1.),Ash Remnants 3 (When this creature dies, create 3 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
2/1
Whenever you Cast your second instant or sorcery spell each turn, Emberclan Spellcaster gains first Strike until end of turn.
Ash Remnants 2,Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
Ash Remnants 2,Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
3/2
Prowess
Whenever this creature attacks with power 5 or more, return an instant or sorcery card from your Graveyard to your hand.
Ash Remnants 2 (When this creature dies, create 2 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
Whenever this creature attacks with power 5 or more, return an instant or sorcery card from your Graveyard to your hand.
Ash Remnants 2 (When this creature dies, create 2 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
2/1
If you control a nonbasic land that produces red mana, this can attack as though it didnt have Defender
Defender, Flame Body 2,Ash Remnants 1
Emberclan-Den-Guard gets +1/+0 for each nonbasic-Land you control that produces red mana.
Defender, Flame Body 2,Ash Remnants 1
Emberclan-Den-Guard gets +1/+0 for each nonbasic-Land you control that produces red mana.
1/4
Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
0/3
Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.),Prowess
Fireball 1 (When this becomes blocked you may decide to let it get -0/-1 to deal 1 Damage to any target. activate only if your toughness is more than 1.)
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
Fireball 1 (When this becomes blocked you may decide to let it get -0/-1 to deal 1 Damage to any target. activate only if your toughness is more than 1.)
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
2/1
Target Creature you control gets +2/+0 and First Strike until end of turn.
Fiery Spit deals 3 damage to any target.you lose 1 Life
Equipped creature gets +2/+0 and has: whenever this deals combat damage to a player, they lose one life at the beginning of their next upkeep.
Equip Elemental
Equip
Equip Elemental

Equip

Equipped Creature gets +2/+3
Equip an Elemental
Equip a Red Creature
Equip
Equip an Elemental

Equip a Red Creature

Equip

Creatures you control get Flame Body 1 and +1/+1
Whenever Growing Elemental attacks, it gets +1/+0 for each other elemental you control. If it has 6 or more Power, Growing Elemental deals 3 Damage to any target.
Ash Remnants 4 (When this creature dies, create 4 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.),Fireball 2 (When this becomes blocked you may decide to let it get -0/-2 to deal 2 Damage to any target. activate only if your toughness is more than 2.)
Ash Remnants 4 (When this creature dies, create 4 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.),Fireball 2 (When this becomes blocked you may decide to let it get -0/-2 to deal 2 Damage to any target. activate only if your toughness is more than 2.)
2/3
Heartburning Shot deals 3 damage to any target
If a player with 15 or more life was dealt damage this way, Heartburning Shot deals 2 damage to that player.
If a creature was dealt damage this way, choose another target creature. Heartburning Shot deals 1 damage to that creature
If a player with 15 or more life was dealt damage this way, Heartburning Shot deals 2 damage to that player.
If a creature was dealt damage this way, choose another target creature. Heartburning Shot deals 1 damage to that creature
Target creature gets +1/+0 until end of turn. If you control an elemental it gets +2/+1 instead and deals 2 Damage to any target
Lava Plume deals X damage to any target.
Create two X/X elementals with Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
Create two X/X elementals with Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
Defender
:Lava Wall gets +1/+0 until end of turn.
Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)

Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
0/4
Offspring
Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.)

Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.)
2/3
Admant-Shard Shot deals 2 Damage to a single Target creature for each red mana that was spent for casting it.
Create a 1/1 Goblin sorcerer Token With Prowess
Create a 1/1 Goblin sorcerer Token With Prowess
Destroy Target Artifact. If its converted mana cost was 3 or lower, Shatter deals 4 damage to its controller.
Create a Prism Shard token (It is an Artifact with
: sacrifice Prism Shard, discard a card: Add 2 mana of any one color.
Create a Prism Shard token (It is an Artifact with

Prowess. Ash Remnants 2 (When this creature dies, create 2 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.), Flame Body 3 (When blocking, this creature deals 3 damage to the blocked Creature.)
3/2
Flying
This card Costs
less to cast for each instant or sorcery card in your graveyard.
This card Costs

7/4
Triple Lightning deals two damage to each player and up to one target creature."
Deal 5 Damage To every Creature
Zap deals 1 Damage to any target.
Flashback
Flashback

As long as a creature is attacking you or a planeswalker you control, this spell costs
less to cast.
Create three 1/1 green insect tokens

Create three 1/1 green insect tokens
Destroy target creature with flying.
Create a Food token
Create a Food token
Defender
:Add one mana of any color.

0/5
Search your library for a Basic land card and put it onto the battlefield tapped.
Gain 3 life
Gain 3 life
At the end of your combat phase, untap up to 3 lands you control.At the beginning of your end step, tap all lands you control.
Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.),Trample
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever a green creature enters the battlefield under your control put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it,instead remove a +1/+1 from it. If you cannot,exile it .
Earthquake Hydra enters the battlefield with five +1/+1 counters on it.
Whenever a green creature enters the battlefield under your control put a +1/+1 counter on Earthquake Hydra.
When Earthquake Hydra would die, if there are one or more +1/+1 counters on it,instead remove a +1/+1 from it. If you cannot,exile it .
0/1
Suspend 7-
Damage can't be prevented
When Ginormous Slug. enters the battlefield, if it was cast it deals 13 to each player.
When Ginormous Slug.is put into a graveyard from anywhere, its owner shuffles it into their library.


Damage can't be prevented
When Ginormous Slug. enters the battlefield, if it was cast it deals 13 to each player.
When Ginormous Slug.is put into a graveyard from anywhere, its owner shuffles it into their library.
13/13
Put a +1/+1 counter on target creature you control.Gain 4 Life
Target Creature you control fights target creature an opponent controls. If that creature dies, you gain 3 Life.
This creature's toughness is Equal To your devotion in Green.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.

:Target Creature gets Slam 1until end of turn
: Add 1 Mana of any Color. If you control A creature with Power 4 or more, Add two Mana instead.
In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
When This Creature enters the battlefield, Bears and Warriors you control get Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)until end of turn.



In your upkeep, If you control 2 or more creatures with Power 4 or Greater, Gain 3 life.
1/#
Target Creature gets +2/+1 and Trample until end of turn.
Put a +1/+1 Counter on target Creature you control. It gets Trample and Indestructible until end of turn.
Destroy target Artifact or Enchantment.
Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.),Reach
Bloodlust Triggers Twice a turn if the killed Creature had flying
Bloodlust Triggers Twice a turn if the killed Creature had flying
3/4
Equipped Creature has +1/+1,Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and trample
Equip
Equip a Warrior or Bear
Equip

Equip a Warrior or Bear

At the beginning of your upkeep if there are less than 3 counters on Paw-Tribe Baby put a +1/+1 counter on i
1/2
Affinity for Bears
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
Enchant Creature
Attacking creatures you control get Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.) and +2/+1 until end of turn.
Enchanted creature gets +1/+1 and has Landfall-this creature gets +3/+0 until end of turn.
Flying,Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.)
3/2
Whenever a Green creature you control dies, Put a grave counter on Paw-Tribe Cementary. If it would get an 8th grave counter transform Paw-Tribe Cementary.
Creatures you control have +2/+1 and Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
Creatures you control have +2/+1 and Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
When Paw-Tribe Cementary transforms into Paw-Tribe Oddity Target creature you control gets trample until end of turn.
Trample, Haste
Creatures you control get a +1/+1 counter when they come into play and have Trample.
Trample, Haste
Creatures you control get a +1/+1 counter when they come into play and have Trample.
8/6


0/3
Defender
When Members of Paw-Tribe get too old to fight or are wounded , they are kept at the Camp where they tell stories about forgotten pasts to the children of the tribe. Those stories motivate them to Train hard so they become warriors.
2/3
Enchant Land
The enchanted Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and
: attacking creatures you control have +1/+2 until end of turn.
The enchanted Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and

Equipped creature is a bear warrior in addition to its other types. It has Bloodlust 1(It gets +1/+1 when attacking if a creature died last turn)
Equip
Equip

when this creature enters the battlefield, you may Search your libary for a Forest , Reveal it and put it into your Hand. if you control at least 5 lands put it onto the battlefield tapped instead
1/2
Trample,Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
4/3
Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.),trample
2/3
Defender,Bloodlust 1 (It gets +1/+1 when attacking if a creature died since your last turn.)
Whenever Bloodlust is activated, This creature can attack as though it didnt have defender until end of turn.
Whenever Bloodlust is activated, This creature can attack as though it didnt have defender until end of turn.
4/5

Search your Library for a Basic Land card, Reveal it and put it into your hand
Create a food token.
Create a food token.
Enchant creature
Enchanted Creature Has +0/+1and Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.)
When Rooting enters the battlefield Search your Library for a Basic land card and Put it onto the battlefield tapped.
Enchanted Creature Has +0/+1and Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.)
When Rooting enters the battlefield Search your Library for a Basic land card and Put it onto the battlefield tapped.
Flying
When Sacred Pack of the Paw enters the battlefield, for each green nontoken creature with power 4 or greater you control choose one:
- Create a 1/1 green Bear, Warrior creature Token
- Put a +1/+1 counter on Sacred Pack of the Paw
When Sacred Pack of the Paw enters the battlefield, for each green nontoken creature with power 4 or greater you control choose one:
- Create a 1/1 green Bear, Warrior creature Token
- Put a +1/+1 counter on Sacred Pack of the Paw
1/1
Reach, Slam 2 (Whenever it deals combat damage to a creature, tap that creature and put 2 Stun Counter(s) on it.)
3/2
Prevent all combat damage that would be dealt this turn.
Create a 1/1 green Saproling creature Tokens
Create a 1/1 green Saproling creature Tokens
If a creature you control with one or more +1/+1 counters would die, instead remove all +1/+1 counters from it.
Enchant Land
Enchanted Land is every basic land type in addition to its other types
Enchanted Land is every basic land type in addition to its other types
Put a +1/+1 counter on X creatures you control.
If x is 2 or more,Create a 3/3 green Bear Token
If x is 2 or more,Create a 3/3 green Bear Token
Put a +1/+1 counter on target creature.
Flashback
Flashback

Creatures you control get +2/+1 and have Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
Vigilance

:Sacrifice a creature: a Creature you control gets +1/+3 until end of turn

:Non-Heroic Hero Group deals 2 danmage to any target

:Gain 3 life

:Draw a Card and discard a card

:Target Creature gets Trample until end of turn










4/2
Whenever you draw the second card each turn, Momentary Apparition cannot be blocked until end of turn.
Whenever Momentary Apparition deals combat Damage to a player, Scry 2. Then you may pay
to draw a card
Whenever Momentary Apparition deals combat Damage to a player, Scry 2. Then you may pay

2/1
Flying,Ward
Whenever Ranegam,Skyfish of wisdom deals combat damage to a player, Gain one life for each enchantment you control and draw a card.
If you gained 4 or more life this way, draw 2 cards instead.

Whenever Ranegam,Skyfish of wisdom deals combat damage to a player, Gain one life for each enchantment you control and draw a card.
If you gained 4 or more life this way, draw 2 cards instead.
4/7
Flash
When Cementary Raider enters the battlefield, target Player mills one card.
As long as an opponent has 8 or more cards in their graveyard, Cementary Raider has +1/+1 and Flying
When Cementary Raider enters the battlefield, target Player mills one card.
As long as an opponent has 8 or more cards in their graveyard, Cementary Raider has +1/+1 and Flying
1/1
Create three 1/1 black and red Elemental Rat tokens.
You may only cast this spell when you or a Planeswalker you control are declared as the target of an attack.
You may only cast this spell when you or a Planeswalker you control are declared as the target of an attack.


Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.)
When the Flames of Emberclan Members start to go out, the ones who didn't fight in a war are thrown into the wilderness to die.But some of them don't and are seeking for revenge.
3/1
Trample Haste
Whenever you cast a Spell, that targets only a single opponent or a single permanent they control, Eara,the Smashing deals 2 damage to that creature or player.
Whenever you cast a Spell, that only targets a single permanent you control, put a +1/+1 counter on that permanent.
Whenever you cast a Spell, that targets only a single opponent or a single permanent they control, Eara,the Smashing deals 2 damage to that creature or player.
Whenever you cast a Spell, that only targets a single permanent you control, put a +1/+1 counter on that permanent.
5/6
Flame Body 2 (When blocking, this creature deals 2 damage to the blocked Creature.),Ash Remnants 2 (When this creature dies, create 2 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.),Slam 3 (Whenever it deals combat damage to a creature, tap that creature and put 3 Stun Counter(s) on it.),Trample
4/5
Trample,Haste
When The Last Toxodon enters the battlefield, Creatures you control get Trample until end of turn.
Landfall- Whenever a land enters the Battlefield under your control, The Last Toxodon gets +1/+1 until end of turn and put a +1/+1 counter on target creature you control.
When The Last Toxodon enters the battlefield, Creatures you control get Trample until end of turn.
Landfall- Whenever a land enters the Battlefield under your control, The Last Toxodon gets +1/+1 until end of turn and put a +1/+1 counter on target creature you control.
5/4
Flying,Trample
Whenever you gain Life, you gain that many plus 2.
Landfall- Gain 3 Life
Whenever you gain 8 Life in one Turn, Search your Library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. This only triggers once each turn.
Whenever you gain Life, you gain that many plus 2.
Landfall- Gain 3 Life
Whenever you gain 8 Life in one Turn, Search your Library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. This only triggers once each turn.
5/5
You can look at the top card of your library at any time in your turn
You may play creature spells from the top of your library
Whenever a Creature enters the Battlefield under your Control, you gain Life equal to tat Creature's toughness.
Landfall-Whenever a land enters the Battlefield under your control, you may look at the top five cards of your library and put them back in any order.
You may play creature spells from the top of your library
Whenever a Creature enters the Battlefield under your Control, you gain Life equal to tat Creature's toughness.
Landfall-Whenever a land enters the Battlefield under your control, you may look at the top five cards of your library and put them back in any order.
2/7
When Rumbling Reinforcer enters the battlefield, put a +1/+1 counter on every creature you control with power 4 or less.
Whenever a creature with power 4 or less enters the battlefield under your control, put a +1/+1 counter on it and gain 1 Life.
Flying, Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
Whenever a creature with power 4 or less enters the battlefield under your control, put a +1/+1 counter on it and gain 1 Life.
Flying, Slam 1 (Whenever it deals combat damage to a creature, tap that creature and put 1 Stun Counter(s) on it.)
3/4
Create a 1/1 Bird Soldier Token with flying and a 1/1 Rat Thief Token with Deathtouch. If you control a nontoken Rat and a nontoken Bird, white and black nontoken creatures you control get +1/+1 until end of turn
Tokens you control have +1/+1 .
Whenever a Token, you control, dies you gain 1 Life

Sacrifice a token you control: Every opponent loses 1 Life
Whenever a Token, you control, dies you gain 1 Life


2/3
Flying, Menace,Deathtouch
Whenever you create one or more tokens, Irsa, Leader of the pack gets +1/+1 until end of turn.
Whenever one or more tokens you control die, Irsa gets +1/+1 until end of turn
Sacrifice a Token you control: Gain Life equal to Irsas Power.
Whenever you create one or more tokens, Irsa, Leader of the pack gets +1/+1 until end of turn.
Whenever one or more tokens you control die, Irsa gets +1/+1 until end of turn

3/4
If you would create one or more tokens, create that many plus one this triggers once for each token type.
Tokens you control get +1/+0.
When Karakin, Leader of the Hoard enters the battlefield choose one
-Create a 1/1 Black Rat token with deathtouch
Create a 1/1 white bird token with flying
If a token, you controlled, died this turn, Choose both instead.
Tokens you control get +1/+0.
When Karakin, Leader of the Hoard enters the battlefield choose one
-Create a 1/1 Black Rat token with deathtouch
Create a 1/1 white bird token with flying
If a token, you controlled, died this turn, Choose both instead.
2/2
When zombird enters the battlefield, each player discards a card.
Flying
Flying
2/1
Menace,Trample
When Pile of Paws enters the battlefield or dies, gain 1 Life
:Return Pile of Paws from your Graveyard to the Batllefield Tapped.
When Pile of Paws enters the battlefield from your Graveyard, Creatures you control get Trample until end of turn.
When Pile of Paws enters the battlefield or dies, gain 1 Life

When Pile of Paws enters the battlefield from your Graveyard, Creatures you control get Trample until end of turn.
Regrowing Blight Hydra enters the Battlefield with 4 +1/+1 counters on it.
If Regrowing Blight Hydra would die, instead Remove a +1/+1 counter from it. If you can't, exile Regrowing Blight Hydra.
Whenever a +1/+1 counter is removed from Regrowing Blight Hydra, choose one
-Create a 1/1 Black Horror Creature Token with menace
-Create two 1/1 Green Insect Creature Tokens
-Return a creature with converted mana cost x or less from your Graveyard to your hand where X is Regrowing Blight Hydras power.

,
:Put A +1/+1 counter on Regrowing Blight Hydra.
If Regrowing Blight Hydra would die, instead Remove a +1/+1 counter from it. If you can't, exile Regrowing Blight Hydra.
Whenever a +1/+1 counter is removed from Regrowing Blight Hydra, choose one
-Create a 1/1 Black Horror Creature Token with menace
-Create two 1/1 Green Insect Creature Tokens
-Return a creature with converted mana cost x or less from your Graveyard to your hand where X is Regrowing Blight Hydras power.



0/0
Landfall-Whenever a land enters the battlefield under your control, untap Ecosysturtle.
Defender
: Add one Mana of any color.
:Counter target Noncreature Spell unless its controller pays 
Defender



1/6


Whenever you cast an instant or sorcery spell,untap Fiery Fish.
0/3
Prowess
The first Instant or sorcery spell you cast each turn cannot be countered.
Whenever you cast an instant or sorcery spell, Tixiranis,Trapping Elemental deals 1 damage to any target.
you may look at the top card of your library at any time.You may cast instant and sorcery spells from the top of your library.
The first Instant or sorcery spell you cast each turn cannot be countered.
Whenever you cast an instant or sorcery spell, Tixiranis,Trapping Elemental deals 1 damage to any target.
you may look at the top card of your library at any time.You may cast instant and sorcery spells from the top of your library.
Whenever you Attack while Sacred Phoenix is in your Graveyard, you may pay
or Sacrifice 2 ash Tokens to return it to the Battlefield attacking. Exile It afterwards.
Flying, First Strike
When Sacred Phoenix dies or leaves your graveyard, you gain 1 Life and Draw a Card

Flying, First Strike
When Sacred Phoenix dies or leaves your graveyard, you gain 1 Life and Draw a Card
3/1
Deathfire deals 5 damage to any creature or planeswalker. if it dies, its controller may create a 1/1 zombie token.if not,its controller discards a card.
Indestructible

, sacrifice Amulet of Terraforming: Shuffle target land into its owners library. Its controller searches their library for a basic land card, and puts in onto the battlefield, then shuffles. If no Land was put onto the battlefield this way, that Lands controller gains 2 Life and draws a card


Blueprint enters the battlefield with X Charge Counters on it
: Add one Mana of any Color
: Put a Charge Counter on Blueprint. Create a 1/1 colorless Robot Artifact Creature Token for each Charge Counter on Blueprint


Haste,Trample,Ward
,Deathtouch,Flying
This creature is a Bird, Bear, Fish,Rat and Elemental in addition to its other types

This creature is a Bird, Bear, Fish,Rat and Elemental in addition to its other types
3/3
This creature can Block up to two creatures.
Vigilance
Vigilance
2/6
Whenever Moving Robot Factory attacks, create a 1/1 colorless Robot token. If it dealt combat damage to a player, create another one afterwards.
Crew 1
Crew 1
2/3
Flying

:create one mana of any color.
sacrifice Prismatic Thopter: draw a card



1/1
When Robogardener enters the battlefield, search your Library for a Basic Land Card and put it onto the battlefield tapped.Then Shuffle your Library.
Landfall-*Whenever a land enters the battlefield under your control, create a Colorless 1/1 robot token.
Landfall-*Whenever a land enters the battlefield under your control, create a Colorless 1/1 robot token.

1/1
Prevent the first 2 damage that would be dealt to equipped creature every turn.
Equip
Equip

Equipped Creature gets +2/+1
Equip
Equip

Equipped creature gets +1/+2
Equip
Equip

When Thopter Army or another articact enters the battlefield create one 1/1 colorless Thopter creature token with flying
+1: Creatures you control get +2/+1 until end of turn
-2: Untap all Creatures you Control
-10: Create an Emblem with: Whenever a Creature you control enters or leaves the battlefield create a 1/1 copy of it and gain 1 life
-2: Untap all Creatures you Control
-10: Create an Emblem with: Whenever a Creature you control enters or leaves the battlefield create a 1/1 copy of it and gain 1 life
6
Canalisation enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:


:create 2 1/1 black rat tokens with deathtouch
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Eternal Flames enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:


:create an 0/1 red Elemental token with Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Forest of The Speaking Trees enters the battlefield tapped. When Forest of The Speaking Trees enters the battlefield, target creature gets trample until end of turn
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)


Magicians Society enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
When Magicians Society enters the battlefield, you may return an instant or sorcery card with converted mana cost 3 or less to your hand from your graveyard. Then every opponent may do the same.
:
or
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
When Magicians Society enters the battlefield, you may return an instant or sorcery card with converted mana cost 3 or less to your hand from your graveyard. Then every opponent may do the same.



Mountain of the Spined Dragon enters the battlefield tapped
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:
:
:activate only if you have 12 or mre instant or sorcery cards in your graveyard
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Nesting Grounds enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:


:create a 1/1 white bird token
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Paw-Tribe Burrow enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:


:create a 3/3 green Bear token
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Robot Factory enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:

:create a 1/1 Colorless robot token
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)




Shipwreck Hideout enters the battlefield tapped
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:
or
Blue and black creature spells you cast cost
less to cast until end of turn. This can not Reduce mana costs to
.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)






Tadpole Pond enters the battlefield tapped.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:


:create a 1/1 blue fish token.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)





Valley of the Setting Sun enters the battlefield tapped unless you control Three or more creatures with one or more +1/+1 counters on them.When Valley of the Setting Sun enters the battlefield untapped, put a +1/+1 counter of target creature.
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)
:
Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.)


Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.
1/1
Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
0/1
Flying Lifelink
3/3
Flying, Vigilance
2/2
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Mechanics |
If it was Green, Create a 3/3 Green Bear Token with Slam 1
If it was Blue, Create two 1/1 blue fish tokens
If it was Red, Create three 0/1 red Elemental Tokens With Flame Body 1
If it was Black, Create two 1/1 black Rat tokens with deathtouch
If it was White, Create 2 1/1 white bird creature tokens with Flying.
If it was colorless, Create four 1/1 colorless robot tokens.
last 2024-11-04 10:22:19 by PillowyAnt