Colors war: Mechanics

Colors war: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

Location: This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn. Used on 15 cards: Emberclan Hot Springs, Squeak-Gang Bar, Nesting Grounds, Canalisation, Tadpole Pond, Eternal Flames, Paw-Tribe Burrow, Shipwreck Hideout, Valley of the Setting Sun, Forest of The Speaking Trees, Mountain of the Spined Dragon, Magicians Society, Paw-Tribe Encampment, Feathertown Encampment, Robot Factory
Flame Body: When blocking, this creature deals PARAM1 damage to the blocked Creature. Used on 16 cards: Stomping Firebear, Emberclan Sorcerer, Elemental, Emberclan-Member, Emberclan-Warrior, Emberclan-Den-Guard, Eternal Flames, Double-Fire Arrowshot, Multiplying Elemental, Spelleater of Emberclan, Furious Ashgolem, Lava Plume, Emberclan Spellcaster, Emberclan Buster, Emberclan Archer, Emberclan Crusher
Ash Remnants: When this creature dies, create PARAM1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand. Used on 14 cards: Stomping Firebear, Emberclan Sorcerer, Emberclan-Warrior, Emberclan-Den-Guard, Emberclan Outcast, Spelleater of Emberclan, Emberclan Spellcaster, Emberclan Lancer, Emberclan Buster, Lava Wall, Emberclan Archer, Emberclan Crusher, Emberclan Warpriest, Growing Elemental
Fireball: When this becomes blocked you may decide to let it get -0/-PARAM1 to deal PARAM1 Damage to any target. activate only if your toughness is more than PARAM1. Used on 4 cards: Emberclan Sorcerer, Emberclan-Warrior, Furious Ashgolem, Growing Elemental
Drunk: Put PARAM1ASWORDS Drunk Counter(s) on it. If a drunk creature attacks, sacrifice it after combat. at the beginning of every players end step, remove a drunk counter from that creature. Used on 4 cards: Squeak-Gang Alcoholic, Squeak-Gang Bar, Pawleaf Gin, Featherwatch Mead
Swift Swim: Tap PARAM1 Islands you control. ~this~ gets +PARAM1/+PARAM1. Activate only when attacking. After Combat, untap half of the lands tapped this way, Rounded down. Used on 4 cards: Glisterfin Lancer, Glisterfin Apprentice, Lumindra Neon-Scales, Glisterfin Warrior
Bloodlust: It gets +PARAM1/+1 when attacking if a creature died since your last turn. Used on 5 cards: Rooting, Paw-Tribe Warrior, Paw-Tribe Archer, Paw-Tribe-Den-Guard, Paw-Tribe Birdbear
Slam: Whenever it deals combat damage to a creature, tap that creature and put PARAM1 Stun Counter(s) on it. Used on 11 cards: Stomping Firebear, Paw-Tribe Stomper, Rumbling Reinforcer, Slashing Bear, Paw-Tribe Axe, Ka`dr'an,Paw-Tribe Leader, Pawleaf Gin, Paw-Tribe Banner, Paw-Tribe Cementary, Earthquake Hydra, Well of Strength
Encamp: Put the Encampment counter on a PARAM1 Basic Land and it becomes encamped. Used on 1 cards: Feathertown Encampment
Decamp: Remove the counter from the encamped Land. Used on 1 cards: Feathertown Encampment
Multi-Offspring: Whe CARDNAME enters the Battlefield, you may pay PARAM1 as often as you want. Create a 1/1 copy of CARDNAME for each time the cost was paid. Used on 0 cards:
Swarm: Whenever this attacks with at least one creature of the same creature type, create PARAM1 tapped and attacking 1/1 blue fish tokens. Used on 6 cards: Glisterfin Lancer, Glisterfin Banner, Nirada, Shining Fish, Glisterfin Warrior, Glisterfin Garrison Leader, Swarm Leader



In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".