Colors war: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Player
Whenever a Creature enters the battlefield under the enchanted players control, they sacrifice it unless they pay X life, where X is that creatures converted mana cost |
Indestructible
![]() , sacrifice Amulet of Terraforming: Shuffle target land into its owners library. Its controller searches their library for a basic land card, and puts in onto the battlefield, then shuffles. If no Land was put onto the battlefield this way, that Lands controller gains 2 Life and draws a card |
Draw a card.
Scry 2. |
Enchant creature
Enchanted Creature Has +0/+1and Bloodlust 2 (It gets +2/+1 when attacking if a creature died since your last turn.) When Rooting enters the battlefield Search your Library for a Basic land card and Put it onto the battlefield tapped. |
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Defender
:Add one mana of any color.0/5
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Swarm 2 (Whenever this attacks with at least one creature of the same creature type, create 2 tapped and attacking 1/1 blue fish tokens.)
2/1
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Charcoal Dart deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead
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Enchant Land
Enchanted Land is every basic land type in addition to its other types |
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Equipped Creature gets Menace and +2/+0
Equip a Rat
Equip a Black Creature
Equip ![]() |
:Encamp a Plains (Put the Encampment counter on a a Plains Basic Land and it becomes encamped.)
:Decamp (Remove the counter from the encamped Land.)
The encamped Land has Location (This does not count as a Land card except for the purposes of land count. you still only may play one Land per turn.) and : attacking creatures you control have +2/+0 and Lifelink until end of turn. |
Target Creature you control gets +2/+0 and First Strike until end of turn.
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Destroy target Forest, Swamp or Plains.
Draw a card |
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Exile Target Creature. You gain 1 Life.
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when this creature enters the battlefield, you may Search your libary for a Forest , Reveal it and put it into your Hand. if you control at least 5 lands put it onto the battlefield tapped instead
1/2
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Flame Body 1 (When blocking, this creature deals 1 damage to the blocked Creature.)
0/1
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Dark Void
(rare)
Amulet of Terraforming
(uncommon)
Search
(uncommon)
Rooting
(uncommon)
Blackberry Wall
(common)
Swarm Leader
(common)
Charcoal Dart
(common)
Terraforming
(common)
Gangster Piercing
(common)
Feathertown Encampment
(common)
Fiery Kick
(common)
Flood
(common)
Sun's Sigil
(common)
Paw-Tribe Scout
(common)
Swamp
(basic)
Elemental
(token)


, sacrifice Amulet of Terraforming: Shuffle target land into its owners library. Its controller searches their library for a basic land card, and puts in onto the battlefield, then shuffles. If no Land was put onto the battlefield this way, that Lands controller gains 2 Life and draws a card
