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CardName: Emberclan Outcast Cost: {r}{b} Type: Creature - Elemental Elder Pow/Tgh: 3/1 Rules Text: {t}Sacrifice Emberclan Outcast: Emberclan Outcast deals 1 Damage to any target. {r/b}:Return Emberclan Outcast from the graveyard to the battlefield tapped. Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.) Flavour Text: When the Flames of Emberclan Members start to go out, the ones who didn't fight in a war are thrown into the wilderness to die.But some of them don't and are seeking for revenge. Set/Rarity: Colors war Uncommon ![]() ![]() Ash Remnants 1 (When this creature dies, create 1 Ash token(s). It is an artifact with: Sacrifice X Ash tokens: Return an elemental card with converted mana cost X or less from your graveyard to your Hand.) When the Flames of Emberclan Members start to go out, the ones who didn't fight in a war are thrown into the wilderness to die.But some of them don't and are seeking for revenge.
3/1
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macht ein bisschen zu wenig glaub ich
cooles konzept, ist aber eine zu einfach zu verwendende value engine. du kannst entweder für die sacrifice ability ein
Erfordern oder Activate only if ~ is untapped, oder so was, damit die Karte nicht "1 Mana mach einen Schaden für immer ist (mit dem man auch fast nicht interagieren kann)" ist