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Showing 50 of 104 Multicolour cards

Go to section: White (26) Blue (29) Black (29) Red (26) Green (26) Multicolour (104) Artifact (24) Land (20)

Show rarities: C U R M

 M 
Legendary Creature – Dragon
Flying
Noble Dragon cost {1} less to cast for each artifact you sacrifice as you cast it.
{r}: Noble Dragon gets +1/+0 until end of turn.
Noble Dragon can be cast from exile.
7/7
 R 
Creature – Phoenix
Flying
You may have Ramtops Phoenix enter the battlefield as a copy of target bird creature. It is a red phoenix in addition to its other colors and types.
2/2
 M 
Planeswalker – Rincewind
+1 Until your next turn, if Rincewind, Assistant Librarian would be put into your graveyard from the battlefield, instead shuffle it into its owner's library.
0 Draw a card, then put a card from your hand on top of your library.
-5 Shuffle your graveyard into your library, then search your library for an instant or sorcery card and cast it without paying its mana cost, then shuffle your library.
3
 U 
Creature – Human Wizard
{1}{u}{r}, {t}: Copy target instant or sorcery spell. You may choose new targets for the copy.
2/4
 U 
Creature – Dwarf Soldier
Haste
2/2
 C 
Creature – Goblin Soldier
{r}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{w}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
2/2
 U 
Creature – Bird
Flying, haste
Lancre Crowhawk must attack each turn if able.
2/1
 U 
Legendary Enchantment Creature – God
Shroud
One of the Gods of War isn't a creature unless its belief count is at least two.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
Creatures have haste and attack each turn if able.
4/2
 U 
Instant
Gain control of target creature until end of turn. Untap it. It gains haste and is a white soldier in addition to its other colors and types.
{w}{u}{b}
 
 R 
Legendary Enchantment Creature – Demon
Shroud
Astfgl is not a creature unless its belief count is at least three.
Creatures cannot attack unless their controller pays 1 life.
4/4
 C 
Creature – Igor
{t}: Regenerate target soldier creature.
0/2
 C 
Creature – Human Wizard
{1}{u}, {t}: Proliferate.
1/3
 U 
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
 R 
Legendary Enchantment Creature – Demon
Shroud
Earl Beezlemoth isn't a creature unless its belief count is at least three.
{u}{r}, Sacrifice a creature: copy target spell, you may choose new targets for the copy. (If that spell becomes a permanent, you control that permanent.)
5/3
 U 
Enchantment
Dwarfs have protection from werewolves and from vampires.
Vampires and werewolves have protection from dwarfs.
A commonly misunderstood agreement among vampires, werewolves, and dwarves reached in the Uberwalden city of Bugs.
3 comments
last 2015-02-13 10:36:23 by Alex
 U 
Sorcery
Search your library for a werewolf card and reveal it, then put it into your hand.
 R 
Legendary Enchantment Creature – Demon
Shroud
Quezovercoatl is not a creature unless its belief count is at least three.
Tap three creatures you control: Target player sacrifices a creature. If they do, put a +1/+1 counter on Quezovercoatl.
3/3
 U 
Enchantment
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on target creature you control.
 R 
Sorcery
Put any number of soldier creatures from your hand onto the battlefield, those creatures gain haste until end of turn.
Equip costs you pay cost {1} less until end of turn.
 R 
Legendary Enchantment Creature – God
Shroud
Tak is not a creature unless its belief count is at least three.
{3}, sacrifice an artifact: put two 2/2 white human creature with vigilance, two 2/2 red dwarf creature with haste, or a 4/4 green troll creature with shroud onto the battlefield.
4/4
 U 
Creature – Human
Birds you cast cost {w}{u} less to cast.
2/2
 R 
Legendary Enchantment Creature – God
Shroud
Patina is not a creature unless her belief count is at least three.
Whenever a creature enters the battlefield, its controller draws a card.
{t}: Exile target creature. Return it to the battlefield at the beginning of the next end step.
4/7
 U 
Creature – Human Witch
{t}: Prevent the next 2 damage that would be dealt to target creature this turn.
2/2
 U 
Enchantment
Whenever a creature enters the battlefield under your control, proliferate.
 U 
Enchantment
Vampire creatures you control have haste, lifelink, and first strike.
 R 
Legendary Enchantment Creature – God
Shroud
Om is not a creature unless its belief count is at least three.
Creatures you control have lifelink, doublestrike, and haste.
At the end of your end step, sacrifice each creature you control that did not attack this turn.
5/4
1 comment
2014-12-20 10:33:27 by Alex
 R 
Sorcery
Each creature an opponent controls gets -X/-X where X is Wrath of Dunmanifestin's belief count.
 R 
Legendary Enchantment Creature – God
Shroud
Gigalith is not a creature unless its belief count is at least three.
Whenever Giglith deals damage to a creature, that creature's controller draws a card.
{t}: Gigalith deals 2 damage to target creature.
7/4
 U 
Enchantment – Aura
Enchant creature
{g}: Enchanted creature gets +1/+1 until end of turn.
{u}: Enchanted creature gets -1/+2 until end of turn.
{r}: Enchanted creature gets +2/-1 until end of turn.
 U 
Creature – Human Witch
{t}: Target creature gains shroud until end of turn.
2/2
 U 
Enchantment – Aura Curse
Enchant player
If enchanted player controls exactly three creatures, creatures enchanted player controls get +2/+2, otherwise creatures that player controls get -1/-1
 U 
Creature – Troll Shaman
Shroud
{t}, exile target creature spell you control: return target creature in your graveyard to the battlefield tapped.
0/4
 U 
Creature – Troll Rogue
Shroud
When Troll Mob Boss enters the battlefield or is dealt damage, put a 4/4 green troll creature token with shroud onto the battlefield.
2/2
 U 
Instant
Destroy up to X target creatures where X is this card's belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.)
 R 
Legendary Enchantment Creature – Demon
Shroud
Urglefloggah, the Gatekeeper isn't a creature unless its belief count is at least three.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. If you do, its controller puts X 1/1 black and white spirit creature token with flying onto the battlefield where X is that creature's toughness.
2/8
 U 
Instant
Double the belief count of permanents and spells you control until end of turn. (Each creature you control that shares a color with this card counts toward this card's belief count.)
 R 
Instant
Plaigerism becomes a copy of target instant or sorcery spell, then exile that spell.
3 comments
last 2015-02-10 14:54:15 by Link
 R 
Legendary Enchantment Creature – God
Shroud, vigilance, first strike, flying
Seven-handed Sek can block up to seven creatures.
Seven-handed Sek isn't a creature unless its belief count is at least three.
7/7
3 comments
last 2015-02-17 00:08:26 by Alex
 R 
Legendary Creature – Demon
Shroud
Drazometh isn't a creature unless its belief count is at least three.
Whenever a player casts a spell, that player puts the top two cards from the top of his or her library into his or her graveyard.
3/6
 C 
Instant
Target creature gets -1/-1 until end of turn for each elf you control.
 M 
Planeswalker – Morgana
+1 Tap up to one target creature, that creature doesn't untap during its controller's untap step.
0 Put a 1/1 black and green elf creature token onto the battlefield.
-3 Creatures you control have shroud, deathtouch, and must be blocked if able until end of turn.
3
 C 
Sorcery
Target player puts the top X cards from the top of his or her library into his or her graveyard where X is this cards belief count. (Each creature you control that shares a color with this card counts toward this card's belief count.)
 U 
Creature – Human Witch
{t}: Regenerate target creature.
2/2
 M 
Legendary Enchantment Creature – God
Indestructible
Fedecks, the Messenger is not a creature unless its belief count is at least four.
Whenever a creature you control deals damage to a player, you may draw a card.
Creatures you control have "{t}: This creature deals 1 damage to target creature or player."
5/9
 R 
Instant
Discard any number of cards, Interesting Times deals that much damage to target creature or player and you gain that much life, then draw that many cards.
 M 
Legendary Enchantment Creature – God
Indestructible
The Lady is not a creature unless its belief count is at least four.
If you would draw a card, you may reveal the top card of your library. Whenever you reveal a permanent card this way sacrifice a permanent. Whenever you reveal a non-permanent spell this way, The Lady deals 1 damage to target creature or player, then draw a card.
6/8
{2}{b}{r}{g}{w}
 
 M 
Legendary Enchantment Creature – God
Indestructible
Fate is not a creature unless its belief count is at least four.
Whenever a non-God creature enters the battlefield, put 6 time counters on it and it gains Vanishing.
Whenever a time counter is removed from a creature, it's controller puts a +1/+1 counter on it.
8/6
 R 
Sorcery
Creatures lose and cannot have indestructible until end of turn.
Destroy all permanents.
The Fifth Elephant deals 6 damage to each player.
 R 
Sorcery
Exile all creatures, then each player in turn order chooses a creature put in exile this way and puts it onto the battlefield under his or her control.
 M 
Legendary Enchantment Creature – God
Indestructible
Neoldian is not a creature unless its belief count is at least four.
All artifacts are legendary and have "Equip to God: {0}" and "Equipped God gets +1/+1 for each Legendary permanent you control and has all abilities of this artifact."
9/5

Go to section: White (26) Blue (29) Black (29) Red (26) Green (26) Multicolour (104) Artifact (24) Land (20)

Show rarities: C U R M


Discworld: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton