Discworld
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Showing 26 of 26 Green cards
Go to section: White (26) Blue (29) Black (29) Red (26) Green (26) Multicolour (104) Artifact (24) Land (20)
Show rarities: C U R
Equipped golem gets +3/+3
Equip to golem
(Equip this card to target golem creature as though it was an equipment. You control this artifact.)
Equip to golem

As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6
Prevent all combat damage that would be dealt to Elf of the Dancers.

: Elf of the Dancers is unblockable until end of turn.


1/1






1/1
Prevent all combat damage that would be dealt to The Gentry.
Whenever a creature blocks The Gentry, that creatures controller loses 1 life.

: Transform The Gentry.
Whenever a creature blocks The Gentry, that creatures controller loses 1 life.


1/1
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
Prevent all combat damage that would be dealt this turn.
Target creature gets +3/+3 until end of turn.
Add an amount of
to your mana pool equal to this card's belief count.


Trample
All creatures able to block Herne do so.
Herne is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
All creatures able to block Herne do so.
Herne is not a creature unless its belief count is at least one.
(Each other creature you control that shares a color with this card counts toward this card's belief count.)
4/4
"Do you think I'm proud of this? I've got a brother who's is a sheepdog!"
"A champion sheepdog," said Carrot earnestly.
"A champion sheepdog," said Carrot earnestly.
2/2
Shroud
"Like a bouncer, but trolls use more force."
4/4
Shroud
Trolls take on the mineral composition of the area they are born. Younger trolls are beginning to be born among the bricks and cobbles of the city.
1/1
Indestructible, shroud
Trolls you control get +1/+1.
Trolls you control get +1/+1.
Him who mountain crush him no
Him who sun him stop him no
Him who hammer him break him no
Him who fire him fear him no
Him who raise him head above him heart
Him diamond
Him who sun him stop him no
Him who hammer him break him no
Him who fire him fear him no
Him who raise him head above him heart
Him diamond
4/4
Destroy target artifact or enchantment.
Enchant creature
Whenever enchanted creature becomes tapped, add
to your mana pool.
Whenever enchanted creature becomes tapped, add

As an additional cost to Plea for Resources, tap a green creature you control.
Add two mana of any color to your mana pool.
Add two mana of any color to your mana pool.
Destroy target creature with flying.
Forestwalk
: Add
,
, or
to your mana pool.




2/3
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Destroy target artifact or enchantment, then proliferate.
Trolls and Dwarves have a centuries old blood feud.
Equipped creature gets +3/+0 and has trample.
Troll's Club can't be equipped to creatures with power 2 or less.
Equip
Troll's Club can't be equipped to creatures with power 2 or less.
Equip

As long as you control another werewolf, Uberwalden Hunter gets +1/+1. and has trample.

: Transform Uberwalden Hunter.


2/2
As long as you control another werewolf, Uberwalden Beta gets +2/+2 and has first strike and intimidate.
: Transform Uberwalden Beta.

2/2
Go to section: White (26) Blue (29) Black (29) Red (26) Green (26) Multicolour (104) Artifact (24) Land (20)
Show rarities: C U R
Discworld: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2015-02-24 19:12:00 by wlframe