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Showing all 229 cards

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 U 
Creature – Angel
Flying
Angelic Benefactor can't have counters placed on it.
Supply 3 (When this enters the battlefield, put three +1/+1 counters on up to one target creature.)
3/3
 C 
Creature – Human Merchant
Arcane Armorer enters the battlefield with a +1/+1 counter on it.
{w}, Remove a +1/+1 counter from Arcane Armorer: Target creature you control gains protection from the color of your choice until end of turn.
0/0
 M 
Legendary Creature – Human Soldier
Convoke
Vigilance, lifelink
When Aryon, High Commander enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield for each tapped creature you control.
5/5
 C 
Creature – Bird
Flying
Lifelink
1/1
 C 
Creature – Human Worker
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
 U 
Creature – Human Advisor
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Councilor of Harth enters the battlefield, tap all nonwhite creatures and untap all white creatures.
4/4
 R 
Creature – Human Soldier
As long as Courageous Leader has a +1/+1 counter on it, other creatures you control get +1/+1.
1/1
 C 
Instant
Destroy target enchantment.
 R 
Instant
Destroy each attacking creature.
 M 
Planeswalker – Elon
+1 You gain 2 life. Then if you have more life than an opponent, draw a card.
-1 Tap target creature. That creature doesn’t untap as long as you control Elon Bervue.
-7 You get an emblem with "You cannot lose more than 1 life each turn."
4
 U 
Instant
Creatures can't attack this turn.
Draw a card.
 C 
Creature – Cat
Flash
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
1/1
 M 
Creature – Griffin
Flying
If you would gain life, you gain twice that much life instead.
If you would lose life, you lose half that much life, rounded up, instead.
4/4
 U 
Creature – Spirit
At the beginning of your upkeep, you gain life equal to Guardian Spirit’s power.
1/3
 R 
Creature – Elemental
Supply 1, Supply 1
At the beginning of your upkeep, if you control six or more Plains, you may return Harvest Elemental from your graveyard to the battlefield.
1/1
 U 
Enchantment
{1}{w}, Remove a +1/+1 counter from a permanent you control: Put a 1/1 white Soldier creature token onto the battlefield.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
 C 
Creature – Human Soldier
As long as Legion Pikemaster has a +1/+1 counter on it, Legion Pikemaster has first strike.
2/2
 C 
Instant
Counter target spell unless its controller pays {1}.
 C 
Creature – Human Soldier
Vigilance
2/2
 R 
Creature – Human Soldier
Creatures you control have vigilance.
Creatures spells you cast have convoke.
2/2
 C 
Creature – Human Soldier
1/3
 U 
Creature – Human Wizard
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{t}: Target creature with a +1/+1 counter on it gains flying and lifelink until end of turn.
1/1
 C 
Instant
Return target permanent you control to its owner’s hand. You gain 4 life.
 U 
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
You gain X life. Prevent the next X damage that would be dealt to you this turn.
 R 
Creature – Human Cleric
When Reverent Taskmaster enters the battlefield, put three 1/1 colorless Worker creature tokens onto the battlefield.
{w}, Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature or player this turn.
3/3
 C 
Creature – Human Soldier
{2}{w}: Prevent the next 1 damage that would be dealt to Riot Suppressors this turn.
3/3
 R 
Creature – Human Wizard
Runebinder enters the battlefield with two +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Runebinder: Search your library for an Aura card and put it onto the battlefield. Then shuffle your library.
0/0
 R 
Instant
Exile target nonland permanent.
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
 U 
Creature – Bird
Flying
Protection from instants
2/1
 R 
Sorcery
Whenever you gain life, you may return Show of Wealth from your graveyard to your hand.
Supply 1 (When this resolves, you may put a +1/+1 counter on target creature.)
 C 
Creature – Human Soldier
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Flying, first strike
3/2
 C 
Creatre – Griffin
Flying
When Skyguard Reinforcements enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
2/1
 U 
Creature – Human Cleric
{t}, Exile a creature card from your graveyard: You gain 3 life.
1/1
 U 
Instant
Exile target creature that dealt damage to a creature you control this turn.
 C 
Instant
Creatures you control get +1/+2 until end of turn.
 C 
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Prevent the next 3 damage that would be dealt to target creature or player this turn.
 C 
Sorcery
Put two 1/1 colorless Worker creature tokens onto the battlefield.
You gain 2 life.
 C 
Creature – Human Advisor
{t}: Tap target creature.
Supply 1 (When Trade Regulator enters the battlefield, you may put a +1/+1 counter on target creature.)
1/1
 C 
Creature – Human Soldier
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Vigilance
2/5
 U 
Creature – Human Soldier
When Vanguard Defender enters the battlefield, return a creature you control to its owner’s hand.
3/3
 R 
Creature – Sphinx
Flying
{0}: Counter target spell or ability that targets Adaptive Sphinx. Activate this ability only once a turn.
3/3
 C 
Instant
Counter target creature spell unless its controller pays {2}.
 C 
Creature – Drone
2/4
 U 
Creature – Human Merchant
Prevent all combat damage that would be dealt to Baffling Barterer by creatures with +1/+1 counters on them.
1/2
 C 
Creature – Merfolk Worker
Islandwalk
2/1
 U 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Whenever a creature becomes tapped, you may attach Binding Chains to that creature.
 U 
Creature – Human Pirate
Creatures you control with power 2 or less are unblockable.
2/2
 C 
Creature – Human Merchant
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
When Cunning Merchant enters the battlefield, draw a card.
2/2
 R 
Creature – Human Merchant
When Cunning Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{1}{u}, Tap an untapped creature you control: Tap target creature.
3/3
 C 
Instant
Target creature attacks you this turn if able.
Draw a card.
 R 
Instant
Put a token onto the battlefield that is a copy of target permanent.
 M 
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then returns the rest to his or her hand.
 M 
Planeswalker – Erose
+1 Put a 1/1 colorless Worker creature token onto the battlefield.
-1 Target creature you control becomes a copy of another target creature.
-5 Search your library for a creature card and exile it. Each creature you control becomes a copy of that creature.
3
 U 
Creature – Drake
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Flying
4/4
{1}{u}
 
 C 
Sorcery
Remove all counters from target permanent.
 C 
Sorcery
Target player puts the top four cards of his or her library into his or her graveyard.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 R 
Creature – Spirit
Font of Knowledge can't attack or block.
At the beginning of your upkeep, put a +1/+1 counter on Font of Knowledge. Then, if Font of Knowledge has 20 or more power, you win the game.
1/1
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
 R 
Creature – Human Advisor
Opponents can't cast spells on turns that you have cast a spell.
1/3
 C 
Creature – Human Rogue
Whenever Information Broker deals combat damage to a player, you may look at that player’s hand.
3/3
 R 
Enchantment
Whenever you cast an instant or sorcery, draw a card.
You cannot cast instants or sorceries with the same name as cards in your graveyard.
 U 
Instant
Choose one — Counter target spell unless its controller pays {x}; or return target nonland permanent with converted mana cost X or less to its owner’s hand.
 R 
Sorcery
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Target opponent puts the top X cards from his or her library into his or her graveyard, where X is the total converted mana cost of cards in your graveyard
 U 
Enchantment
{u}, Remove a +1/+1 counter from a permanent you control: Counter target spell unless it’s controller pays {1}.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
 C 
Instant
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Tap each creature target player controls.
 M 
Creature – Human Advisor
Whenever a creature enters the battlefield, exile it. Return that card to the battlefield under its owner’s control when Port Overseer leaves the battlefield.
4/4
 C 
Creature – Merfolk Merchant
{t}: Draw a card, then discard a card.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
1/1
 C 
Instant
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Counter target spell.
 U 
Creature – Human Worker
{t}: Target creature can’t attack this turn unless its controller pays {2}.
1/1
 C 
Sorcery
Return target permanent to its owner’s hand.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 U 
Instant
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Draw X cards, then discard X cards.
 R 
Sorcery
Look at the top three cards of your library. For each card, if it has the same name as a card in your hand, you may reveal both cards, and put them into your hand.
Draw three cards.
 C 
Creature – Human Worker
{u}: Ship Rigger gains flying until end of turn.
2/1
 C 
Sorcery
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Draw two cards.
 C 
Creature – Drake
Flying
{1}{u}: Spellscale Drake gains shroud until end of turn.
3/3
 C 
Creature – Human Merchant
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0/4
 U 
Sorcery
Supply 2 (Put two +1/+1 counters on up to one target creature.)
Draw three cards.
 C 
Creature – Human Merchant
Flying
At the beginning of your upkeep, you may move a +1/+1 counter from target creature you control to Tethered Airship.
1/2
 U 
Creature – Bird
Flying
Whenever Thieving Owl deals combat damage to a player, if Thieving Owl has a +1/+1 counter on it, draw a card.
1/1
 U 
Creature – Human Wizard
{t}: Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library.
1/3
 C 
Creature – Human Wizard
Unsummoner enters the battlefield with a +1/+1 counter on it.
{u}, Remove a +1/+1 counter from Unsummoner: Return target creature to its owner's hand.
0/0
 R 
Creature – Human Wizard
Adept Necromancer enters the battlefield with a +1/+1 counter on it.
{b},{t}, Remove a +1/+1 counter from Adept Necromancer: Return target creature card from your graveyard to the battlefield.
0/0
 U 
Enchantment
{1}{b}, Remove a +1/+1 counter from a permanent you control: Target creature gets +1/+0 and gains first strike until end of turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
 C 
Creature – Human Rogue
Deathtouch
1/1
 C 
Creature – Vampire Merchant
When Blood Dealer enters the battlefield, choose one — Each player gains 2 life, or each player loses 2 life.
2/2
 C 
Creature – Vampire Warrior
When Bloodbringer enters the battlefield, target creature gets +2/+0 until end of turn.
2/1
 U 
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Cultists' Ritual deals 4 damage to target creature or player and you gain 4 life.
 U 
Instant
Destroy target creature with converted mana cost 2 or less. Draw a card.
 M 
Creature – Demon
Flying
When Demon of Desires enters the battlefield, each other player may search his or her library for a creature card and put it onto the battlefield, then shuffle his or her library.
6/6
 C 
Creature – Vampire
At the beginning of your upkeep, you lose 1 life unless Diseased Vampire has a +1/+1 counter on it.
2/2
 U 
Sorcery
Target player reveals his or her hand. You choose a card from it with converted mana cost 4 or greater. That player discards that card.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, destroy it.
 C 
Instant
Exile up to three target cards from a single graveyard.
 U 
Creature – Human Wizard
When Grim Librarian enters the battlefield, you may search your library for a card and put that card into your hand. Then shuffle your library.
2/2
 C 
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Target creature gets -3/-3 until end of turn.
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 C 
Creature – Human Rogue
When Market Cutpurse enters the battlefield, you may move a +1/+1 counter from target permanent to Market Cutpurse.
2/2
 U 
Creature – Shade
{b}: Market Shadow gets +1/+1 until end of turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
1/1
 C 
Instant
Creatures you control get +2/+1 until end of turn.
 R 
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Destroy target creature.
Put three 1/1 black Bird creature tokens with flying onto the battlefield.
 R 
Creature – Human Assassin
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on Oksam's Collector for each +1/+1 counter on that creature.
2/2
 U 
Creature – Human Soldier
Whenever Oksam's Enforcer deals combat damage to a player, if Oksam's Enforcer has a +1/+1 counter on it, that player discards a card.
2/1
 R 
Legendary Creature – Human Advisor
Whenever an opponent casts a spell, that player loses 1 life and you gain 1 life.
2/4
 C 
Instant
Destroy target creature. You gain life equal to that creature’s power.
 R 
Creature – Human Cleric
When Oppressive Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{1}{b}, Tap an untapped creature you control: Target creature gets -1/-1 until end of turn.
3/3
 R 
Enchantment
At the beginning of each opponent’s turn, that player chooses a number. At the end of that player’s turn, unless that player has that many cards in his or her hand, he or she loses 3 life.
 C 
Creature – Human Merchant
Secret Whisperer enters the battlefield with two +1/+1 counters on it.
{b}, Remove a +1/+1 counter from Secret Whisperer: Draw a card and lose 1 life.
0/0
 C 
Creature – Crocadile
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
4/1
 C 
Creature – Vampire Rogue
Swampwalk
2/1
 C 
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Target player discards two cards.
 R 
Sorcery
Target player loses 2 life, sacrifices two creatures, and discards two cards.
 U 
Creature – Bat
Flying
Whenever Soot Bat deals combat damage to a creature, that creature’s controller loses that much life.
2/1
 U 
Creature – Ogre Wizard
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Summoned Warlock enters the battlefield, target opponent loses life equal to the number of tapped creatures you control.
5/3
 M 
Legendary Creature – Human Artificer
Intimidate
When The Butcher attacks, defending player exiles the top three cards of his or her library. For each creature card exiled this way, put a 2/2 black zombie creature token onto the battlefield.
3/3
 U 
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, that player loses 2 life.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 R 
Creature – Human Rogue
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{b}, Pay 1 life: Draw a card. Then put Undercity Dealer on top of your library.
2/1
 C 
Creature – Vampire Rogue
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
2/2
 U 
Creature – Vampire Cleric
{1}{b}, {t}, Exile a creature card from your graveyard: Draw a card.
1/1
 C 
Creature – Vampire Assassin
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Flying
3/2
 C 
Creature – Vampire Cleric
{t}: Target player loses 1 life.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0/1
 C 
Enchantment – Aura
Enchant creature
{1}{r}: Enchanted creature gets +2/+0 until end of turn.
 U 
Creature – Human Soldier
Double strike
1/1
 R 
Creature – Lizard Warrior
Haste, trample
At the beginning of each end step, return Blazing Skitter to its owner’s hand.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
3/1
 U 
Enchantment
{r}, Remove a +1/+1 counter from a permanent you control: Blistering Forge deals 1 damage to target player.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
 U 
Creature – Goblin Berserker
When Blitzing Goblin attacks, Blitzing Goblin deals damage equal to its power to the defending player. Then remove Blitzing Goblin from combat.
2/1
 C 
Creature – Human Soldier
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
2/1
 C 
Sorcery
Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Bludgeoning deals 5 damage to target player.
 R 
Sorcery
Reveal cards from the top of your library until you reveal a nonland card. Put that card into your hand and the rest into your graveyard.
Add {r}{r} to your mana pool for each land card revealed this way.
 C 
Sorcery
Up to two target creatures can’t block this turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2. Switch enchanted creature’s power and toughness.
 C 
Instant
Destroy target land. That land’s controller can’t play land cards this turn.
 R 
Sorcery
Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Dragonfire deals X damage to target creature or player.
Dragonfire can’t be countered by spells or abilities.
 U 
Creature – Beast
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Trample
5/4
 U 
Sorcery
Fan of Flames deals 1 damage to up to three target creatures.
 M 
Sorcery
Exile your hand. Then search your library for five cards, and put them into your hand, then exile the rest or your library.
For the rest of the game, whenever you would draw a card, skip that draw instead.
 C 
Instant
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Fire Bomb deals 4 damage to target creature or player.
 M 
Creature – Griffin
Flying
When Flamewake Griffin is put into a graveyard from the battlefield, exile Flamewake Griffin. If you do, search your library for any number of instant or sorcery cards with a total converted mana cost of 4 or less and cast them without paying their mana costs. Shuffle your library.
4/4
 C 
Sorcery
Target creature gains haste until end of turn.
Supply 1 (Put a +1/+1 counter on up to one target creature.)
 C 
Creature – Ogre Worker
Forge Stomper can’t be blocked by more than one creature.
3/3
 C 
Sorcery
Bargain (This costs {1} less to cast for each card with Bargain in your graveyard.)
Add {r}{r}{r} to your mana pool.
 U 
Sorcery
Bargain (This costs 1 less to cast for each card with Bargain in your graveyard.)
Return two target instant or sorcery cards from your graveyard to your hand.
 C 
Creature – Lizard
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{r}: Furnace Blaster gets +1/+0 until end of turn.
2/2
 U 
Creature – Ogre Worker
Double all damage that would be dealt to Glass Blower.
Supply 2 (When this enters the battlefield, put two +1/+1 counters on up to one target creature.)
4/4
 C 
Creature – Lizard
As long as Gliding Gila has a +1/+1 counter on it, Gliding Gila has flying.
3/2
 C 
Creature – Goblin Rogue
Intimidate
Goblin Ventriloquist can't block.
2/1
 C 
Creature – Human Rogue
Market Performer enters the battlefield with two +1/+1 counters on it.
{r}, Remove a +1/+1 counter from Market Performer: Remove a counter from target permanent.
0/0
 R 
Creature – Dragon
Flying, haste
Whenever Pit Dragon attacks, you may have it deals damage equal to its power to target creature the defending player controls and that creature deals damage equal to its power to Pit Dragon.
5/5
 R 
Creature – Elemental
Whenever a player casts a red spell, put a +1/+1 counter on Pyre Elemental.
1/1
 C 
Creature – Goblin Rogue
First strike
2/2
 R 
Creature – Human Wizard
When Rebellious Taskmaster enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
{r}, Tap an untapped creature you control: Rebellious Taskmaster deals 1 damage to target player.
3/3
 C 
Instant
Rough Robbery deals 2 damage to target creature. Remove all +1/+1 counters from that creature.
{1}{r}
 
 C 
Sorcery
Destroy target artifact.
 R 
Creature – Elemental
Spitfire Elemental enters the battlefield with four +1/+1 counters on it.
{r}, Remove a +1/+1 counter from Spitfire Elemental: Spitfire Elemental deals 2 damage to target creature.
0/0
 U 
Creature – Human Wizard
{t}: Stress Mage deals 1 damage to each creature.
2/2
 U 
Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
 C 
Creature – Goblin
Other creatures you control can't attack.
2/1
 U 
Creature – Human Wizard
Creatures with power 2 or less must attack each turn if able.
3/3
 R 
Sorcery
Trial by Fire deals 3 damage to each creature. At the beginning of the end step, put three +1/+1 counters on each creature dealt damage this way.
 C 
Creature – Human Merchant
{t}: Target creature can't block this turn.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0/1
 C 
Creature – Lizard
4/1
 U 
Creature – Dryad
{g}: Target creature must block Alluring Dryad this turn if able.
2/2
 U 
Creature – Treefolk
Branched Oak gets +1/+1 for each +1/+1 counter on other creatures you control.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
2/4
 U 
Creature – Snake
Forestwalk
{g}: Regenerate Brush Boa.
2/1
 C 
Creature – Beast
3/6
 C 
Creature – Spider
Flash
Reach
2/4
 C 
Creature – Insect
When Carapace Beetle is put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature.
2/2
 U 
Creature – Human Merchant
Whenever you cast a creature spell, put a 1/1 colorless Worker creature token onto the battlefield.
3/3
 C 
Creature – Wolf
Trample
2/2
 C 
Creature – Treefolk
Vigilance
5/3
 C 
Creature – Boar
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
3/2
 U 
Creature – Elf Merchant
{t}: Each player draws a card.
1/1
 C 
Creature – Elf Soldier
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
3/2
 U 
Creature – Elf Druid
{t}: Add one mana of any color to your mana pool.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
0/1
 C 
Creature – Troll
Fledgling Troll can’t be the target of spells or abilities your opponents control.
1/1
 R 
Creature – Plant
Defender
At the beginning of your upkeep, if Flourishing Seedling has a +1/+1 counter on it, you may put a +1/+1 counter on target creature.
2/2
 M 
Planeswalker – Garruk
+1 Look at the top five cards of your library, then put them back in any order.
-1 Reveal cards from the top of your library until you reveal a nonland card, then put all land cards revealed this way into your hand.
-5 Reveal cards from the top of your library until you reveal a noncreature card, then put all creature cards revealed this way onto the battlefield.
3
 R 
Creature – Elemental
{t}: Put a +1/+1 counter on target land you control. That land becomes a 1/1 creature that is still a land until end of turn.
1/1
 U 
Sorcery
Tap any number of untapped creatures you control. Put a +1/+1 counter on each creature tapped this way.
 R 
Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
 C 
Creature – Human Worker
{t}: Add {g} to your mana pool.
1/1
 C 
Creature – Human Soldier
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
When Legion Drummer enters the battlefield, untap each creature you control.
2/2
 C 
Instant
Target creature you control gains shroud until end of turn.
 M 
Legendary Creature – Treefolk
Other creatures you control with +1/+1 counters on them are indestructible.
Supply 2, Supply 2
5/7
 R 
Creature – Plant
Mana Seed enters the battlefield with three +1/+1 counters on it.
{t}, Remove a +1/+1 counter from Mana Seed: Add {g}{g}{g} to your mana pool.
0/0
 R 
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
Put X 1/1 colorless Worker creature tokens onto the battlefield.
 U 
Creature – Plant Basilisk
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Deathtouch
{1}{g}: Regenerate Mossalisk.
3/3
 C 
Sorcery
Supply 2 (Put two +1/+1 counters on up to one target creature.)
 R 
Sorcery
Search your library for any number of creature cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
 C 
Instant
Destroy target artifact or enchantment. You gain 4 life.
 U 
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Untap each land you control.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
{g}
 
 C 
Sorcery
Target creature gains intimidate until end of turn.
 C 
Creature – Treefolk
Defender
Supply 1 (When this enters the battlefield, put a +1/+1 counter on up to one target creature.)
3/3
 C 
Creature – Plant
When Seedling of Life enters the battlefield, return target creature card from your graveyard to your hand.
2/2
 U 
Enchantment
{2}{g}, Remove a +1/+1 counter from a permanent you control: Regenerate target creature.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
 C 
Creature – Elf Merchant
Smokecrafter enters the battlefield with two +1/+1 counters on it.
{1}{g}, Remove a +1/+1 counter from Smokecrafter: Prevent all combat damage that would be dealt this turn.
0/0
 M 
Creature – Elemental
If an effect would place one or more +1/+1 counters on a permanent you control, it puts twice that many +1/+1 counters on that permanent instead.
4/4
 R 
Creature – Elf Shaman
When Tranquil Taskmaster enters the battlefield, put three 1/1 colorless Worker creature token onto the battlefield.
{g}, Tap an untapped creature you control: You gain 2 life.
3/3
 U 
Instant
Turbulent Winds deals X damage to target creature with flying.
Draw a card.
 C 
Sorcery
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature’s color.)
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
 R 
Creature – Elf Warrior
Haste
Whenever Zealous Naturalist deals combat damage to a player, destroy target artifact or enchantment that player controls.
2/2
 C 
Artifact Creature – Thopter
Flying
Aerothopter can’t attack unless it has a +1/+1 counter on it.
1/1
 R 
Artifact – Equipment
Equip {2}
Whenever equipped creature deals combat damage to a player, you may choose an instant or sorcery card with converted mana cost 2 or less you own from outside the game. If you do, cast it without paying its mana cost.
 R 
Artifact
{2}, {t}: Cursed Tome deals 2 damage to target creature or player and 2 damage to you.
 R 
Artifact
You have no maximum hand size.
{6}, {t}: Draw a card.
 U 
Artifact – Equipment
Equip {3}
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature is put into a graveyard from the battlefield, you may attach Heirloom Sword to target creature you control.
 U 
Artifact – Equipment
Equip {2}
Equipped creature has “{t}: Draw a card then discard a card.”
 R 
Artifact
{t}: Add one mana of any color to your mana pool.
{t}, Sacrifice Lotus Extract: Add two mana of any one color to your mana pool.
 R 
Artifact
At the beginning of your upkeep, discard a card.
Whenever a creature you control deals combat damage to an opponent, you may have that player gain control of Masticore Jaw.
 C 
Artifact – Equipment
Equip {2}
Whenever equipped creature attacks, put a +1/+1 counter on it.
 U 
Artifact
Whenever an opponent casts a spell, you may gain 1 life.
 U 
Artifact Creature – Drone
At the beginning of your upkeep, if Mining Drone has no +1/+1 counters on it, put a +1/+1 counter on Mining Drone.
1/1
 M 
Artifact
Whenever you cast a spell with converted mana cost 6 or greater, sacrifice Nevinyrral’s Fragment. If you do, destroy all artifacts, creatures and enchantments.
 R 
Artifact
At the beginning of your upkeep, you lose 2 life.
At the beginning of your upkeep, if you have 6 or less life, sacrifice Phyrexian Mask. If you do, put a 12/12 artifact Dreadnought creature token with trample onto the battlefield.
 M 
Legendary Artifact – Equipment
Equip {3}
If Regal Mantle is equipped to a creature, only that creature can attack. (This includes creatures you do not control.)
 U 
Artifact Creature – Golem Worker
When Servant Golem enters the battlefield, put two 1/1 colorless Worker creature tokens onto the battlefield.
2/2
 C 
Artifact Creature – Golem Worker
When Servitor is put into a graveyard from the battlefield, draw a card.
1/1
 C 
Artifact
T: Add {1} to your mana pool.
Supply 1 (When this enters the battlefield, you may put a +1/+1 counter on target creature.)
 C 
Artifact Creature – Golem Worker
{t}: Move a +1/+1 counter from target creature you control to another target creature. Activate this ability only when you could cast a sorcery.
2/2
 R 
Artifact Creature – Elemental
As Vacuum Elemental enters the battlefield, move all +1/+1 counters from all permanents onto it.
0/0
 R 
Land
Back-Alley Den enters the battlefield tapped.
When Back-Alley Den enters the battlefield, add {1} to your mana pool.
{t}: Add {u} or {b} to your mana pool.
 R 
Land
Butcher District enters the battlefield tapped.
When Butcher District enters the battlefield, add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool.
 R 
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Mana Garden doesn’t untap during your next untap step.
 C 
Land
You may have Market Stall enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.
{t}: Add {1} to your mana pool.
 R 
Land
Overgrown Slums enters the battlefield tapped.
When Overgrown Slums enters the battlefield, add {1} to your mana pool.
{t}: Add {r} or {g} to your mana pool.
 R 
Land
Rooftop Gardens enters the battlefield tapped.
When Rooftop Gardens enters the battlefield, add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool.
 R 
Land
Royal Gates enters the battlefield tapped.
When Royal Gates enters the battlefield, add {1} to your mana pool.
{t}: Add {w} or {u} to your mana pool.

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