Commander X
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Draw a card for each enchantment you control, then exile Celestial Astrology.
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Flying, lifelink, vigilance
If you would gain life, instead gain twice that amount of life.
When you have 100 life or more, you win the game
If you would gain life, instead gain twice that amount of life.
When you have 100 life or more, you win the game
5/5
+1 Gain 2 life or prevent the next 2 damage that would be dealt to target planeswalker until your next turn.
-1 Target creature gains lifelink until end of turn.
-7 You get an emblem with "When you have 200 life or more, you win the game."
-1 Target creature gains lifelink until end of turn.
-7 You get an emblem with "When you have 200 life or more, you win the game."
2
Exile up to seven target nonland permanents.
For each permanent exiled this way, its controller gains life equal to that permanents converted mana cost.
Miracle


For each permanent exiled this way, its controller gains life equal to that permanents converted mana cost.
Miracle



Tap up to three target creatures.
Defender
Creatures you control have defender and gain +0/+3.
Whenever a creature you control blocks, you gain life equal to its toughness.
Creatures you control have defender and gain +0/+3.
Whenever a creature you control blocks, you gain life equal to its toughness.
0/2
Suspend X –
X is your life total.
Whenever you lose life, remove that many time counters from White.
As White enters the battlefield, you gain 20 life.
Your life total cannot change.

X is your life total.
Whenever you lose life, remove that many time counters from White.
As White enters the battlefield, you gain 20 life.
Your life total cannot change.
+2 Look at target player's hand.
0 Each player may reveal the top card of their library and put it into his or her hand.
-14 Each opponent reveals his or her hand. Until end of turn you may play any card revealed this way and you may pay mana as though it were mana of any color to cast those cards.
0 Each player may reveal the top card of their library and put it into his or her hand.
-14 Each opponent reveals his or her hand. Until end of turn you may play any card revealed this way and you may pay mana as though it were mana of any color to cast those cards.
2
Delve
Tap all permanents.
Each opponent puts the top 30 cards of his or her library into his or her graveyard.
Tap all permanents.
Each opponent puts the top 30 cards of his or her library into his or her graveyard.


2/2
Split second
Target spell gains split second until end of turn.
Target spell gains split second until end of turn.
Flying, hexproof, unblockable
You have no maximum hand size
When you have 20 or more cards in hand, you win the game.
You have no maximum hand size
When you have 20 or more cards in hand, you win the game.
4/6
Draw a card for each instant or sorcery in your graveyard, then exile Wizard Philosophy.
Each opponent sacrifices each creature he or she controls, discards his or her hand, then exiles all cards in his or her graveyard.
"Life is just another resource"
Flying, deathtouch, intimidate
If a creature you control would deal combat damage to a player, you may have that player put that many cards from the top of his or her library into his or her graveyard.
If a creature you control would deal combat damage to a player, you may have that player put that many cards from the top of his or her library into his or her graveyard.
7/3
+1 Target player puts the top card of his or her library into his or her graveyard.
-1 Put a 2/2 black zombie creature token onto the battlefield.
-5 Exile any number of creatures from any number of graveyards. Put an X/X black zombie creature horror token onto the battlefield where X is the combined toughness of those creatures.
-1 Put a 2/2 black zombie creature token onto the battlefield.
-5 Exile any number of creatures from any number of graveyards. Put an X/X black zombie creature horror token onto the battlefield where X is the combined toughness of those creatures.
1
Draw a card for each creature card in your graveyard, the exile Zombie Thanatology.
+2 Remove a loyalty counter from Edwin, Student Pyromancer for each creature your opponents control.
-1 Edwin, Student Pyromancer Deals 3 damage to target creature.
-7 Search your library for any number of instant or sorcery cards and put them into your hand. Until end of turn, instants and sorceries you cast cost
less to cast.
-1 Edwin, Student Pyromancer Deals 3 damage to target creature.
-7 Search your library for any number of instant or sorcery cards and put them into your hand. Until end of turn, instants and sorceries you cast cost

2
Reveal your any number of cards in your hand. Draw a card for each instant or sorcery revealed this way, then exile Goblin History.
Flying, first strike, haste
: Incarnation of Red gets +1/+0 until end of turn.
If a source you control would deal combat damage to a player, it deals that much damage plus 2 instead.

If a source you control would deal combat damage to a player, it deals that much damage plus 2 instead.
5/5
You may sacrifice any number of lands as you cast Red. Red deals 3 damage to each creature and each player for each land you sacrificed this way.
Haste, trample, first strike
Wrath can only attack if you've been dealt damage this turn.
Wrath can only attack if you've been dealt damage this turn.
6/2
Draw a card for each creature you control, then exile Elven Sociology.
Convoke, trample
Green can't be countered.
Green enters the battlefield with a +1/+1 counter for each creature tapped while casting it.
Green can't be countered.
Green enters the battlefield with a +1/+1 counter for each creature tapped while casting it.
9/9
Incarnation of Green enters the battlefield with X +1/+1 counters on it.
Reach, trample
Creatures you control have "
: add
to your mana pool."





,
: you win the game.
Reach, trample
Creatures you control have "









2/2
+1 Add
to your mana pool for each loyalty counter on Teddy, Student Summoner.
0 Put a creature with converted mana cost less than the number of loyalty counters on Teddy, Student Summoner from your hand onto the battlefield.
-5 You get an emblem with "Creatures you control gain "Multikicker
" and "This creature enters the battlefield with a +1/+1 counter for each time it was kicked"

0 Put a creature with converted mana cost less than the number of loyalty counters on Teddy, Student Summoner from your hand onto the battlefield.
-5 You get an emblem with "Creatures you control gain "Multikicker

1


You gain X life and draw X cards.
Draw X cards and return up to X target creature cards from your graveyard to your hand.
Return up to X target creature cards from your graveyard to your hand and Demon's Revelation deals X damage to target creature or player.
Hydra's Revelation deals X damage to target creature or player and you put a X/X green elemental creature token onto the battlefield.
Put a X/X green elemental creature token onto the battlefield and you gain X life.



Exalted, double strike
Whenever a creature you control attacks alone, put a 1/1 white cat soldier creature token with exalted onto the battlefield.
Whenever a creature you control attacks alone, put a 1/1 white cat soldier creature token with exalted onto the battlefield.
1/1
Return up to X target creature cards from your graveyard to your hand and you gain X life.
Lifelink, deathtouch
At the beginning of your upkeep, you may pay

, if you do, Weekend Vampires gains defender until end of turn, and target creature you control with defender loses defender until end of turn.
At the beginning of your upkeep, you may pay



1/3
Return up to X target creature cards from your graveyard to your hand and put an X/X green elemental creature token onto the battlefield.
Enchant creature
At the beginning of your upkeep, if you control only one creature with the enchanted creatures name, put a token onto the battlefield that is a copy of that creature.
At the beginning of your upkeep, if you control exactly one other creature with the same name as enchanted creature, put a +1/+1 counter on each creature with that name.
At the beginning of your upkeep, if you control only one creature with the enchanted creatures name, put a token onto the battlefield that is a copy of that creature.
At the beginning of your upkeep, if you control exactly one other creature with the same name as enchanted creature, put a +1/+1 counter on each creature with that name.
Put a X/X green elemental creature token onto the battlefield and draw X cards.
Dragon's Revelation deals X damage to target creature or player and you draw X cards.



1/2
Angel's Revelation deals X damage to target creature or player and you gain X life.
Lifelink, hexproof
Each creature you control may enter the battlefield as a copy of target creature.
Sacrifice a creature you control: destroy target creature with the same name as the sacrificed creature.
Each creature you control may enter the battlefield as a copy of target creature.
Sacrifice a creature you control: destroy target creature with the same name as the sacrificed creature.
2/4
+1 Each opponent loses 1 life and you gain life equal to the amount of life lost this way.
-4 Exile target permanent.
-9 You get an emblem with "Counter the first spell each opponent plays each turn."
-4 Exile target permanent.
-9 You get an emblem with "Counter the first spell each opponent plays each turn."
4
Sacrifice X creatures: Gain control of target spell with converted mana cost X.
1/1
+1 Put a 1/1 red and black goblin creature token onto the battlefield.
-2 Search your library for a goblin card and put it into your graveyard.
-6 Goblin creatures you control have haste, doublestrike, trample, and deathtouch until end of turn.
-2 Search your library for a goblin card and put it into your graveyard.
-6 Goblin creatures you control have haste, doublestrike, trample, and deathtouch until end of turn.
3
Haste, trample
Discard a goblin creature card: Jund Commander gets +X/+0 where X is that cards power.
Discard a goblin creature card: Jund Commander gets +X/+0 where X is that cards power.
2/2
+2 Put a 3/3 green and white beast soldier token onto the battlefield.
-1 Destroy target artifact or enchantment
-9 For each creature token you control, put two of those tokens onto the battlefield.
-1 Destroy target artifact or enchantment
-9 For each creature token you control, put two of those tokens onto the battlefield.
3
Soldier creatures you control have trample, vigilance, and first strike.

: Put a 1/1 red and white soldier creature token onto the battlefield.


: Put a 3/3 green and white beast soldier creature token onto the battlefield.
Abilities of Naya Commander can be activated from the command zone





Abilities of Naya Commander can be activated from the command zone
5/3
Protection from red and from black.
When Adamant Guardian enters the battlefield, put a +1/+1 counter on target creature.
Creatures with three or more +1/+1 counters on them have protection from red and from black.
When Adamant Guardian enters the battlefield, put a +1/+1 counter on target creature.
Creatures with three or more +1/+1 counters on them have protection from red and from black.
3/7
+1 Exile target creature you control. Return that creature to the battlefield the beginning of your end step.
-1 Draw two cards, then put one card from your hand on either the top or bottom of your library.
-4 Reveal any number of creature cards from your hand. For each green creature put a +1/+1 counter on target creature, for each white creature gain 2 life , for each blue creature draw a card.
-1 Draw two cards, then put one card from your hand on either the top or bottom of your library.
-4 Reveal any number of creature cards from your hand. For each green creature put a +1/+1 counter on target creature, for each white creature gain 2 life , for each blue creature draw a card.
5
Convoke, devour
Flying, trample, haste
Flying, trample, haste
5/5
Lust can't be blocked except by two or more creatures.

: Lust fights target creature.

: Tap target creature.

: Lust gains +1/+1 until end of turn.






2/4
Whenever you sacrifice a creature, put a +1/+1 counter on target creature.
Sacrifice a creature: Gain life equal to that creatures toughness.
Sacrifice a creature: Gain life equal to that creatures toughness.
1/1
Reach, deathtouch


,
: Put target creature card with converted mana cost X from your graveyard onto the battlefield.




0/9
+2 Sacrifice up to one target creature, then gain life equal to its toughness.
+1 Put a 1/1 green saproling creature token onto the battlefield for each creature card in your graveyard.
-X Search your library for X creature cards, put any number of them into your hand and the rest into your graveyard.
+1 Put a 1/1 green saproling creature token onto the battlefield for each creature card in your graveyard.
-X Search your library for X creature cards, put any number of them into your hand and the rest into your graveyard.
4
Flying, vigilance, haste

,
: You may cast a card with converted mana cost X from your hand without paying its mana cost, that card cannot be countered.



3/3
Flying, prowess
Lieutenant - As long as you control your commander, Battlemage Seraph has vigilance and haste.
Lieutenant - As long as you control your commander, Battlemage Seraph has vigilance and haste.
3/3
Flying
At the beginning of each declare attackers step, each player in turn order may declare attackers.
At the beginning of each declare blockers step, each player in turn order may declare blockers.
At the beginning of each declare attackers step, each player in turn order may declare attackers.
At the beginning of each declare blockers step, each player in turn order may declare blockers.
4/4
+1 Until your next turn, whenever you gain life, put that many loyalty counters on Gideon.
-X Put X 1/1 red and white soldier creature tokens with haste onto the battlefield.
-19 You get an emblem with "Creatures you control have double strike and lifelink." and "Whenever a creature you control deals damage to a player, draw a card."
-X Put X 1/1 red and white soldier creature tokens with haste onto the battlefield.
-19 You get an emblem with "Creatures you control have double strike and lifelink." and "Whenever a creature you control deals damage to a player, draw a card."
3
+1 Will the Puppet-Master deals 3 damage to target creature or player and target player gains 3 life.
-2 Target player gains control of target non-land permanent.
-6 You get an emblem with "If an instant or sorcery card would be put into your graveyard, instead, shuffle it into your library."
-2 Target player gains control of target non-land permanent.
-6 You get an emblem with "If an instant or sorcery card would be put into your graveyard, instead, shuffle it into your library."
3
Target player loses 1 life for each creature that player controls that dealt damage this turn.
Gain 1 life for each creature you control.
Affinity for artifacts
Colorless's power and toughness are equal to the number of artifacts you control.
Colorless's power and toughness are equal to the number of artifacts you control.
*/*


Changeling
: add
to your mana pool.
Bestow



Enchanted creature has Changeling
Enchanted creature get +1/+1 for each color and card type and creature type among permanents you control.
When you control no other permanents, transform Absurdity.


Bestow





Enchanted creature has Changeling
Enchanted creature get +1/+1 for each color and card type and creature type among permanents you control.
When you control no other permanents, transform Absurdity.
1/1
+1 Players cant cast spells until your next upkeep.
-4 Each player sacrifices all permanents he or she controls, discards his or her hand, and exiles his or her graveyard and all but the last three cards of his or her library.
-4 Each player sacrifices all permanents he or she controls, discards his or her hand, and exiles his or her graveyard and all but the last three cards of his or her library.
1
(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






Kartoom, the Sleeping Island enters the battlefield tapped and doesn't untap during your untap step.
: Add 

to your mana pool.








: Put Kartoom from the command zone onto the battlefield, if you do, Kartoom enters the battlefield untapped.













10/6
(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
The Wooberg enters the battlefield tapped.
Pay 1 life,
: add
,
,
, or
to your mana pool.


The Wooberg enters the battlefield tapped.
Pay 1 life,





(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






(
: add
to your mana pool.)
,
: add 
to your mana pool.






Volcanic Golem enters the battlefield tapped.
Lieutenant -
Lieutenant -
Work in progress
2/2
(
: add
to your mana pool.)
,
: add 
to your mana pool.






Exalted
1/1
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Show rarities: C U R M T
Or view by sections
Commander X: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |