Commander X
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Showing 7 of 7 White cards
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Draw a card for each enchantment you control, then exile Celestial Astrology.
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Flying, lifelink, vigilance
If you would gain life, instead gain twice that amount of life.
When you have 100 life or more, you win the game
If you would gain life, instead gain twice that amount of life.
When you have 100 life or more, you win the game
5/5
+1 Gain 2 life or prevent the next 2 damage that would be dealt to target planeswalker until your next turn.
-1 Target creature gains lifelink until end of turn.
-7 You get an emblem with "When you have 200 life or more, you win the game."
-1 Target creature gains lifelink until end of turn.
-7 You get an emblem with "When you have 200 life or more, you win the game."
2
Exile up to seven target nonland permanents.
For each permanent exiled this way, its controller gains life equal to that permanents converted mana cost.
Miracle


For each permanent exiled this way, its controller gains life equal to that permanents converted mana cost.
Miracle



Tap up to three target creatures.
Defender
Creatures you control have defender and gain +0/+3.
Whenever a creature you control blocks, you gain life equal to its toughness.
Creatures you control have defender and gain +0/+3.
Whenever a creature you control blocks, you gain life equal to its toughness.
0/2
Suspend X –
X is your life total.
Whenever you lose life, remove that many time counters from White.
As White enters the battlefield, you gain 20 life.
Your life total cannot change.

X is your life total.
Whenever you lose life, remove that many time counters from White.
As White enters the battlefield, you gain 20 life.
Your life total cannot change.
Go to section: White (7) Blue (6) Black (4) Red (5) Green (4) Multicolour (35) Split (1) Artifact (2) Land (14)
Show rarities: C R M
Commander X: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |