Commander X: Recent Activity
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Mechanics |
Recent updates to Commander X: (Generated at 2025-05-01 11:02:40)
Commander X: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Commander X: (Generated at 2025-05-01 11:02:40)
i would also want the -2 to be a -3, if not nerfed to be conditional.
following on from alex, possible solution for +1
"Put the top card of your library into your graveyard. If that card is a creature card, put a 2/2 black Zombie creature token onto the battlefield."
Making a 1-drop planeswalker is very dangerous. I could see these abilities on a 3-drop 'walker.
Whoa. On turn 1 this can make a 2/2, and then make another 2/2 every turn from then on? Seems like the +1 needs to be more like a -1 or -2. Perhaps the +1 could be self-mill or mill each player, as that's often something useful for necromancers (see Necromancer's Assistant) and fits in to the ultimate.
Alex makes a good point of certain mechanics being in certain rarities, and I think it would be a good idea to make it rare considering all the discussion points you guys have brought up for me
It is actually a play on the game Fable for the Xbox (a really bad pun, I know) which is a game that two of the green/white players in my group play
Mmm, still uncommon means you're unlikely to get two, in draft; and even less likely to get them both into play.
OTOP, I agree that the colour identity laregly offsets that - if two ARE in the draft, one player will get them both.
(Outside of limited, of course; if you don't want 4 in a deck, don't put 4 in the deck)
It's quite reasonably a build hint "Play the white-green combo deck, you know you want to; this card lets you pull the combo off fairly reliably". So uncommon might be the right place for it.
But I can see arguments for rare. Is it "Fable" as in "Stories people often tell" or as in "Famed"? The latter shoves it to rare, for me :)
Getting beyond the whole 'repeated tutoring' thing, there's also the "But what would I do with two of these on the board at the same time?" problem (Okay, okay, you can search for two small creatures each turn, but that's an unlikely goal.) I know I'd be psyched if I saw one of these in a draft. By the time I got my fourth one because no one else is playing white-green, I'd be, um... a little less so.
You say you "do want to make it non-rare", but also that you "want to get better at balancing cards with their rarity". I'm not sure these goals are compatible. Not everything should be rare - absolutely not! Questing for effects that are sensible at common is a highly noble quest. And indeed there are some examples like flickering or Threaten that were originally rare, then uncommon, and are now common.
But I do believe there are certain effects that the game just plays better if they're only at rare. Wrath of God being a natural example. Repeated tutoring seems to me to be another effect that's not going to be good for the game to have available lower than rare.
Hadn't really considered rarity yet; but I do want to make it non-rare; I really want to get better at balancing cards with their rarity. Not everything should be rare/mythic...
They can't all be stunning new ideas that rock the game of Magic as we know it. Looks fine to me. Just... you know... not a common. I'm not even sure you could argue uncommon with this ability.
It's also colored, which means it's not nearly as flexible.
The big difference with Chord of Calling is that puts the creature straight onto the battlefield!
Admittedly this is repeatable, which definitely offsets that to a fair degree. This is a fair variation on Citanul Flute now: slightly more expensive to activate, slightly cheaper to cast.