Zin-Scien 戰訊
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Showing 14 of 14 Blue cards
Go to section: White (3) Blue (14) Black (2) Red (2) Green (15) Multicolour (8) Land (6)
Show rarities: C U R
,
: Target player mills two cards.
Discard three cards: Transform Blue Tome.
Flying
,
: Target player mills half of their library, rounded up.
,
: Target player mills half of their library, rounded up.1/3
Defender
whenever you play a land, you may transform Brawny Gargoyle.
4/5 >
whenever you play a land, you may transform Brawny Gargoyle.
4/5 >
3/5
Flying
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
When this creature transforms into Brainy Sphinx, you may look at the top three cards of your library. If you do, put one of those cards in your hand and exile the rest.
at the end of each opponent's end step, if that player didn't play a land, transform Brainy Sphinx.
4/5
: Coastal Gharial gets +0/+1 until end of turn.
whenever you play a land, you may transform Coastal Gharial.
6/4 >
3/2

: Untap Tropical Crocodile.
at the end of each opponent's end step, if that player didn't play a land, transform Tropical Crocodile.
6/4
Flash
Flying
When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
Flying
When Draining Whelk* enters, counter target spell. Put X +1/+1 counters on Draining Whelk*, where X is that spell's converted mana cost.
1/1
Enchant artifact
Enchanted artifact is a 5/5 creature in addition to its other types.
Enchanted artifact is a 5/5 creature in addition to its other types.
metaphysical (Prevent all damage that would be dealt to Fighting Words by creatures without metaphysical.)
2/1
whenever you play a land, you may transform Flightless Bird.
2/2 >
2/2 >
1/1
Flying
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
at the end of each opponent's end step, if that player didn't play a land, transform Flapping Drake.
2/2
metaphysical (Prevent all damage that would be dealt to Flowing Words by creatures without metaphysical.)
: Draw a card, then discard a card.
: Draw a card, then discard a card.0/1
Defender
: Generate
.
Whenever you play a land, you may transform Green Algae.
1/4 >
: Generate
.
Whenever you play a land, you may transform Green Algae.
1/4 >
0/2
Defender
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
Whenever this creature transforms into Strangling Kelp, tap up to one target creature until Strangling Kelp transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Strangling Kelp.
1/4

: Leap Frog gains flying until end of turn.
whenever you play a land, you may transform Leap Frog.
3/3 >
2/2
Reach


: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad.


: Exile target creature with 1 toughness and flying. Put a +1/+1 counter on Hungry Toad.
at the end of each opponent's end step, if that player didn't play a land, transform Hungry Toad.
3/3
You may transform target permanent.
Draw a card.
Draw a card.
whenever you play a land, you may transform Pet Guppy.
3/2 >
3/2 >
2/1
Islandwalk
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
at the end of each opponent's end step, if that player didn't play a land, transform Deadly Piranha.
3/2
metaphysical (Prevent all damage that would be dealt to Word of Advice by creatures without metaphysical.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
learn (Whenever Word of Advice deals combat damage to a player, you may draw a card.)
2/2
Go to section: White (3) Blue (14) Black (2) Red (2) Green (15) Multicolour (8) Land (6)
Show rarities: C U R
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| Mechanics | Outline | Honor system |
Creature – Familiar Mutant

Creature – Crocodile Mutant
8/8 >
Asrok Kraken can't attack unless you control five or more Islands.
at the end of each opponent's end step, if that player didn't play a land, transform Asrok Kraken.