Zin-Scien 戰訊
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Showing 15 of 15 Green cards
Go to section: White (3) Blue (14) Black (2) Red (2) Green (15) Multicolour (8) Land (6)
Show rarities: C U R M
grow up (Whenever Common Hydra deals combat damage to a player, put a +1/+1 counter on it.)
2/2
devolve (Whenever a creature blocks or is blocked by Devolutionary Shmooze, that creature loses all abilities and becomes 1/1 until end of turn.)
1/1
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may reveal it, then put it into your hand.
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
You may play an additional land on each of your turns.
whenever you play a land, you may transform Earth Wurm.
6/5 >
4/3
At the beginning of your upkeep, draw a card.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
Your maximum hand size is increased by one.
at the end of each opponent's end step, if that player didn't play a land, transform Current Serpent.
6/5
metaphysical (Prevent all damage that would be dealt to Engulfing Cell by creatures without metaphysical.)
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
Whenever another creature is defeated by Engulfing Cell, put a +1/+1 counter on it.
1/1
Transform any number of Mutants you control. They gain haste until end of turn.
,
: Put a +1/+1 counter on target creature.
Sacrifice three creatures: Transform Green Staff.
Trample
,
: Put X +1/+1 counters on target creature, where X is its power.
,
: Put X +1/+1 counters on target creature, where X is its power.1/3
Hexproof
whenever you play a land, you may transform Green Turtle.
1/3
whenever you play a land, you may transform Green Turtle.
1/3
1/1
Hexproof
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
learn (Whenever Blue Turtle deals combat damage to a player, you may draw a card.)
at the end of each opponent's end step, if that player didn't play a land, transform Blue Turtle.
1/3
whenever you play a land, you may transform Lame Ape.
3/4 >
3/4 >
1/2
at the end of each opponent's end step, if that player didn't play a land, transform Prime Ape.
3/4
whenever you play a land, you may transform Legless Snake.
2/4 >
2/4 >
2/1
Deathtouch
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
at the end of each opponent's end step, if that player didn't play a land, transform Four-legged Basilisk.
2/4
whenever you play a land, you may transform Pinching Spider.
4/5 >
4/5 >
2/3
Reach
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
at the end of each opponent's end step, if that player didn't play a land, transform Charlotte's Arachnid.
4/5
whenever you play a land, you may transform Some Beast.
6/4 >
6/4 >
3/3
When this creature transforms into Altered Beast, you may have it fight target creature.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
at the end of each opponent's end step, if that player didn't play a land, transform Altered Beast.
6/4
+1: Add
to your mana pool.
0: Susyon Hanwo deals 2 damage to target creature with flying.
-5: Untap all lands you control.
to your mana pool.
0: Susyon Hanwo deals 2 damage to target creature with flying.
-5: Untap all lands you control.
1
Uncommon Hydra enters with three +1/+1 counters on it.
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.
Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
If damage would be dealt to Uncommon Hydra, prevent that damage. Remove a +1/+1 counter from Uncommon Hydra.
Grow up (Whenever Uncommon Hydra deals combat damage to a player, put a +1/+1 counter on it.)
0/0
Defender
: Generate
.
Whenever you play a land, you may transform Weeping Willow.
1/4 >
: Generate
.
Whenever you play a land, you may transform Weeping Willow.
1/4 >
0/2
Defender
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
Whenever this creature transforms into Fruitful Tree, you may have another target creature get +1/+1 until Fruitful Tree transforms or leaves.
At the end of each opponent's end step, if that player didn't play a land, transform Fruitful Tree.
1/4
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Show rarities: C U R M
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| Mechanics | Outline | Honor system |


Creature – Serpent Mutation
Creature – Familiar Mutant
metaphysical (Prevent all damage that would be dealt to Cell Walls by creatures without metaphysical.)
2014-04-15 07:22:53 by amuseum