My Universe, My Rules

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Showing 50 of 94 Blue cards

Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)

Show rarities: N C U R M B

{15}{u}{u}{u}{u}{u}
 
 M 
Enchantment
{1}: Each player draws a card.
{1}: Target player returns their graveyard to the bottom of their library.
{1}: Add {u} to your mana pool for each card discarded this turn.
 C 
Instant
Choose two target creatures.
Gain control of one of them until end of turn.
 C 
World Enchantment
Islandhome.
All creatures are attached to an island. They may only block and be blocked by other creatures attached to that island.
Each player may re-attach creatures during their turn.
Fact
All face down cards are 2/2 creatures. (Yes, even those in your library.)
 M 
Enchantment – Aura
Enchanted creature is Epic. (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy enchanted creature except for its epic ability.)
{u}{u}
 
 C 
Creature – Dolphin
When Be be enters the battlefield flip all permanents.
faster than lightning, No-one you see, is smarter than he...
1/1
 R 
Creature – Human Lawyer
When Big Fat Rules Manager enters the battlefield, destroy target rule. (Undestroy it at the start of the next game.)
1/3
 C 
Instant
Return target creature to its owner's hand.
Draw half a card. (The next time this game you would draw half a card, instead draw a card.)
Sorcery
Each player shuffles their sideboard, and places it on top of their library.
Head. Apply directly to Desk.
 C 
Sorcery
Exile target permanent. Its controller may put another permanent that shares a type type with it into play. If they do, that permanent has vanishing, and enters the battlefield with two time counters.
 R 
Instant
Two target creatures each become a copy of the other.
I'll be you / you'll be me / we'll be a happy family...
{3}{u}
 
 R 
Restricted Creature – Shapeshifter
Flash
Clong enters the battlefield as a copy of target creature; including copying its counters, its state (tapped, blocking, attacking etc.) and any active effects (e.g. if the source creature is under the effect of "cannot attack this turn", then so is Clong.)
 R 
Creature – Beeble Wizard
{5}{u}{t}: Activate target.
1/2
{u}
 
 R 
Creature – Doll
When Darrin enters the battlefield, exile target non-token creature, and Darrin becomes a copy of that creature under its controllers control.
That's not my mommy! I want my mommy!
0/0
 C 
Enchantment – Aura
Enchant Creature, Flash
Imprint – When this enters the battlefield, search your deck for a non-creature artifact, imprint it on Deanimate Artifact and shuffle your deck.
Enchanted creature is an artifact, with the abilities of the imprinted artifact. (It is no longer a cretaure.)
 R 
Enchantment
Enchant Player
Creatures enchanted player controls may not leave play unless they die.
 U 
Creature – Sheep Mage
Tap a sheep you control: Target creature gains flying until end of turn.
Knit the wool to make a...
1/1
Flash Sorcery
Remove "Instant" from the game entirely.
 U 
Aura – Creature Enchantment
Enchanted creatures activated abilities cost {2} less, but not less than {1}.
 R 
Enchantment
Whenever an opponent would take an additional turn, instead you do.
 C 
Artifact Creature – Doll
Draw a Card is Pretty, Blue.
1/2
Duo
{2}{u}{u}
 
 C 
Creature – Cat
When Duo enters the battlefield draw a card for each card any player has drawn since the end of your last turn.
1/1
 R 
Sorcery
Put a token copy of target permanent onto the battlefield under your control, then return that permanent to its owners hand.
 M 
Enchant – Library
Enchanted Library is inscrutable.
 R 
Legendary Sorcery
At the start of the end of the turn, end the turn.
 M 
Sorcery
Target two creatures. The first is, and always has been, a copy of the second. (If it has taken damage greater than the second creatures toughness, it is killed, etc.)
 C 
Sorcery
You aren't you any more. (Spells abilities and effects referring to you no longer do so.)
Illus. Vivian Maier | Alessio Carone
{2}{u}{u}
 
 M 
Sorcery
Draw a card.
Each player draws 7 cards, then discards 7 cards.
 C 
Colour indicator U Creature – Bird
Signature
1/1
 R 
Sorcery
Take two extra turns after this one.

If you would win without your opponents conceding before their next turn you instead lose the game.
 C 
Enchantment – Aura
Enchant Target Creature
Enchanted creature is unblockable; however, it deals no combat damage and cannot block.
 C 
Enchantment
{8}, win: Gloating is fun. (This does not wear off.)
 R 
Legendary Instant Artifact Creature
Just add water
3/3
 M 
Creature – Wizard
Tapping a tapped permanent causes it to flip and untap.
Flipping a flipped permanent causes it to become unflipped.
Untapping an untapped permanent causes it to flip and tap.
But but... geometry!
1/4
 R 
Legendary Creature – Wizard
When Harry enters the battlefield arrange the cards in your library.
You may no longer shuffle your library.
When you would draw a card, your opponent may choose to have you put it on the bottom of your library and draw the next card instead – not re-triggering this ability.
 R 
Enchantment
Whenever a player casts a spell, they exile a land.
At the end of their turn, if they cast no spells that turn, that player returns all lands that they exiled this way, and Hawfrost is destroyed.
{0}
 
 B 
Colour indicator U Creature – Wizard
Invulnerable
Ild-San cannot attack or block.
{t}:Add {u} to your mana pool.
You may only cast one invulnerable creature a turn.
0/1
 U 
Instant
Counter target spell, unless its caster correctly recited its text without hesitation.
Repetition or deviation
 R 
Creature – Policeman
Come into play, or {t}: Imprint the top card of your library onto Keystone exiling the currently imprinted one if any, hidden from your opponents.
When Keystone dies, take the imprinted card into your hand.
1/1
{2}{u}{u}
 
 U 
Tribal Sorcery – Sliver
Choose a static ability on target creature you control.
Until end of turn, all creatures that you control have that ability.
 M 
Sorcery
Draw your library.
 R 
Creature – Djinn
When a player draws a card, each of their opponents names a card. The player must then either discard that card, or reveal that it is not any of the named cards.
4/5
 C 
Instant
Choose an opponent. Target spell or abililty is now controlled by them, they may make any decisions it calls for, including changing any targets.
Loose! I said Loose! A hex on you, my apprentice!
Sorcery
Cast a spell from outside of the game, that you do not own.
 R 
Creature – Wyrm
While Mana Dragon is untapped: Whenever mana would be put into a players mana pool, instead Mana Dragon deals 1 damage to itself.
1/3
 C 
Artifact
All Spells are countered.

{2}: you control Mana Engine. Any player may use this ability.

Upkeep: {u}
Instant
Until end of turn target player has protection from mana.
 C 
Instant
Tap target creature, and all cards that share a type with it.
...creature, for example.
{2}{u}{u}
 
 R 
Enchantment
You cannot cast spells.
During your upkeep each turn, choose a non-legendary, non-token creature and put a token copy of it into play.
Epic? Not really, no.
 M 
Creature – Hound
In your draw phase, instead of drawing one card, draw seven.
You cannot discard cards, or return them to your library.
0/7

Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)

Show rarities: N C U R M B