My Universe, My Rules: Recent Activity
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Recent updates to My Universe, My Rules: (Generated at 2026-01-29 14:57:46)
| My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2026-01-29 14:57:46)
It doesn't even survive Pyroclasm, which is a strange distinction for what a card like this is trying to do.
Maybe. Probably actually safer to leave some clever ways to not-target it.
Prot-gods is, of course, trinket text.
FWIW I don't think they actually mentioned Wrath; I think it was you that brought it up :)
But yes, "Indestructible while spells that don't target this are on the stack" is a pretty clever way to dodge wraths. How about Hallowed Burial? Or Evacuation? Just say "can't leave the battlefield", perhaps?
(Could also have worded this: "+1/+1 counters give the creature they are on +1/+1" as another 'Duhh... no wait...' card)
Original commment, before Alex stripped the formatting:
The whole point:
Bringer of the Red DawnBringer of the Red DawnBringer of the Red Dawn Bringer of the Black DawnBringer of the Black DawnBringer of the Black Dawn
Bringer of the White DawnBringer of the White DawnBringer of the White Dawn
Bringer of the Blue DawnBringer of the Blue DawnBringer of the Blue Dawn
Bringer of the Green DawnBringer of the Green DawnBringer of the Green Dawn
How we do it:
Pentad Prism Pentad Prism Pentad Prism Pentad Prism Sphere of the Suns Sphere of the Suns Sphere of the Suns Sphere of the Suns
And what do we do with that white bringer?
Grinding Station Necrogen Spellbomb Executioner's Capsule
And the red one?
Cold Storage Bubbling Cauldron
(I checked, cold storage does specify 'under your control') (Rethinking, I might need lifegain to make up for the shock lands and black bringer; so try a lifegain sacc outlet. Was [Skull Catapult])
Oooh, so shiny with the black bringer!
Descendants' Path
Just in case:
It that Betrays
Jiggering it up, rather than sticking all bringing all the time:
Maelstrom ArchangelLegacy WeaponCrown of AscensionNightveil SpecterChromatic Lantern
Lands:
Vivid MeadowVivid CreekVivid MarshVivid Crag
Vivid Grove
Vivid MeadowVivid CreekVivid MarshVivid Crag
Vivid Grove
PlainsPlainsPlains
ForestForestForest
IslandIslandIsland
SwampSwampSwamp
MountainMountainMountain
Things it might be worth removing bringers for:
Maelstrom Archangel
Something to deal with enchantments/artifacts (white lockdown will be a problem for it)
Alex suggested Legacy Weapon
Oh, wow. I was intending to just give keyword-like stuff; but lots of other abilities are static too. So yeah; probably.
Very cool. A one-shot Concerted Effort but far, far more flexible. I wonder if it's broken somehow?
Fun!
:D
I was thinking of my Crackling Inspiration :)
Nyessss to both of you.
In contrast, it reminds me of One with Something, but a lot more time-consuming.
Reminds me of Enter the Infinite.
This came up in discussion of Thawing Glaciers's Oracle wording. (I remembered the old errata saying something like "If it's the end step, return ~ to its owner's hand. Otherwise, return ~ to its owner's hand at end of turn." It turns out they've found a more sensible wording, "At the beginning of the next cleanup step", which is pretty weird but better than what it was before.)
Vitenka mocked Oracle as he does ;) and proposed this card. I smiled and commented how much it'd do, for something that looks like it should do nothing. (I think the proposed card was an enchantment, not a sorcery, FWIW.)
Thinking it through in more detail, it's not quite as absurd as I thought, but it's still pretty interesting. It doesn't prevent cleanup, as Time Stop's reminder text shows. (Though it would prevent Thawing Glaciers from returning to your hand.) But what it does do is prevent many other "at end of turn" / "at the beginning of the end step" triggers from happening.
More precisely, assuming this is an enchantment: all your opponents' EOT triggers still happen during your turn, but you can choose which of your EOT triggers get to happen and which don't. On opponents' turns, none of theirs happen, and again you can choose which of yours do and which don't. So you can choose to keep your Ball Lightnings and Arachnus Webs alive as long as you want, your copies from Heat Shimmer and Minion Reflector don't go away and nor do your Pestilence and Mark of the Oni, Thran Quarry and Glimmervoid become Utopias, and Suppress becomes Wit's End.
I forget a bunch of what this card was meant to be.
Aladdin's Lamp too.