My Universe, My Rules: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
First Strike.
: Regenerate Invincible Sword Princess. : The next time this turn Invincible Sword Princess would become unable to regenerate, regenerate it instead. 1/3
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When Silly Soul enters the battlefield, you may put any number of lands in any graveyards into play under your control, tapped and attacking.
1/1
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Equip – (1), gain 2 life.
Equipped creature has -2/-1. |
Whenever a creature is exiled, put a quest counter on Quest for Forgiveness.
Remove 3 quest counters from Quest for Forgiveness and Sacrifice it: Return target creature from exile to the battlefield, under your control, tapped and attacking. Use this ability only during the 'declare attackers' step. |
Players declare blockers before attackers are declared.
Creatures that are blocked – but not attacking, neither apply nor take combat damage.
Illus. Home Alone
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: At the end of this turn, take an additional turn.
How I first misread Temporal Mastery. And if you add some kind of tactician-style protection, it's probably not unfair either.
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: Until end of turn, all creatures have power equal to their toughness.
But...
2/2
: Until end of turn, all creatures have toughness equal to their power.
...maths!
2/2
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Indestructible.
Planeswalkers cannot cast spells. wabbits do.
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When Sigil of Risk leaves play, a random player wins the game.
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Destroy target non-land permanent.
I don't care what the question is.
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Flambe deals 5 damage to each of two target players.
And what is the answer?
Fire! Fire! Fire! -- Call and response (trad) |
All slivers are silver.
They may not be played in a tournament environment.
1/1
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Players may not cast spells or activate non-land, non-creature abilities.
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:
: Basalt Megalith does not untap during your untap phase. Nearly there...
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Morph
Sometimes a myr bluff is enough.
2/2
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Invincible Sword Princess
(common)
Silly Soul
(none)
Large Pile of Cake
(common)
Quest for Forgiveness
(rare)
Planned Combat
(mythic)
Temporarily Misreading
(common)
Identity Mage // Identity Mage
(common)
Denied
(mythic)
Sigil of Risk
(common)
An Answer
(common)
Flambe
(uncommon)
Un-sliver
(uncommon)
Means
(mythic)
Basalt Megalith
(common)
Morph Myr
(common)