Superhero Shenanigans
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Showing 36 of 36 Blue cards
Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)
Show rarities: C U R M
T: Gain control of target creature blocked by Brain in a Jar at end of combat.
0/3
Whenever a player plays a spell, Chameleon becomes the colour or colours of that spell until end of turn. Chameleon has protection from the colour or colours she is.
4/2
Return target spell or non-land permanent to owner's hand.
: Put a token that's a copy of target equipment onto the battlefield equipping Degenerate Artificer. Exile it when it becomes unattached.
2/3
Sacrifice Devoted Minion: Choose one – Return target creature you control to owner's hand; or target creature you control is unblockable this turn.
1/1
: Tap target creature. Play this ability only when Doctor Freeze is attacking.
3/5
Haste, Defender.
T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library.
T: Target player with less than 20 life gain life until they have 20. For each 1 life they gain they exile the top two cards of their library.
3/6
When Dreamweaver enters the battlefield target player reveals three cards at random from their hand.
3/1
Tap an untapped creature you control: Draw a card, then discard a card.
Tap two untapped creatures you control, T: Draw a card.
Tap two untapped creatures you control, T: Draw a card.
3/3
Whenever a creature deals damage to Galvanic excommunicator, exile that creature.
2/2
Sacrifice an island: Genengineered serpent gains flying until end of turn.
4/6
Flying.
Hawkman can't attack unless there are at least three islands on the battlefield.
Hawkman can't attack unless there are at least three islands on the battlefield.
2/1
Enchant creature.
Enchanted creature has protection from spells and abilities.
Enchanted creature has protection from spells and abilities.
Art: TMNT
Super – shroud (Designate a creature you control. It has shroud and all your other "super" abilities.)
2/2
Invisible Girl is unblockable.
Invisible Girl cannot be the target of spells.
Invisible Girl cannot be the target of spells.
2/1
U, T: attach target equipment you control to Lesser Gadgeteer.
2/1
Enchant permanent.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
When Mental dominion comes into play and at the beginning of enchanted creature's controller's upkeep, you may tap or untap enchanted creature and have it become the subtypes of your choice.
At the beginning of your upkeep, return Mercenary henchman to your hand unless you pay U.
1/3
Tap up to three target lands.
, discard a card: Gain control of target creature.
2/4
Draw three cards.
Each opponent draws a card.
Each opponent draws a card.
Target creature gets -2/-0 until end of turn.
Untap target creature.
Untap target creature.
Art: TMNT
Plasma bolt deals 1 damage to target creature. Tap or untap that creature.
Flying.
: Untap polyp fortress.
: Untap polyp fortress.
3/3
Counter target spell. Lands controlled by the same player as that spell become islands until end of turn.
Sewer Ninja can't be blocked unless defending player controls an island.
2/2
Flying, vigilance.
T: tap target creature with flying.
T: Sky Skirmisher gets +2/-1 until end of turn.
You may cast Sky Skirmisher as though it has flash if you pay an additional .
T: tap target creature with flying.
T: Sky Skirmisher gets +2/-1 until end of turn.
You may cast Sky Skirmisher as though it has flash if you pay an additional .
1/2
Draw two cards.
Return target creature to its owner's hand.
Tap or untap target creature.
Return target creature to its owner's hand.
Tap or untap target creature.
, : Put a 2/2 illusion creature token onto the battlefield with "Whenever this blocks or is blocked, exile it."
2/2
Enchant permanent.
Enchanted permanent is an island.
Enchanted permanent is an island.
Play with the top two cards of your library revealed. When you draw a card, you may draw either of them.
Counter target spell with converted mana cost 4 or less.
When Tethyos Islandbane enters the battlefield put 8 1/1 blue octopus tentacle creature tokens onto the battlefield.
Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield.
Whenever one of them is put into the graveyard from the battlefield, put another onto the battlefield at the beginning of your next upkeep if at least one is still on the battlefield.
0/8
Draw a card.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
Return target creature you control and target instant or sorcery card in your graveyard to your hand.
Defender.
: Unstable Shapeshifter becomes a copy of target creature until end of turn.
: Unstable Shapeshifter becomes a copy of target creature until end of turn.
3/1
Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)
Show rarities: C U R M
Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Intro | Skeleton |
2011-01-28 13:48:07 by Jack V