Superhero Shenanigans

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Mechanics | Intro | Skeleton

Showing 14 of 14 Green cards

Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)

Show rarities: C U R M

 M 
Artifact Creature – Spider Construct
Reach.
GGGG: Put 4 +1/+1 counters on Arachnaroid. It gains trample until end of turn.
4/4
 C 
 
Super – +3/+3`and`trample (Designate a creature you control. It has +3/+3`and`trample and all your other "super" abilities.)
2/2
 R 
Creature – Gorilla Leviathan
All creatures block Crushzilla if able.
7/7
 C 
Creature – Human
Reach
Elastic Sidekick may block an additional creature
1/5
 U 
Creature – Human Mutant
Whenever Energy Absorber deals combat damage, you may add {1} to your mana pool at the beginning of the next main phase.
2/2
 R 
Creature – Human Beast
Feral Juggernaut deals its full combat damage to each creature blocking it and to defending player.
4/4
 C 
Instant
Up to two target creatures get +1/+1 until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Whenever another creature comes into play controlled by the same player, attach Infectious Laughter to that creature.
Enchanted creature can't attack or block.
 U 
Creature – Human Mutant
Protection from creatures that have been the target of a spell this turn.
5/4
 U 
Creature – Mutant Wurm
Hexproof
6/4
 C 
Creature – Rhino Mutant
Rhino Henchman can't be blocked except by two or more creatures.
"No, you stop him!"
4/3
 C 
Instant
Search your library for a basic land card and put it onto the battlefield tapped.
Prevent all combat damage that would be dealt this turn.
"Where did everybody go?"
 M 
Creature – Spider Avatar
Reach, Trample.
Whenever Spider of Ages attacks, you may pay X, and reveal cards from the top of your library until you reveal a creature card with converted mana cost at least X and at most equal to the number of lands you have in play. Put it onto the battlefield and the rest on the bottom of your library in any order.
4/8
 C 
Creature – Spirit
Hexproof.
Sacrifice Spirit Guide: target creature you control gains hexproof until end of turn.
2/2

Go to section: White (17) Blue (36) Black (7) Red (25) Green (14) Artifact (15) Land (5)

Show rarities: C U R M


Superhero Shenanigans: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Intro | Skeleton