Metroid

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Showing all 36 cards

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 C 
Creature – Human Soldier
Vigilance
1/2
 U 
Sorcery
Put a copy of target artifact an opponent controls into play under your control.
 C 
Creature – Alien Pirate
Intimidate
Space Pirate Trooper cannot attack or block unless equipped.
2/1
10 comments
last 2014-03-27 20:40:26 by Angle
 M 
Legendary Creature – Human Warrior
First Strike, Haste
Landfall, MetalCraft – When a land enters the battlefield under your control, you may reveal the top four cards of your library and put all equipment cards revealed this way into your hand. If you control three or more artifacts, you may instead put those cards onto the battlefield. Put the other cards on the bottom of your library in any order.
2/1
15 comments
last 2014-11-23 10:30:20 by Hālian
 R 
Creature – Metroid
Flying, Trample, Metamorphosis
Whenever a creature dealt damage by Alpha Metroid this turn dies, put a +1/+1 counter on Alpha Metroid.
5/6
 R 
Creature – Metroid
Flying, Trample, Hexproof, Metamorphosis
Whenever a creature dealt damage by Gamma Metroid this turn dies, put a +1/+1 counter on Gamma Metroid.
7/8
6 comments
last 2014-03-13 22:12:39 by Angle
 C 
Creature – Metroid
Metamorphosis (When you play Infant Metroid, you may return a creature you control that shares a creature type with it to your hand. if you do, Infant Metroid costs {x} less to play, where x is the returned creatures power.)
Whenever a creature dealt damage by Infant Metroid this turn dies, put a +1/+1 counter on Infant Metroid.
1/2
{2}{u/g}{u/g}
 
 U 
Creature – Metroid
Flying
Whenever a creature dealt damage by Metroid this turn dies, put a +1/+1 counter on Metroid.
Metamorphosis (When you play Metroid, you may return a creature you control that shares a creature type with it to your hand. If you do, Metroid costs {x} less to play, where X is the returned creatures power.)
3/4
 C 
Creature – Metroid
This creature can't attack or block.
At the beginning of your upkeep, but a +1/+1 counter on Metroid Egg.
0/1
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has "{t}: Put a charge counter on charge beam."
Whenever equipped creature deals damage, remove all charge counters from Charge Beam. Equipped creature deals an extra two damage for each counter removed this way.
Equip {2}
1 comment
2014-02-21 20:01:58 by Angle
 U 
Artifact – Equipment
Equipped creature has gets +2/+0 and has wither.
Equip {2}
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has protection from black.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from green.
Equip {2}
 U 
Artifact – Equipment
Equipped creature has Nonbasic Landwalk and has "{t}: Detach target equipment from target creature."

Equip {2}
2 comments
last 2014-02-23 19:23:35 by Angle
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from blue.
Equip {2}
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped Creature gets +0/+1.
Equip {0}
3 comments
last 2014-02-23 17:55:05 by Alex
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and whenever it deals damage to a creature, tap that creature. It doesn't untap during it's controllers next untap step.

Equip {2}
 U 
Artifact – Equipment
Equipped Creature gets +2/+0 and whenever a creature dealt damage by equipped creature this turn would leave the battlefield, you may exile that creature instead.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +0/+3 and has protection from white.
Equip {2}
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has reach.

Equip {1}
 U 
Artifact – Equipment
Whenever a creature dealt damage by equipped creature this turn dies, put a charge counter on Missile Launcher.

Remove a charge counter from Missile Launcher: Equipped Creature gets +3/+0.
Equip {3}
6 comments
last 2015-04-02 09:17:19 by Alex
 C 
Basic Artifact – Equipment
(You may have any number of basic cards with the same name in your deck.)
Equipped creature gets +1/+0.
Equip {1}
2 comments
last 2014-03-27 20:31:22 by Angle
 U 
Artifact – Equipment
{1}: Equipped creature can't be blocked this turn.
Equip {2}
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and damage dealt by it can't be prevented. Whenever equipped creature deals damage to a creature with indestructible, that creature loses indestructible until end of turn.
Equip {4}
 R 
Artifact – Equipment
Whenever a creature dealt combat damage by equipped creature this turn dies, put a charge counter on Power Bomb.
Remove a charge counter from Power Bomb, tap equipped creature: Power Bomb deals 5 damage to each other creature.
Equip {4}
6 comments
last 2014-02-24 03:17:39 by Angle
 R 
Artifact – Equipment
Equipped creature gets +2/+4 and has "{t}: This creature deals damage equal to it's power to target creature or player." If Power Suit becomes unattached, unattach all other equipment from equipped creature.
{0}: Attach target equipment you control to equipped creature. Play this ability only as a sorcery.
Equip: {2}
 R 
Artifact – Equipment
Whenever equipped creature becomes blocked, draw a card for each creature blocking it. It gets +0/+1 for each card drawn this way.

Equip {1}
 R 
Artifact – Equipment
Whenever equipped creature is blocked, Screw Attack deals 4 damage to each creature blocking it.

Equip {3}
 U 
Artifact – Equipment
Whenever you activate an ability of the equipped creature that would deal damage, you may copy that ability up to 4 times. Pay {2} for each time you copy said ability. You may choose new targets for the copies.
Equip {4}
 R 
Artifact – Equipment
Equipped creature has trample and assigns combat damage equal to it's toughness instead of it's power.

Equip {1}
8 comments
last 2014-03-04 20:13:48 by Angle
 C 
Artifact – Equipment
Equipped Creature gets +0/+3 and has Protection from red.

Equip {2}
1 comment
2014-02-21 19:21:21 by Angle
 C 
Artifact – Equipment
Equipped creature gets +2/+0 and has First Strike.

Equip {2}
4 comments
last 2018-07-24 12:36:22 by Vitenka
 U 
Artifact – Equipment
Equipped creature can target permanents with shroud or hexproof as though they didn't have shroud or hexproof and can block any creature that doesn't have flying.
Equip {4}
6 comments
last 2015-05-12 05:01:09 by Angle
 R 
Legendary Land
When Brinstar comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Brinstar comes into play tapped.
{t}: add {g}{1} to your mana pool.
 
 R 
Legendary Land
When Maridia comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Maridia comes into play tapped.
{t}: add {u}{1} to your mana pool.
 
 R 
Legendary Land
When Norfair comes into play, sacrifice it unless you pay {2}. This cost is reduced by {1} for each other nonbasic land you control, but not to less than {0}.
Norfair comes into play tapped.
{t}: Add {r}{1} to your mana pool.

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