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Mechanics |
Recent updates to Mechanics Warehouse: (Generated at 2024-05-17 02:19:00)
Mechanics Warehouse: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Mechanics Warehouse: (Generated at 2024-05-17 02:19:00)
I agree with Link. That also plays into the insular nature of a white hive mind and encourages tribal, which players enjoy. Getting any creature is 1. more powerful and 2. more green.
I like the idea of it needing a shared creature type.
An early stab at a mechanic for the eventual bug set. The Midon would be the white, ant-like race (the name from "myrmidon", which disappointingly the myr took the first part of).
Other options for this mechanic would be to look at a varying number of cards on the top of your library (hivemind 2, 3, etc), and/or to restrict the type of card to something that shares a creature type with the hivemind card. It could also be parasitic, and only put other cards with hivemind into your hand, which I kind of like now that I think of it. Again, early attempt and I went with the broadest version.
A sort of cross between the old penumbra mechanic from Apocalypse (Penumbra Kavu) and Persist/Undying.
The name is probably just a placeholder, as I would want something a little less sinister, more universal, so it could fit into every color.
Ah very true, just checked the Oracle Rulings on Frozen Æther. Sweet!
I don't think that it does. It doesn't become tapped by Blind Obedience. It enters the battlefield that way. You don't put it onto the battlefield untapped and then tap it.
The Mandelbaum family from Seinfeld.
Incidentally, I realize this goes infinite if the opponent has a Blind Obedience out.
Oh yeah definitely, this was just an idea I had that I didn't want to immediately forget lol.
Although now I want to design a card that really does do nothing that recurs itself...
I could see this as something like a 1/1 flyer. On just an artifact or enchantment it's pretty pointless.
Yeah I could totally see the ability costing or even in addition to the tapping. My main point was that the effect is so simple (much simpler than the Advocate) and seems like a good uncommon design that I'm surprised it hasn't happened.
If you like to play politics, Forcemage Advocate is better. B)
Uh.. yeah; wow, Steel Overseer seems really broken.
Except artifact creatures are typically way easier to destroy AND are already overcosted for their power (so you need at least one activation of that guy to make up for having to play artifact creatures in the first place)
Still - this shares the combat trick usage, so the only really scary thing it's got going for it is that it's in the colour of big stompy creatures. I still think it risks being a runaway bomb. A small activation cost seems reasonable, if that turns out to be the case.
okay for uncommon, i guess, but seems lot weaker than steel overseer
I recall Dragon Blood was a pretty good source of inevitability in Limited games. This would be one heck of a lot better. (See also Forcemage Advocate.) I could see this with an activation cost of or .
It seems like Wizards has avoided printing this. Perhaps it's more powerful than we might think. They've had plenty of chances, after all.
How does this card not exist yet? It could probably be a 1/1.
Mechanic for a WUR race, the Pokopok, an annoying humanoid who gather in large communities near wizarding communities. They are generally seen as nuisances who don't understand magic but are too curious for their own good.
I think the ability obviously works in UR, the spell redirecting colors, but also in white, where it works are a kind of spell protection agent. Is it too complex for a common mechanic?