Galaxia: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Attack of the Clones White Common 3{2}{w} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Put two 1/1 white Soldier creature tokens onto the battlefield.
0
2 Banish to Oblivion White Common 5{4}{w} Sorcery Put target creature on the bottom of its owner's library. 0
3 Containment Chamber White Common 2{1}{w} Enchantment – Aura Enchant non-Human creature
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
0
4 Hymn to the Ancients White Common 2{1}{w} Instant Creatures you control get +1/+1 until end of turn. Kor creatures you control gain lifelink until end of turn. 0
5 Kel-Rac Absolver White Common 2{w}{w} Creature – Kor Cleric 2 2 When Kel-Rac Absolver enters the battlefield, exile up to three cards target cards in graveyards. You gain 2 life for each creature card exiled this way. 2 1380527361 on 30 Sep 2013 by Alex
6 Kel-Rac Zealot White Common 3{2}{w} Creature – Kor Soldier 3 1 Kel-Rac Zealot enters the battlefield with 2 shield counters on it. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.) 0
7 Kor Groundbreaker White Common 2{1}{w} Creature – Kor Scout 2 1 Landfall – Whenever a land enters the battlefield under your control, Kor Groundbreaker gets +1/+1 and gains first strike until end of turn. 0
8 Kor Skyfisher* White Common 2{1}{w} Creature – Kor Soldier 2 3 When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 0
9 Leveling Squad White Common 5{3}{w}{w} Creature – Kor Soldier 2 5 Landfall – Whenever a land enters the battlefield under your control, untap Leveling Squad. 0
10 Misfire White Common 1{w} Instant Prevent all damage target creature would deal this turn.
Draw a card.
0
11 Personal Shield White Common 3{2}{w} Enchantment – Aura Enchant creature
At the beginning of your upkeep, if enchanted creature doesn't have a shield counter on it, put one on it. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
2 1380191087 on 26 Sep 2013 by Alex
12 Raise Shields White Common 2{1}{w} Instant Put a shield counter on target creature.
Put a shield counter on target creature.
(Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
0
13 Revoke Existence* White Common 2{1}{w} Sorcery Exile target artifact or enchantment. 0
14 Shielding Mage White Common 1{w} Creature – Kor Wizard 1 1 Flash
When Shielding Mage enters the battlefield, put a shield counter on target creature. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
0
15 Soul Sliver White Common 1{w} Creature – Sliver 1 1 Slivers you control have "When this permanent enters the battlefield, you gain 1 life." 0
16 Space Marine White Common 3{2}{w} Creature – Human Soldier 2 2 Blast 1 (Whenever this creature blocks or becomes blocked by another creature, it deals 1 damage to that creature.) 0
17 Spacedock Surveyors White Common 3{2}{w} Creature – Human Soldier 0 4 Defender
Blast 1 (Whenever this creature blocks or becomes blocked by another creature, it deals 1 damage to that creature.)
0
18 Surveillance Sliver White Common 4{3}{w} Creature – Sliver 3 3 Slivers you control have vigilance. 0
19 AEtherologist Blue Common 3{2}{u} Creature – Vedalken Wizard 2 3 When AEtherologist enters the battlefield, scour for an instant or sorcery. (Reveal the top four cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest on the bottom in a random order.) 0
20 Cephalid Analyst Blue Common 1{u} Creature – Cephalid Scout 1 1 When Cephalid Analyst enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. 0
21 Combine Enforcers Blue Common 4{2}{u}{u} Creature – Vedalken Soldier 3 3 As long as you control a Vedalken, you may cast Combine Enforcers as though it had flash.
Flying
6 1380546033 on 30 Sep 2013 by Link
22 Invasion Shoal Blue Common 5{4}{u} Creature – Cephalid 5 5 Invasion Shoal can't attack unless you control another Cephalid. 0
23 Logic Knot* Blue Common 2{x}{u}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {x}.
0
24 Major Malfunction Blue Common 4{2}{u}{u} Instant Counter target spell. That spell's controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. 0
25 Neural Parasite Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes tapped, it's controller puts the top 3 cards of his or her library into his or her graveyard.
0
26 Otherwordly Incursion Blue Common 4{3}{u} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Each player puts the top 5 cards of his or her library into his or her graveyard.
0
27 Scan Blue Common 1{u} Sorcery Choose a card type. Scour for a card of that type. (Reveal the top four cards of your library. You may put a card of the chosen type from among them into your hand. Put the rest on the bottom in a random order.) 0
28 Scratching Sliver Blue Common 1{u} Creature – Sliver 1 1 Slivers you control have "{t}: Target player puts the top card of his or her library into his or her graveyard." 0
29 Shrink for Study Blue Common 2{1}{u} Instant Target creature gets -5/-0 until end of turn. Scour for a creature. (Reveal the top four cards of your library. You may put a creature from among them into your hand. Put the rest on the bottom in a random order.) 0
30 Stasis Cell* Blue Common 5{4}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{u}: Attach Stasis Cell to target creature.
0
31 Survey the Stars Blue Common 6{4}{u}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw two cards.
0
32 Thought Scour* Blue Common 1{u} Instant Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
0
33 Tractor Beam Blue Common 3{2}{u} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent to its owner's hand.
0
34 Twitch Sliver Blue Common 4{3}{u} Creature – Sliver 2 2 Landfall – Slivers you control have "Whenever a land enters the battlefield under your control, you may untap this permanent." 0
35 Vedalken Dismisser Blue Common 6{5}{u} Creature – Vedalken Wizard 2 2 When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. 0
36 Vedalken Scout Blue Common 2{1}{u} Creature – Vedalken Scout 2 1 Landfall – Whenever a land enters the battlefield under your control, Vedalken Scout gains flying until end of turn. 0
37 Alien Presence Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and can only be blocked by creatures that share a creature type with it.
0
38 Burn the Bodies Black Common 2{1}{b} Sorcery Exile all cards from target player's graveyard.
Draw a card.
0
39 Cephalid Nullifier Black Common 2{1}{b} Creature – Cephalid Wizard 1 2 {1}{b}: Exile target card from a graveyard. 0
40 Cruel Lobotomy Black Common 4{3}{b} Sorcery Target player discards two cards. If a land card was discarded this way, that player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. 0
41 Dead Space Black Common 2{1}{b} Sorcery Target creature gets -1/-1 for each creature card in its controller's graveyard. 0
42 Devour Flesh* Black Common 2{1}{b} Instant Target player sacrifices a creature, then gains life equal to that creature’s toughness. 0
43 Eat their Brains Black Common 2{1}{b} Instant As an additional cost to cast Eat their Brains, sacrifice a creature.
Draw two cards.
0
44 Implanted Egg Black Common 4{3}{b} Enchantment – Aura Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted dies, put a 2/2 black Insect creature token onto the battlefield.
2 1379966913 on 23 Sep 2013 by Circeus
45 Nantuko Husk* Black Common 3{2}{b} Creature – Zombie Insect 2 2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 0
46 Needletip Sliver Black Common 2{1}{b} Creature – Sliver 1 1 Slivers you control have "When this permanent enters the battlefield, each opponent loses 1 life." 0
47 Scary Sliver Black Common 3{2}{b} Creature – Sliver 2 2 Slivers you control have intimidate. 0
48 Sucked into Space Black Common 7{5}{b}{b} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Exile target creature.
0
49 Tormenting Shoal Black Common 6{4}{b}{b} Creature – Cephalid Rogue 2 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
0
50 Unheard Screams Black Common 3{2}{b} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target player loses 2 life and discards a card at random.
0
51 Battle Stations Red Common 5{4}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Attacking creatures you control get +2/+0 until end of turn.
2 1379966746 on 23 Sep 2013 by Circeus
52 Deepspace Distress Call Red Common 5{3}{r}{r} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
0
53 Forked Bolt* Red Common 1{r} Sorcery Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. 0
54 Meteor Strike Red Common 3{2}{r} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Meteor Strike deals 3 damage to target creature or player.
0
55 Photon Torpedo Red Common 8{7}{r} Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Photon Torpedo deals 5 damage to target player.
0
56 Plated Geopede* Red Common 2{1}{r} Creature – Insect 1 1 First strike
Landfall – Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
0
57 Port Hopper Red Common 2{1}{r} Creature – Viashino Rogue 1 1 Landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card. 0
58 Smash and Grab Red Common 4{2}{r}{r} Sorcery Choose one or both – Destroy target artifact; and/or destroy target land. 3 1379966610 on 23 Sep 2013 by Circeus
59 Stim Pack Red Common 1{r} Enchantment – Aura Enchant creature
Flash
Enchanted creature gets +3/-1 and has trample.
0
60 Viashino Smuggler Red Common 3{2}{r} Creature – Viashino Rogue 2 2 Haste
{t}: Target creature with power two or less can't be blocked this turn.
0
61 Warp Speed Red Common 2{1}{r} Sorcery Creatures you control gain haste until end of turn.
Draw a card.
0
62 Colonial Expedition Green Common 3{2}{g} Sorcery Scour for a creature or land. Then if you control a Human, do it again. (Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom in a random order.) 0
63 Consuming Spores Green Common 3{2}{g} Sorcery Destroy target artifact or enchantment. If you control a Fungus, put two 1/1 green Saprolings onto the battlefield under your control. 0
64 Cultivate* Green Common 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. 0
65 Deathspore Sliver Green Common 2{1}{g} Creature – Sliver 1 1 Slivers you control have "When this creature dies, put a 1/1 green Saproling creature token onto the battlefield." 0
66 Explore* Green Common 2{1}{g} Sorcery You may play an additional land this turn.
Draw a card.
0
67 Extraterrestrial Explorer Green Common 3{2}{g} Creature – Human Scout 2 3 When Extraterrestrial Explorer enters the battlefield, scour for a land. Then you may put a land card from your hand onto the battlefield tapped. (Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom in a random order.) 0
68 Fungal Infection Green Common 4{3}{g} Enchantment – Aura Enchant creature
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
14 1379967330 on 23 Sep 2013 by Circeus
69 Gravity Swell Green Common 3{2}{g} Instant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Target creature gets +4/+4 until end of turn.
0
70 Sporemound* Green Common 5{3}{g}{g} Creature – Fungus 3 3 Landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. 0
71 Terramorphic Expanse* Land Common 0 Land {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
Galaxia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton