Galaxia
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Mechanics | Skeleton |
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Put target creature on the bottom of its owner's library.
Enchant non-Human creature
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Creatures you control get +1/+1 until end of turn. Kor creatures you control gain lifelink until end of turn.
When Kel-Rac Absolver enters the battlefield, exile up to three cards target cards in graveyards. You gain 2 life for each creature card exiled this way.
2/2
Kel-Rac Zealot enters the battlefield with 2 shield counters on it. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
3/1
Landfall – Whenever a land enters the battlefield under your control, Kor Groundbreaker gets +1/+1 and gains first strike until end of turn.
2/1
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Landfall – Whenever a land enters the battlefield under your control, untap Leveling Squad.
2/5
Prevent all damage target creature would deal this turn.
Draw a card.
Draw a card.
"Four years in the academy and not a single one of you can hit a shot?"
Enchant creature
At the beginning of your upkeep, if enchanted creature doesn't have a shield counter on it, put one on it. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
At the beginning of your upkeep, if enchanted creature doesn't have a shield counter on it, put one on it. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
Put a shield counter on target creature.
Put a shield counter on target creature.
(Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
Put a shield counter on target creature.
(Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
Exile target artifact or enchantment.
"You need a permit for that."
Flash
When Shielding Mage enters the battlefield, put a shield counter on target creature. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
When Shielding Mage enters the battlefield, put a shield counter on target creature. (Whenever a creature with a shield counter on it would be dealt damage, remove a shield counter instead.)
1/1
Slivers you control have "When this permanent enters the battlefield, you gain 1 life."
1/1
Blast 1 (Whenever this creature blocks or becomes blocked by another creature, it deals 1 damage to that creature.)
2/2
Defender
Blast 1 (Whenever this creature blocks or becomes blocked by another creature, it deals 1 damage to that creature.)
Blast 1 (Whenever this creature blocks or becomes blocked by another creature, it deals 1 damage to that creature.)
"If you have nothing to hide, then you have nothing to fear."
0/4
Slivers you control have vigilance.
"Slivers take on the behavior of what they observe; the more we watch them, the more they'll be watching us."
3/3
When AEtherologist enters the battlefield, scour for an instant or sorcery. (Reveal the top four cards of your library. You may put an instant or sorcery card from among them into your hand. Put the rest on the bottom in a random order.)
2/3
When Cephalid Analyst enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
1/1
As long as you control a Vedalken, you may cast Combine Enforcers as though it had flash.
Flying
Flying
3/3
Invasion Shoal can't attack unless you control another Cephalid.
5/5
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Counter target spell unless its controller pays .
Counter target spell unless its controller pays .
Counter target spell. That spell's controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Enchant creature
Whenever enchanted creature becomes tapped, it's controller puts the top 3 cards of his or her library into his or her graveyard.
Whenever enchanted creature becomes tapped, it's controller puts the top 3 cards of his or her library into his or her graveyard.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Each player puts the top 5 cards of his or her library into his or her graveyard.
Each player puts the top 5 cards of his or her library into his or her graveyard.
Choose a card type. Scour for a card of that type. (Reveal the top four cards of your library. You may put a card of the chosen type from among them into your hand. Put the rest on the bottom in a random order.)
Slivers you control have ": Target player puts the top card of his or her library into his or her graveyard."
Nothing unravels the sanity of a crew quicker than the sound of sliver claws scratching at the hull.
1/1
Target creature gets -5/-0 until end of turn. Scour for a creature. (Reveal the top four cards of your library. You may put a creature from among them into your hand. Put the rest on the bottom in a random order.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Attach Stasis Cell to target creature.
Enchanted creature doesn't untap during its controller's untap step.
: Attach Stasis Cell to target creature.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Draw two cards.
Draw two cards.
Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Draw a card.
Chephalid do not regard the contents of one's mind as private property.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent to its owner's hand.
Return target nonland permanent to its owner's hand.
Landfall – Slivers you control have "Whenever a land enters the battlefield under your control, you may untap this permanent."
2/2
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
2/2
Landfall – Whenever a land enters the battlefield under your control, Vedalken Scout gains flying until end of turn.
2/1
Enchant creature
Enchanted creature gets +1/+1 and can only be blocked by creatures that share a creature type with it.
Enchanted creature gets +1/+1 and can only be blocked by creatures that share a creature type with it.
Exile all cards from target player's graveyard.
Draw a card.
Draw a card.
"If we've learned anything from the Nantuko, it's that the sanctity of death is not a universal concept."
: Exile target card from a graveyard.
1/2
Target player discards two cards. If a land card was discarded this way, that player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Target creature gets -1/-1 for each creature card in its controller's graveyard.
Target player sacrifices a creature, then gains life equal to that creature’s toughness.
As an additional cost to cast Eat their Brains, sacrifice a creature.
Draw two cards.
Draw two cards.
Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted dies, put a 2/2 black Insect creature token onto the battlefield.
Enchanted creature gets -2/-2.
When enchanted dies, put a 2/2 black Insect creature token onto the battlefield.
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2/2
Slivers you control have "When this permanent enters the battlefield, each opponent loses 1 life."
1/1
Slivers you control have intimidate.
2/2
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Exile target creature.
Exile target creature.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
2/3
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target player loses 2 life and discards a card at random.
Target player loses 2 life and discards a card at random.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Attacking creatures you control get +2/+0 until end of turn.
Attacking creatures you control get +2/+0 until end of turn.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Meteor Strike deals 3 damage to target creature or player.
Meteor Strike deals 3 damage to target creature or player.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Photon Torpedo deals 5 damage to target player.
Photon Torpedo deals 5 damage to target player.
First strike
Landfall – Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Landfall – Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1/1
Landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.
"The trick to good interstellar business is to never stay in port long enough to get caught."
1/1
Choose one or both – Destroy target artifact; and/or destroy target land.
Enchant creature
Flash
Enchanted creature gets +3/-1 and has trample.
Flash
Enchanted creature gets +3/-1 and has trample.
Haste
: Target creature with power two or less can't be blocked this turn.
: Target creature with power two or less can't be blocked this turn.
2/2
Creatures you control gain haste until end of turn.
Draw a card.
Draw a card.
Scour for a creature or land. Then if you control a Human, do it again. (Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom in a random order.)
Destroy target artifact or enchantment. If you control a Fungus, put two 1/1 green Saprolings onto the battlefield under your control.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Slivers you control have "When this creature dies, put a 1/1 green Saproling creature token onto the battlefield."
1/1
You may play an additional land this turn.
Draw a card.
Draw a card.
When Extraterrestrial Explorer enters the battlefield, scour for a land. Then you may put a land card from your hand onto the battlefield tapped. (Reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest on the bottom in a random order.)
2/3
Enchant creature
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has deathtouch and is a Fungus in addition to its other types.
When enchanted creature dies, put two 1/1 green Saproling creature tokens onto the battlefield.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +4/+4 until end of turn.
Target creature gets +4/+4 until end of turn.
Landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
3/3
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Galaxia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Put two 1/1 white Soldier creature tokens onto the battlefield.