Galaxia: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.
"The trick to good interstellar business is to never stay in port long enough to get caught."
1/1
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Enchant non-Insect creature
Enchanted creature gets -2/-2. When enchanted dies, put a 2/2 black Insect creature token onto the battlefield. |
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Return target nonland permanent to its owner's hand. |
Landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
3/3
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When Cephalid Analyst enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
1/1
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Scour for a creature or land. Then if you control a Human, do it again. (Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom in a random order.)
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Prevent all damage target creature would deal this turn.
Draw a card. "Four years in the academy and not a single one of you can hit a shot?"
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Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Attacking creatures you control get +2/+0 until end of turn. |
Landfall – Whenever a land enters the battlefield under your control, Kor Groundbreaker gets +1/+1 and gains first strike until end of turn.
2/1
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Enchant non-Human creature
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated. |
Target creature gets -5/-0 until end of turn. Scour for a creature. (Reveal the top four cards of your library. You may put a creature from among them into your hand. Put the rest on the bottom in a random order.)
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Port Hopper
(common)
Implanted Egg
(common)
Tractor Beam
(common)
Sporemound*
(common)
Cephalid Analyst
(common)
Colonial Expedition
(common)
Misfire
(common)
Battle Stations
(common)
Kor Groundbreaker
(common)
Containment Chamber
(common)
Shrink for Study
(common)




