Galaxia: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Viashino Rogue
Landfall – Whenever a land enters the battlefield under your control, you may discard a card. If you do, draw a card.
"The trick to good interstellar business is to never stay in port long enough to get caught."
1/1
 C 
Enchantment – Aura
Enchant non-Insect creature
Enchanted creature gets -2/-2.
When enchanted dies, put a 2/2 black Insect creature token onto the battlefield.
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Return target nonland permanent to its owner's hand.
 C 
Creature – Fungus
Landfall – Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
3/3
 C 
Creature – Cephalid Scout
When Cephalid Analyst enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
1/1
 C 
Sorcery
Scour for a creature or land. Then if you control a Human, do it again. (Reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom in a random order.)
{w}
 
 C 
Instant
Prevent all damage target creature would deal this turn.
Draw a card.
"Four years in the academy and not a single one of you can hit a shot?"
 C 
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Attacking creatures you control get +2/+0 until end of turn.
 C 
Creature – Kor Scout
Landfall – Whenever a land enters the battlefield under your control, Kor Groundbreaker gets +1/+1 and gains first strike until end of turn.
2/1
 C 
Enchantment – Aura
Enchant non-Human creature
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
 C 
Instant
Target creature gets -5/-0 until end of turn. Scour for a creature. (Reveal the top four cards of your library. You may put a creature from among them into your hand. Put the rest on the bottom in a random order.)

Port Hopper (common)
Implanted Egg (common)
Tractor Beam (common)
Sporemound* (common)
Cephalid Analyst (common)
Colonial Expedition (common)
Misfire (common)
Battle Stations (common)
Kor Groundbreaker (common)
Containment Chamber (common)
Shrink for Study (common)