Bound in Kherna: Recent Activity
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Mechanics | Planeswalker's Guide to Kherna | Skeleton |
Recent updates to Bound in Kherna: (Generated at 2025-05-01 17:41:54)
Page 1 - Older activity
Page 1 - Older activity
Made it slightly weaker by adding a recommended cost to the reanimation.
Or just do what Persist does, and have it only return if it doesn't have counters on it.
You may cast CARDNAME from your graveyard if you pay an extra
. If you do, you gain 2 life and CARDNAME enters the battlefield with a +1/+1 counter on it.
Might be more balanced.
There needs to be some limit to the reanimation. An immortal blocker that gains you life and also goes infinite with any sac outlet is miserable to play against. I'd suggest either a mana cost to the reanimation (like Relentless Dead) or only triggering when it goes to the graveyard from somewhere other than the battlefield (like Narcomoeba)
Also this is just really strong. You attack so I block with Graven Kin. Now I gain 2 life and get a 2/3 for free before I even get to my second turn of the game.
If I have to discard a card, I'll just discard Graven Kin then gain 2 life and get a 2/3 for free.
I would at least restrict it so that it only returns to the battlefield if it died on the battlefield and it wouldn't hurt to add a
to the mana cost.
Cards usually say "Two +1/+1 counters" to avoid number confusion.
i find it really hard to believe that this card isn't black
Increased its power by 1.
Could it then be 2 mana? Or a 2/3, like Riot Devils? Just something so that you don't feel so very embarrased to be spending turn 3 casting this...
The main reason not to add more to it is that currently it exists to make the core deck better in draft without being to easily broken, also it is just a common, adding more makes me think I would have to bump it up in rarity to uncommon.
Still not sure I'd play it. I guess it'd be okay if I only had 2 lands, or 1 land and some 2-drops. But it's such an underwhelming creature (blue gets it for 2 mana, Lumengrid Warden) that it feels hard to justify putting it in a deck.
There are assorted discussions on Street Wraith, Gitaxian Probe, Urza's Bauble and so on - couldn't you just play them all and shrink your deck size by 16? The conclusion is "yes, but that makes it impossible to mulligan sensibly". This is nicer for the mulliganing decision (because I assume you can use this ability before choosing whether to mulligan), but much less good if you draw it during the game.
Hmm. How about if it had "When ~ ETBs, you may discard a card to draw a card" as well? The two effects mirror each other, but then it's providing a tiny bit of card selection along with its unimpressive body if you draw it on turn 4.
That's not an unreasonable combo; mind you - and it even follows the guideline of not going off immediately, but waiting till next upkeep.
If you have four or more Thallids, this equals infinite saprolings.
Changed it to be a may ability.
Hee. That's pretty cool. You get Overrun for just
as long as you're at 1 life. Mischievous Poltergeist, Wall of Blood etc are pretty handy here.
It's also unworkable - how can an opponent be sure I drew it, rather than having it in opening hand?
Necessarily? You don't get any choice in the matter? That's a useful trait on an expensive card, but on a 3-drop it seems like a drawback.