Suvnica dumping ground: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Spider
Reach
{1}{r}: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
2/4
Instant
Target creature gets -2/-1 for each fate counters on permanents its owner controls.
 R 
Sorcery
Return up to three target creature cards from your graveyard to the battlefield face-down. (They're colorless 2/2s.)
 U 
Creature – Bat Elementals
Haste, Flying
Graverush{b/r}, Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
2/1
 C 
Creature – Kor Advisor
When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
2/3
 R 
Creature – Vedalken Wizard
Other white creatures you control have hexproof.
Other blue creatures you control have first strike.
"Leave them to us, the lost and the weak, the poor and the lonely. We'll teach them all the same glory."
1/1
 C 
Instant
Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
 C 
Instant
Choose one — Creatures without flying can't block this turn; or creatures target player controls attack this turn if able.
 U 
Creature – Zombie Soldier
Attacking you with more than two creatures is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, you may draw a card and lose one life.
2/4
 U 
Instant
New World Helix deals 2 damage to target creature or opponent and you gain 2 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
 R 
Creature – Elf Rogue
When Shadow Lane Champion enters the battlefield, each opponent reveals their hand. You may chose X cards amongst the revealed card, where X is the number of colorless creatures you control. Those players discard those cards.
1/2
 R 
Creature – Dwarf Wizard
Other red creatures you control have "Whenever this creature attack, tap target creature you don't control."
Other white creatures you control have haste.
2/2
 C 
Creature – Weird
{1}: Suiroza Hireling gets -1/+1 until end of turn.
{u}: Suiroza Hireling gets +1/-1 until end of turn.
2/2
 C 
Instant
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Return target creature to its owner's hand.
It's hard to follow a lead when you've got one latched to your mind.
 R 
Creature – Vedalken Wizard
When Sage's Row Champion enters the battlefield, creatures your opponents control get -1/-0 until your next turn for each colorless creature you control.
2/2

Grohm Spider (rare)
Rimid Fate (none)
Voidmind Squad (rare)
Fire Swarm (uncommon)
Compact Revisionary (common)
Suiroza Guildmage (rare)
Common Evolution (common)
Steer Weapons (common)
Bribe Archivist (uncommon)
New World Helix (uncommon)
Shadow Lane Champion (rare)
Sorba Guildmage (rare)
Suiroza Hireling (common)
Mnemonic Tether (common)
Sage's Row Champion (rare)