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Mechanics | Skeleton |
Showing all 78 cards
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Whenever Low Tide is tapped for mana, flip it.
Spin (you may play this card either face up.)
Spin (you may play this card either face up.)
Whenever High Tide is tapped for mana, flip it.
Put a chain counter on target creature. It isn't a creature, it can't be sacrificed, and it has no other abilities.
Whenever you cast a spell from your hand, put X +1/+1 counters on target creature, where X is the amount of mana you spent to cast that spell minus its mana value (X can be negative. If X is negative, putting X +1/+1 counters on something means putting -X -1/-1 counters on it).
2/3
If you would be dealt damage, instead prevent that damage and flip this.
Spin (You may cast this spell with either side up.)
Spin (You may cast this spell with either side up.)
If a source would deal damage to one or more opponents, instead it deals double that damage to those opponents and you flip this.
Whenever an opponent gains life, choose one:
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.
: Each opponent gains 1 life.
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.
: Each opponent gains 1 life.
3/5
Remove all damage marked on target creature. Put a finality counter on it.
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
Choose up to seven ♦ worth of modes. You may choose the same mode more than once. If you choose more than five ♦ worth of modes, if this spell was cast, this spell gains epic.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
Whenever you lose unspent mana, put that many coin counters on this.
, Sacrifice this: Add one mana of any color.
, Sacrifice this: Add , where X is the number of coin counters on this.
, Sacrifice this: Add one mana of any color.
, Sacrifice this: Add , where X is the number of coin counters on this.
Gain 1 life.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
Flash.
When Stern Bureaucraut enters the battlefield, if was spent to cast it, exile all spells that weren't cast.
When Stern Bureaucraut enters the battlefield, if was spent to cast it, exile all spells that weren't cast.
1/2
First strike, Bushido 4.
Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
0/3
Triggered abilities can't trigger.
: Add . Yao phases out. When a player loses unspent mana, it phases in. Any player may activate this ability.
: Add . Yao phases out. When a player loses unspent mana, it phases in. Any player may activate this ability.
3/4
Counter target spell unless its controller pays or 3 life. If they do, you may discard a card and put Annoying Blabber on top of your library.
Flash.
: Remove a counter from target permanent you control. If you don't, sacrifice Chisei.
: Remove a counter from target permanent you control. If you don't, sacrifice Chisei.
3/3
Ward — Draw a card (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player draws a card.)
: Target opponent gains control of this. Untap it. It gains haste until end of turn.
: Target opponent gains control of this. Untap it. It gains haste until end of turn.
3/3
Soulbond.
This has +10/+10, hexproof, indestructible and flying as long as it is paired with a creature with no abilities.
This has +10/+10, hexproof, indestructible and flying as long as it is paired with a creature with no abilities.
-7/-7
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with ": Destroy this land".
When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with ": Destroy this land".
4/4
Whenever you cast a spell, if that spell is a card, copy that card. You may cast the copy. (You still need to pay the copy's mana cost. If you don't cast it, it ceases to exist.)
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
Choose a number X between 1 and 3. Unless X is 1, if this spell was cast, this spell gains epic.
Until your next turn, whenever an opponent casts a spell, you may discard a card that shares a type with it; if you do, you gain control of that spell, and you may choose new targets for it. Do this only X times.
Until your next turn, whenever an opponent casts a spell, you may discard a card that shares a type with it; if you do, you gain control of that spell, and you may choose new targets for it. Do this only X times.
Other creatures you control are legendary.
The Wearer of Faces has all names.
The Wearer of Faces has all names.
3/3
Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield.
- Put a nonpermanent card from your hand onto the stack (choose targets for it).
- Search your library for a card, put it into your hand, then suffle.
- Add .
Epic.
- Put a permanent card from your hand onto the battlefield.
- Put a nonpermanent card from your hand onto the stack (choose targets for it).
- Search your library for a card, put it into your hand, then suffle.
- Add .
Epic.
Cleave .
Target player sacrifices one [target] creature.
Target player sacrifices one [target] creature.
Kicker — Discard a card
Kicker — Sacrifice a permanent
Kicker — Pay 3 life
For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
Kicker — Sacrifice a permanent
Kicker — Pay 3 life
For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
Put three -1/-1 counters on this: Flip it at the beginning of the next phase.
1/1
This has +2/+2 for each counter on it.
: Put a -1/-1 counter on each creature.
: Put a -1/-1 counter on each creature.
0/0
If you would draw a card, you may put the top card of your graveyard in your hand instead. Do this only twice each turn.
Search your hand and/or library for a card, put it into your hand, then shuffle.
Impious Contract — You may put it onto the stack instead. If you do, choose targets for it. If this spell was cast, it gains epic.
Impious Contract — You may put it onto the stack instead. If you do, choose targets for it. If this spell was cast, it gains epic.
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Whenever a counter is removed from a creature, its controller loses 1 life.
Whenever a counter is removed from a creature, its controller loses 1 life.
1/2
When Seek enters, search your library for a card, exile it, then shuffle.
At the beginning of your upkeep, put the card exiled with Seek in your hand.
At the beginning of your upkeep, put the card exiled with Seek in your hand.
Create a black 1/1 Inkling creature token with shadow.
Chiper.
Chiper.
Haste.
: This gets +1/+0 until end of turn. Activate only if this entered this turn.
Splice onto Dragon or Drake .
: This gets +1/+0 until end of turn. Activate only if this entered this turn.
Splice onto Dragon or Drake .
1/1
Armies you control have ": Until end of turn, this is not an Army."
Whenever you attack, amass Goblins X, where X is the number of attacking creatures.
Whenever you attack, amass Goblins X, where X is the number of attacking creatures.
3/3
Flying, haste, affinity for cards in your hand.
When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
1/1
Haste.
At the end of each combat phase, if Pickrot attacked or blocked and is on the battlefield, untap it. You have an additional combat phase after this phase (you are the active player during that phase).
At the end of each combat phase, if Pickrot attacked or blocked and is on the battlefield, untap it. You have an additional combat phase after this phase (you are the active player during that phase).
2/2
Pyrotechnic Finale deals 3 damage to any target.
Hellbent — If you have no cards in hand, Pyrotechnic Finale deals 3 damage to any number of targets. For the rest of the game, if you would draw one or more cards, you may skip that draw. If this spell was cast, it gains epic.
Hellbent — If you have no cards in hand, Pyrotechnic Finale deals 3 damage to any number of targets. For the rest of the game, if you would draw one or more cards, you may skip that draw. If this spell was cast, it gains epic.
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
Target opponent chooses odd or even.
Reveal the top card of your library. If it is a land, put it in your graveyard; otherwise, if its mana value has the chosen parity, put it in your hand; otherwise, put it in your graveyard and discard a card. Repeat this process until you have seven cards in hand or you have no cards in hand or your library is empty. (Zero is even.)
Reveal the top card of your library. If it is a land, put it in your graveyard; otherwise, if its mana value has the chosen parity, put it in your hand; otherwise, put it in your graveyard and discard a card. Repeat this process until you have seven cards in hand or you have no cards in hand or your library is empty. (Zero is even.)
Each player chooses any number of lands they control. They lose that much life, then they sacrifice all lands that weren't chosen in this way.
Choose one:
-- Target attacking creature's controller creates a 4/4 white Spirit Bear creature token tapped and attacking the same player that creature is attacking
-- Each opponent creates a 2/2 black Nightmare Bear creature token.
Oath.
-- Target attacking creature's controller creates a 4/4 white Spirit Bear creature token tapped and attacking the same player that creature is attacking
-- Each opponent creates a 2/2 black Nightmare Bear creature token.
Oath.
Create a 2/2 green Bear creature token for each untapped basic Forest you control.
You may reveal a Beast, Bear or Brushwagg from your hand. If you do, put it onto the battlefield. If this spell was cast, it gains epic.
You may reveal a Beast, Bear or Brushwagg from your hand. If you do, put it onto the battlefield. If this spell was cast, it gains epic.
Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.
: create a 8/8 green Dinosaur creature token with trample.
: create a 8/8 green Dinosaur creature token with trample.
3/4
You can cast this spell as thou it had flash by paying instead of its mana cost if it targets a permanent you control.
Enchant creature.
Enchanted creature is a Wall and has defender, +0/+3 and "You assign the combat damage of creatures blocked by this creature".
Enchant creature.
Enchanted creature is a Wall and has defender, +0/+3 and "You assign the combat damage of creatures blocked by this creature".
Other creatures without flying have "Whenever this becomes tapped, put three stun counters on it".
Other creatures without flying have "Whenever this creature becomes untapped, put a +1/+1 and a flying counter on it".
When this enters, tap all other creatures without flying.
Other creatures without flying have "Whenever this creature becomes untapped, put a +1/+1 and a flying counter on it".
When this enters, tap all other creatures without flying.
2/2
Madness , foretell .
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it.
Other Fungi you control have +1/+1.
When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it.
Other Fungi you control have +1/+1.
2/1
As long as Paradise Bear isn't on the battlefield, it is a land with all basic land types in addition to its other types.
2/2
Until end of turn, target creature has +3/+3, trample and "Whenever this creature deals damage to a player, put that many +1/+1 counters on it at the end of combat".
Enchant permanent.
or : The next time you would activate an activated ability of enchanted permanent this turn, it costs or less to activate.
or : The next time you would activate an activated ability of enchanted permanent this turn, it costs or less to activate.
Replicate .
1/1
Multikicker — Sacrifice a Forest.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0
Choose a card name. If the card with the chosen name has mana cost X or less and is legal, create a copy of that card. You may cast the copy without paying its mana cost, and the spell it becomes cannot be countered. Exile Wish of Omnipotence.
Flying.
Cards cannot leave exile.
Spells with mana value 3 or more have cascade.
Cards cannot leave exile.
Spells with mana value 3 or more have cascade.
2/4
If a creature would die, its controller may put an eternity counter on it instead. As long as it has an eternity counter on it, it is an artifact and it isn't a creature.
3/3
As an additional cost to cast nonpermanent spells from your hand, you may put a blood counter on Keeper of the Pact and have it deal damage to you equal to the number of blood counters on it. If you do, that spell gains oath.
, : Discard a card, Sacrifice this artifact: Draw a card for each blood counter on it.
, : Discard a card, Sacrifice this artifact: Draw a card for each blood counter on it.
1/1
Vikry can't be sacrificed.
Vikry can't be the target of spells or abilities you control.
When Vikry dies, create a token that's a copy of it, except it isn't legendary. It gains haste until end of turn.
Vikry can't be the target of spells or abilities you control.
When Vikry dies, create a token that's a copy of it, except it isn't legendary. It gains haste until end of turn.
2/2
Hexproof from spells.
Whenever a creature blocks or become blocked by this, or it becomes the source of an ability targeting this, put a stone counter on it. As long as it has a stone counter on it, it is an artifact in addition to its other types and has "As long as this has two or more stone counters on it, it is not a creature".
Whenever a creature blocks or become blocked by this, or it becomes the source of an ability targeting this, put a stone counter on it. As long as it has a stone counter on it, it is an artifact in addition to its other types and has "As long as this has two or more stone counters on it, it is not a creature".
3/3
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
2/2
Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)
Each player other than the player whose turn it is may put a creature from that player's graveyard onto the battlefield.
Each player other than the player whose turn it is may put a creature from that player's graveyard onto the battlefield.
When this enters, choose a creature type, then target opponent chooses a different creature type. You and that opponent each create a 1/1 creature token which is the chosen types.
Creatures without changeling that are both the chosen types have base power and toughness 7/7.
Creatures without changeling that are both the chosen types have base power and toughness 7/7.
Counter target spell or ability unless its controller changes all of its targets (changing zero targets requires doing nothing).
Discard a card: Copy the last nonpermanent card that was put into an opponent's graveyard this turn. You may cast the copy. It costs less to cast; this reduction cannot reduce generic mana costs.
: add or one mana of any color.
: add or one mana of any color.
3/4
Prowess.
Nonpermanent spells you control, if they are cards, have "As this spell resolves, put it face down onto the battlefield. It is a 2/2 artifact creature."
Nonpermanent spells you control, if they are cards, have "As this spell resolves, put it face down onto the battlefield. It is a 2/2 artifact creature."
1/1
Enchant creature.
Enchanted creature has indestructible, haste and "This creature can't be sacrificed".
When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it.
Enchanted creature has indestructible, haste and "This creature can't be sacrificed".
When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it.
As Vulcanic Blessing enters the battlefield, choose glacier or magma.
- Glacier — If a source would deal exactly 1 damage, it deals no damage instead.
- Magma — If a source would deal exactly 1 damage, it deals 3 damage instead.
- Glacier — If a source would deal exactly 1 damage, it deals no damage instead.
- Magma — If a source would deal exactly 1 damage, it deals 3 damage instead.
(you can’t cast a legendary instant spell unless you control a legendary creature or a legendary planeswalker.)
You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other.
You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other.
Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)
If this spell was cast during combat, end the combat phase.
Until your next upkeep, creatures you control can't block.
If this spell was cast during combat, end the combat phase.
Until your next upkeep, creatures you control can't block.
Fateful Hour Enrage — Whenever this is dealt damage, if you have five or less life, each player's life total becomes your life toal.
1/1
: Add 5 mana in any combination of colors. You can't spend this mana.
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
If you would put a +1/+1 counter on this, instead put on it a +1/+1 counter and a counter of your choice among vigilance, flying, deathtouch, haste, trample and shield.
If you would put a +1/+1 counter on this, instead put on it a +1/+1 counter and a counter of your choice among vigilance, flying, deathtouch, haste, trample and shield.
0/0
When Myr of the Flaming Hearth dies, add
2/1
Cleave .
Deathtouch, Fragile (any amount of damage dealt to this is lethal).
Other creatures you [don't] control have all the keyword abilities of this.
Deathtouch, Fragile (any amount of damage dealt to this is lethal).
Other creatures you [don't] control have all the keyword abilities of this.
1/10
When this enters, sacrifice it unless you sacrifice a basic Forest.
: Add . When you spend this mana to cast a creature spell, that creature enters with your choice of a +1/+1 or reach counter.
: Add . When you spend this mana to cast a creature spell, that creature enters with your choice of a +1/+1 or reach counter.
When this enters, sacrifice it unless you sacrifice a basic Swamp.
: Add . When you spend this mana to cast a spell from your graveyard, create a 1/1 black Zombie token with decayed.
: Add . When you spend this mana to cast a spell from your graveyard, create a 1/1 black Zombie token with decayed.
When this enters, sacrifice it unless you sacrifice a basic Island.
: add . When you spend this mana to cast an instant, you may pay . If you do, each player may copy it and choose new targets for their copy.
: add . When you spend this mana to cast an instant, you may pay . If you do, each player may copy it and choose new targets for their copy.
When this enters, sacrifice it unless you sacrifice a basic Plains.
: Add . When you spend this mana to cast an Aura, that Aura enters with a divinity counter on it and gains "When enchanted permanent leaves the battlefield, you may remove a divinity counter from this. If you do, attach this to a permanent it can enchant".
: Add . When you spend this mana to cast an Aura, that Aura enters with a divinity counter on it and gains "When enchanted permanent leaves the battlefield, you may remove a divinity counter from this. If you do, attach this to a permanent it can enchant".
When Quicksilver Woods enters, you may exile a nonland permanent card from your hand. If you don't, it enters tapped.
: Quicksilver Woods becomes a copy of the exiled card until end of turn, except it is a Forest land in addition to its other types. X is the mana value of that card.
: Quicksilver Woods becomes a copy of the exiled card until end of turn, except it is a Forest land in addition to its other types. X is the mana value of that card.
When this enters, sacrifice it unless you sacrifice a basic Mountain.
: Add . When you spend this mana to cast a nonpermanent spell, it gains "this spell deals 1 damage to all players".
: Add . When you spend this mana to cast a nonpermanent spell, it gains "this spell deals 1 damage to all players".
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Mechanics | Skeleton |
-3 add three mana of any one color.