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Mechanics | Skeleton

Showing all 78 cards

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 M 
Legendary Planeswalker Land
+1 add {1}.

-3 add three mana of any one color.
1
Land – Forest
Whenever Low Tide is tapped for mana, flip it.

Spin (you may play this card either face up.)
High Tide
 
Land – Island
Whenever High Tide is tapped for mana, flip it.
Sorcery
Put a chain counter on target creature. It isn't a creature, it can't be sacrificed, and it has no other abilities.
1 comment
2024-10-19 00:53:31 by biancospino
Creature – Human Advisor
Whenever you cast a spell from your hand, put X +1/+1 counters on target creature, where X is the amount of mana you spent to cast that spell minus its mana value (X can be negative. If X is negative, putting X +1/+1 counters on something means putting -X -1/-1 counters on it).
2/3
Enchantment
If you would be dealt damage, instead prevent that damage and flip this.

Spin (You may cast this spell with either side up.)
Dream of Strife
{3}{r}
 
Enchantment
If a source would deal damage to one or more opponents, instead it deals double that damage to those opponents and you flip this.
 C 
Creature – Elephant Monk
Whenever an opponent gains life, choose one:
— You gain twice that much life;
— You draw a card and sacrifice Enforcer of Boons.

{w}{t}: Each opponent gains 1 life.
3/5
 C 
Instant
Remove all damage marked on target creature. Put a finality counter on it.
 U 
Artifact
Whenever you are dealt damage, you gain a wound counter and 4 life. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
Sorcery
Choose up to seven ♦ worth of modes. You may choose the same mode more than once. If you choose more than five ♦ worth of modes, if this spell was cast, this spell gains epic.
♦ — Create a white 1/1 Spirit creature token with flying.
♦♦ — You gain 3 life.
♦♦♦ — Exile target permanent.
♦♦♦♦ — Put an Angel or enchantment from your hand onto the battlefield.
Artifact – Treasure
Whenever you lose unspent mana, put that many coin counters on this.

{t}, Sacrifice this: Add one mana of any color.

{t}, Sacrifice this: Add {x}, where X is the number of coin counters on this.
 C 
Instant
Gain 1 life.

Create a X/X white Angel creature token with flying, where X is the amount of life you gained this turn.
 U 
Creature – Human Advisor
Flash.

When Stern Bureaucraut enters the battlefield, if {u} was spent to cast it, exile all spells that weren't cast.
1/2
Creature – Huaman Samurai Assassin
First strike, Bushido 4.

Whenever Valiant Assassin attacks, you may have target creature block it this combat if able.
0/3
 M 
Legendary Creature – Advisor
Triggered abilities can't trigger.

{2/w}{2/w}{2/w}: Add {w}. Yao phases out. When a player loses unspent mana, it phases in. Any player may activate this ability.
3/4
Instant
Counter target spell unless its controller pays {1} or 3 life. If they do, you may discard a card and put Annoying Blabber on top of your library.
Legendary Creature – Fish Spirit
Flash.

{q}: Remove a counter from target permanent you control. If you don't, sacrifice Chisei.
3/3
Creature – Fish
Ward — Draw a card (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player draws a card.)

{pu}: Target opponent gains control of this. Untap it. It gains haste until end of turn.
3/3
Creature – Illusion Nightmare
Soulbond.

This has +10/+10, hexproof, indestructible and flying as long as it is paired with a creature with no abilities.
-7/-7
 C 
Creature – Serpent
Islandwalk, Islandhome (If defending player controls an Island, this creature can't be blocked, otherwise it can't attack. If you control no Islands, sacrifice this creature.)

When Floodgate Coilviper enters the battlefield, each opponent creates an Island token with "{1}{u}: Destroy this land".
4/4
Enchantment
Whenever you cast a spell, if that spell is a card, copy that card. You may cast the copy. (You still need to pay the copy's mana cost. If you don't cast it, it ceases to exist.)
 C 
Instant
Choose instant or sorcery. Return a random card of the chosen type from your graveyard to your hand.
Sorcery
Choose a number X between 1 and 3. Unless X is 1, if this spell was cast, this spell gains epic.

Until your next turn, whenever an opponent casts a spell, you may discard a card that shares a type with it; if you do, you gain control of that spell, and you may choose new targets for it. Do this only X times.
Legendary Creature – Shapeshifter
Other creatures you control are legendary.

The Wearer of Faces has all names.
3/3
 R 
Sorcery
Until your next upkeep, you may pay 1 life any time you could cast an instant. When you do, choose one that hasn't been chosen:
- Put a permanent card from your hand onto the battlefield.
- Put a nonpermanent card from your hand onto the stack (choose targets for it).
- Search your library for a card, put it into your hand, then suffle.
- Add {b}{b}{b}.

Epic.
 U 
Instant
Cleave {b}{b}.

Target player sacrifices one [target] creature.
 U 
Instant
Kicker — Discard a card
Kicker — Sacrifice a permanent
Kicker — Pay 3 life

For each time this spell was kicked, exile the top three cards of your library in a face down pile. As long as that pile isn't empty, whenever you draw a card, you may search that pile for a card and put it into your hand.
2 comments
last 2024-11-08 12:49:30 by biancospino
Creature – Spirit
Put three -1/-1 counters on this: Flip it at the beginning of the next phase.
1/1
Glitter of Decay
 
Legendary Creature – Spirit
This has +2/+2 for each counter on it.

{1}{b}: Put a -1/-1 counter on each creature.
0/0
Enchantment
If you would draw a card, you may put the top card of your graveyard in your hand instead. Do this only twice each turn.
Sorcery
Search your hand and/or library for a card, put it into your hand, then shuffle.

Impious Contract — You may put it onto the stack instead. If you do, choose targets for it. If this spell was cast, it gains epic.
 C 
Creature – Skeleton Cleric
Undeads you control have persist (Horrors, Specters, Skeletons, Vampires, Wraiths and Zombies are undead. When a creature with persist dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)

Whenever a counter is removed from a creature, its controller loses 1 life.
1/2
{b}{b}
 
 R 
Enchantment
When Seek enters, search your library for a card, exile it, then shuffle.

At the beginning of your upkeep, put the card exiled with Seek in your hand.
2 comments
last 2024-08-19 22:14:38 by biancospino
Instant
Create a black 1/1 Inkling creature token with shadow.

Chiper.
Creature – Drake
Haste.

{r}: This gets +1/+0 until end of turn. Activate only if this entered this turn.

Splice onto Dragon or Drake {r}.
1/1
Creature – Goblin Army
Armies you control have "{0}: Until end of turn, this is not an Army."

Whenever you attack, amass Goblins X, where X is the number of attacking creatures.
3/3
 C 
Creature – Elemental Insect
Flying, haste, affinity for cards in your hand.

When Mindgurging Firebeetle enters the battlefield, it deals X damage to any target and it has +X/+0 until end of turn, where X is the amount you mana spent to cast Mindgurging Firebeetle.
1/1
Legendary Creature – Goblin Berseker
Haste.

At the end of each combat phase, if Pickrot attacked or blocked and is on the battlefield, untap it. You have an additional combat phase after this phase (you are the active player during that phase).
2/2
Instant
Pyrotechnic Finale deals 3 damage to any target.

Hellbent — If you have no cards in hand, Pyrotechnic Finale deals 3 damage to any number of targets. For the rest of the game, if you would draw one or more cards, you may skip that draw. If this spell was cast, it gains epic.
 C 
Sorcery
Searing Scald deals two damage divided as you choose among any number of targets. Put a wound counter on each of those targets. (If a player or permanent with X wound counters would be dealt damage, they are dealt that much plus X damage instead)
Sorcery
Target opponent chooses odd or even.

Reveal the top card of your library. If it is a land, put it in your graveyard; otherwise, if its mana value has the chosen parity, put it in your hand; otherwise, put it in your graveyard and discard a card. Repeat this process until you have seven cards in hand or you have no cards in hand or your library is empty. (Zero is even.)
2 comments
last 2024-11-14 16:02:58 by biancospino
Sorcery
Each player chooses any number of lands they control. They lose that much life, then they sacrifice all lands that weren't chosen in this way.
Instant
Choose one:
-- Target attacking creature's controller creates a 4/4 white Spirit Bear creature token tapped and attacking the same player that creature is attacking
-- Each opponent creates a 2/2 black Nightmare Bear creature token.

Oath.
Sorcery
Create a 2/2 green Bear creature token for each untapped basic Forest you control.

You may reveal a Beast, Bear or Brushwagg from your hand. If you do, put it onto the battlefield. If this spell was cast, it gains epic.
 C 
Creature – Orc Druid
Whenever a Beast or Dinosaur dies, its controller may create a tapped Forest token.

{8}{g}: create a 8/8 green Dinosaur creature token with trample.
3/4
Enchantment – Aura
You can cast this spell as thou it had flash by paying {g} instead of its mana cost if it targets a permanent you control.

Enchant creature.

Enchanted creature is a Wall and has defender, +0/+3 and "You assign the combat damage of creatures blocked by this creature".
Creature – Human Wizard
Other creatures without flying have "Whenever this becomes tapped, put three stun counters on it".

Other creatures without flying have "Whenever this creature becomes untapped, put a +1/+1 and a flying counter on it".

When this enters, tap all other creatures without flying.
2/2
 C 
Creature – Fungus
Madness {2}{g}, foretell {g}.

When this enters, if it was cast from anywhere other than your hand, create a token that's a copy of it.

Other Fungi you control have +1/+1.
2/1
Basic Creature – Bear
As long as Paradise Bear isn't on the battlefield, it is a land with all basic land types in addition to its other types.
2/2
Instant
Until end of turn, target creature has +3/+3, trample and "Whenever this creature deals damage to a player, put that many +1/+1 counters on it at the end of combat".
Enchantment – Aura
Enchant permanent.

{1}{g}{g} or {t}: The next time you would activate an activated ability of enchanted permanent this turn, it costs {t} or {q} less to activate.
 U 
Creature – Saproling
Replicate {2/g}.
1/1
 C 
Creature – Elemental
Multikicker — Sacrifice a Forest.

When Timber Elemental enters, put a +1/+1 counter on it. Then, for each time it was kicked, double the number of +1/+1 counters on it.
0/0
Instant
Choose a card name. If the card with the chosen name has mana cost X or less and is legal, create a copy of that card. You may cast the copy without paying its mana cost, and the spell it becomes cannot be countered. Exile Wish of Omnipotence.
Legendary Creature – Archon
Flying.

Cards cannot leave exile.

Spells with mana value 3 or more have cascade.
2/4
Legendary Creature – Archon
If a creature would die, its controller may put an eternity counter on it instead. As long as it has an eternity counter on it, it is an artifact and it isn't a creature.
3/3
Artifact Creature – Blood Praetor
As an additional cost to cast nonpermanent spells from your hand, you may put a blood counter on Keeper of the Pact and have it deal damage to you equal to the number of blood counters on it. If you do, that spell gains oath.

{1}, {t}: Discard a card, Sacrifice this artifact: Draw a card for each blood counter on it.
1/1
Legendary Creature – Zombie Noble
Vikry can't be sacrificed.

Vikry can't be the target of spells or abilities you control.

When Vikry dies, create a token that's a copy of it, except it isn't legendary. It gains haste until end of turn.
2/2
Creature – Gorgon
Hexproof from spells.

Whenever a creature blocks or become blocked by this, or it becomes the source of an ability targeting this, put a stone counter on it. As long as it has a stone counter on it, it is an artifact in addition to its other types and has "As long as this has two or more stone counters on it, it is not a creature".
3/3
 U 
Creature – Devil Ogre
Cruel Demolitionist has annihilator 2 as long as its power is less than 7.

{0}: if Cruel Demolitionist power is less than 7, put five +1/+1 counters on it. Only your opponents can activate this ability.
2/2
Instant
Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)

Each player other than the player whose turn it is may put a creature from that player's graveyard onto the battlefield.
Enchantment
When this enters, choose a creature type, then target opponent chooses a different creature type. You and that opponent each create a 1/1 creature token which is the chosen types.

Creatures without changeling that are both the chosen types have base power and toughness 7/7.
{g}{u}
 
Instant
Counter target spell or ability unless its controller changes all of its targets (changing zero targets requires doing nothing).
Legendary Creature – Zombie Wizard
Discard a card: Copy the last nonpermanent card that was put into an opponent's graveyard this turn. You may cast the copy. It costs {w}{u}{b}{r}{g}{c} less to cast; this reduction cannot reduce generic mana costs.

{2}: add {c} or one mana of any color.
3/4
Legendary Creature – Archon
Prowess.

Nonpermanent spells you control, if they are cards, have "As this spell resolves, put it face down onto the battlefield. It is a 2/2 artifact creature."
1/1
 R 
Enchantment – Aura
Enchant creature.

Enchanted creature has indestructible, haste and "This creature can't be sacrificed".

When Shakles of Fairness enters and at the beginning of each upkeep, the player whose turn it is gains control of enchanted creature and untaps it.
Enchantment
As Vulcanic Blessing enters the battlefield, choose glacier or magma.

- Glacier — If a source would deal exactly 1 damage, it deals no damage instead.
- Magma — If a source would deal exactly 1 damage, it deals 3 damage instead.
 M 
Legendary Instant
(you can’t cast a legendary instant spell unless you control a legendary creature or a legendary planeswalker.)

You and target player exchange life totals, counters and control of all permanents and emblems. For each Aura attached to you or to that player, attach it to the other.
Instant
Oath (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, cast it from exile without paying its mana cost.)

If this spell was cast during combat, end the combat phase.

Until your next upkeep, creatures you control can't block.
2 comments
last 2024-11-14 15:58:43 by biancospino
Creature – Frog
Fateful Hour Enrage — Whenever this is dealt damage, if you have five or less life, each player's life total becomes your life toal.
1/1
Snow Artifact
{t}: Add 5 mana in any combination of colors. You can't spend this mana.
3 comments
last 2024-09-25 21:26:42 by biancospino
Artifact Creature – Golem
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

If you would put a +1/+1 counter on this, instead put on it a +1/+1 counter and a counter of your choice among vigilance, flying, deathtouch, haste, trample and shield.
0/0
 C 
Artifact Creature – Myr
When Myr of the Flaming Hearth dies, add {r}{r}{r}
2/1
Artifact Creature – Robot Berserker
Cleave {3}.

Deathtouch, Fragile (any amount of damage dealt to this is lethal).

Other creatures you [don't] control have all the keyword abilities of this.
1/10
Legendary Land
When this enters, sacrifice it unless you sacrifice a basic Forest.

{t}: Add {g}. When you spend this mana to cast a creature spell, that creature enters with your choice of a +1/+1 or reach counter.
Legendary Land
When this enters, sacrifice it unless you sacrifice a basic Swamp.

{t}: Add {b}. When you spend this mana to cast a spell from your graveyard, create a 1/1 black Zombie token with decayed.
Legendary Land
When this enters, sacrifice it unless you sacrifice a basic Island.

{t}: add {u}. When you spend this mana to cast an instant, you may pay {0}. If you do, each player may copy it and choose new targets for their copy.
Legendary Land
When this enters, sacrifice it unless you sacrifice a basic Plains.

{t}: Add {w}. When you spend this mana to cast an Aura, that Aura enters with a divinity counter on it and gains "When enchanted permanent leaves the battlefield, you may remove a divinity counter from this. If you do, attach this to a permanent it can enchant".
Legendary Land – Forest
When Quicksilver Woods enters, you may exile a nonland permanent card from your hand. If you don't, it enters tapped.

{x}: Quicksilver Woods becomes a copy of the exiled card until end of turn, except it is a Forest land in addition to its other types. X is the mana value of that card.
Legendary Land
When this enters, sacrifice it unless you sacrifice a basic Mountain.

{t}: Add {r}. When you spend this mana to cast a nonpermanent spell, it gains "this spell deals 1 damage to all players".

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Mechanics | Skeleton