Kalcebo: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alchius, the Vicar White Mythic 8{7}{w} Legendary Creature – Human Cleric 2 2 Alchius, The Vicar costs {1} less for each creature you control.
When Alchius, the Vicar enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
{w}{w}, Return Alchius to its owner’s hand: You gain 1 life for each creature you control.
0
2 Alpha Recruiter White Common 3{2}{w} Creature – Human Soldier 2 2 First Strike
Whenever another creature enters the battlefield, you may gain 1 life.
0
3 Angelic Guardian White Common 6{4}{w}{w} Creature – Angel 4 4 Flying, first strike 1 1371339547 on 15 Jun 2013 by Alex
4 Assurance of Day White Rare 1{w} Enchantment Black creatures get -1/-1. 0
5 Attendant’s Arrival White Uncommon 3{1}{w}{w} Instant Put X 1/1 white Soldier creature tokens onto the battlefield. Where X is the number of Soldiers you control. 0
6 Blazente Alpha White Uncommon 3{1}{w}{w} Creature – Human Soldier 2 2 Protection from red.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
2 1371326291 on 15 Jun 2013 by Alex
7 Blinding Griffin White Common 3{2}{w} Creature – Griffin 2 2 Flying
{w}, {t}: Tap target creature.
3 1371326507 on 15 Jun 2013 by Alex
8 Citizen Alpha White Common 1{w} Creature – Human Soldier 2 1 2 1371321086 on 15 Jun 2013 by dude1818
9 Clergy Spellshifter White Rare 3{1}{w}{w} Creature – Human Cleric 2 2 Soldier creatures and other Cleric creatures you control get +1/+1.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
0
10 Cleric’s Aid White Common 2{1}{w} Enchantment – Aura Enchant Creature
Enchanted creature gets +0/+4.
Madness {w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
11 Confessor White Common 1{w} Creature – Human Cleric 1 1 Whenever a player discards a card, you may gain 1 life. 0
12 Consignment White Uncommon 4{3}{w} Sorcery Put target creature at the bottom of its owner’s library.
Madness {2}{w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
13 Declaration of the Vicar White Common 2{w}{w} Enchantment – Aura Enchant creature.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
0
14 Dutiful Alpha White Uncommon 4{2}{w}{w} Creature – Human Soldier 2 2 First strike
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
0
15 Enduring Blessing White Common 3{1}{w}{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
16 Faithful Resonance White Uncommon 5{4}{w} Enchantment Whenever a black or red creature deals damage to you, that creature’s controller sacrifices a permanent. 0
17 Fearless Battalion White Common 5{3}{w}{w} Creature – Human Soldier 3 3 First Strike
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
0
18 Frantic Purification White Common 3{2}{w} Instant Destroy target enchantment.
Madness {w} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
19 Gift from the Heavens White Common 2{w}{w} Instant Up to two target creatures get +1/+1 and gain flying until end of turn. 0
20 Legendblade Alpha White Rare 2{w}{w} Creature – Human Soldier 2 2 First strike
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
0
21 Mass Calcify White Rare 7{5}{w}{w} Sorcery Destroy all nonwhite creatures. 0
22 Paranoid Recruit White Rare 1{w} Creature – Human Soldier 1 1 If a creature would deal combat damage to Paranoid Recruit, exile that creature and Paranoid Recruit instead. 2 1371320914 on 15 Jun 2013 by dude1818
23 Pastor’s Faith White Common 2{1}{w} Instant Prevent the next 6 damage that would be dealt to target creature or player this turn. 0
24 Pious Barrier White Rare 3{2}{w} Enchantment Whenever a spell or ability an opponent controls causes you to discard a card, return that card from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
0
25 Prayer of the Alpha White Common 3{2}{w} Instant Target attacking or blocking creature gets +2/+2 and gains lifelink until end of turn.
Draw a card.
0
26 Priest of Purity White Common 3{1}{w}{w} Creature – Human Cleric 1 2 Lifelink
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
0
27 Prophet of the Lost White Rare 4{2}{w}{w} Creature – Human Cleric 2 2 When Prophet of the Lost enters the battlefield, you gain 2 life for each card you discarded this turn.
Discard a card: Return Prophet of the Lost to its owners hand.
0
28 Prophet’s Assistant White Uncommon 2{1}{w} Creature – Human 2 1 When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card. 0
29 Reckoning Believer White Common 1{w} Creature – Human Cleric 1 1 Protection from Black. 0
30 Renjin, the Last Archangel White Mythic 8{6}{w}{w} Legendary Creature – Angel 5 5 Flying, double strike, lifelink
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
3 1371318988 on 15 Jun 2013 by dude1818
31 Sating Dose White Uncommon 2{w}{w} Instant Until end of turn, if you would gain life, you gain twice that much life instead. 0
32 Slashblade Elite White Uncommon 2{w}{w} Creature – Human Soldier 2 2 First strike, vigilance
Whenever Slashblade Elite attacks, you may gain 1 life.
0
33 Town Healer White Common 4{2}{w}{w} Creature – Human Cleric 2 2 {t}: Prevent the next 3 damage that would be dealt to target creature or player this turn. 0
34 Treat the Madness White Common 2{1}{w} Instant You gain 3 life.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
0
35 Tristpar Cleanser White Common 1{w} Creature – Human Cleric 1 1 When Tristpar Cleanser enters the battlefield, exile target card from a graveyard. 0
36 Tristpar Redeemer White Rare 1{w} Creature – Human Cleric 1 1 {w}{w}, {t}: Tap target creature. If a spell or ability an opponent controls caused you to discard a card this turn, exile that creature instead. 0
37 Tristpar Sentry White Common 4{3}{w} Creature – Human Soldier 1 4 Defender
{t}: Tristpar Sentry gains protection from black until end of turn.
0
38 Tristpar Shield-Bearer White Common 5{4}{w} Creature – Human Soldier 2 3 Flash
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
0
39 Valiant Alpha White Uncommon 3{1}{w}{w} Creature – Human Soldier 2 2 Vigilance
{1}{w}: Target creature you control gains vigilance until end of turn.
0
40 Veumid, Mystic Healer White Rare 4{2}{w}{w} Legendary Creature – Human Cleric 2 3 {t}: Prevent all damage that would be dealt to target creature this turn.
Whenever you cast a cleric spell, untap Veumid, Mystic Healer.
Whenever you cast a white spell, target creature gains hexproof until end of turn.
0
41 Warped Infantry White Uncommon 4{2}{w}{w} Creature – Human Soldier 2 2 Vigilance
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “{t}: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”
0
42 Will of War White Uncommon 1{w} Enchantment – Aura Enchant creature
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.
0
43 Cage of Bubbles Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Cage of Bubbles. If you do, each player draws a card.
0
44 Cognition Veil Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage, draw a card.
0
45 Coordinate Blue Common 2{u}{u} Instant Look at the top four cards of your library. Put one of those cards on top of your library, one on the bottom of your library, one in your graveyard, and one in your hand. 2 1371322069 on 15 Jun 2013 by dude1818
46 Demoralize Blue Common 1{u} Instant As an additional cost to cast Demoralize, tap an untapped creature you control.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
0
47 Discerning Visions Blue Uncommon 1{u} Enchantment Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand. 4 1371322047 on 15 Jun 2013 by dude1818
48 Do Away Blue Uncommon 4{2}{u}{u} Instant Counter target spell.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
0
49 Drake Hatchling Blue Common 1{u} Creature – Drake 1 1 Flying
{t}: Target creature you control gains flying until end of turn. At end of turn, sacrifice that creature.
1 1371339900 on 15 Jun 2013 by Alex
50 Ethereal Archmage Blue Rare 2{u}{u} Creature – Wizard 1 3 At the beginning of your end step, if Ethereal Archmage attacked and dealt no combat damage this turn, draw two cards. 1 1371339855 on 15 Jun 2013 by Alex
51 Excise Blue Common 2{1}{u} Instant As an additional cost to cast Excise, discard a card.
Counter target spell unless its controller pays {5}
0
52 Extrasensory Tendrils Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
2 1371321983 on 15 Jun 2013 by dude1818
53 Flinch Blue Common 3{1}{u}{u} Instant Counter target spell.
Madness {u}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
54 Gyzol Sage Blue Common 3{2}{u} Creature – Human Wizard 2 3 {1}{u}{u}, {t}: Look at the top 4 cards of your library, then put them back in any order. 0
55 Gyzol Trainee Blue Common 2{1}{u} Creature – Human Wizard 1 1 Whenever Gyzol Trainee deals combat damage to a player, draw a card. 1 1371340037 on 15 Jun 2013 by Alex
56 Gyzol Whisperer Blue Uncommon 6{5}{u} Creature – Spirit 2 2 Flying
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
1 1371340149 on 15 Jun 2013 by Alex
57 Herald of Time Blue Rare 7{5}{u}{u} Creature – Elemental 5 7 Flying
When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness {3}{u}{u}
7 1371321828 on 15 Jun 2013 by dude1818
58 Knowledge Leap Blue Uncommon 3{1}{u}{u} Instant Until end of turn, if you would draw a card, draw two cards instead. 0
59 Laboratory Lookout Blue Common 2{1}{u} Creature – Human Scout 1 3 0
60 Loot the Labyrinth Blue Rare 3{x}{1}{u}{u} Instant Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control. 0
61 Memory Drain Blue Uncommon 3{2}{u} Sorcery Put the top seven cards of your library into your graveyard.
Draw a card.
0
62 Mindculling Blue Uncommon 6{5}{u} Sorcery You draw two cards and target opponent discards two cards. 2 1371340195 on 15 Jun 2013 by Alex
63 Myga’s Apprentice Blue Common 4{2}{u}{u} Creature – Human Wizard 2 4 {u}{u}, sacrifice Myga’s Apprentice: Draw two cards, then discard a card. 0
64 Nightfloater Blue Common 4{3}{u} Creature – Spirit 3 3 Flying 0
65 Otherworldly Augur Blue Common 4{2}{u}{u} Creature – Spirit Wizard 2 2 Flying
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
2 1371340295 on 15 Jun 2013 by Alex
66 Phantasmal Gargantuan Blue Uncommon 4{3}{u} Creature – Beast Illusion 4 4 Prevent all damage that would be dealt to Phantasmal Gargantuan
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
0
67 Phantom Wish Blue Common 1{u} Sorcery Target Wizard or Spirit is unblockable this turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
68 Reality Snuff Blue Common 2{1}{u} Instant Return target creature to its owner’s hand.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
2 1371340366 on 15 Jun 2013 by Alex
69 Recurring Memories Blue Common 5{3}{u}{u} Instant Draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
1 1371321754 on 15 Jun 2013 by dude1818
70 Reminiscence Blue Mythic 8{5}{u}{u}{u} Sorcery Draw X cards, where X is the number of cards in all graveyards. You have no maximum hand size for the rest of the game. 2 1371321653 on 15 Jun 2013 by dude1818
71 Reversed Lunacy Blue Rare 3{1}{u}{u} Enchantment If an effect an opponent controls would cause a player to discard a card, you may pay {1} instead. If you do, that player draws a card. 1 1371340577 on 15 Jun 2013 by Alex
72 Runehowler Blue Common 1{u} Creature – Illusion 3 3 Defender, flying
When Runehowler becomes the target of a spell or ability, sacrifice it.
5 1371322567 on 15 Jun 2013 by dude1818
73 Sanity Adjuster Blue Rare 3{1}{u}{u} Creature – Spirit 1 3 Flying
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
0
74 Solitary Field Blue Rare 3{2}{u} Enchantment Players can’t cast cards that share the same name as another card in a graveyard. 2 1371322494 on 15 Jun 2013 by dude1818
75 Spectral Dreamthief Blue Rare 2{1}{u} Creature – Spirit 2 1 Spectral Dreamthief is unblockable.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
0
76 Stinger of Foreboding Blue Uncommon 5{3}{u}{u} Creature – Jellyfish 3 4 Flying
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
0
77 Tristpar Mystic Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 3 Flash
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add {x} to your mana pool, where X is that spell's converted mana cost.
Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
7 1371322386 on 15 Jun 2013 by dude1818
78 Uneko, Arch-Dreamthief Blue Mythic 5{2}{u}{u}{u} Legendary Creature – Spirit * * Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
3 1371322344 on 15 Jun 2013 by dude1818
79 Void Treader Blue Common 4{2}{u}{u} Creature – Spirit 1 1 Void Treader is unblockable
{u}{u}, {t}: Target creature is unblockable this turn.
0
80 Warlock Adept Blue Uncommon 2{1}{u} Creature – Human Wizard 2 1 When Warlock Adept enters the battlefield, target creature is unblockable this turn. If you control a Spirit, draw a card. 0
81 Whisperwarped Mage Blue Common 5{4}{u} Creature – Human Wizard 3 3 {2}{b}: Whisperwarped Mage gets +2/-2 and becomes black (this effect lasts indefinitely). 0
82 Whitefeather Courier Blue Common 5{4}{u} Creature – Bird 2 2 Flying, flash
When Whitefeather Courier enters the battlefield, draw a card.
0
83 Abyssal Oppressor Black Mythic 6{3}{b}{b}{b} Creature – Demon 7 7 Flying
When Abyssal Oppressor enters the battlefield, if its madness cost was paid, you lose 10 life.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
1 1371340782 on 15 Jun 2013 by Alex
84 Amnesia Harvest Black Common 4{3}{b} Enchantment Leech – {b}{b}: Target opponent loses 1 life and you gain 1 life. Activate this ability only if an opponent discarded a card this turn. 1 1371322659 on 15 Jun 2013 by dude1818
85 Autophobia Black Common 2{b}{b} Enchantment – Aura Enchant creature
When enchanted creature’s controller controls no other creatures, that player sacrifices enchanted creature.
0
86 Boneshard Slasher Black Uncommon 2{1}{b} Creature – Horror 1 1 Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." 0
87 Caustic Drain Black Common 4{2}{b}{b} Sorcery Caustic Drain deals 2 damage to target player and you gain 2 life.
Threshold – Caustic Drain deals 5 damage to that player and you gain 5 life instead if seven or more cards are in your graveyard.
0
88 Contract from the Underworld Black Common 5{2}{b}{b}{b} Sorcery You draw three cards and lose 3 life.
Madness {1}{b}{b} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
89 Corrupted Acolyte Black Uncommon 2{1}{b} Creature – Horror 1 1 Leech – {1}{b}{b}, {t}: Destroy target nonblack creature. Activate this ability only if an opponent discarded a card this turn. 0
90 Cursed Watcher Black Uncommon 2{1}{b} Creature – Human Soldier 2 1 When Cursed Watcher enters the battlefield, target opponent loses 2 life. If you control a Demon, draw a card. 0
91 Deathwinder Black Common 2{b}{b} Creature – Demon Spirit 1 1 Flying
Threshold – As long as seven or more cards are in your graveyard, Deathwinder gets +3/+3 and can’t block.
0
92 Diabolic Summoner Black Common 7{5}{b}{b} Creature – Human Wizard 1 1 When Diabolic Summoner enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
2 1371323651 on 15 Jun 2013 by dude1818
93 Enveloping Tar Black Common 5{3}{b}{b} Enchantment – Aura Threshold – As long as seven or more cards are in your graveyard, enchanted land has {t}: Target creature gets -3/-3 until end of turn. 1 1371340987 on 16 Jun 2013 by Alex
94 Fleshflayer Black Common 3{1}{b}{b} Creature – Horror 3 1 {5}{b}{b}, {t}: Target creature gets -X/-X until end of turn, where X is equal to the number of Swamps you control. 2 1371341076 on 16 Jun 2013 by Alex
95 Forgotten Whim Black Common 2{b}{b} Instant Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. 1 1371341125 on 16 Jun 2013 by Alex
96 Ghastly Remnants Black Common 1{b} Creature – Demon Spirit 1 1 Intimidate 0
97 Gloom Specter Black Uncommon 5{3}{b}{b} Creature – Specter 3 2 Flying
Whenever Gloom Specter becomes blocked, defending player discards two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
2 1371341174 on 16 Jun 2013 by Alex
98 Grand Massacre Black Rare 7{5}{b}{b} Sorcery As an additional cost to cast Grand Massacre, sacrifice a black creature.
Target opponent sacrifices 4 creatures.
Threshold – That player sacrifices 8 creatures, then loses 8 life if seven or more cards are in your graveyard.
0
99 Grave-Fishers Black Common 5{3}{b}{b} Creature – Human Rogue 4 3 Leech – {2}{b}: Return target creature card from your graveyard to your hand. Activate this ability only if an opponent discarded a card this turn 0
100 Grave-Tunneler Black Rare 2{b}{b} Creature – Zombie 1 1 Deathtouch
Exile a creature card from your graveyard: Grave-Tunneler deals 1 damage to target creature or player. Activate this ability only if Grave-Tunneler is in your graveyard and only once each turn.
0
101 Hara-Kiri Black Common 2{b}{b} Instant Target nonblack creature deals damage to itself equal to its power. 4 1371323449 on 15 Jun 2013 by dude1818
102 Heedless Sinner Black Common 2{b}{b} Creature – Human Rogue 1 1 When Heedless Sinner enters the battlefield, target player discards a card at random. 0
103 Hypnox Black Mythic 11{8}{b}{b}{b} Creature – Nightmare Horror 8 8 Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
0
104 Infernal Murder Black Common 6{3}{b}{b}{b} Instant Destroy target nonblack creature. It can’t be regenerated.
Madness {b} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
2 1371341274 on 16 Jun 2013 by Alex
105 Intensify Black Uncommon 5{3}{b}{b} Sorcery Each opponent loses life equal to the life he or she lost this turn. 3 1371348376 on 16 Jun 2013 by TwoStars
106 Maltreat Black Common 3{1}{b}{b} Sorcery Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
107 Merciless Torture Black Rare 2{b}{b} Enchantment {3}: Put a -1/-1 counter on target creature, any player may activate this ability. 0
108 Mind-Leech Fiend Black Uncommon 3{1}{b}{b} Creature – Demon 3 2 Whenever an opponent discards a card, you may pay 2 life. If you do, draw a card. 0
109 Murdren, Harbinger of Corruption Black Rare 5{3}{b}{b} Legendary Creature – Demon * * Murdren, Harbinger of Corruption’s power and toughness are equal to the number of Swamps you control.
Other creatures you control are black and get +1/+1 for each Swamp you control beyond the fifth.
1 1371341506 on 16 Jun 2013 by Alex
110 Murdren’s Advocate Black Common 5{4}{b} Creature – Imp 2 2 Flying
When Murdren’s Advocate enters the battlefield, target creature gets -1/-1 until end of turn for each Swamp you control.
1 1371341491 on 16 Jun 2013 by Alex
111 Myga’s Underling Black Common 1{b} Creature – Skeleton 1 1 {1}{b}, Discard a card: Regenerate Myga’s Underling. 0
112 Nightfall Terror Black Common 6{4}{b}{b} Creature – Demon 3 3 Intimidate
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
3 1371323410 on 15 Jun 2013 by dude1818
113 Nyxathid Black Rare 3{1}{b}{b} Creature – Elemental 7 7 As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
1 1371323162 on 15 Jun 2013 by dude1818
114 Polluted Waters Black Common 6{5}{b} Sorcery Destroy target land. Creatures that land’s controller controls get -1/-1 until end of turn. 0
115 Possessed Villager Black Common 2{1}{b} Creature – Human Horror 1 1 Possessed Villager gets +2/+1 as long as you control a Demon. 0
116 Resounding Mutilation Black Uncommon 2{x}{b}{b} Sorcery Target opponent loses X life. If X is 3 or more, creatures that player controls can’t block this turn. 0
117 Sludge Spewer Black Uncommon 4{2}{b}{b} Creature – Horror 2 2 Intimidate
When Sludge Spewer dies, all creatures get -2/-2 until end of turn.
2 1371341552 on 16 Jun 2013 by Alex
118 Spirit Drainer Black Rare 4{2}{b}{b} Creature – Demon Spirit 5 3 Flying
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life.
Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life.
0
119 Tanshred, the Final Breath Black Rare 4{2}{b}{b} Legendary Creature – Demon Assassin 2 2 {b}{b}{b}: Tanshred deals 1 damage to target creature and you gain 1 life.
{t}: Destroy target creature that was dealt damage this turn.
1 1371341610 on 16 Jun 2013 by Alex
120 Traumatic Delusions Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature’s controller has “At the beginning of your upkeep, discard a card. If you can't, sacrifice enchanted creature and you lose 5 life.”
6 1371341682 on 16 Jun 2013 by Alex
121 Unveiled Realms Black Rare 4{2}{b}{b} Enchantment Leech – {2}{b}{b}: Put a 5/5 black demon creature token with flying onto the battlefield. Activate this ability only if an opponent discarded a card this turn and only once each turn. 0
122 Vengeful Shade Black Common 4{2}{b}{b} Creature – Shade 1 1 {b}: Vengeful Shade gets +1/+1 until end of turn.
Madness {1}{b} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
123 Visit to the Abyss Black Uncommon 4{1}{b}{b}{b} Instant Exile target non-Demon creature you control. At the beginning of the next end step, return it to the battlefield under your control with 2 +1/+1 counters on it. That creature is a black demon in addition to its other colors and types. 2 1371341762 on 16 Jun 2013 by Alex
124 Alpha Renegade Red Common 3{1}{r}{r} Creature – Human Soldier 2 1 First strike, haste 0
125 Arcane Punisher Red Uncommon 3{2}{r} Creature – Human Shaman 0 1 {t}: Arcane Punisher deals 1 damage to target creature or player.
{t}: Arcane Punisher deals 2 damage to target Wizard or Spirit, that creature can’t block this turn.
0
126 Blitzing Lavascorn Red Rare 3{1}{r}{r} Creature – Devil 2 2 Haste
Other Devil creatures you control get +1/+1 and have “When this creature attacks, it deals 2 damage divided as you choose among any number of target creatures.
1 1371341811 on 16 Jun 2013 by Alex
127 Capricious Flamebreaker Red Rare 2{x}{r}{r} Creature – Devil Shaman 2 2 Capricious Flamebreaker enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, flip a coin. If you win the flip, Capricious Flamebreaker deals damage to target creature or player equal to the number of +1/+1 counters on it. If you lose the flip, Capricious Flamebreaker deals damage to you equal to the number of +1/+1 counters on it.
0
128 Carnage Pit Red Common 4{3}{r} Enchantment Whenever a Devil you control dies, you may have Carnage Pit deal 1 damage to target creature or player. 0
129 Chaotic Rebuttal Red Common 2{r}{r} Instant Until end of turn, creatures you control get +1/+0 and gain “When this creature dies, you may have it deal 1 damage to target player.” 0
130 Cinder Mage Red Rare 2{1}{r} Creature – Human Wizard 1 1 When Cinder Mage enters the battlefield, sacrifice it unless you exile an instant or sorcery card from your graveyard.
{x}, {t}: You may copy the exiled card, where X is equal to that card’s converted mana cost plus 1. If you do, you may cast that spell without paying its mana cost.
{r}: Untap Cinder Mage.
0
131 Constrained Ferocity Red Common 1{r} Enchantment – Aura Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +4/+0 and gains haste.
0
132 Devilish Form Red Rare 2{r}{r} Sorcery Target creature’s controller sacrifices it, then that player puts a token that’s a copy of that creature onto the battlefield with 2 +1/+1 counters on it. That creature is a red devil in addition to its other colors and types, and has “At the beginning of your upkeep, this permanent deals 2 damage to you. 0
133 Devilish Frightmage Red Common 2{r}{r} Creature – Human Shaman 3 1 When Devilish Frightmage enters the battlefield, if its madness cost was paid, creatures target opponent controls can’t block this turn.
Madness {3}{r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
134 Erutrot Awakened Red Mythic 3{1}{r}{r} Planeswalker – Erutrot 2 If a spell you control would deal damage, put that many loyalty counters on Erutrot Awakened instead.
-X: Each player discards X cards at random from his or her hand, then draws X cards. Erutrot Awakened deals X damage to each creature.
-10: You get an emblem with “If a source you control would deal noncombat damage, put that many 3/1 red Elemental creature tokens with haste onto the battlefield instead.”
0
135 Exacerbate Red Uncommon 3{1}{r}{r} Instant Until end of turn, if a source you control would deal damage to a creature or player, it deals twice that much damage to that creature or player instead. 0
136 Explosive Meltdown Red Rare 3{1}{r}{r} Sorcery Target creature you don’t control deals damage equal to its power to each other creature. That creature’s controller sacrifices it. 0
137 Fiery Temper Red Common 3{1}{r}{r} Instant Fiery Temper deals 3 damage to target creature or player.
Madness {r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
138 Flamestorm Herald Red Uncommon 3{1}{r}{r} Creature – Devil Shaman 1 1 First Strike
{1}{r}, Sacrifice Flamestorm Herald: Flamestorm Herald deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.
0
139 Hellion Berserker Red Common 5{3}{r}{r} Creature – Hellion 4 3 Hellion Berserker attacks each turn if able.
Madness {r}{r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
140 Hellspawn Charger Red Common 1{r} Creature – Devil 1 1 Sacrifice a Devil: Hellspawn Charger gets +1/+0 and gains first strike until end of turn. 0
141 Illimitable Mayhem Red Uncommon 4{2}{r}{r} Enchantment Devil creatures you control get +3/+0. 0
142 Incessant Ordeal Red Rare 3{1}{r}{r} Enchantment Damage can’t be prevented.
Damage doesn’t wear off at the end of each turn.
At the beginning of your upkeep, Incessant Ordeal deals 1 damage to each creature and each player.
0
143 Infernal Warcaller Red Common 1{r} Creature – Devil 1 1 When Infernal Warcaller enters the battlefield, Devil creatures you control gets +1/+0 until end of turn. 0
144 Instigator of the Frenzy Red Uncommon 3{2}{r} Creature – Devil 1 1 Red creatures you control have haste. 0
145 Irksome Depth-Dweller Red Uncommon 2{1}{r} Creature – Devil 1 1 {t}: Target creature an opponent controls attacks you this turn if able. 0
146 Jolt Fiend Red Common 2{1}{r} Creature – Devil 1 1 {r}, {t}, Sacrifice Jolt Fiend: Jolt Fiend deals 2 damage to target creature and 2 damage to that creature’s controller. 0
147 Lashing Devil Red Rare 3{1}{r}{r} Creature – Devil 4 3 Haste
When Lashing Devil enters the battlefield, it deals 2 damage to you.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
148 Lavascorn Kindler Red Common 2{1}{r} Creature – Devil Shaman 2 1 Lavascorn Kindler can’t block.
Threshold – As long as seven or more cards are in your graveyard, Lavascorn Kindler has: When Lavascorn Kindler enters the battlefield, it deals 4 damage to target creature.
3 1371323950 on 15 Jun 2013 by dude1818
149 Lavascorn Meddler Red Common 1{r} Creature – Devil 1 1 {1}{r}, {t}: Lavascorn Meddler deals 1 damage to target creature. 0
150 Maddened Acolyte Red Uncommon 2{1}{r} Creature – Human Shaman 2 1 When Maddened Acolyte enters the battlefield, it deals 1 damage to target creature. If you control a Devil, draw a card. 0
151 Magma Spike Red Common 1{r} Instant As an additional cost to cast Magma Spike, sacrifice a red creature with power 2 or greater.
Magma Spike deals 4 damage to target creature or player.
0
152 Mental Sear Red Uncommon 4{3}{r} Sorcery Mental Sear deals 6 damage to target opponent unless that player discards three cards. 0
153 Molten Brute Red Common 4{3}{r} Creature – Devil 3 2 Haste
When Molten Brute dies, it deals 2 damage to target player. That player discards a card.
0
154 Morbid Mischief Red Common 5{3}{r}{r} Sorcery Morbid Mischief deals damage to target opponent equal to half the number of cards in that player’s graveyard, rounded down. 0
155 Panic Attack Red Common 3{2}{r} Sorcery Up to three target creatures can't block this turn. 0
156 Punish Red Common 1{r} Sorcery Punish deals 2 damage to target creature and 2 damage to that creature’s controller. 0
157 Relentless Frenzy Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+1 and must be blocked if able.
0
158 Residual Firepower Red Rare 1{r} Enchantment Threshold – As long as seven or more cards are in your graveyard, if a spell you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead. 0
159 Ruin Red Uncommon 2{1}{r} Sorcery Destroy target nonbasic land. 0
160 Scorching Standoff Red Rare 7{5}{r}{r} Sorcery Each player exiles cards from his or her library until they exile a nonland card. Scorching Standoff deals damage to the player who exiles the card with the highest converted mana cost equal to that card’s converted mana cost, then that player may cast that spell without paying its mana cost. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Each player then puts all cards exiled this way on the bottom of his or her library in a random order. 0
161 Tempest Warlord Red Rare 5{3}{r}{r} Creature – Elemental 4 3 Whenever another creature enters the battlefield, Tempest Warlord deals 3 damage to it. 0
162 Thunderous Fiend Red Common 6{4}{r}{r} Creature – Elemental 5 1 Haste
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
163 Tumultuous Rampage Red Common 5{3}{r}{r} Instant Destroy up to two target artifacts.
Threshold – If seven or more cards are in your graveyard, Tumultuous Rampage deals 5 damage to target player.
0
164 Uncouth Annihilation Red Mythic 6{3}{r}{r}{r} Sorcery Target opponent reveals his or her hand. Uncouth Annihilation deals damage to that player and each creature he or she controls equal to the total converted mana cost of cards in that player’s hand. 0
165 Whiplash Enigma Red Common 4{2}{r}{r} Creature – Elemental 4 3 0
166 Wreckage Phoenix Red Uncommon 5{2}{r}{r}{r} Creature – Phoenix 5 2 Flying
{1}{r}{r}: Destroy target artifact, then return Wreckage Phoenix from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
0
167 Army Brute Green Common 3{2}{g} Creature – Beast 3 3 0
168 Blessing of the Nevaloth Green Uncommon 1{g} Enchantment – Aura Flash
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.
0
169 Conformity of the Wilderness Green Rare 5{4}{g} Enchantment Creatures you control with power 4 or greater get +2/+2 and have trample.
Creatures you control with power 3 or less have “{t}: Add {g} to your mana pool.
0
170 Deep-Forest Aberration Green Rare 7{5}{g}{g} Creature – Beast 6 6 Deep-Forest Aberration can’t be blocked except by green creatures.
Threshold – Whenever Deep-Forest Aberration deals combat damage to a player, if there are seven or more cards in your graveyard, exile the top four cards of your library. You may put any number of permanent cards from among them onto the battlefield.
2 1371325109 on 15 Jun 2013 by dude1818
171 Deep-Forest Tyrant Green Common 6{4}{g}{g} Creature – Wurm 6 3 Madness {2}{g}{g} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) 0
172 Druid’s Might Green Common 1{g} Instant Up to two target creatures each get +1/+1 until end of turn. 0
173 Essence Farm Green Uncommon 3{2}{g} Enchantment Whenever an opponent discards a creature card, you may pay {g}. If you do, put a 3/3 green Beast creature token onto the battlefield. 0
174 Ferocihemoth Green Mythic 6{3}{g}{g}{g} Creature – Beast 5 5 Trample
When Ferocihemoth enters the battlefield, if its madness cost was paid, put 5 +1/+1 counters on it.
Threshold – As long as seven or more cards are in your graveyard, Ferocihemoth has “{g}, Discard Ferocihemoth: Put 3 +1/+1 counters on each green creature that entered the battlefield under your control this turn.”
Madness {3}{g}{g}
3 1371325039 on 15 Jun 2013 by dude1818
175 Ferocihemoth Brawncaller Green Common 2{g}{g} Creature – Human Druid Spellshaper 1 1 {g}, {t}, discard a card: Put a +1/+1 counter on each green creature that entered the battlefield under your control this turn. 0
176 Gemleaf Harmonizer Green Common 4{2}{g}{g} Creature – Human Druid 2 2 {t}: Add {g}{g}{g} to your mana pool. 0
177 Guided Journey Green Common 4{2}{g}{g} Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
0
178 Invoker of Seasons’ Dawn Green Rare 8{5}{g}{g}{g} Creature – Elemental 6 6 Trample
When Invoker of Seasons’ Dawn enters the battlefield, choose a permanent type. You may put all cards of the chosen type from your graveyard to the battlefield.
0
179 Lush Memories Green Rare 2{x}{g}{g} Sorcery As an additional cost to cast Lush Memories, discard X cards.
Search your library for X basic land cards and put them onto the battlefield. Then shuffle your library.
3 1371324917 on 15 Jun 2013 by dude1818
180 Muse of Vivacity Green Mythic 3{1}{g}{g} Legendary Creature – Spirit 2 2 After each of your combat phases, there is an additional untap step followed by an additional upkeep step. 1 1371324895 on 15 Jun 2013 by dude1818
181 Nevaloth Alpha Green Common 3{1}{g}{g} Creature – Human Soldier 2 2 Threshold – Nevaloth Alpha gets +2/+2 as long as seven or more cards are in your graveyard. 0
182 Nevaloth Blightscar Green Rare 2{1}{g} Creature – Human Druid 2 2 Whenever Nevaloth Blightscar is dealt damage, add that much {g} to your mana pool.
{t}: Nevaloth Blightscar deals 1 damage to itself.
2 1371324749 on 15 Jun 2013 by dude1818
183 Nevaloth Restorer Green Common 3{2}{g} Creature – Human Druid Spellshaper 1 2 {1}{g}, {t}, discard a card: Regenerate each creature you control. 0
184 Nevaloth Tracker Green Rare 4{2}{g}{g} Creature – Human Scout 3 2 Hexproof
At the beginning of your upkeep, you may pay {2}{g}{g}. If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
0
185 Obstinate Baloth Green Rare 4{2}{g}{g} Creature – Beast 4 4 When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
0
186 Oracle’s Companion Green Common 2{1}{g} Creature – Bear 2 2 If a spell or ability an opponent controls would cause you to discard Oracle’s Companion, put it onto the battlefield with a +1/+1 counter on it instead of putting it into your graveyard. 0
187 Pathchanneler Brute Green Uncommon 4{3}{g} Creature – Beast 4 4 When Pathchanneler Brute enters the battlefield, each player may put a land card from his or her hand onto the battlefield. 0
188 Perennial Salvager Green Rare 4{3}{g} Creature – Treefolk * * As Perennial Salvager enters the battlefield, target opponent shuffles target card from his or her graveyard into his or her library. Perennial Salvager’s power and toughness are each equal to that card’s converted mana cost. 0
189 Primordial Visions Green Rare 1{g} Enchantment At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. 1 1371290617 on 15 Jun 2013 by TwoStars
190 Recount Green Common 2{1}{g} Sorcery Target player shuffles up to five target cards from his or her graveyard into his or her library.
Draw a card.
0
191 Scrap Harvest Green Common 3{2}{g} Instant Destroy target artifact or enchantment. Put a +1/+1 counter on up to one target creature. 0
192 Seasonal Harvest Green Uncommon 4{3}{g} Sorcery Destroy target land.
Add {g}{g} to your mana pool.
2 1371324617 on 15 Jun 2013 by dude1818
193 Sefrot Novice Green Uncommon 2{1}{g} Creature – Human Druid 2 1 When Sefrot Novice enters the battlefield, put a +1/+1 counter on another target creature. If you control a Beast, draw a card. 0
194 Sheltering Woods Green Common 2{1}{g} Instant Target creature gets +1/+1 and gains hexproof until end of turn.
Draw a card.
0
195 Sluggish Recluse Green Uncommon 5{3}{g}{g} Creature – Spider 3 5 Threshold – As long as seven or more cards are in your graveyard. Sluggish Recluse gets +1/+1 and has “{t}: Destroy target creature with flying. Sluggish Recluse doesn’t untap during your next untap step.” 0
196 Spellseep Vines Green Uncommon 2{1}{g} Creature – Plant 2 3 Defender, reach
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines.
0
197 Spider’s Catch Green Common 2{g}{g} Instant Destroy target creature with flying. You gain 2 life. 0
198 Syntheticrusher Green Uncommon 6{4}{g}{g} Creature – Rhino 4 4 When Syntheticrusher enters the battlefield, choose one – Destroy target artifact, then put a +1/+1 counter on Syntheticrusher. Or destroy target enchantment, you may gain 5 life. 0
199 Taste of Prosperity Green Uncommon 2{g}{g} Sorcery Until end of turn, if you tap a permanent for mana, it produces twice as much of that mana instead. 0
200 Treetop Beastcaller Green Common 1{g} Creature – Squirrel 1 1 When Treetop Beastcaller enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 0
201 Turtch’s Faction Green Common 5{3}{g}{g} Creature – Human Druid 3 2 At the beginning of your end step, if you discarded a card this turn, put a +1/+1 counter on Turtch’s Faction. 0
202 Turtch’s Guidance Green Uncommon 2{1}{g} Instant Put a +1/+1 counter on target creature. If you discarded a card this turn, put 4 +1/+1 counters on that creature instead. 0
203 Unrelenting Strength Green Common 3{2}{g} Instant Target creature gets +4/+4 and gains trample until end of turn.
Madness {g} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
0
204 Unstable Growth Green Common 1{g} Enchantment – Aura Enchant Forest
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds {g} to his or her mana pool (in addition to the mana the land produces).
0
205 Verdant Oracle Green Common 2{1}{g} Creature – Human Druid 1 1 {t}: Add {g} to your mana pool.

Threshold – As long as seven or more cards are in your graveyard, Verdant Oracle has “Discard a card: Add one mana of any color to your mana pool."
1 1371549172 on 18 Jun 2013 by Alex
206 Whisperwarped Gargantuan Green Uncommon 5{3}{g}{g} Creature – Beast 4 4 Trample
{b}{b}: Whisperwarped Gargantuan gets +2/-2 and becomes black. (This effect lasts indefinitely)
0
207 Woodland Veteran Green Common 3{2}{g} Creature – Human Scout 2 1 {g}, Discard a card: Regenerate Woodland Veteran. 0
208 Deus of Erosion Multicolour Rare 5{3}{u}{b} Creature – Djinn 4 5 Flying
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Discard a card: Return target creature card from your graveyard to your hand.
1 1371325338 on 15 Jun 2013 by dude1818
209 Myga, Arch-Necromancer Multicolour Mythic 5{3}{u}{b} Legendary Creature – Human Wizard 4 4 Shroud
Whenever you cast a spell, draw a card.
Nonland cards in your graveyard have Disinter (Discard two cards: Return this card from your graveyard to your hand.)
0
210 Castence, the Turned Multicolour Mythic 5{3}{b}{g} Planeswalker – Castence 0 Castence enters the battlefield with X loyalty counters on it, where X is half your life total, rounded up.
-X: Sacrifice a creature, you gain X life.
-X: Pay X life, draw X cards.
-X: Choose one: All creatures get –X/-X until end of turn; or all creatures get +X/+X until end of turn.
0
211 Blessed War-Axe Artifact Uncommon 5{5} Artifact – Equipment Equipped creature gets +2/+0 and has protection from black.
Whenever equipped creature attacks, you may gain 1 life for each other attacking creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
212 Desperation Orb Artifact Rare 3{3} Artifact Creature cards you own that aren’t on the battlefield have Madness {x}. Where X is equal to that creature’s converted mana cost minus 2. This effect can’t reduce its madness cost to be less than 0. 0
213 Lavascorn Whip Artifact Common 3{3} Artifact {3}, {t}: Lavascorn Whip deals 1 damage to target creature. You may tap or untap that creature. 0
214 Malevolent Greaves Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/-1
When Malevolent Greaves enters the battlefield, attach it to target creature you control.
When equipped creature dies, that creature’s controller may attach Malevolent Greaves to target creature they don’t control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
215 Manuscript of Rebirth Artifact Uncommon 4{4} Artifact {2}: Target creature card in your graveyard gains disinter until end of turn. Sacrifice Manuscript of Rebirth at the beginning of the next end step. 0
216 Mask of Voices Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+1
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
{5}: Attach Mask of Voices to target creature you don’t control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
217 Mindshatter Mail Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +3/+3
Leech – {1}: Attach Mindshatter Mail to target creature you control. Activate this ability only if an opponent discarded a card this turn.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
0
218 Mindwrack Gauntlets Artifact Common 4{4} Artifact – Equipment Equipped creature gets +3/+1 and has trample.
Equip – Discard a card (Discard a card: Attach to target creature you control. Equip only as a sorcery.)
0
219 Myga’s Staff Artifact Uncommon 5{5} Artifact {1}{b}, {t}: Return target creature card from your graveyard and target creature you control to its owner’s hand.
{1}{u}, {t}: Target player shuffles any number of target cards from his or her graveyard into his or her library.
0
220 Petal of the Divine Artifact Rare 2{2} Artifact Petal of the Divine enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}, Sacrifice Petal of the Divine: Add two mana in any combination of colors to your mana pool.
0
221 Replidoll Artifact Rare 6{6} Artifact Creature – Construct 0 1 {1}: Name a card in a graveyard, Replidoll becomes a copy of that card until end of turn. Activate this ability only if Replidoll is in your graveyard. 0
222 Ritual Blade Artifact Common 3{3} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, if you control a Swamp, that player discards a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
223 Sentinel of Principle Artifact Uncommon 5{5} Artifact Creature – Soldier 3 5 Vigilance
{4}{w}: Sacrifice Sentinel of Principle: All red creatures and black creatures get -2/-2 until end of turn.
0
224 Shriek-Trap Sentry Artifact Uncommon 2{2} Artifact Creature – Construct 0 2 Defender
When Shriek-Trap Sentry dies, each player puts the top five cards of his or her library into his or her graveyard.
0
225 Sovereignty Orb Artifact Rare 2{2} Artifact You may discard cards and sacrifice creatures at any time. 3 1371290700 on 15 Jun 2013 by TwoStars
226 Tremos, the Tome of Wills Artifact Mythic 5{5} Legendary Artifact Tremos, the Tome of Wills is indestructible.
{x}, {t}: Draw X cards, then put a curse counter on Tremos, the Tome of Wills.
At the beginning of your upkeep, discard a card for each curse counter on Tremos, the Tome of Wills.
0
227 Trist-Temple Sentry Artifact Common 1{1} Artifact Creature – Construct 1 1 {2}, {t}: Target creature gets -1/-0 until end of turn. 0
228 Viridian Flask Artifact Common 3{3} Artifact Whenever Viridian Flask is put into a graveyard from the battlefield, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 0
229 Voodoo of Cognition Artifact Rare 4{4} Artifact Creature – Construct 0 1 Voodoo of Cognition is indestructible.
Whenever a source deals damage to Voodoo of Cognition, that source’s controller draws that many cards and Voodoo of Cognition deals that much damage to that player.
0
230 Warlock’s Helpers Artifact Common 1{1} Artifact Creature – Gnome 1 1 Disinter (Discard two cards: Return this card from your graveyard to your hand) 0
231 Abandoned Temple Land Rare 0 Land Abandoned Temple enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {b} to your mana pool.
0
232 Chasm of Undoing Land Rare 0 Land Activated abilities of creatures and planeswalkers can’t be activated unless they’re mana abilities.
{t}: Add {1} to your mana pool
0
233 Frozen Caldera Land Rare 0 Land Frozen Caldera enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {r} to your mana pool
0
234 Illusionary Grove Land Rare 0 Land Illusionary Grove enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {g} or {u} to your mana pool.
0
235 Molten Workshop Land Rare 0 Land Molten Workshop enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {r} or {w} to your mana pool
0
236 Poisoned Jungle Land Rare 0 Land Poisoned Jungle enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {g} or {b} to your mana pool.
0
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