Kalcebo: Recent Activity
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Recent updates to Kalcebo: (Generated at 2024-04-23 09:48:52)
Page 1 - Older activity
Page 1 - Older activity
Nice. Potentially quite an engine - Cadaverous Bloom was rather broken back in the day - but the reduced rate of return plus the threshold requirement should mean it's just a fun Elf variant.
That works indeed, but using that combo costs about 7-mana for an extra turn and a free card. An infinite combo with this and Remand exiled with Isochron Scepter is possible, but that would be a fragile three card combo. Keeping it as it is should offer some fun in casual magic, seeing as if it were completely fixed to avoid infinite combos, then it would stick out as a vanilla flyer with a largely suppressed ability.
Well, you could still Remand it, since this has a triggered ability that will resolve evening the spell doesn't. You could avoid that by saying "When ~ ETBs, if you cast if for its madness cost, exile it. If you do, take an extra turn after this one."
Oops! Yes, Stab Wound is precisely what I meant.
I'm not sure which card you're referring to, Alex, but I like that kind. Things like Stab Wound are fun in Limited. This one especially, since you tend not to empty your hand very fast.
That seems fair. I'll update it.
I can't tell from this wording whether the mana would empty at the beginning of your next main or the end. Why not let it not empty until the end of your next turn? It won't make the spell much better.
I see, I'll switch the mana cost and card type then. I never noticed that a one time effect for Wound Reflection had already been printed.
It's Final Punishment, but for all opponents at once (and noticing lifeloss effects which means you can chain them). The drop in rarity is rarity is possible, but the drop in mana cost seems excessive.
Ooh. Nice - evil. One of those cards like [[[]]] that makes the creature's controller frantically start trying to kill their own creature.
Update: I merged both of your suggestions together. Thanks.
Alternatively, you don't have to make a strict reprint of Mana Drain. You could always opt for the mana to be added to the pool right now, and have the player figure out how to best take advantage of it.
"As long as seven or more cards are in your graveyard, if a spell is countered this way, add X mana to your mana pool at the beginning of your next main phase, where X is that spell’s converted mana cost." You're right, that's ugly. What if instead it always gave the mana at your upkeep, but threshold prevented your mana pool from emptying that turn? "When ~ ETBs, counter target spell. At the beginning of your next upkeep, at to your mana pool, where X is that spell's CMC. // Threshold - As long as seven or more cards are in your graveyard, during your next turn, mana doesn't empty from your mana pool as steps and phases end."
This replaces Murderous Redemption and finishes the pseudo-reflection cycle of uncommon cards.