Kalcebo
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First Strike
Whenever another creature enters the battlefield, you may gain 1 life.
Whenever another creature enters the battlefield, you may gain 1 life.
2/2
Flying, first strike
“If the alpha’s sanity is as strong as their will to fight, then any atrocious beast shall be rendered in the name of justice, and torment will hold no influence in the minds of these people once more.”
4/4
Black creatures get -1/-1.
“Our strength remains unprecedented, our righteousness remains strong, and our faith is resilient. As long as these factors hold prominence, victory is assured, and we will be free from this torment.”
– Veumid, Mystic Healer
– Veumid, Mystic Healer
Put X 1/1 white Soldier creature tokens onto the battlefield. Where X is the number of Soldiers you control.
Protection from red.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
Blasente Alpha gets +1/+1 as long as an opponent controls a red creature.
2/2
Flying
, : Tap target creature.
, : Tap target creature.
2/2
“The enlistment and qualification for the prestigious Alphas test not only their strength and prowess in weaponry, but the sanity of its potential troops as well.”
2/1
Soldier creatures and other Cleric creatures you control get +1/+1.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
Whenever a Cleric creature you control becomes the target of a spell, you may gain 2 life.
Whenever a Soldier creature you control becomes the target of a spell, put a +1/+1 counter on it.
2/2
Enchant Creature
Enchanted creature gets +0/+4.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Enchanted creature gets +0/+4.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Whenever a player discards a card, you may gain 1 life.
"There will be gains for our losses. There will be rights for our wrongs."
1/1
Put target creature at the bottom of its owner’s library.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
In a world where essence and matter are as malleable as clay, even the most daunting of beasts can be dispelled with a mere snap of the fingers.
Enchant creature.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
Enchanted creature can’t attack or block. If enchanted creature is black or red, its activated abilities can’t be activated.
First strike
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
Threshold – As long as seven or more cards are in your graveyard, creatures you control get +1/+1.
2/2
Target creature you control gains protection from the color of your choice until end of turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Whenever a black or red creature deals damage to you, that creature’s controller sacrifices a permanent.
First Strike
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
When Fearless Battalion enters the battlefield, you may destroy target enchantment. If you do, you may gain 2 life.
3/3
Destroy target enchantment.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
By definition, madness ends in one of two ways: clarity . . . or death.
Up to two target creatures get +1/+1 and gain flying until end of turn.
First strike
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
Whenever Legendblade Alpha blocks or becomes blocked by a black creature, exile that creature.
2/2
Destroy all nonwhite creatures.
“Violence has solved little; ruination fails to drive this evil astray. It is imperative that we turn to the scoured ruins of our heavens for guidance. Prepare the holy wards and incantations, this suffering ends now.” – Dasog, Alpha General
If a creature would deal combat damage to Paranoid Recruit, exile that creature and Paranoid Recruit instead.
1/1
Prevent the next 6 damage that would be dealt to target creature or player this turn.
Whenever a spell or ability an opponent controls causes you to discard a card, return that card from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
Whenever a spell or ability an opponent controls causes you to discard Pious Barrier, return Pious Barrier from your graveyard to your hand at the beginning of the next end step.
Target attacking or blocking creature gets +2/+2 and gains lifelink until end of turn.
Draw a card.
Draw a card.
Lifelink
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
Whenever a spell or ability an opponent controls causes you to discard Priest of Purity, you may gain 3 life.
1/2
When Prophet of the Lost enters the battlefield, you gain 2 life for each card you discarded this turn.
Discard a card: Return Prophet of the Lost to its owners hand.
Discard a card: Return Prophet of the Lost to its owners hand.
2/2
When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card.
2/1
Protection from Black.
1/1
Flying, double strike, lifelink
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
Whenever you gain life, if Renjin is in your graveyard or on the battlefield, you may exile target permanent.
5/5
Until end of turn, if you would gain life, you gain twice that much life instead.
First strike, vigilance
Whenever Slashblade Elite attacks, you may gain 1 life.
Whenever Slashblade Elite attacks, you may gain 1 life.
2/2
: Prevent the next 3 damage that would be dealt to target creature or player this turn.
2/2
You gain 3 life.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
Threshold – If seven or more cards are in your graveyard, you gain 8 life instead.
When Tristpar Cleanser enters the battlefield, exile target card from a graveyard.
1/1
, : Tap target creature. If a spell or ability an opponent controls caused you to discard a card this turn, exile that creature instead.
1/1
Defender
: Tristpar Sentry gains protection from black until end of turn.
: Tristpar Sentry gains protection from black until end of turn.
1/4
Flash
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
When Tristpar Shield-Bearer enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
2/3
Vigilance
: Target creature you control gains vigilance until end of turn.
: Target creature you control gains vigilance until end of turn.
2/2
: Prevent all damage that would be dealt to target creature this turn.
Whenever you cast a cleric spell, untap Veumid, Mystic Healer.
Whenever you cast a white spell, target creature gains hexproof until end of turn.
Whenever you cast a cleric spell, untap Veumid, Mystic Healer.
Whenever you cast a white spell, target creature gains hexproof until end of turn.
2/3
Vigilance
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”
Threshold – As long as seven or more cards are in your graveyard. Warped Infantry is a black demon soldier, and has “: Target opponent discards a card. Activate this ability only any time you could cast a sorcery.”
2/2
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.
Threshold – As long as seven or more cards are in your graveyard, whenever enchanted creature attacks or blocks, creatures you control get +2/+0 until end of turn.
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Cage of Bubbles. If you do, each player draws a card.
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice Cage of Bubbles. If you do, each player draws a card.
Enchant creature
Whenever enchanted creature deals combat damage, draw a card.
Whenever enchanted creature deals combat damage, draw a card.
Look at the top four cards of your library. Put one of those cards on top of your library, one on the bottom of your library, one in your graveyard, and one in your hand.
As an additional cost to cast Demoralize, tap an untapped creature you control.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand.
Counter target spell.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
Threshold – If seven or more cards are in your graveyard, you may tap all lands target opponent controls.
Flying
: Target creature you control gains flying until end of turn. At end of turn, sacrifice that creature.
: Target creature you control gains flying until end of turn. At end of turn, sacrifice that creature.
1/1
At the beginning of your end step, if Ethereal Archmage attacked and dealt no combat damage this turn, draw two cards.
1/3
As an additional cost to cast Excise, discard a card.
Counter target spell unless its controller pays
Counter target spell unless its controller pays
Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
Counter target spell.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
, : Look at the top 4 cards of your library, then put them back in any order.
2/3
Whenever Gyzol Trainee deals combat damage to a player, draw a card.
1/1
Flying
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
When Gyzol Whisperer enters the battlefield, draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
2/2
Flying
When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness
When you cast Herald of Time, if its madness cost was paid, take an extra turn after this one. Exile Herald of Time.
Madness
5/7
Until end of turn, if you would draw a card, draw two cards instead.
1/3
Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control.
Put the top seven cards of your library into your graveyard.
Draw a card.
Draw a card.
You draw two cards and target opponent discards two cards.
, sacrifice Myga’s Apprentice: Draw two cards, then discard a card.
2/4
Flying
3/3
Flying
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
Whenever Otherworldly Augur deals combat damage to a player, draw a card, then discard a card.
2/2
Prevent all damage that would be dealt to Phantasmal Gargantuan
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
Whenever Phantasmal Gargantuan becomes the target of a spell or ability, sacrifice it.
4/4
Target Wizard or Spirit is unblockable this turn.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Return target creature to its owner’s hand.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
Threshold – You may return another target creature to its owner’s hand if seven or more cards are in your graveyard as you cast Reality Snuff.
Draw two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Draw X cards, where X is the number of cards in all graveyards. You have no maximum hand size for the rest of the game.
If an effect an opponent controls would cause a player to discard a card, you may pay instead. If you do, that player draws a card.
Defender, flying
When Runehowler becomes the target of a spell or ability, sacrifice it.
When Runehowler becomes the target of a spell or ability, sacrifice it.
Produced solely to protect the laboratories from curious outsiders, Runehowlers are more of a sentient alarm system rather than a means of intimidation.
3/3
Flying
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
When Sanity Adjuster enters the battlefield or deals combat damage to a player, choose target player. If that player has seven or more cards in his or her graveyard, you may have that player shuffle his or her graveyard into his or her library. Otherwise, you may have that player put the top X cards from his or her library into his or her graveyard, where X is equal to 7 minus the number of cards in that player’s graveyard.
1/3
Players can’t cast cards that share the same name as another card in a graveyard.
Spectral Dreamthief is unblockable.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
Threshold – Whenever Spectral Dreamthief deals combat damage to a player, if seven or more cards are in your graveyard, draw that many cards.
2/1
Flying
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
Whenever Stinger of Foreboding deals combat damage to a player, exile the top two cards of your library. Until end of turn, you may play those cards.
3/4
Flash
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add to your mana pool, where X is that spell's converted mana cost.
Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
When Tristpar Mystic enters the battlefield, counter target spell. Then you may add to your mana pool, where X is that spell's converted mana cost.
Threshold – As long as seven or more cards are in your graveyard, if a spell is countered this way, mana doesn't empty as steps and phases end until your next end step.
2/3
Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
*/*
Void Treader is unblockable
, : Target creature is unblockable this turn.
, : Target creature is unblockable this turn.
1/1
When Warlock Adept enters the battlefield, target creature is unblockable this turn. If you control a Spirit, draw a card.
2/1
: Whisperwarped Mage gets +2/-2 and becomes black (this effect lasts indefinitely).
3/3
Flying, flash
When Whitefeather Courier enters the battlefield, draw a card.
When Whitefeather Courier enters the battlefield, draw a card.
2/2
Flying
When Abyssal Oppressor enters the battlefield, if its madness cost was paid, you lose 10 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Abyssal Oppressor enters the battlefield, if its madness cost was paid, you lose 10 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
7/7
Leech – : Target opponent loses 1 life and you gain 1 life. Activate this ability only if an opponent discarded a card this turn.
Enchant creature
When enchanted creature’s controller controls no other creatures, that player sacrifices enchanted creature.
When enchanted creature’s controller controls no other creatures, that player sacrifices enchanted creature.
“Don’t worry; you’ll be safe with us. As long as we Alphas draw breath, evil will tremble before our might.” – Gykochi, Alpha captain, last words.
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1/1
Caustic Drain deals 2 damage to target player and you gain 2 life.
Threshold – Caustic Drain deals 5 damage to that player and you gain 5 life instead if seven or more cards are in your graveyard.
Threshold – Caustic Drain deals 5 damage to that player and you gain 5 life instead if seven or more cards are in your graveyard.
You draw three cards and lose 3 life.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Leech – , : Destroy target nonblack creature. Activate this ability only if an opponent discarded a card this turn.
1/1
When Cursed Watcher enters the battlefield, target opponent loses 2 life. If you control a Demon, draw a card.
2/1
Flying
Threshold – As long as seven or more cards are in your graveyard, Deathwinder gets +3/+3 and can’t block.
Threshold – As long as seven or more cards are in your graveyard, Deathwinder gets +3/+3 and can’t block.
1/1
When Diabolic Summoner enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
1/1
Threshold – As long as seven or more cards are in your graveyard, enchanted land has : Target creature gets -3/-3 until end of turn.
, : Target creature gets -X/-X until end of turn, where X is equal to the number of Swamps you control.
3/1
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Intimidate
1/1
Flying
Whenever Gloom Specter becomes blocked, defending player discards two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Whenever Gloom Specter becomes blocked, defending player discards two cards.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
3/2
As an additional cost to cast Grand Massacre, sacrifice a black creature.
Target opponent sacrifices 4 creatures.
Threshold – That player sacrifices 8 creatures, then loses 8 life if seven or more cards are in your graveyard.
Target opponent sacrifices 4 creatures.
Threshold – That player sacrifices 8 creatures, then loses 8 life if seven or more cards are in your graveyard.
Leech – : Return target creature card from your graveyard to your hand. Activate this ability only if an opponent discarded a card this turn
4/3
Deathtouch
Exile a creature card from your graveyard: Grave-Tunneler deals 1 damage to target creature or player. Activate this ability only if Grave-Tunneler is in your graveyard and only once each turn.
Exile a creature card from your graveyard: Grave-Tunneler deals 1 damage to target creature or player. Activate this ability only if Grave-Tunneler is in your graveyard and only once each turn.
1/1
Target nonblack creature deals damage to itself equal to its power.
When Heedless Sinner enters the battlefield, target player discards a card at random.
1/1
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
8/8
Destroy target nonblack creature. It can’t be regenerated.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Each opponent loses life equal to the life he or she lost this turn.
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
: Put a -1/-1 counter on target creature, any player may activate this ability.
Whenever an opponent discards a card, you may pay 2 life. If you do, draw a card.
3/2
Murdren, Harbinger of Corruption’s power and toughness are equal to the number of Swamps you control.
Other creatures you control are black and get +1/+1 for each Swamp you control beyond the fifth.
Other creatures you control are black and get +1/+1 for each Swamp you control beyond the fifth.
“My army grows stronger with each passing moment. Holy masters of the light, prepare to meet your end.”
*/*
Flying
When Murdren’s Advocate enters the battlefield, target creature gets -1/-1 until end of turn for each Swamp you control.
When Murdren’s Advocate enters the battlefield, target creature gets -1/-1 until end of turn for each Swamp you control.
2/2
, Discard a card: Regenerate Myga’s Underling.
1/1
Intimidate
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
Threshold – As long as seven or more cards are in your graveyard, Nightfall Terror has “When Nightfall Terror enters the battlefield, put 3 +1/+1 counters on Nightfall Terror and exile all cards from your graveyard.”
3/3
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
7/7
Destroy target land. Creatures that land’s controller controls get -1/-1 until end of turn.
Possessed Villager gets +2/+1 as long as you control a Demon.
1/1
Target opponent loses X life. If X is 3 or more, creatures that player controls can’t block this turn.
“Oh yes, this will hurt, and I’m fairly certain that your allies will feel it as well.”
Intimidate
When Sludge Spewer dies, all creatures get -2/-2 until end of turn.
When Sludge Spewer dies, all creatures get -2/-2 until end of turn.
2/2
Flying
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life.
Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life.
When Spirit Drainer enters the battlefield, target opponent loses 4 life and you gain 4 life.
Whenever Spirit Drainer is dealt damage by a source an opponent controls, that source’s controller gains that much life and you lose that much life.
5/3
: Tanshred deals 1 damage to target creature and you gain 1 life.
: Destroy target creature that was dealt damage this turn.
: Destroy target creature that was dealt damage this turn.
2/2
Enchant Creature
Enchanted creature’s controller has “At the beginning of your upkeep, discard a card. If you can't, sacrifice enchanted creature and you lose 5 life.”
Enchanted creature’s controller has “At the beginning of your upkeep, discard a card. If you can't, sacrifice enchanted creature and you lose 5 life.”
Leech – : Put a 5/5 black demon creature token with flying onto the battlefield. Activate this ability only if an opponent discarded a card this turn and only once each turn.
: Vengeful Shade gets +1/+1 until end of turn.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
1/1
Exile target non-Demon creature you control. At the beginning of the next end step, return it to the battlefield under your control with 2 +1/+1 counters on it. That creature is a black demon in addition to its other colors and types.
First strike, haste
2/1
: Arcane Punisher deals 1 damage to target creature or player.
: Arcane Punisher deals 2 damage to target Wizard or Spirit, that creature can’t block this turn.
: Arcane Punisher deals 2 damage to target Wizard or Spirit, that creature can’t block this turn.
0/1
Haste
Other Devil creatures you control get +1/+1 and have “When this creature attacks, it deals 2 damage divided as you choose among any number of target creatures.
Other Devil creatures you control get +1/+1 and have “When this creature attacks, it deals 2 damage divided as you choose among any number of target creatures.
2/2
Capricious Flamebreaker enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, flip a coin. If you win the flip, Capricious Flamebreaker deals damage to target creature or player equal to the number of +1/+1 counters on it. If you lose the flip, Capricious Flamebreaker deals damage to you equal to the number of +1/+1 counters on it.
At the beginning of your upkeep, flip a coin. If you win the flip, Capricious Flamebreaker deals damage to target creature or player equal to the number of +1/+1 counters on it. If you lose the flip, Capricious Flamebreaker deals damage to you equal to the number of +1/+1 counters on it.
2/2
Whenever a Devil you control dies, you may have Carnage Pit deal 1 damage to target creature or player.
Until end of turn, creatures you control get +1/+0 and gain “When this creature dies, you may have it deal 1 damage to target player.”
When Cinder Mage enters the battlefield, sacrifice it unless you exile an instant or sorcery card from your graveyard.
, : You may copy the exiled card, where X is equal to that card’s converted mana cost plus 1. If you do, you may cast that spell without paying its mana cost.
: Untap Cinder Mage.
, : You may copy the exiled card, where X is equal to that card’s converted mana cost plus 1. If you do, you may cast that spell without paying its mana cost.
: Untap Cinder Mage.
1/1
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +4/+0 and gains haste.
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +4/+0 and gains haste.
Target creature’s controller sacrifices it, then that player puts a token that’s a copy of that creature onto the battlefield with 2 +1/+1 counters on it. That creature is a red devil in addition to its other colors and types, and has “At the beginning of your upkeep, this permanent deals 2 damage to you.
When Devilish Frightmage enters the battlefield, if its madness cost was paid, creatures target opponent controls can’t block this turn.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
3/1
If a spell you control would deal damage, put that many loyalty counters on Erutrot Awakened instead.
-X: Each player discards X cards at random from his or her hand, then draws X cards. Erutrot Awakened deals X damage to each creature.
-10: You get an emblem with “If a source you control would deal noncombat damage, put that many 3/1 red Elemental creature tokens with haste onto the battlefield instead.”
-X: Each player discards X cards at random from his or her hand, then draws X cards. Erutrot Awakened deals X damage to each creature.
-10: You get an emblem with “If a source you control would deal noncombat damage, put that many 3/1 red Elemental creature tokens with haste onto the battlefield instead.”
2
Until end of turn, if a source you control would deal damage to a creature or player, it deals twice that much damage to that creature or player instead.
Target creature you don’t control deals damage equal to its power to each other creature. That creature’s controller sacrifices it.
In a world of disturbing illusions and distressing nightmares, madness could be attained in a blink of an eye.
Fiery Temper deals 3 damage to target creature or player.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
First Strike
, Sacrifice Flamestorm Herald: Flamestorm Herald deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.
, Sacrifice Flamestorm Herald: Flamestorm Herald deals 2 damage to each creature. Activate this ability only any time you could cast a sorcery.
1/1
Hellion Berserker attacks each turn if able.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
4/3
Sacrifice a Devil: Hellspawn Charger gets +1/+0 and gains first strike until end of turn.
1/1
Devil creatures you control get +3/+0.
Damage can’t be prevented.
Damage doesn’t wear off at the end of each turn.
At the beginning of your upkeep, Incessant Ordeal deals 1 damage to each creature and each player.
Damage doesn’t wear off at the end of each turn.
At the beginning of your upkeep, Incessant Ordeal deals 1 damage to each creature and each player.
When Infernal Warcaller enters the battlefield, Devil creatures you control gets +1/+0 until end of turn.
1/1
Red creatures you control have haste.
1/1
: Target creature an opponent controls attacks you this turn if able.
1/1
, , Sacrifice Jolt Fiend: Jolt Fiend deals 2 damage to target creature and 2 damage to that creature’s controller.
1/1
Haste
When Lashing Devil enters the battlefield, it deals 2 damage to you.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
When Lashing Devil enters the battlefield, it deals 2 damage to you.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
4/3
Lavascorn Kindler can’t block.
Threshold – As long as seven or more cards are in your graveyard, Lavascorn Kindler has: When Lavascorn Kindler enters the battlefield, it deals 4 damage to target creature.
Threshold – As long as seven or more cards are in your graveyard, Lavascorn Kindler has: When Lavascorn Kindler enters the battlefield, it deals 4 damage to target creature.
2/1
, : Lavascorn Meddler deals 1 damage to target creature.
1/1
When Maddened Acolyte enters the battlefield, it deals 1 damage to target creature. If you control a Devil, draw a card.
2/1
As an additional cost to cast Magma Spike, sacrifice a red creature with power 2 or greater.
Magma Spike deals 4 damage to target creature or player.
Magma Spike deals 4 damage to target creature or player.
Mental Sear deals 6 damage to target opponent unless that player discards three cards.
Haste
When Molten Brute dies, it deals 2 damage to target player. That player discards a card.
When Molten Brute dies, it deals 2 damage to target player. That player discards a card.
3/2
Morbid Mischief deals damage to target opponent equal to half the number of cards in that player’s graveyard, rounded down.
Up to three target creatures can't block this turn.
Punish deals 2 damage to target creature and 2 damage to that creature’s controller.
Enchant creature
Enchanted creature gets +2/+1 and must be blocked if able.
Enchanted creature gets +2/+1 and must be blocked if able.
Threshold – As long as seven or more cards are in your graveyard, if a spell you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
Destroy target nonbasic land.
“Sometimes, in a world populated by devils, it’s best not to brag about what you own.”
Each player exiles cards from his or her library until they exile a nonland card. Scorching Standoff deals damage to the player who exiles the card with the highest converted mana cost equal to that card’s converted mana cost, then that player may cast that spell without paying its mana cost. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Each player then puts all cards exiled this way on the bottom of his or her library in a random order.
Whenever another creature enters the battlefield, Tempest Warlord deals 3 damage to it.
Disturbing even the aether itself, those unlucky enough to enter its realm are tasked with either braving – or falling victim, to its conjured storms.
4/3
Haste
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
5/1
Destroy up to two target artifacts.
Threshold – If seven or more cards are in your graveyard, Tumultuous Rampage deals 5 damage to target player.
Threshold – If seven or more cards are in your graveyard, Tumultuous Rampage deals 5 damage to target player.
Target opponent reveals his or her hand. Uncouth Annihilation deals damage to that player and each creature he or she controls equal to the total converted mana cost of cards in that player’s hand.
4/3
Flying
: Destroy target artifact, then return Wreckage Phoenix from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
: Destroy target artifact, then return Wreckage Phoenix from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
5/2
3/3
Flash
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.
Creatures you control with power 4 or greater get +2/+2 and have trample.
Creatures you control with power 3 or less have “: Add to your mana pool.
Creatures you control with power 3 or less have “: Add to your mana pool.
Deep-Forest Aberration can’t be blocked except by green creatures.
Threshold – Whenever Deep-Forest Aberration deals combat damage to a player, if there are seven or more cards in your graveyard, exile the top four cards of your library. You may put any number of permanent cards from among them onto the battlefield.
Threshold – Whenever Deep-Forest Aberration deals combat damage to a player, if there are seven or more cards in your graveyard, exile the top four cards of your library. You may put any number of permanent cards from among them onto the battlefield.
6/6
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
6/3
Up to two target creatures each get +1/+1 until end of turn.
Whenever an opponent discards a creature card, you may pay . If you do, put a 3/3 green Beast creature token onto the battlefield.
Trample
When Ferocihemoth enters the battlefield, if its madness cost was paid, put 5 +1/+1 counters on it.
Threshold – As long as seven or more cards are in your graveyard, Ferocihemoth has “, Discard Ferocihemoth: Put 3 +1/+1 counters on each green creature that entered the battlefield under your control this turn.”
Madness
When Ferocihemoth enters the battlefield, if its madness cost was paid, put 5 +1/+1 counters on it.
Threshold – As long as seven or more cards are in your graveyard, Ferocihemoth has “, Discard Ferocihemoth: Put 3 +1/+1 counters on each green creature that entered the battlefield under your control this turn.”
Madness
5/5
, , discard a card: Put a +1/+1 counter on each green creature that entered the battlefield under your control this turn.
1/1
: Add to your mana pool.
2/2
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Disinter (Discard two cards: Return this card from your graveyard to your hand)
Trample
When Invoker of Seasons’ Dawn enters the battlefield, choose a permanent type. You may put all cards of the chosen type from your graveyard to the battlefield.
When Invoker of Seasons’ Dawn enters the battlefield, choose a permanent type. You may put all cards of the chosen type from your graveyard to the battlefield.
6/6
As an additional cost to cast Lush Memories, discard X cards.
Search your library for X basic land cards and put them onto the battlefield. Then shuffle your library.
Search your library for X basic land cards and put them onto the battlefield. Then shuffle your library.
After each of your combat phases, there is an additional untap step followed by an additional upkeep step.
2/2
Threshold – Nevaloth Alpha gets +2/+2 as long as seven or more cards are in your graveyard.
2/2
Whenever Nevaloth Blightscar is dealt damage, add that much to your mana pool.
: Nevaloth Blightscar deals 1 damage to itself.
: Nevaloth Blightscar deals 1 damage to itself.
2/2
, , discard a card: Regenerate each creature you control.
1/2
Hexproof
At the beginning of your upkeep, you may pay . If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
At the beginning of your upkeep, you may pay . If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
3/2
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
If a spell or ability an opponent controls would cause you to discard Oracle’s Companion, put it onto the battlefield with a +1/+1 counter on it instead of putting it into your graveyard.
2/2
When Pathchanneler Brute enters the battlefield, each player may put a land card from his or her hand onto the battlefield.
4/4
As Perennial Salvager enters the battlefield, target opponent shuffles target card from his or her graveyard into his or her library. Perennial Salvager’s power and toughness are each equal to that card’s converted mana cost.
*/*
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Target player shuffles up to five target cards from his or her graveyard into his or her library.
Draw a card.
Draw a card.
Destroy target artifact or enchantment. Put a +1/+1 counter on up to one target creature.
Destroy target land.
Add to your mana pool.
Add to your mana pool.
When Sefrot Novice enters the battlefield, put a +1/+1 counter on another target creature. If you control a Beast, draw a card.
2/1
Target creature gets +1/+1 and gains hexproof until end of turn.
Draw a card.
Draw a card.
Threshold – As long as seven or more cards are in your graveyard. Sluggish Recluse gets +1/+1 and has “: Destroy target creature with flying. Sluggish Recluse doesn’t untap during your next untap step.”
3/5
Defender, reach
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines.
Whenever an opponent casts an instant or sorcery spell, put a +1/+1 counter on Spellseep Vines.
2/3
Destroy target creature with flying. You gain 2 life.
When Syntheticrusher enters the battlefield, choose one – Destroy target artifact, then put a +1/+1 counter on Syntheticrusher. Or destroy target enchantment, you may gain 5 life.
4/4
Until end of turn, if you tap a permanent for mana, it produces twice as much of that mana instead.
When Treetop Beastcaller enters the battlefield, look at the top three cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
1/1
At the beginning of your end step, if you discarded a card this turn, put a +1/+1 counter on Turtch’s Faction.
“He unites the victims of denied encounters and forgotten adventures.”
3/2
Put a +1/+1 counter on target creature. If you discarded a card this turn, put 4 +1/+1 counters on that creature instead.
Target creature gets +4/+4 and gains trample until end of turn.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Enchant Forest
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).
When Unstable Growth enters the battlefield, draw a card.
When enchanted Forest is tapped for mana, its controller adds to his or her mana pool (in addition to the mana the land produces).
: Add to your mana pool.
Threshold – As long as seven or more cards are in your graveyard, Verdant Oracle has “Discard a card: Add one mana of any color to your mana pool."
Threshold – As long as seven or more cards are in your graveyard, Verdant Oracle has “Discard a card: Add one mana of any color to your mana pool."
1/1
Trample
: Whisperwarped Gargantuan gets +2/-2 and becomes black. (This effect lasts indefinitely)
: Whisperwarped Gargantuan gets +2/-2 and becomes black. (This effect lasts indefinitely)
4/4
, Discard a card: Regenerate Woodland Veteran.
2/1
Flying
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Discard a card: Return target creature card from your graveyard to your hand.
At the beginning of your upkeep, put the top ten cards of your library into your graveyard.
Discard a card: Return target creature card from your graveyard to your hand.
4/5
Shroud
Whenever you cast a spell, draw a card.
Nonland cards in your graveyard have Disinter (Discard two cards: Return this card from your graveyard to your hand.)
Whenever you cast a spell, draw a card.
Nonland cards in your graveyard have Disinter (Discard two cards: Return this card from your graveyard to your hand.)
4/4
Castence enters the battlefield with X loyalty counters on it, where X is half your life total, rounded up.
-X: Sacrifice a creature, you gain X life.
-X: Pay X life, draw X cards.
-X: Choose one: All creatures get –X/-X until end of turn; or all creatures get +X/+X until end of turn.
-X: Sacrifice a creature, you gain X life.
-X: Pay X life, draw X cards.
-X: Choose one: All creatures get –X/-X until end of turn; or all creatures get +X/+X until end of turn.
0
Equipped creature gets +2/+0 and has protection from black.
Whenever equipped creature attacks, you may gain 1 life for each other attacking creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, you may gain 1 life for each other attacking creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature cards you own that aren’t on the battlefield have Madness . Where X is equal to that creature’s converted mana cost minus 2. This effect can’t reduce its madness cost to be less than 0.
, : Lavascorn Whip deals 1 damage to target creature. You may tap or untap that creature.
Equipped creature gets +1/-1
When Malevolent Greaves enters the battlefield, attach it to target creature you control.
When equipped creature dies, that creature’s controller may attach Malevolent Greaves to target creature they don’t control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Malevolent Greaves enters the battlefield, attach it to target creature you control.
When equipped creature dies, that creature’s controller may attach Malevolent Greaves to target creature they don’t control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Target creature card in your graveyard gains disinter until end of turn. Sacrifice Manuscript of Rebirth at the beginning of the next end step.
Equipped creature gets +2/+1
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
: Attach Mask of Voices to target creature you don’t control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
: Attach Mask of Voices to target creature you don’t control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+3
Leech – : Attach Mindshatter Mail to target creature you control. Activate this ability only if an opponent discarded a card this turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Leech – : Attach Mindshatter Mail to target creature you control. Activate this ability only if an opponent discarded a card this turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+1 and has trample.
Equip – Discard a card (Discard a card: Attach to target creature you control. Equip only as a sorcery.)
Equip – Discard a card (Discard a card: Attach to target creature you control. Equip only as a sorcery.)
, : Return target creature card from your graveyard and target creature you control to its owner’s hand.
, : Target player shuffles any number of target cards from his or her graveyard into his or her library.
, : Target player shuffles any number of target cards from his or her graveyard into his or her library.
Petal of the Divine enters the battlefield tapped.
: Add to your mana pool.
, Sacrifice Petal of the Divine: Add two mana in any combination of colors to your mana pool.
: Add to your mana pool.
, Sacrifice Petal of the Divine: Add two mana in any combination of colors to your mana pool.
: Name a card in a graveyard, Replidoll becomes a copy of that card until end of turn. Activate this ability only if Replidoll is in your graveyard.
“It is what has been”
0/1
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, if you control a Swamp, that player discards a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, if you control a Swamp, that player discards a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Vigilance
: Sacrifice Sentinel of Principle: All red creatures and black creatures get -2/-2 until end of turn.
: Sacrifice Sentinel of Principle: All red creatures and black creatures get -2/-2 until end of turn.
3/5
Defender
When Shriek-Trap Sentry dies, each player puts the top five cards of his or her library into his or her graveyard.
When Shriek-Trap Sentry dies, each player puts the top five cards of his or her library into his or her graveyard.
0/2
You may discard cards and sacrifice creatures at any time.
It glows with a tempting aura few can witness, granting its beholder the majestic reward of freedom.
Tremos, the Tome of Wills is indestructible.
, : Draw X cards, then put a curse counter on Tremos, the Tome of Wills.
At the beginning of your upkeep, discard a card for each curse counter on Tremos, the Tome of Wills.
, : Draw X cards, then put a curse counter on Tremos, the Tome of Wills.
At the beginning of your upkeep, discard a card for each curse counter on Tremos, the Tome of Wills.
“Tremos, quencher of minds, vendor of answers, persecutor of sanity. Those who read its cursed pages must eventually pay a grand price for their infernal deed.” – Quid, Tristpar Monk
, : Target creature gets -1/-0 until end of turn.
1/1
Whenever Viridian Flask is put into a graveyard from the battlefield, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
Voodoo of Cognition is indestructible.
Whenever a source deals damage to Voodoo of Cognition, that source’s controller draws that many cards and Voodoo of Cognition deals that much damage to that player.
Whenever a source deals damage to Voodoo of Cognition, that source’s controller draws that many cards and Voodoo of Cognition deals that much damage to that player.
0/1
Disinter (Discard two cards: Return this card from your graveyard to your hand)
1/1
Abandoned Temple enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Activated abilities of creatures and planeswalkers can’t be activated unless they’re mana abilities.
: Add to your mana pool
: Add to your mana pool
Frozen Caldera enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool
: Add or to your mana pool
Illusionary Grove enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
Molten Workshop enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool
: Add or to your mana pool
Poisoned Jungle enters the battlefield tapped unless you control two or fewer other lands.
: Add or to your mana pool.
: Add or to your mana pool.
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When Alchius, the Vicar enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield.
, Return Alchius to its owner’s hand: You gain 1 life for each creature you control.