Kalcebo: Virtual Booster

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Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step.
Discard a card: Untap enchanted creature.
 R 
Sorcery
Destroy all nonwhite creatures.
“Violence has solved little; ruination fails to drive this evil astray. It is imperative that we turn to the scoured ruins of our heavens for guidance. Prepare the holy wards and incantations, this suffering ends now.” – Dasog, Alpha General
 C 
Creature – Human Wizard
When Diabolic Summoner enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner.
1/1
 R 
Instant
Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control.
 C 
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Disinter (Discard two cards: Return this card from your graveyard to your hand)
 R 
Creature – Human Scout
Hexproof
At the beginning of your upkeep, you may pay {2}{g}{g}. If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
3/2
 U 
Creature – Human
When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card.
2/1
 C 
Instant
Up to two target creatures each get +1/+1 until end of turn.
 U 
Creature – Devil
Red creatures you control have haste.
1/1
 U 
Creature – Horror
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1/1
 U 
Enchantment
Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand.
 R 
Enchantment
Leech – {2}{b}{b}: Put a 5/5 black demon creature token with flying onto the battlefield. Activate this ability only if an opponent discarded a card this turn and only once each turn.
 R 
Legendary Creature – Demon Assassin
{b}{b}{b}: Tanshred deals 1 damage to target creature and you gain 1 life.
{t}: Destroy target creature that was dealt damage this turn.
2/2
 M 
Legendary Creature – Spirit
Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand.
Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard.
*/*
 U 
Enchantment – Aura
Flash
Enchant creature
Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof.

Extrasensory Tendrils (common)
Mass Calcify (rare)
Diabolic Summoner (common)
Loot the Labyrinth (rare)
Guided Journey (common)
Nevaloth Tracker (rare)
Prophet’s Assistant (uncommon)
Druid’s Might (common)
Instigator of the Frenzy (uncommon)
Boneshard Slasher (uncommon)
Discerning Visions (uncommon)
Unveiled Realms (rare)
Tanshred, the Final Breath (rare)
Uneko, Arch-Dreamthief (mythic)
Blessing of the Nevaloth (uncommon)