Kalcebo: Virtual Booster
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Mechanics | Mechanics, Creature Types, and Reprints | Significant Locations | Cycles |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Enchant creature you control
Enchanted creature doesn’t untap during its controller’s untap step. Discard a card: Untap enchanted creature. |
Destroy all nonwhite creatures.
“Violence has solved little; ruination fails to drive this evil astray. It is imperative that we turn to the scoured ruins of our heavens for guidance. Prepare the holy wards and incantations, this suffering ends now.” – Dasog, Alpha General
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When Diabolic Summoner enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield.
When a creature put onto the battlefield with Diabolic Summoner dies, exile Diabolic Summoner. 1/1
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Target opponent puts the top X cards of his or her library into his or her graveyard. Put an artifact or land card put into a graveyard this way onto the battlefield under your control.
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Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Disinter (Discard two cards: Return this card from your graveyard to your hand) |
Hexproof
At the beginning of your upkeep, you may pay . If you do, reveal the top card of your library. If it's a creature card, you may put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. 3/2
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When Prophet’s Assistant enters the battlefield, you may gain 2 life. If you control a Cleric, draw a card.
2/1
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Up to two target creatures each get +1/+1 until end of turn.
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Red creatures you control have haste.
1/1
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Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
1/1
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Threshold – As long as seven or more cards are in your graveyard, if you would draw a card, instead you may look at the top card of your library. You may put that card at the bottom of your library and put the next top card of your library into your hand. Otherwise, put that card in your hand.
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Leech – : Put a 5/5 black demon creature token with flying onto the battlefield. Activate this ability only if an opponent discarded a card this turn and only once each turn.
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: Tanshred deals 1 damage to target creature and you gain 1 life.
: Destroy target creature that was dealt damage this turn. 2/2
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Flying
Uneko, Arch-Dreamthief’s power and toughness are each equal to the number of cards in your hand. Whenever Uneko deals combat damage to an opponent, draw twice that many cards, and that player puts twice that many cards from the top of his or her library into his or her graveyard. */*
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Flash
Enchant creature Threshold – As long as seven or more cards are in your graveyard, enchanted creature gets +3/+3 and has trample and hexproof. |
Extrasensory Tendrils
(common)
Mass Calcify
(rare)
Diabolic Summoner
(common)
Loot the Labyrinth
(rare)
Guided Journey
(common)
Nevaloth Tracker
(rare)
Prophet’s Assistant
(uncommon)
Druid’s Might
(common)
Instigator of the Frenzy
(uncommon)
Boneshard Slasher
(uncommon)
Discerning Visions
(uncommon)
Unveiled Realms
(rare)
Tanshred, the Final Breath
(rare)
Uneko, Arch-Dreamthief
(mythic)
Blessing of the Nevaloth
(uncommon)