Priory
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| Mechanics | Skeleton |
Showing 4 of 4 White cards
Go to section: White (4) Blue (2) Black (3) Red (2) Green (2) Hybrid (2)
Show rarities: U R M
Flash
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
Indestructible, Flying
Your enchanted creatures has flying and lifelink.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Grace, create a favored Role token attached to that creature.
As long as control less than four favored permanents Grace isn't a creature
Your enchanted creatures has flying and lifelink.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
For each creature tapped to pay for Grace, create a favored Role token attached to that creature.
As long as control less than four favored permanents Grace isn't a creature
4/4
Flying Defender
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
0/2
Go to section: White (4) Blue (2) Black (3) Red (2) Green (2) Hybrid (2)
Show rarities: U R M
| Priory: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton |



Deference
Miracle