Priory

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Mechanics | Skeleton

Showing 4 of 4 White cards

Go to section: White (4) Blue (2) Black (3) Red (2) Green (2) Hybrid (2)

Show rarities: U R M

 U 
Instant – Favored
Exile target tapped creature, return it to play at the beginning of your next turn.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
Consigned to the future
{1}{w}{w}
 
 U 
Instant – Favored
Put target creature, artifact or enchantment on the bottom of it's owners library.

Miracle {w} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
 R 
Enchanted – Aura
Flash
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
{2}{w}{w}
 
 M 
Legendary Enchantment – Creature
Indestructible, Flying
Your enchanted creatures has flying and lifelink.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

For each creature tapped to pay for Grace, create a favored Role token attached to that creature.

As long as control less than four favored permanents Grace isn't a creature
4/4
1 comment
2024-07-18 14:02:34 by Pierre
 R 
Legendary Creature – Spirit
Flying Defender
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
0/2
1 comment
2026-08-19 20:22:48 by dude1818

Go to section: White (4) Blue (2) Black (3) Red (2) Green (2) Hybrid (2)

Show rarities: U R M


Priory: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton