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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Buy time (Consigned to the future) White Uncommon 2 {1}{w}
‑‑‑‑
{1}{w}{w}
Instant – Favored
‑‑‑‑
Instant – Favored
Exile target tapped creature, return it to play at the beginning of your next turn.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
‑‑‑‑
Put target creature, artifact or enchantment on the bottom of it's owners library.

Miracle {w} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
0
2 Grace White Mythic 4{2}{w}{w} Legendary Enchantment – Creature 4 4 Indestructible, Flying
Your enchanted creatures has flying and lifelink.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

For each creature tapped to pay for Grace, create a favored Role token attached to that creature.

As long as control less than four favored permanents Grace isn't a creature
1 1721311354 on 18 Jul 2024 by Pierre
3 Gleem Knowledge (Suppresion) Blue Uncommon 2 {1}{u}
‑‑‑‑
{1}{u}{u}
Instant – Favored
‑‑‑‑
Instant – Favored
Scry 2, then draw a card.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
‑‑‑‑
Tap two creatures target opponent controls and put a stun counter on each.

Miracle {u} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
2 1720555571 on 09 Jul 2024 by RatLantern
4 Pact of Emulation (Water Basin) Blue Rare 0 {0} Enchantment – Favoured
‑‑‑‑
Land – Favored
Flash
when pact enters, copy target spell.
At the beginning of your upkeep, pay {2}{u}, if you don't, discard a card or lose 2 life.
Deference {2} (As an additional cost you may tap {2} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {2} card of your library.)
‑‑‑‑
Whenever another Island enters play Scry 2.
{t}, pay 1 life add {u}
{1}, {t}, Sacrifice Water Basin draw a card.
0
5 Hunted Ghast Black Rare 2{b}{b} Creature – Spirit 3 3 When enters target opponent creates three 1/1 white spirt tokens.

When ever a non token creature dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirt token.

You may play Hunted Ghast from your graveyard.
0
6 Seek Evil (Destroy Evil) Black Uncommon 2 {1}{b}
‑‑‑‑
{1}{b}{b}
Sorcery – Favored
‑‑‑‑
Instant – Favored
Target Player reveals his hand, select a non creature card, that player discards that card.
Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
‑‑‑‑
Destroy target creature or planes walker.

Miracle {b} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
0
7 Virulent Black Mythic 4{2}{b}{b} Legendary Enchantment – Creature 4 4 Indestructible, Menace
Your enchanted creatures have deathtouch and menace.

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

For each creature tapped to pay for Virulent, create a favored Role token attached to that creature.

As long as control less than four favored permanents Virulent isn't a creature
1 1721311773 on 18 Jul 2024 by Pierre
8 Options (Flame sparks) Red Uncommon 1 {r}
‑‑‑‑
{1}{r}{r}
Instant – Favored
‑‑‑‑
Instant – Favored
Exile the top card of your library, you may play that card until your next end step.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
‑‑‑‑
Exile the top 4 card of your library, you may play those cards until your next end step. deal 1 damage to target creature for each card exiled by Flame sparks not played.

Miracle {r} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
0
9 Pact of incineration (Mountain Peak) Red Rare 0 {0} Enchantment – Favored
‑‑‑‑
Enchantment – Favored
Flash
when pact enters, Until end of turn each land you control has "{t} deal one damage to any target".
At the beginning of your upkeep, pay {2}{r}, if you don't, discard a card or loose two life.
Deference {2} (As an additional cost you may tap {2} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {2} card of your library.)
‑‑‑‑
Whenever another Mountain enters play Scry 2.
{t}, pay 1 life add {r}
{1}, {t}, Sacrifice Mountain Peak draw a card.
0
10 Hunted Apex Green Rare 4{2}{g}{g} Creature – Troll 5 3 When enters target opponent creates three 1/1 white spirit tokens with flying.

Hunted apex can only attack if defending player controls no creatures.

{1}{g}{g} , Hunted apex fights target creature.
0
11 upgrade (Overwhelm) Green None 1 {g}
‑‑‑‑
{1}{g}{g}
Instant – Favored
‑‑‑‑
Instant – Favored
Put a +1/+1 counter on target creature.

Deference {1} (As an additional cost you may tap {1} creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the {1} card of your library.)
‑‑‑‑
Target creature creature gets +3/+3 and trample, and has to be blocked by two or more creatures.

Miracle {g} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
0
12 Favour Hybrid Rare 3{g/w} Enchantment – Saga Favored (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white spirit token with flying
II — Create a 1/1 green spirit token with flying
III — Search your library for a Favored card, reveal it and put it on top of your library.
0
13 Rebirth Shaman Hybrid Mythic 3{b/g} Legendary Creature – Human Shaman 1 2 You my play cards in your graveyard, by paying their convoke cost.

{b}, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.

{1}{b}{g}, target non land card in your graveyard has Convoke until end of turn.
0
14 Favored token Colourless Common 0 Token Enchantment – Aura Enchant Creature

Enchanted creature has ward {1}
0
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Mechanics | Skeleton