Priory
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| Mechanics | Skeleton |
Showing 3 of 3 Green cards
Go to section: White (4) Blue (2) Black (6) Red (2) Green (3) Hybrid (2) Artifact (1)
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Search your library for
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
Put a +1/+1 counter on target creature.
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)
Deference
(As an additional cost you may tap
creatures you control as you play this card, if the Deference cost was paid, transform this card and put it as the
card of your library.)Target creature creature gets +3/+3 and trample, and has to be blocked by two or more creatures.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)Go to section: White (4) Blue (2) Black (6) Red (2) Green (3) Hybrid (2) Artifact (1)
Show rarities: N R M
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| Mechanics | Skeleton |
Hunted apex can only attack if defending player controls no creatures.