Priory
Priory by Pierre
21 cards in Multiverse
2 with no rarity, 1 common, 4 uncommons,
9 rares, 5 mythics
1 token colourless, 4 white, 2 blue, 6 black,
2 red, 3 green, 2 hybrid, 1 artifact
6 comments total
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| Mechanics | Skeleton |
Recently active cards: (all recent activity)
Defender.
exile a creature card from a graveyard.
You may surveil
and then create a 0/1 black leech token with defender.
When ever a nonland card is put in your graveyard during your turn you may play it for it's convoke cost (it's convoke cost equals it's converted mana cost).
exile a creature card from a graveyard.
You may surveil
and then create a 0/1 black leech token with defender.
When ever a nonland card is put in your graveyard during your turn you may play it for it's convoke cost (it's convoke cost equals it's converted mana cost).
1/3
Lifelink
Whenever you gain life put a +1/+1 counter on target creature you control.
Whenever an opponent gains life put a +1/+1 counter on Empowering Leech.
Whenever you gain life put a +1/+1 counter on target creature you control.
Whenever an opponent gains life put a +1/+1 counter on Empowering Leech.
2/2
Leech king has flying and hexproof as long as it's untapped.
Leech king has the keyword abilities of all creatures in all graveyards.
, exile target card from a graveyard you gain 1 life and untap Leech King.
Leech king has the keyword abilities of all creatures in all graveyards.
, exile target card from a graveyard you gain 1 life and untap Leech King.2/2
When Wisp post is put into a graveyard it's owner creates a 1/1 flying spirit token.
, pay 1 life add
and you may put a +1/+1 counter on target creature.
, pay 1 life add
and you may put a +1/+1 counter on target creature.Search your library for
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
basic land cards.
Put those cards into play
At the end of your turn separate lands you control into two piles, target opponent selects a pile, put those cards in your graveyard and un tap the lands in the other pile.
Recent comments: (all recent activity)
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Just any sac outlet and this goes infinite. You need "opponent controls"
*Guard
In my head deference works better as a cost based on some of the other ideas around tapping creatures and the interaction that has on cards and their cost. Still working on ideas as to: Use both side of a Favored card at once. Have favored cards transform whilst in the library/graveyard.
Favored
Favored
It looks like "Deference" requires you to tap creatures, not pay a cost. Should it just say "Deference 1" instead of "Deference
"?
The idea of transforming cards and then putting them in another zone as the transformed part is really interesting! Would require a bit of rules stuff, but it seems cool. The idea of putting a card on top and giving it Miracle is really clever.
What happens after you've cast "Suppression"? Does it transform back? Does it go to your graveyard with this back face up, permanently becoming that version of the card?