Priory

Priory by Pierre

16 cards in Multiverse

1 with no rarity, 1 common, 4 uncommons,
7 rares, 3 mythics

1 token colourless, 4 white, 2 blue, 3 black,
2 red, 2 green, 2 hybrid

5 comments total

Priory: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Legendary Creature – Spirit
Flying Defender
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
0/2
1 comment
2026-08-19 20:22:48 by dude1818
 R 
Enchanted – Aura
Flash
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
 R 
Creature – Spirit
When enters target opponent creates three 1/1 white spirt tokens.

When ever a non token creature dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirt token.

You may play Hunted Ghast from your graveyard.
3/3
 R 
Creature – Troll
When enters target opponent creates three 1/1 white spirit tokens with flying.

Hunted apex can only attack if defending player controls no creatures.

{1}{g}{g} , Hunted apex fights target creature.
5/3
 M 
Legendary Creature – Human Shaman
You my play cards in your graveyard, by paying their convoke cost.

{b}, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.

{1}{b}{g}, target non land card in your graveyard has Convoke until end of turn.
1/2

Recent comments: (all recent activity)
On Keep Guard:
On Gleem Knowledge:

In my head deference works better as a cost based on some of the other ideas around tapping creatures and the interaction that has on cards and their cost. Still working on ideas as to: Use both side of a Favored card at once. Have favored cards transform whilst in the library/graveyard.

On Virulent:
On Grace:
On Gleem Knowledge:

It looks like "Deference" requires you to tap creatures, not pay a cost. Should it just say "Deference 1" instead of "Deference {1}"?

The idea of transforming cards and then putting them in another zone as the transformed part is really interesting! Would require a bit of rules stuff, but it seems cool. The idea of putting a card on top and giving it Miracle is really clever.

What happens after you've cast "Suppression"? Does it transform back? Does it go to your graveyard with this back face up, permanently becoming that version of the card?

(All recent activity)
See other cardsets