Priory
Priory by Pierre
16 cards in Multiverse
1 with no rarity, 1 common, 4 uncommons,
7 rares, 3 mythics
1 token colourless, 4 white, 2 blue, 3 black,
2 red, 2 green, 2 hybrid
5 comments total
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| Mechanics | Skeleton |
Recently active cards: (all recent activity)
Flying Defender
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
If you control a mountain Keep Guard gains +2/0 and can attack as if it didn't have defender.
When damage is done to you and Keep Guard is untapped you may redirect that damage to Keep Guard.
0/2
Flash
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
Enchant target plains you control.
When consecrated land enters play pick one:
Exile target non-land permanent.
Search your library for a card named Keep Gaurd and put in into play.
When enters target opponent creates three 1/1 white spirt tokens.
When ever a non token creature dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirt token.
You may play Hunted Ghast from your graveyard.
When ever a non token creature dies, target opponent loses 1 life you gain 1 life and create a 1/1 white spirt token.
You may play Hunted Ghast from your graveyard.
3/3
When enters target opponent creates three 1/1 white spirit tokens with flying.
Hunted apex can only attack if defending player controls no creatures.


, Hunted apex fights target creature.
Hunted apex can only attack if defending player controls no creatures.


, Hunted apex fights target creature.5/3
You my play cards in your graveyard, by paying their convoke cost.
, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.


, target non land card in your graveyard has Convoke until end of turn.
, Sacrifice a non token creature, put two 1/1 black spirts with flying into play.


, target non land card in your graveyard has Convoke until end of turn.1/2
Recent comments: (all recent activity)
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*Guard
In my head deference works better as a cost based on some of the other ideas around tapping creatures and the interaction that has on cards and their cost. Still working on ideas as to: Use both side of a Favored card at once. Have favored cards transform whilst in the library/graveyard.
Favored
Favored
It looks like "Deference" requires you to tap creatures, not pay a cost. Should it just say "Deference 1" instead of "Deference
"?
The idea of transforming cards and then putting them in another zone as the transformed part is really interesting! Would require a bit of rules stuff, but it seems cool. The idea of putting a card on top and giving it Miracle is really clever.
What happens after you've cast "Suppression"? Does it transform back? Does it go to your graveyard with this back face up, permanently becoming that version of the card?