Conversation: Recent Activity
Conversation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Conversation: (Generated at 2025-09-03 01:45:56)
Conversation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Conversation: (Generated at 2025-09-03 01:45:56)
There are AFAIK:
All of them that I read were really impressive. Ravnica seems like a great setting to run one-offs or campaigns endlessly. A friend noted how the urban setting actually allows to run some fantasy-setting Shadowrun-style adventures and they actually translate really well - simply replace megacorps with guilds and all tech with magic.
The Ixalan adventure "X MARKS THE SPOT" seems like a good place to start if you want to run something pre-made, but don't want to commit to a campaign.
I was recently setting up some roleplaying and looked over the MTG-inspired sourcebooks. I think that's Ravnica, Strixhaven, Theros, maybe another?
I thought of those because they were settings I might know better than the other players so ones I could usefully run a published adventure with less risk of running something someone else had already ran or wanted to run.
However, it seems like they each had REALLY great flavour, I was very impressed by the setting and rules. But not a great campaign. I'm not sure if Ravnica and Theros had a campaign at all, and Strixhaven had a "year by year at university" campaign (like adult harry potter) and did the school things well but didn't have a sense of urgency or import in the over-arching plot.
This might be used with cards that copy others (or allow others to copy it).
What might it be called?
It is my understanding, that they are throwing the Phyrexians at the Multiverse as a whole and use Dominaria as a setting to show the escalation.
It makes sense in the lore since the previous invasion left a lot of Phyrexian tech/sleeper agents on the plane and New Phyrexia might be primed for the plane for various reasons (its role as a planeswalker hub, glistening oil providing New Phyrexia with some inherited traits/knowledge of old Phyrexia etc.)
So, while this is once again a set showing Dominaria getting invaded by Phyrexia, the big twist is (hopefully & to my understanding) that there will be other planes shown to be invaded as well.
Or in brevity: Phyrexia as we know it is directly descended from Yawgmoth, a megalomaniac Dominarian. These two worlds/factions have a history so strongly entwined, they get to have their grudge match.
also am I crazy or they're basically just throwing the Phyrexians at Dominaria AGAIN for yet another round??
added illustration
stickers are eternal (a. k. a. "black-bordered") !!!
"attractions" have a very new frame with most of the text missing
I'm intrigued by the stickers as I looked into that design space myself. Tickets are a genius solution to the problems I faced.
Ramirez, DePietro, Pillager will be a boon to my Admiral Beckett Brass edh deck.
See artwork & discussion on reddit.
Discover the Plane: The Nine Spheres of New Phyrexia
"Invasion Tree Realmbreaker"?! New Phyrexia doesn't play!
See Legends Return: The First Dominaria United Previews Are Here
Any opinion on Legends Retold Boxtoppers? Dicuss here!
See Legends Return: The First Dominaria United Previews Are Here (Scroll down for Legends Retold Box Toppers!)
I like all of the presented designs. I really like that the story confusion around the two Tor Wauki's is finally laid to rest.
Your last chance to come up with design concepts, so you can claim WotC stole your idea! :)
-Damage blockers Goblin Javelineer
-Ward with lifecost payment, shared with black Moonrage Brute
-Burn spells Flame Slash
-Combat tricks that grant first strike Abandon Reason
-Ignorant Bliss- I do not know if this one has any peers
EDIT: Wow, over a decade later I finally realized that Ignorant Bliss exists so that you can get Hellbent going, and is not a random anti-discard measure.
Such as:
@zzo38- The interchangeable names are for Universes Beyond, like the Stranger Things Secret Lair. I don't think either version of the cards is currently on Gatherer. E.g. Lucas the Sharpshooter is interchangeable with Bjorna, Nightfall Alchemist
OK, I read it again, it says "if this permanent would be destroyed as the result of an effect", and "an effect" means "something that happens in the game as a result of a spell or ability". So, I suppose that you are correct.
"A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch."
The rules say some cards have "interchangeable names", which are, as far as I can tell, the same name with a different spelling (i.e. what the name of the card is called), it seems.
It would help to have examples so that we can see what cards have interchangeable names, and to be able to query them in Gatherer and/or Scryfall.
Also, if a source with deathtouch deals unpreventable damage to a creature with shield counters, how many shield counters are removed?
I think alliance was insultingly lazy. We literally get those effects (sometimes with minor variations) all the damn time. Ability words have usually been applied to unusual triggers or conditions.
If the reason is "we've been trying to formally name creaturefall forever" fine, but they shouldn't try to act as though it makes anything more than a merely serviceable faction mechanic!
"Revision"
Meh, evolution covers a lot of things that Evolve mechanically doesn’t capture.
I do think evolution as a word does work better on creatures, and I have no card references for how this mechanic would appear. There’s a stigma that evolution should be permanent, or at least something for a foreseeable amount of time (until of course, further evolution changes the subject). Note, that evolution could be argued in then case of things being designed by otherwise altered in society, (e.g. the evolution of vehicular combat) though my gut tells me that such is not the case here.
Anyway, I would suggest Diversify.
Evolve captured evolution better than this. Adaptation seems a more appropriate choice of word. Though adapt existing as a keyword might dissuade you from that one as well.
Add the name, according to Alex's suggestion
"Evolutionary", perhaps. Though it looks like it'd be a better design to only allow you to do it once. There are so very few cards that'll be able to do more with this than a single hit. (And I say this as the designer of the Magic Turing Machine that hits Rotlung Reanimator with two creature type changes and one colour change. It's not worth the overhead.)
Annoyingly, Splicer's Skill exists. I think in practice you just ignore that, and print, say, Hour of Promise with
> Evolutionary
(You may pay an additional 
any number of times as you cast this spell. For each time, change Desert to another nonbasic land type, Zombie to another creature type or black to another colour.)
even though teeechnically someone could also add Phyrexian or Golem to the list of changeable types.
What are we going to call it?
I like the token diversity we are getting. I make no secret out of my love for token diversity.
And I tried for a while to come up with a good Wizard token that could sacrifice to counter something. Realizing that Force Spike was too much, I haven't figured that "noncreature" would be all that I was missing to get there. v.v"
But the Ogres, Cats and Dogs are all nice, too.