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Showing 15 of 165 Blue cards
Go to section: Colourless (12) White (184) Blue (165) Black (172) Red (185) Green (174) Multicolour (130) Hybrid (13) Artifact (60) Land (22)
Show rarities: N C U R M
Whenever you cast an enchantment spell, U Enchantment Goblin Common#1 gains flying or hexproof until end of turn.
Unnamed Tribal Plane
1/1
0 comments
Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
Undead Weredolphin gets +1/+1 for each creature you control named Undead Weredolphin.
Undead Weredolphin gets +1/+1 for each creature you control named Undead Weredolphin.
Ghorzembak
3/5
Each player mills the top three cards of their library. Then, Craterize (Create a 3/3 Red Hellion token if a land was put into your graveyard from anywhere this turn).
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step.
1/2
Whenever you draw a card during an opponent's turn, put a charge counter on Uzbar's Boiling Cauldron.
: Add
for each charge counter on Uzbar's Boiling Cauldron. Use this mana only to cast instant spells. Activate this ability only during an opponent's turn, when you could cast an instant.
: Add
for each charge counter on Uzbar's Boiling Cauldron. Use this mana only to cast instant spells. Activate this ability only during an opponent's turn, when you could cast an instant.Submerged (Nonaquatic creatures get -1/-0 when blocking or being blocked this creature).
When Vanseeli Guard enters the battlefield you may tap target creature.
When Vanseeli Guard enters the battlefield you may tap target creature.
1/1
Draw a card for each creature you control that's in vogue.
Edict- Whenever Warnon Lake Duke gains one of more counters, tap target creature. That creature doesn't untap during it's controller's next untap step.
2/2
Whenever a Starfall counter is removed, scry 1.
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
2/1
Flying
Esoteric (Whenever you cast a spell of mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Whenever a creature attacks, if that creature has three or more Lore counters on it, draw a card.
Esoteric (Whenever you cast a spell of mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Whenever a creature attacks, if that creature has three or more Lore counters on it, draw a card.
folk horror plane
2/4
Draw 3 cards, then exile 2 cards from your hand.
Overthink (Whenever you would draw a card outside of your draw step, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)

,
: Create a token copy of artifact with a mana value of X, where X is the number of cards of you've drawn this turn. Activate this ability only if you've drawn one or more cards this turn.

,
: Create a token copy of artifact with a mana value of X, where X is the number of cards of you've drawn this turn. Activate this ability only if you've drawn one or more cards this turn.4/3
When Yukanaq Walrus dies you may reveal the top card of your library. If an artifact is revealed this way, you may add that card to your hand. If a snow artifact was revealed this way, you may put that card onto the battlefield instead.
3/3
Flying, Overthink (Whenever you would draw a card outside of your draw step, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
At the beginning of your endstep, if you drew three or more cards this turn, you may scry 2.
At the beginning of your endstep, if you drew three or more cards this turn, you may scry 2.
3/2
Vampire Mechanic #2 Put the top card of your graveyard into your library: Gains flying until end of turn. Use this ability only once each turn.
1/2
Go to section: Colourless (12) White (184) Blue (165) Black (172) Red (185) Green (174) Multicolour (130) Hybrid (13) Artifact (60) Land (22)
Show rarities: N C U R M
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