temporary storage
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Showing 50 of 150 White cards
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R
Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
Ghorzembak (zombie plane)
1/1
: Target creature becomes a cultist in addition to its other types.
Other cultists you control get +0/+1.
Other cultists you control get +0/+1.
1/2
Up to three target creatures get +1/+2 and gain lifelink until end of turn.
Divine- (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional .)
Target creature gets +1/+1 and gains first strike until end of turn. If Graced by Gods is divine, that creature gets +1/+1 and gains doublestrike and vigilance until end of turn instead.
Target creature gets +1/+1 and gains first strike until end of turn. If Graced by Gods is divine, that creature gets +1/+1 and gains doublestrike and vigilance until end of turn instead.
Folk horror plane
Gain 4 life. Then, if you have more life than an opponent you may put a plains from your hand onto the battlefield.
When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 4 life.
1/1
Enchant creature
Role- At the beginning of your endstep if you gained 3 or more life this turn, return Healer's Wisdom from your graveyard to your hand.
Enchanted creature has lifelink.
Role- At the beginning of your endstep if you gained 3 or more life this turn, return Healer's Wisdom from your graveyard to your hand.
Enchanted creature has lifelink.
Enchant creature
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 and gains lifelink.
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 and gains lifelink.
Blood Price (As you cast this spell, you may pay 2 life)
Exile target attacking creature. If Holy Banishment's Blood Price was paid, creatures you control get +0/+1 until end of turn.
Exile target attacking creature. If Holy Banishment's Blood Price was paid, creatures you control get +0/+1 until end of turn.
If Honored Knight is the only creature you control, Honored Knight gains red and black in addition to its other color types and has menace.
Other creatures you control have vigilance.
Other creatures you control have vigilance.
4/4
At the beginning of your endstep, if you gained 3 or more life this turn, create a 2/2 five-color Nightmare token.
,: Create a 2/2 five-color Nightmare token. Creatures you control get +2/+2 and gain first strike until end of turn.
,: Create a 2/2 five-color Nightmare token. Creatures you control get +2/+2 and gain first strike until end of turn.
3/4
Create two 2/2 white Zombie tokens with Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.).
Ghorzembak (zombie plane)
Indestructible
As long as 5 or more creatures are exiled Hornkaras, the Void has vigilance and doublestrike.
As long as 5 or more non-creature permanents exiled, whenever you cast a spell you may exile target non-land permanent.
As long as 5 or more creatures are exiled Hornkaras, the Void has vigilance and doublestrike.
As long as 5 or more non-creature permanents exiled, whenever you cast a spell you may exile target non-land permanent.
7/7
Calcify (, Exile this creature: Create an <RELEVANT ARTIFACT NAME> token with ": Gain 2 life.")
1/1
Divine (When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional .)
Destroy all creatures. If Humility of Mortals is divine, destroy all creatures that aren't Gods, Demigods, Angels, or Demons instead.
Destroy all creatures. If Humility of Mortals is divine, destroy all creatures that aren't Gods, Demigods, Angels, or Demons instead.
folk horror plane
Exile target creature you control until end of turn.
Defender
Impregnable Battalion enters the battlefield with X +1/+1 counters on it.
When Impregnable Battalion dies, create Y 1/1 white soldier tokens, where Y is the number of +1/+1 counters on Impregnable Battalion.
Impregnable Battalion enters the battlefield with X +1/+1 counters on it.
When Impregnable Battalion dies, create Y 1/1 white soldier tokens, where Y is the number of +1/+1 counters on Impregnable Battalion.
0/0
Flying, vigilance
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
4/4
Gain 3 life. Then, if you have the least life create 4 1/1 white human soldier tokens.
Flying
Epoch 2 (This creature enters the battlefield with 2 -1/-1 counters on it. At the beginning of your endstep, remove a -1/-1 counter from this creature. As long as this creature has no counters on it, it gets +2/+2).
Epoch 2 (This creature enters the battlefield with 2 -1/-1 counters on it. At the beginning of your endstep, remove a -1/-1 counter from this creature. As long as this creature has no counters on it, it gets +2/+2).
0/3
Calcify (, Exile this creature: Create an <RELEVANT ARTIFACT NAME> token with ": Add or .")
1/1
When King's Ransom enters the battlefield, you may ransom target creature (Exile target creature. That creature's controller may pay to return that creature to the battlefield).
Whenever a player pays a ransom, you may put a +1/+1 counter on target creature you control.
Whenever a player pays a ransom, you may put a +1/+1 counter on target creature you control.
When Knight to Vampire dies put a 2/2 black vampire knight with lifelink until end of turn.
2/2
Legendary artifacts gain ": Equip to a legendary creature."
Create X 1/1 White Spirit tokens with flying, where X is the number of counters on permanents you don't control.
Cortreavas
Unity 1 (As long as you control a creature spell, you may cast this spell for less.)
Other creatures you control get +1/+1.
Other creatures you control get +1/+1.
2/2
Whenever an Oath is swore to Master of Mysticism and Metal, you may search your library for an equipment or aura, reveal it, and add it to your hand. Shuffle your library afterward. (Master of Mysticism and Metal is swore an Oath, if Master of Mysticism and Metal's was the target of a creature taking an Oath).
3/3
Memento Mori- Whenever a creature you control dies, gain 2 life.
Alxzarza
3/4
Whenever you cast a spell with a mana value of two, Monk of a Thousand Punches gets +1/+0 until end of turn.
Whenever you cast a spell with a mana value of one, double Monk of a Thousand Punches's power until end of turn.
Whenever you cast a spell with a mana value of one, double Monk of a Thousand Punches's power until end of turn.
mana value matters plane
1/1
Monk of the Wandering Way enters the battlefield with 9 -1/-1 counters.
Whenever you gain a poison counter, remove a -1/-1 from Monk of the Wandering Way.
Whenever you gain a poison counter, remove a -1/-1 from Monk of the Wandering Way.
10/10
Drink- Whenever Moruis Infantry deals combat damage to a player or planeswalker gain 5 life.
1/1
+1: Target creature can't attack or block until the beginning of its controller's next end step.
-2: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells cost less, where X is the number of creatures you control."
-2: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells cost less, where X is the number of creatures you control."
5
If you would lose the game from having ten or more poison counters, you can't lose the game from having poison counters until the beginning of the endstep of your next turn.
Vigilance, Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever a creature with a power of 1 or less enters the battlefield under your control, gain 2 life.
Whenever a creature with a power of 1 or less enters the battlefield under your control, gain 2 life.
3/3
Memento Mori (Attach NihoodĂ Watchman as an aura to target creature from your graveyard. That creature gains all of this creature's abilities.)
Vigilance
Vigilance
Alxzarza
2/2
: Create a 2/2 horse token.
Lifelink, Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever a permanent you control exits the battliefield, another target permanent you control gains indestructible until end of turn.
Whenever a permanent you control exits the battliefield, another target permanent you control gains indestructible until end of turn.
2/2
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)
1/2
Cast Object only if you have at least one blue permanent.
Counter target spell.
Counter target spell.
Flying
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
As long as your life total is at least five more than your starting life, Old Eagle God is indestructible and you have hexproof.
Folk horror plane
4/5
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Old Town Pharmicist enters the battlefield, until end of turn if a -1/-1 counter would be put onto a creature you control, that creature doesn't gain that counter.
When Old Town Pharmicist enters the battlefield, until end of turn if a -1/-1 counter would be put onto a creature you control, that creature doesn't gain that counter.
Alxzarza
1/2
Onx Theruth, Shining Soul can't be blue or green.
Whenever a creature or planeswalker you control would die, you may pay . If you do, exile the creature instead and put a +1/+1 counter on target creature you control and gain 2 life.
Whenever a creature or planeswalker you control would die, you may pay . If you do, exile the creature instead and put a +1/+1 counter on target creature you control and gain 2 life.
5/5
The next time a creature you control would die, exile that creature instead. It gains "At the beginning of your next endstep, return this creature to the battlefield, then sacrifice it."
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
At the beginning of your endstep, if Outpost Herbalist is tapped, gain 2 life.
At the beginning of your endstep, if Outpost Herbalist is tapped, gain 2 life.
Alxzarza
1/1
Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn.
folk horror plane
2/2
Flying
Sunbless (, Exile this card until end of turn. Add to your mana pool).
Sunbless (, Exile this card until end of turn. Add to your mana pool).
1/2
Submerged (Nonaquatic creatures get -1/-0 when blocking or being blocked by this creature. )
All damage from Aerial sources that would be dealt to Porpoise is aerial, prevent half that damage, rounded up.
All damage from Aerial sources that would be dealt to Porpoise is aerial, prevent half that damage, rounded up.
2/2
Creature propaganda (: Creature spells you cast cost less until end of turn. Creature spells your opponents cast cost more until end of turn.)
1/1
Quick (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Priest of the Open Door enters the battlefield, Priest of the Open Door and another target permanent you control gain indestructible until end of turn.
When Priest of the Open Door enters the battlefield, Priest of the Open Door and another target permanent you control gain indestructible until end of turn.
Alxzarza
2/2
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
last 2018-03-17 10:25:43 by SecretInfiltrator