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Showing 50 of 167 White cards
Go to section: Colourless (11) White (167) Blue (152) Black (157) Red (172) Green (163) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
Submerged (Nonaquatic creatures get -1/-0 when blocking or being blocked by this creature. )
: Until end of turn Flying Fish loses submerge and gains flying.

1/2
Vigilance
Sunbless (Whenever this creature is the target of a white spell or white ability you control add
to your mana pool).
Sunbless (Whenever this creature is the target of a white spell or white ability you control add

2/3
Whenever you Command, you may gain 2 life instead.
Untitled Tribal Plane
1/3

Cemeterize (When this creature would die, you may exile it instead. If you do, put a plains from your hand onto the battlefield tapped).
1/3
Sunspired (Whenever this creature attacks or blocks, add
until end combat.)

1/1
Serve (When Generic Knight enters the battlefield name a legendary creature or planeswalker. Damage that would be dealt to that permanent, it's dealt to Generic Knight instead).
2/2
Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
Ghorzembak (zombie plane)
1/1

Other cultists you control get +0/+1.
1/2
Up to three target creatures get +1/+2 and gain lifelink until end of turn.
Divine-
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional
.)
Target creature gets +1/+1 and gains first strike until end of turn. If Graced by Gods is divine, that creature gets +1/+1 and gains doublestrike and vigilance until end of turn instead.


Target creature gets +1/+1 and gains first strike until end of turn. If Graced by Gods is divine, that creature gets +1/+1 and gains doublestrike and vigilance until end of turn instead.
Folk horror plane
Gain 4 life. Then, if you have more life than an opponent you may put a plains from your hand onto the battlefield.
When Greeting Hound Droid enters the battlefield reveal the top card of your library. If a creature was revealed this way, put a +1/+1 counter on Greeting Hound Droid. Otherwise, gain 4 life.
1/1
Enchant creature
Role- At the beginning of your endstep if you gained 3 or more life this turn, return Healer's Wisdom from your graveyard to your hand.
Enchanted creature has lifelink.
Role- At the beginning of your endstep if you gained 3 or more life this turn, return Healer's Wisdom from your graveyard to your hand.
Enchanted creature has lifelink.
Enchant creature
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 and gains lifelink.
Permeate (enchanted creatures gain this enchantment's colors)
Enchanted creature gets +1/+1 and gains lifelink.
Target creature you control gets +1/+1 and gains flying until end of turn. If Heaven Sent a legendary or modified creature was targeted this way, it gains indestructible until end of turn.
Metal music plane
Power metal faction
Power metal faction
Blood Price (As you cast this spell, you may pay 2 life)
Exile target attacking creature. If Holy Banishment's Blood Price was paid, creatures you control get +0/+1 until end of turn.
Exile target attacking creature. If Holy Banishment's Blood Price was paid, creatures you control get +0/+1 until end of turn.
If Honored Knight is the only creature you control, Honored Knight gains red and black in addition to its other color types and has menace.
Other creatures you control have vigilance.
Other creatures you control have vigilance.
4/4
Honored by the Angels costs
less to cast if you control a legendary Angel.
Target creature you control gains flying, vigilance, and lifelink until end of turn. If you control an Angel, scry 1.

Target creature you control gains flying, vigilance, and lifelink until end of turn. If you control an Angel, scry 1.
Tornipuch- allied color instant and sorcery side
At the beginning of your endstep, if you gained 3 or more life this turn, create a 2/2 five-color Nightmare token.


,
: Create a 2/2 five-color Nightmare token. Creatures you control get +2/+2 and gain first strike until end of turn.




3/4
Create two 2/2 white Zombie tokens with Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.).
Ghorzembak (zombie plane)
Indestructible
As long as 5 or more creatures are exiled Hornkaras, the Void has vigilance and doublestrike.
As long as 5 or more non-creature permanents exiled, whenever you cast a spell you may exile target non-land permanent.
As long as 5 or more creatures are exiled Hornkaras, the Void has vigilance and doublestrike.
As long as 5 or more non-creature permanents exiled, whenever you cast a spell you may exile target non-land permanent.
7/7
Calcify 
(
, Exile this creature: Create an <RELEVANT ARTIFACT NAME> token with "
: Gain 2 life.")





1/1
Divine 
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional 
.)
Destroy all creatures. If Humility of Mortals is divine, destroy all creatures that aren't Gods, Demigods, Angels, or Demons instead.




Destroy all creatures. If Humility of Mortals is divine, destroy all creatures that aren't Gods, Demigods, Angels, or Demons instead.
folk horror plane
Exile target creature you control until end of turn.
Defender
Impregnable Battalion enters the battlefield with X +1/+1 counters on it.
When Impregnable Battalion dies, create Y 1/1 white soldier tokens, where Y is the number of +1/+1 counters on Impregnable Battalion.
Impregnable Battalion enters the battlefield with X +1/+1 counters on it.
When Impregnable Battalion dies, create Y 1/1 white soldier tokens, where Y is the number of +1/+1 counters on Impregnable Battalion.
0/0
Flying, vigilance
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
At the beginning of your endstep, begin Starfall (If there are no Starfall counters, create five Starfall counters. Otherwise, add a Starfall counter. One Starfall counter is removed each upkeep. When the last Starfall counter is removed, destroy two of each permanent type at random).
4/4
Gain 3 life. Then, if you have the least life create 4 1/1 white human soldier tokens.
Flying
Epoch 2 (This creature enters the battlefield with 2 -1/-1 counters on it. At the beginning of your endstep, remove a -1/-1 counter from this creature. As long as this creature has no counters on it, it gets +2/+2).
Epoch 2 (This creature enters the battlefield with 2 -1/-1 counters on it. At the beginning of your endstep, remove a -1/-1 counter from this creature. As long as this creature has no counters on it, it gets +2/+2).
0/3
Calcify 
(
, Exile this creature: Create an <RELEVANT ARTIFACT NAME> token with "
: Add
or
.")







1/1
When King's Ransom enters the battlefield, you may ransom target creature (Exile target creature. That creature's controller may pay
to return that creature to the battlefield).
Whenever a player pays a ransom, you may put a +1/+1 counter on target creature you control.

Whenever a player pays a ransom, you may put a +1/+1 counter on target creature you control.
When Knight to Vampire dies put a 2/2 black vampire knight with lifelink until end of turn.
2/2
Legendary artifacts gain "
: Equip to a legendary creature."

Riff 2- put a +1/+1 counter on Legion War Herald (Whenever you cast a spell with a mana value of 2, this card riffs).
At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
At the beginning of each endstep, if you riffed three or more times this turn, put a +1/+1 counter on each creature you control.
Metal music plane
Heavy/traditional faction
Heavy/traditional faction
Create X 1/1 White Spirit tokens with flying, where X is the number of counters on permanents you don't control.
Cortreavas
Equipped creature gets +1/+1 and has ward
.
Equip
Battle Tech
,
: Gain 3 life. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.)

Equip

Battle Tech



Unity 1 (As long as you control a creature spell, you may cast this spell for
less.)
Other creatures you control get +1/+1.

Other creatures you control get +1/+1.
2/2
Whenever an Oath is swore to Master of Mysticism and Metal, you may search your library for an equipment or aura, reveal it, and add it to your hand. Shuffle your library afterward. (Master of Mysticism and Metal is swore an Oath, if Master of Mysticism and Metal's was the target of a creature taking an Oath).
3/3
Flying, lifelink
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield.


,
: Destroy all unequipped creatures
When Melzienne, The Dictate enters the battlefield, reveal the top three cards of your library. You may put any Equipment cards revealed this way onto the battlefield.




metal music plane
main antagonist
main antagonist
8/8
Memento Mori- Whenever a creature you control dies, gain 2 life.
Alxzarza
3/4
Whenever you cast a spell with a mana value of two, Monk of a Thousand Punches gets +1/+0 until end of turn.
Whenever you cast a spell with a mana value of one, double Monk of a Thousand Punches's power until end of turn.
Whenever you cast a spell with a mana value of one, double Monk of a Thousand Punches's power until end of turn.
mana value matters plane
1/1
Monk of the Wandering Way enters the battlefield with 9 -1/-1 counters.
Whenever you gain a poison counter, remove a -1/-1 from Monk of the Wandering Way.
Whenever you gain a poison counter, remove a -1/-1 from Monk of the Wandering Way.
10/10
Drink- Whenever Moruis Infantry deals combat damage to a player or planeswalker gain 5 life.
1/1
+1: Target creature can't attack or block until the beginning of its controller's next end step.
-2: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells cost
less, where X is the number of creatures you control."
-2: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells cost

5
If you would lose the game from having ten or more poison counters, you can't lose the game from having poison counters until the beginning of the endstep of your next turn.
Vigilance, Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever a creature with a power of 1 or less enters the battlefield under your control, gain 2 life.
Whenever a creature with a power of 1 or less enters the battlefield under your control, gain 2 life.
3/3
Memento Mori
(Attach NihoodĂ Watchman as an aura to target creature from your graveyard. That creature gains all of this creature's abilities.)
Vigilance

Vigilance
Alxzarza
2/2



Lifelink, Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever a permanent you control exits the battliefield, another target permanent you control gains indestructible until end of turn.
Whenever a permanent you control exits the battliefield, another target permanent you control gains indestructible until end of turn.
2/2
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)
1/2
Go to section: Colourless (11) White (167) Blue (152) Black (157) Red (172) Green (163) Multicolour (100) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R M
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
last 2019-12-09 23:00:21 by dude1818