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Showing 50 of 158 Red cards
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R
Whenever a creature becomes tapped Ferd's Ordinance deals 1 damage to that creature's controller.
Whenever a creature or planeswalker enters the battlefield Ferd's Ordinance deals 1 damage to that permanent's controller.
Whenever a creature or planeswalker enters the battlefield Ferd's Ordinance deals 1 damage to that permanent's controller.
Gain control of target artifact unless a player has you create 4 gold tokens instead . (Gold token remind text)
Create 3 1/1 red goblin tokens with haste and Passion (Whenever this creature deals combat damage to a player add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.)
Create two 2/1 red Elemental tokens with haste and "Sacrifice this creature at the beginning of your endstep."
Deal 3 damage to each creature.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
Enchant creature
Enchanted creature has ": Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
Enchanted creature has ": Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Stripe, its nature so unfamiliar to the rest of Ulaqat.
3/2
Choose target opponent.
Each player discards their hands, then draws as many cards as target opponent discarded.
Each player discards their hands, then draws as many cards as target opponent discarded.
Whenever you gain one or more mantra counters, Flameblade Asura deals X damage to target player, where X is the number of mantra counters you have.
3/3
: Deal 1 damage to target creature. That creature becomes a cultist in addition to its other types.
: Until end of turn, cultists can't block.
: Until end of turn, cultists can't block.
2/1
Passion- Whenever Flametipped Hunter deals combat damage to a player add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
2/3
Former Junkie gets +2/+0 as long as you have three or more poison counters.
When you have seven or more poison counters, sacrifice Former Junkie.
When you have seven or more poison counters, sacrifice Former Junkie.
1/3
+1: Until end of turn, target creature can't block.
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
-3: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-7: You gain an emblem with "Whenever an activated ability other than a mana ability is activated, you may copy that ability. You may choose new targets for the copy."
4
Hoard (As you cast this spell, you may pay and exile the top card of your library. If you do, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color.")
Deal 3 damage to any target.
Deal 3 damage to any target.
Collaborate- As you cast this spell you may tap any number of creatures you control.
Choose one at random, discard a card at random then draw two cards, target creature gains first strike until end of turn, deal 2 damage to target creature, or target creature can't block until end of turn. Choose at random again for each creature that collaborated.
Choose one at random, discard a card at random then draw two cards, target creature gains first strike until end of turn, deal 2 damage to target creature, or target creature can't block until end of turn. Choose at random again for each creature that collaborated.
Deal 3 damage to any target, then have a shootout. (Each player may exile a card from their hand face down. Then, reveal those cards. The player who discarded the cad with the higher converted mana cost wins the shootout).
If you won the shootout, you may deal 2 damage to another target.
If you won the shootout, you may deal 2 damage to another target.
Alxzarza
Quick {(You may cast this spell for its Quick cost. If you do, it enters the battlefield tapped.)
If Ginson, Fast-Blaster's quick cost was paid, when Ginson, Fast-Blaster enters the battlefield, permanents lose indestructible and deal 2 damage to any target. Damage dealt this way can't be prevented.
: Deal 2 damage to any target.
If Ginson, Fast-Blaster's quick cost was paid, when Ginson, Fast-Blaster enters the battlefield, permanents lose indestructible and deal 2 damage to any target. Damage dealt this way can't be prevented.
: Deal 2 damage to any target.
5/5
Haste
Twin- When a creature of the same mana value as this creature enters the battlefield, you may have it enter as a copy of this creature until end of turn.
Twin- When a creature of the same mana value as this creature enters the battlefield, you may have it enter as a copy of this creature until end of turn.
3/2
Whenever an instant or sorcery you cast deals damage to an opponent, put a charge counter on Grankhala's Lightning Staff.
,: Grankhala's Lightning Staff deals 1+X damage to any target, where X is the number of charge counters on Grankhala's Lightning Staff.
,: Grankhala's Lightning Staff deals 1+X damage to any target, where X is the number of charge counters on Grankhala's Lightning Staff.
Flying
When Great Old Wyrm enters the battlefield or attacks, flip a coin for each Mountain you control. For each flip you win, up to one Mountain you control becomes a 3/2 red Elemental until end of turn. It's still a land.
When Great Old Wyrm enters the battlefield or attacks, flip a coin for each Mountain you control. For each flip you win, up to one Mountain you control becomes a 3/2 red Elemental until end of turn. It's still a land.
Folk horror plane
6/4
Blood Price (As you cast this spell, you may pay 2 life)
Deal 3 damage to any target. If you paid Grimmflame's Blood Price, if that target would be put in a graveyard this turn, exile target and scry 1.
Deal 3 damage to any target. If you paid Grimmflame's Blood Price, if that target would be put in a graveyard this turn, exile target and scry 1.
Deal 1 damage to any target. When a target dealt damage this way dies this turn, have a Memorial (Exile a Monument card from your hand or sideboard. You may cast it for as long as it remains exiled, and it costs less to cast this way.)
Alxzarza
Enchant creature
Enchanted creature gets +2/+0.
Memento Mori- When the enchanted creature dies, return Heirloom of Hate to your hand and discard a card.
Enchanted creature gets +2/+0.
Memento Mori- When the enchanted creature dies, return Heirloom of Hate to your hand and discard a card.
When Hellion #2 enters the battlefield, each player sacrifices a land.
Untitled Tribal Plane
4/4
At the beginning of each combat phase, choose one-
• Helsara, the Flashfire Axe gets +3/+0 until end of turn.
•Helsara deal 1 damage to any target.
•Target creature with first strike gains doublestrike until end of turn.
: Helsara gains firststrike until end of turn.
• Helsara, the Flashfire Axe gets +3/+0 until end of turn.
•Helsara deal 1 damage to any target.
•Target creature with first strike gains doublestrike until end of turn.
: Helsara gains firststrike until end of turn.
Survival game plane
4/3
Whenever Hierarchy Processor deals combat damage to a player, that player exiles a non-token artifact they control. If an artifact creature was exiled this way, you may discard a card and draw two cards.
Cortraevas
2/3
+1: Until the beginning of your next upkeep, whenever an opponent casts a permanent spell, instants and sorceries you cast cost less until end of turn.
-1: Destroy target artifact.
-4: You gain an emblem with "Whenever you exile a card from your library, you may discard a card, then draw a card."
-1: Destroy target artifact.
-4: You gain an emblem with "Whenever you exile a card from your library, you may discard a card, then draw a card."
Cortraevas
3
Whenever a player would activate a planeswalker's loyalty ability, a random loyalty ability on the planeswalker is activated instead.
Flying
: Deal 1 damage to each creature you don't control that wasn't dealt damage this turn. Activate this ability only if Iceblast Wyrm attacked this turn.
: Deal 1 damage to each creature you don't control that wasn't dealt damage this turn. Activate this ability only if Iceblast Wyrm attacked this turn.
5/5
Frostborne (You may cast this spell for during an opponent's turn. If you do, skip your next turn.)
When Icicle Elemental enters the battlefield deal 1 damage to target creature.
When Icicle Elemental enters the battlefield deal 1 damage to target creature.
1/1
Decipher- Whenever a spell or ability an opponent control causes an opponent to draw a card, Immediate Response Request deals 2 damage to that opponent.
Creatures you control have haste.
Creatures you control have haste.
Spotlight- Imposing Storyteller has menace as long as Imposing Storyteller has the lowest power.
1/1
Collaborate- As you cast this spell you may tap any number of creatures you control.
Deal 2 damage to target creature or planeswalker, then deal 1 additional damage to that target for each creature that collaborated.
Deal 2 damage to target creature or planeswalker, then deal 1 additional damage to that target for each creature that collaborated.
Deal 3 damage to any target.
Chain- This may target permanents and players with hexproof as if they didn't have hexproof. (There is a chain as long as you control another spell.)
Chain- This may target permanents and players with hexproof as if they didn't have hexproof. (There is a chain as long as you control another spell.)
When Jostby Vandal enters the battlefield, deal 1+X damage to up to one target player or planeswalker, where X is the number of Mysteries each player controls.
A Series of Unfortunate Events inspired plane- anarch faction
2/1
Deal 2 damage to any target.
Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature.
Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature.
Kazwin's Ravager gets +1/+0 for each color it has beyond Red.
Impure (If Kazwin's Ravager isn't Impure, it becomes Impure. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
Impure (If Kazwin's Ravager isn't Impure, it becomes Impure. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
2/1
Until end of turn islands and plains become mountains and lose all other land types.
Haste
Flameburst- The first instant or sorcery spell you cast during your turn gains "Creatures you control get +1/+0 until end of turn."
Flameburst- The first instant or sorcery spell you cast during your turn gains "Creatures you control get +1/+0 until end of turn."
2/1
Flying
Flameburst- The first instant or sorcery spell you cast during your turn gains "Copy this spell twice. You may choose new targets for the first copy. The second copy targets at random."
Flameburst- The first instant or sorcery spell you cast during your turn gains "Copy this spell twice. You may choose new targets for the first copy. The second copy targets at random."
5/5
I. Create a 1/1 red and green Shaman token.
II. Return an instant or sorcery fron your graveyard at hand.
III. Copy the first instant or sorcery spell you cast this turn. If that spell has targets, you must choose new targets for the copy.
II. Return an instant or sorcery fron your graveyard at hand.
III. Copy the first instant or sorcery spell you cast this turn. If that spell has targets, you must choose new targets for the copy.
Divine spells can't be countered by spells or abilities your opponents control.
Whenever you cast a divine spell, deal up to 1 damage to any target.
Whenever you cast a divine spell, deal up to 1 damage to any target.
folk horror plane
2/1
Martyr- When Lightning Wheeler dies, you may exile the top card of your library. Until end of turn, you may play that card. If you do, deal 3 damage to any target.
3/1
When Lord of Ashes attacks, create a red enchantment rune token (Sacrifice this enchantment: Deal 2 damage to target creature or planeswalker.)
5/3
As you cast Make Molten, you may remove any number of +1/+1 counters from creatures you control.
Deal 3+X damage to all creatures, where X is the number of +1/+1 counters you removed when casting Make Molten.
Deal 3+X damage to all creatures, where X is the number of +1/+1 counters you removed when casting Make Molten.
Bleed 2
Deal 3 damage to any target. If Malicious Blood's bleed cost was paid, Malicious Blood deals 4 damage to any target instead.
Deal 3 damage to any target. If Malicious Blood's bleed cost was paid, Malicious Blood deals 4 damage to any target instead.
Change the target of a spell or ability with a single target to a valid target or your choice.
A Series of Unfortunate Events-inspired plane
Drink Whenever Moruis Blood Dancer deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
2/1
Frozen (Whenever you cast a non-snow instant or sorcery, thaws until end of turn)
When Nulukanek War-Singer thaws, Nulukanek War-Singer gets +2/+0 until end of turn.
When Nulukanek War-Singer thaws, Nulukanek War-Singer gets +2/+0 until end of turn.
2/1
Go to section: Colourless (11) White (150) Blue (138) Black (143) Red (158) Green (141) Multicolour (80) Hybrid (9) Artifact (55) Land (22)
Show rarities: N C U R
temporary storage: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details |
Creature tokens you control get +1/+0.
2020-02-11 01:58:28 by Sorrow