Custom Cube Set: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Heavenly Creatures White None 3{1}{w}{w} Creature – Spirit 2 2 Flying
When Heavenly Creatures enters the battlefield, put a 1/1 White Spirit Token with Flying onto the battlefield under your control.
Persist
3 1392237684 on 12 Feb 2014 by Shiny_Umbreon
2 Kor Falconer White None 2{1}{w} Creature – Kor Soldier 2 1 When Kor Falconer enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. 0
3 Master of Runes White None 4{2}{w}{w} Creature – Human Shaman 3 4 Vigilance
{t}: Target creature gains protection from the color of your choice until end of turn.
0
4 Moat of Denial White None 6{4}{w}{w} Enchantment Creatures without flying can't attack.
You can't cast spells.
0
5 Olorah, the Shackled Judge White None 2{w}{w} Legendary Creature – Angel 6 6 Flying
Olorah, the Shackled Judge enters the battlefield with four -1/-1 counters on it.
{2}{w}{w}, Remove two -1/-1 counters from Olorah: Destroy each untapped creature.
0
6 Overcome White None 5{3}{w}{w} Sorcery (Preeminence) – Destroy all creatures with power less than X, where X is the highest power among creatures you control. 6 1392237738 on 12 Feb 2014 by Shiny_Umbreon
7 Pearl Necklace White None 1{w} Artifact Pearl Necklace enters the battlefield tapped.
{t}: Add {w} to your mana pool.
0
8 Pro-Bear White None 2{w}{w} Creature – Bear 2 2 As Pro-Bear enters the battlefield, choose a color.
Pro-Bear has protection form the chosen color.
0
9 Rampart White None 5{3}{w}{w} Enchantment Creatures without flying can't attack.
Rampart comes into play with 10 mortar counters on it.
Tap a creature: Remove a mortar counter from Rampart. If there are no mortar counters, sacrifice Rampart. Any player may play this ability.
0
10 Rebuke White None 4{2}{w}{w} Sorcery Exile target creature or enchantment. Its controller gains life equal to its converted mana cost.
Rebound
3 1392237803 on 12 Feb 2014 by Shiny_Umbreon
11 Recurring Flicker White None 3{2}{w} Enchantment When Recurring Flicker enters the battlefield, exile target creature you control from the game.
Return Recurring Flicker to its owner's hand: Return the creature exiled with Recurring Flicker to the battlefield, under its owner's control.
0
12 Reverse Cataclysm White None 4{2}{w}{w} Sorcery Each player sacrifices a permament of each type. 0
13 Rhox Purifier White None 4{3}{w} Creature – Rhino Cleric Soldier 4 4 Echo {x}{w}
When you pay Rhox Purifier's echo cost, you may destroy target nonland permanent with converted mana cost equal to X.
2 1392237865 on 12 Feb 2014 by Shiny_Umbreon
14 Round Mound White None 3{2}{w} Sorcery Tap all lands. Each player can only untap 1 land during his or her next upkeep.
Rebound
0
15 Twin Cadet White None 3{1}{w}{w} Creature – Human Soldier 2 2 When Twin Cadet enters the battlefield, put a 2/2 White Human Soldier creature token onto the battlefield. 0
16 War Squad White None 1{w} Creature – Human Soldier 1 1 Vigilance
{t}: Target attacking creature gets +1/+1 until end of turn.
0
17 Wash With Divinity White None 5{3}{w}{w} Sorcery Destroy all creatures. Gain 1 life for each creature destroyed this way. 6 1363188545 on 13 Mar 2013 by Vitenka
18 Wild Pegasus White None 1{w} Creature – Pegasus 2 1 Flying, Echo {w} 0
19 Wrath of Kanoran White None 2{x}{w}{w} Sorcery Destroy all creatures with converted mana cost X or less. 0
20 Access Denied Blue None 2{u}{u} Instant Counter target spell unless its controller pays {4}. 0
21 Card23868 Blue None 2{u}{u} Sorcery Draw two cards, then discard a card.
Rebound
4 1392238007 on 12 Feb 2014 by Shiny_Umbreon
22 Consult Blue None 3{2}{u} Instant Draw two cards. 0
23 Counterang Blue None 3{1}{u}{u} Instant Counter target spell or return target permanent to its owner's hand. 0
24 Denying Voidmage Blue None 1{u} Creature – Wizard 1 1 {u}{u}, Sacrifice Denying Voidmage: Counter target spell. 0
25 Essence Crash Blue None 2{u}{u} Instant Kicker {u}.
Counter target spell unless its controller pays {2}. If the kicker cost was paid, counter that spell instead.
0
26 Facade Shackles Blue None 3{1}{u}{u} Enchantment – Aura Enchant creature
Gain control of enchanted creature.
Totem Armor
1 1392238072 on 12 Feb 2014 by Shiny_Umbreon
27 Impasse Blue None 1{u} Instant Return target nonland permanent to its owner's hand unless its controller pays {2}. 0
28 Just Another Researcher Blue None 1{u} Creature – Wizard 1 1 When Just Another Researcher enters the battlefield, draw a card.
When Just Another Researcher leaves the battlefield, discard a card.
3 1392238123 on 12 Feb 2014 by Shiny_Umbreon
29 Knowledge Push Blue None 2{1}{u} Instant Draw a card.
Rebound
0
30 Library Raid Blue None 2{1}{u} Instant Draw X cards, then discard 3 cards, where X is the number of attacking creatures you control. 2 1392238247 on 12 Feb 2014 by Shiny_Umbreon
31 Multi-Clone Blue None 2{x}{x}{u}{u} Sorcery Chose up to X target creatures. Put a token onto the battlefield that's a copy of each target creature. 0
32 Repression Nymph Blue None 3{2}{u} Creature – Faerie 2 1 Flash
Flying
When Repression Nymph enters the battlefield, return target noncreature spell to its owners hand.
0
33 Safeguard Blue None 1{u} Creature – Wizard 1 1 {t}, Return Safeguard to its owner's hand: Return target permanent you control to its owner's hand. 0
34 Sapphire Necklace Blue None 1{u} Artifact Sapphire Necklace enters the battlefield tapped.
{t}: Add {u} to your mana pool.
0
35 Seham, the Bound Deceiver Blue None 2{u}{u} Creature – Djinn 6 6 Flying
Seham, the Bound Deceiver enters the battlefield with four -1/-1 counters on it.
{2}{u}{u}, Remove two -1/-1 counters from Seham, the Bound Deceiver: Other creatures become 1/1 until end of turn.
0
36 Slave Trade Blue None 1{u} Instant Counter target spell. Put a 1/1 Human Wizard creature token onto the battlefield under that spell's controller's control that has "Sacrifice this creature: Counter target spell". 0
37 Spell Leak Blue None 2{1}{u} Instant Counter target spell or activated ability unless its controller pays {2}. 1 1392238307 on 12 Feb 2014 by Shiny_Umbreon
38 Splash Blue None 1{u} Instant Tap or untap target creature.
Rebound
0
39 Stray Cast Blue None 2{u}{u} Instant Counter target spell. That spell's controller may pay {u}{u}. If he or she does, draw a card instead. 0
40 Thought Field Blue None 1{u} Creature – Illusion 0 2 Defender
When Thought Field enters the battlefield, draw a card.
0
41 Thought Hatcher Blue None 3{1}{u}{u} Creature – Illusion 2 2 Flash.
When Thought Hatcher enters the battlefield, counter target activated or triggered ability (mana abilities cannot be countered).
0
42 Treason Blue None 4{1}{u}{u}{u} Instant Counter target creature spell. Put that card onto the battlefield under your control instead of into its owner's graveyard. 0
43 Ventaro, the Preserver Blue None 6{4}{u}{u} Legendary Creature – Sphinx Wizard 4 4 Flying
When Ventaro, the Preserver enters the battlefield or is put into a graveyard from the battlefield, return target instant card and/or target sorcery card in your graveyard to your hand.
0
44 Wall of Disruption Blue None 4{2}{u}{u} 0 7 Defender
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wall of Disruption is turned face-up, counter target activated or triggered ability. (Mana abilities can't be targeted.)
0
45 Blackout Black None 2{1}{b} Sorcery Target player discards a card at random.
Rebound
0
46 Cursed Lich Black None 1{b} Creature – Wizard 1 1 Wither
{b}, {t} : Exile two cards from your graveyard: Cursed Lich deals 2 damage to target creature.
0
47 Dark Ambitions Black None 3{2}{b} Sorcery Each player may put a permanent card from his or her hand onto the battlefield. Each player that does so loses life equal to their permanent's converted mana cost. 0
48 Diabolical Scholar Black None 1{b} Creature – Minion 1 1 Intimidate
Whenever Diabolical Scholar deals damage to a player, shuffle Diabolical Scholar into it's owner's library, then search your library for a card and put it into your hand. Shuffle your library. You lose 3 life.
0
49 Doomed Student Black None 2{1}{b} Creature – Wizard 2 1 {b}, Sacrifice Doomed Student: Draw two cards and lose 3 life. 0
50 Erode Black None 5{3}{b}{b} Sorcery Destroy two target lands. 0
51 Geometry of Murder Black None 5{3}{b}{b} Sorcery Each player chooses two creatures he or she controls, then sacrifices the rest. 0
52 Goreling Black None 1{b} Creature – Vampire Shapeshifter 1 2 Pay 1 life: Goreling gets +1/-1 until end of turn.
Pay 1 life: Goreling gets -1/+1 until end of turn.
Pay 1 life: Regenerate Goreling.
0
53 Jet Necklace Black None 1{b} Artifact Jet Necklace enters the battlefield tapped.
{t}: Add {b} to your mana pool.
0
54 Jungle Zombie Black None 1{b} Creature – Zombie 2 1 Jungle Zombie can't block. 0
55 Lifegorger Black None 2{b}{b} Creature – Horror 2 1 Sacrifice a creature: Lifegorger gets +2/+2 until end of turn.
Discard a creature card: Lifegorger gets +2/+2 until end of turn.
0
56 Liliana of Shadow Black None 5{3}{b}{b} Planeswalker – Liliana 4 +1: Each opponent loses 2 life, you gain life equal to the amount lost this way.
-2: Destroy target creature, you gain life equal to its toughness.
-5: You gain an emblem with "pay 1 life: draw a card."
0
57 Maddening Jester Black None 2{b}{b} Creature – Zombie Wizard 2 1 When Maddening Jester enters the battlefield, lose 2 life and target player discards a card. 0
58 Marauding Necromancer Black None 3{2}{b} Creature – Human Knight Wizard When Marauding Necromancer enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. If Marauding Necromancer would go into the graveyard from anywhere, exile it instead.
First Strike
0
59 Necromage Black None 3{1}{b}{b} Creature – Human Wizard 2 1 When Necromage enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. 0
60 Rotten Corpse Black None 3{2}{b} Creature – Zombie 2 1 Sacrifice Rotten Corpse: Destroy target nonblack creature.
Unearth {4}{b}{b}
0
61 Sign in Memory Black None 2{b}{b} Sorcery Draw two cards, then discard a card. 0
62 Soul Crusher Black None 3{1}{b}{b} Sorcery Target creature gets -11/-11 until end of turn. 0
63 Sower of Demise Black None 4{2}{b}{b} Creature – Faerie Wizard 2 2 Flying
When Sower of Demise enters the battlefield, put target creature card in a graveyard onto the battlefield.
When Sower of Demise leaves the battlefield, sacrifice the returned card.
0
64 Vassal of Lim-Dul Black None 1{b} Creature – Human Wizard 2 1 Discard a card: Vassal of Lim-Dul gets -1/-0 until end of turn. Any player may activate this ability. 0
65 Zombiefact Black None 1{b} Artifact Creature 2 1 0
66 Angathrak, the Chained Tyrant Red None 2{r}{r} Legendary Creature – Dragon 8 8 Flying, Trample
Angathrak, the Chained Tyrant enters the battlefield with six -1/-1 counters on it.
{3}{r}{r}, Remove three -1/-1 counters from Angathrak: Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
0
67 Angry Elemental Red None 5{4}{r} Creature – Elemental 2 2 Haste
When Angry Elemental enters the battlefield, destroy target land.
Evoke {1}{r}{r}
0
68 Blade of the First Pride Red None 2{1}{r} Creature – Wolf 3 1 0
69 Card23862 Red None 6{4}{r}{r} Instant Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Rebound
0
70 Card23866 Red None 2{1}{r} Instant Add {r}{r}{r} to your mana pool.
Rebound
0
71 Card23907 Red None 4{2}{r}{r} Sorcery Destroy target land.
Cascade
0
72 Ember Kavu Red None 3{1}{r}{r} Creature – Kavu 3 1 When Ember Kavu enters the battlefield, Ember Kavu deals 3 damage to target creature. 0
73 Enflame Red None 1{x}{r} Sorcery Enflame deals X+1 damage to target creature or player. 0
74 Firestorm Knight Red None 2{r}{r} Creature – Human Knight 2 2 First strike
Split Second
0
75 Flame Spurt Red None 2{1}{r} Instant Deal 2 damage to target creature or player.
Rebound
0
76 Goblin Chronicler Red None 2{1}{r} Creature – Goblin 2 2 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Goblin Chronicler deals damage to itself equal to the converted mana cost of the revealed card. 0
77 Goblin Spitballer Red None 2{1}{r} Creature – Goblin 2 1 When Goblin Spitballer enters the battlefield, it deals 1 damage to target creature or player. 0
78 Hellfire Knight Red None 3{1}{r}{r} Creature – Human Knight 3 1 First Strike, Haste 0
79 Jungle Goblin Red None 1{r} Creature – Goblin 2 1 Jungle Goblin attacks each turn if able. 0
80 Magus of the Vise Red None 1{r} Creature – Human Shaman 1 1 As Magus of the Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Magus of the Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
0
81 New Fanatic Red None 1{r} Creature – Goblin 1 1 First strike
Sacrifice New Fanatic: New Fanatic deals 1 damage to target creature or player.
0
82 Overtake Red None 6{4}{r}{r} Sorcery (Preeminence) – Until end of turn, gain control of each creature with power less than X where X is the highest power among creatures you control. Untap those creatures, They gain haste until end of turn. 0
83 Ruby Necklace Red None 1{r} Artifact Ruby Necklace enters the battlefield tapped.
{t}: Add {r} to your mana pool.
0
84 Slowerbolt Red None 1{r} Sorcery Slowerbolt deals 3 damage to target creature or player. 0
85 Wild Wolf Red None 1{r} Creature – Wolf 2 1 At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Wolf.
Cycling {2}
0
86 Wisdom Seeker Red None 2{r}{r} Creature – Human Wizard 2 1 When Wisdom Seeker enters the battlefield you may play target red instant or sorcery card with converted mana cost one in your graveyard without paying its mana cost. If you do, exile it. 0
87 Armor of Blanchpulse Green None 3{1}{g}{g} Enchantment – Aura When Armor of Blanchpulse enters the battlefield, search your library for a forest card and put it onto the battlefield.
Enchanted Creature gets +X/+X where X is the number of forests you control.
0
88 Beast Guy Green None 4{2}{g}{g} Creature – Beast 4 3 When Beast Guy goes to the graveyard from the battlefield, draw two cards. 0
89 Call of the Wild Hunt Green None 2{1}{g} Sorcery As an additional cost to play Call of the Wild Hunt, tap any number of creatures you control.
Creatures tapped by Call of the Wild Hunt fight target creature.
Draw a card.
0
90 Creature Recruiter Green None 2{1}{g} Creature – Human Advisor 2 1 When Creature Recruiter enters the battlefield, search your library for a creature card, reveal it, shuffle your library and put it on top. 0
91 Crushing Gust Green None 3{1}{g}{g} Sorcery Destroy target artifact or land. It can't be regenerated. 0
92 Crushing Mold Green None 4{2}{g}{g} Sorcery Destroy target noncreature permanent. 0
93 Elvish Naturalizer Green None 2{1}{g} Creature – Elf Warrior Shaman 2 1 When Elvish Naturalizer enters the battlefield, destroy target artifact. 0
94 Emerald Necklace Green None 1{g} Artifact Emerald Necklace enters the battlefield tapped.
{t}: Add {g} to your mana pool.
0
95 Naal, the Fettered Growth Green None 2{g}{g} Legendary Creature – Treefolk 8 8 Trample
Naal, the Fettered Growth enters the battlefield with six -1/-1 counters on it.
{3}{g}, Remove three -1/-1 counters from Naal: Put three 1/1 green Saproling creature tokens onto the battlefield.
0
96 Silverscale Wurm Green None 5{3}{g}{g} Creature – Wurm 5 5 Trample
Reflect {3}{g}{g} (When Silverscale Wurm enters the battlefield, you may pay {3}{g}{g}. If you do, put a put a token onto the battlefield that's a copy of Silverscale Wurm. It loses this ability.)
0
97 Slow Plow Under Green None 4{2}{g}{g} Sorcery Put target land on top of its owner's library.
Rebound
0
98 Snag Green None 2{x}{x}{g}{g} Sorcery Put X target noncreature permanents on top of their owners' libraries. 0
99 Territorial Spider Green None 4{1}{g}{g}{g} Creature – Spider 4 6 Deathtouch, reach, vigilance 0
100 Thundering Thoctar Green None 6{3}{g}{g}{g} Creature – Beast 8 7 Trample, Shroud 0
101 Treefingers Green None 1{g} Enchantment – Aura Enchant creature
Enchanted creature is a Forest and loses all abilities.
0
102 Tyranosaurus Rex Green None 7{4}{g}{g}{g} Creature – Lizard 6 8 Trample, Haste
Whenever a creature attacks you, untap Tyranosaurus Rex.
0
103 Card23911 Multicolour None 3{1}{w}{u} Enchantment – Aura Enchant artifact or enchantment
You control enchanted permanent.
0
104 Counterpath Multicolour None 2{w}{u} Instant Exile target spell. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. 0
105 Prophetic Calamity Multicolour None 5{2}{w}{w}{u} Sorcery Destroy all creatures. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. 0
106 Sweeper of the Peace Multicolour None 3{1}{u}{w} Creature – Vedalken Wizard Soldier 2 3 Vigilance
When Sweeper of the Peace enters the battlefield, return target creature to its owner's hand.
0
107 Jace, Wreathed in Darkness Multicolour None 4{2}{u}{b} Planeswalker – Jace 3 +1: Draw a card, then discard a card.
-2: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-5: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
0
108 Psychic Trick Multicolour None 2{u}{b} Instant Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Then that player discards a card. 0
109 Replace with Shadows Multicolour None 5{3}{u}{b} Sorcery Destroy target creature. Put a token into play that is a copy of that creature. 0
110 UB Planeswalker Multicolour None 4{2}{u}{b} Planeswalker 3 +2: Draw a card, then discard a card.
-1: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-7: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
0
111 Bushfire Multicolour None 2{b}{r} Sorcery Destroy target nonbasic land. 0
112 Plague Chasm Multicolour None 3{1}{b}{r} Sorcery Destroy target creature or land. 0
113 Card23927 Multicolour None 3{1}{r}{g} Sorcery Destroy target land. If that land was nonbasic, put a 2/1 red and green goblin warrior creature token onto the battlefield. 0
114 Goblin Root-Sapper Multicolour None 4{2}{r}{g} Creature – Goblin 2 1 When Goblin Root-Sapper enters the battlefield, destroy target target land. Add one mana of any color that land could produce to your mana pool. 0
115 Charging Force Multicolour None 2{w}{g} Instant Target creature gets +3/+3 and gains trample and lifelink until end of turn.
Landfall — Whenever a land enter's the battlefield under your control if Charging Force is in your graveyard return it to your hand.
0
116 Root Seeder Multicolour None 4{2}{g}{w} Creature – Plant 3 3 Trample
When Root Seeder enters the battlefield, you may destroy target artifact or enchantment.
Whenever Root Seeder deals damage to a player, put a token into play that is a copy of Root Seeder.
0
117 Vitalizing Strength Multicolour None 3{1}{g}{w} Enchantment – Aura Enchant Creature
Enchanted Creature gets +2/+0 and has trample and lifelink.
Cascade
0
118 Pale Specter Multicolour None 3{1}{w}{b} Creature – Specter 1 3 Whenever Pale Specter deals combat damage to a player, that player discards a card.
Whenever a card would be put into the graveyard from anywhere, exile it instead.
0
119 Spore Infecter Multicolour None 3{1}{b}{g} Creature – Fungus 3 2 Haste, Deathtouch 0
120 Wight Mongrel Multicolour None 2{g}{b} Creature – Zombie Hound 2 2 Fear
Discard a card: Wight Mongrel gets +1/+1 until end of turn.
0
121 Countergrowth Multicolour None 3{u}{u}{g} Instant Counter target spell, then search your library for a basic land card, put it onto the battlefield tapped. 0
122 Seeds of Disloyalty Multicolour None 5{3}{g}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
Cascade
0
123 Twistvine Darter Multicolour None 3{1}{g}{u} Creature – Faerie Rogue 1 1 Flying, Deathtouch
Whenever Twistvine Darter deals combat damage to a player, draw a card.
0
124 Uncharted Growth Multicolour None 3{1}{u}{g} Sorcery Search target opponent's library for a land card and put that card onto the battlefield under your control. Then that player shuffles his or her library. 0
125 Vig, the Biomancer Multicolour None 4{2}{u}{g} Planeswalker – Momir Vig 3 +1: Untap target creature and put a +1/+1 counter on it.
-2: Put a token that's a copy of target creature onto the battlefield.
-7: Draw a card for each creature you control then put any number of creatures from your hand onto the battlefield.
0
126 Banishing Bolt Multicolour None 4{2}{u}{r} Instant Return target permanent to its owners hand. Banishing Bolt deals 3 damage to target creature or player. 0
127 Brain Flame Multicolour None 3{1}{u}{r} Sorcery Draw a card.
Brain Flame deals damage to target creature equal to the number of cards in your hand.
0
128 Cancelbolt Multicolour None 3{u}{u}{r} Instant Counter target spell. Cancelbolt deals three damage to target player. 0
129 Irix the Wanderer Multicolour None 5{3}{u}{r} Planeswalker – Irix 4 +2: Return an instant or sorcery card at random from your graveyard to your hand.
-2: Copy the next spell you cast this turn. You may choose new targets for the copy.
-9: Until end of turn, you may cast spells in your hand without paying their mana costs.
0
130 Quick Coax Multicolour None 4{1}{u}{u}{r} Enchantment – Aura Enchant creature
You control enchanted creature. Untap that creature. It gains haste until end of turn.
0
131 Shocking Leak Multicolour None 3{1}{u}{r} Instant Counter target spell unless its controller pays {3}. If a spell is countered this way, Shocking Leak deals 2 damage to target creature or player. 0
132 Rapturous Raze Multicolour None 3{1}{r}{w} Sorcery Destroy target land or enchantment. 0
133 Kederekt Direclaw Multicolour None 3{u}{b}{r} Creature – Horror 1 4 Deathtouch, shroud 0
134 Prayer to Bolas Multicolour None 3{u}{b}{r} Instant Search your library for a blue instant card, a red sorcery card and a black creature card, reveal them, then put them ontop of your library in any order. If you revealed exactly three cards this way, draw a card. 0
135 Rolav the Malicious Multicolour None 4{1}{w}{b}{r} Legendary Creature – Zombie Knight 2 2 Double-Strike, Lifelink, Haste 0
136 Swiss-Army Knight Multicolour None 4{1}{w}{b}{r} Creature – Human Knight 2 2 First Strike
When Swiss-Army Knight enters the battlefield, exile target permanent.
0
137 Ogo, Forest Ancient Multicolour None 5{2}{u}{r}{g} Legendary Creature – Dragon Beast 5 5 Flying, Trample, Haste 0
138 Crispy Treefolk Multicolour None 3{b}{g}{w} Creature – Treefolk 6 6 Whenever a player draws a card, put a -1/-1 counter on Crispy Treefolk.
Whever a player discards a card, put a +1/+1 counter on Crispy Treefolk.
{b}, Discard a card: Crispy Treefolk gains trample until end of turn.
0
139 Dudelapse Hybrid None 6{w/u}{w/u} Instant Counter target spell unless that spell's controller pays {1} for each {u} spent to cast Dudelapse.
For each {w} spent to cast Dudelapse, put a 1/1 white soldier creature token onto the battlefield.
0
140 Mind Lapse Hybrid None 6{u/b}{u/b} Sorcery Return target creature to owner's hand for each {u} spent to cast Mind Lapse.
Target player loses 2 life for each {b} spent to cast Mind Lapse.
0
141 Black Flames Hybrid None 6{b/r}{b/r} Sorcery For each {b} payed to cast Black Flames target player discards a card.
For each {r} payed to cast Black Flames, Black Flames deals one damage to target creature or player.
0
142 Strength Lapse Hybrid None 6{r/g}{r/g} Instant For each {r} spent to cast Strength Lapse, target creature can't block this turn.
For each {g} spent to cast Strength Lapse, target creature gets +2/+2 until end of turn.
0
143 Vigor Lapse Hybrid None 6{g/w}{g/w} Instant For each {g} spent to cast Vigor Lapse, target creature gets +1/+2 until end of turn.
For each {w} spent to cast Vigor Lapse, untap target permanent.
0
144 Life Lapse Hybrid None 6{w/b}{w/b} Instant You gain 2 life for each {w} spent to cast Life Lapse.
Target creature gets -2/-2 for each {b} spent to cast Life Lapse.
0
145 Twilight Zone Hybrid None 6{w/b}{w/b} Enchantment Whenever you cast a white spell, target creature gets +2/+2 until end of turn.
Whenever you cast a black spell, target creature gets -2/-2 until end of turn.
0
146 Rockanimator Hybrid None 6{b/g}{b/g} Instant For each {b} spent to cast Rockanimator, search your library for a creature card and put it into your graveyard.
For each {g} spent to cast Rockanimator, return a green card from your graveyard to your hand.
0
147 Exhausting Fire Hybrid None 6{u/r}{u/r} Instant For each {u} spent to cast Exhausting Fire, tap target creature, artifact, or land.
For each {r} spent to cast Exhausting Fire, deal 1 damage to target creature or player.
0
148 Shattering Lapse Hybrid None 6{r/w}{r/w} Sorcery For each {r} spent to cast Shattering Lapse, destroy target artifact.
For each {w} spent to cast Shattering Lapse, destroy target enchantment.
0
149 Bladetooth Totem Artifact None 3{3} Tribal Artifact – Beast {t}: Add {g} to your mana pool.
{g}, {t}: Target Beast creature gets +3/+3 until end of turn.
0
150 Moon Ring Artifact None 2{2} Artifact Moon Ring enters the battlefield tapped.
Sunburst
{t} Add {x} to your mana pool, where X is the number of charge counters on Moon Ring.
0
151 Spawning Pit 2.0 Artifact None 4{4} Artifact Kicker {2}
If Spawning Pit 2.0 was kicked, put 4 charge counters on Spawning Pit 2.0.
Sacrifice a creature: Put a charge counter on Spawning Pit 2.0.
{t}, Remove two charge counters from Spawning Pit 2.0: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
0
152 Card23777 Land None 0 Land ~ enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{1}{g}{u}: Until end of turn, ~ becomes a 2/2 green and blue Merfolk Rogue creature with "Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise put that card into your hand." It's still a land.
0
153 Card23778 Land None 0 Land ~ enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{r/w}: Until end of turn, ~ becomes a 2/1 red and white Human Soldier with first strike. It's still a land.
0
154 Clockworks Land None 0 Land Land
: Put a charge counter on Clockworks.
{2}, {t}: Remove a charge counters from Clockworks: Put a 2/2 Assembly Worker artifact creature token into play.
{t}, Remove 6 charge counters from Clockworks, Sacrifice Clockworks: Put a 6/6 Indestructible Golem artifact creature token into play.
0
155 Glacial Steppe Land None 0 Land As Glacial Steppe enters the battlefield, you may exile a card from your hand. If you don't, Glacial Steppe enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w/u}{w/u}
0
156 Rich Wilderness Land None 0 Land {t}: Add {1} to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
0
157 Spreading Wastes Land None 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice Spreading Wastes: Target player sacrifices a nonbasic land.
0
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