Custom Cube Set

Custom Cube Set by Benjamin Draper

157 cards in Multiverse

157 with no rarity

19 white, 25 blue, 21 black, 21 red, 16 green,
36 multicolour, 10 hybrid, 3 artifact, 6 land

31 comments total

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Tribal Artifact – Beast
{t}: Add {g} to your mana pool.
{g}, {t}: Target Beast creature gets +3/+3 until end of turn.
Instant
Draw X cards, then discard 3 cards, where X is the number of attacking creatures you control.
2 comments
last 2014-02-18 20:30:36 by Benjamin Draper
Enchantment
Whenever you cast a white spell, target creature gets +2/+2 until end of turn.
Whenever you cast a black spell, target creature gets -2/-2 until end of turn.
Planeswalker – Liliana
+1: Each opponent loses 2 life, you gain life equal to the amount lost this way.
-2: Destroy target creature, you gain life equal to its toughness.
-5: You gain an emblem with "pay 1 life: draw a card."
4
Planeswalker – Irix
+2: Return an instant or sorcery card at random from your graveyard to your hand.
-2: Copy the next spell you cast this turn. You may choose new targets for the copy.
-9: Until end of turn, you may cast spells in your hand without paying their mana costs.
4

Recent comments: (all recent activity)
On Card23868:

It's true that in high power Cubes, most card draw is a little too slow, and it should be about half a mana or a full mana cheaper. {1}{u} "draw a card, rebound" is a bit worse than Divination, and it only matters in late game. Even if you topdeck it, you still get one card before you wait. Drawing two and discarding one for two as a sorcery is fine, if a bit on the weak side. Doing so again for free is more than twice as strong. And remember that draw spells are always stronger if the rest of the cards are stronger.

I think people think it's important that individual cards are much better in a Cube, but it's really just a matter of setting up the environment. If you don't have things like Wall of Omens or cheap removal to slow down aggro, and expect draw spells to be good, then, yes, you need this. But if you do, you can get away with anything from Divination to Fact or Fiction. Test this, and you'll see it's pretty unfair for its costs.

On Overcome:

Oh yes! I got the modes muddled up and wasn't sure Dimir Charm counted, but you're right, that's the black mode.

Yeah, I wasn't sure about Terashi's Verdict. Presumably they were just making it bad? :)

On Overcome:

I make it six black cards, counting Dimir Charm's black mode. Puncturing Light does indeed fit with Rise of the Eldrazi's theme, but Terashi's Verdict is a bit of an oddball.

On Overcome:

FWIW, it looks like black has 5 cards with "destroy power less" (one specifically based on a creature you control) and white has two symmetric "more or less" effects, one from rise of eldrazi (where lots of removal didn't hit big creatures) and one arcane spell.

So I think white can do this. But it would fit more naturally in black, which gets wraths (occasionally) and gets "destroy less than".

On Just Another Researcher:

Huh? But once this is on the field you don't want to sacrifice it!

On Overcome:

White destroys big things a lot (Intrepid Hero, Smite the Monstrous, Topple, Elspeth, Retribution of the Meek, etc). But white doesn't destroy little things much at all. White's generally the colour who's on the side of the little guys. Note that Austere Command and Solar Tide are both two halves of a Wrath that you can combine. I think it is a bit of a colour-bleed to let white destroy all the little guys and not the big guys.

On Card23868:

As far as I'm concerned, Think Twice is a tier one card. This is a sorcery, but it still seems rather strong, roughly giving you the flashback on Think Twice without paying for it, plus two bonus loots.

I admit, it's hard to guage power cubes, though. It could certainly be fair for your cube. In normal Magic, though, I'd say the card would be a fine common if you removed the Rebound.

On Card23868:

I think the UU keeps it pretty fair. It's on the higher power side, but you are overstating it compared to a cube environment.

On Library Raid:

It's great in Reanimator, and it plays well in tempo decks.

On Just Another Researcher:

It's meant for sacrifice decks.

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