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Creature – Spirit
Flying
When Heavenly Creatures enters the battlefield, put a 1/1 White Spirit Token with Flying onto the battlefield under your control.
Persist
2/2
3 comments
last 2014-02-14 06:02:25 by Shiny_Umbreon
Creature – Kor Soldier
When Kor Falconer enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
2/1
Creature – Human Shaman
Vigilance
{t}: Target creature gains protection from the color of your choice until end of turn.
3/4
Enchantment
Creatures without flying can't attack.
You can't cast spells.
Legendary Creature – Angel
Flying
Olorah, the Shackled Judge enters the battlefield with four -1/-1 counters on it.
{2}{w}{w}, Remove two -1/-1 counters from Olorah: Destroy each untapped creature.
6/6
Sorcery
(Preeminence) – Destroy all creatures with power less than X, where X is the highest power among creatures you control.
6 comments
last 2014-02-19 15:11:14 by Jack V
Artifact
Pearl Necklace enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Creature – Bear
As Pro-Bear enters the battlefield, choose a color.
Pro-Bear has protection form the chosen color.
2/2
{3}{w}{w}
 
Enchantment
Creatures without flying can't attack.
Rampart comes into play with 10 mortar counters on it.
Tap a creature: Remove a mortar counter from Rampart. If there are no mortar counters, sacrifice Rampart. Any player may play this ability.
{2}{w}{w}
 
Sorcery
Exile target creature or enchantment. Its controller gains life equal to its converted mana cost.
Rebound
3 comments
last 2014-02-14 06:04:17 by Shiny_Umbreon
Enchantment
When Recurring Flicker enters the battlefield, exile target creature you control from the game.
Return Recurring Flicker to its owner's hand: Return the creature exiled with Recurring Flicker to the battlefield, under its owner's control.
Sorcery
Each player sacrifices a permament of each type.
Creature – Rhino Cleric Soldier
Echo {x}{w}
When you pay Rhox Purifier's echo cost, you may destroy target nonland permanent with converted mana cost equal to X.
4/4
2 comments
last 2014-02-18 20:28:45 by Benjamin Draper
Sorcery
Tap all lands. Each player can only untap 1 land during his or her next upkeep.
Rebound
Creature – Human Soldier
When Twin Cadet enters the battlefield, put a 2/2 White Human Soldier creature token onto the battlefield.
2/2
Creature – Human Soldier
Vigilance
{t}: Target attacking creature gets +1/+1 until end of turn.
1/1
Sorcery
Destroy all creatures. Gain 1 life for each creature destroyed this way.
6 comments
last 2013-03-15 16:04:42 by Benjamin Draper
Creature – Pegasus
Flying, Echo {w}
2/1
Sorcery
Destroy all creatures with converted mana cost X or less.
Instant
Counter target spell unless its controller pays {4}.
Sorcery
Draw two cards, then discard a card.
Rebound
4 comments
last 2014-02-19 17:06:57 by Shiny_Umbreon
{2}{u}
 
Instant
Draw two cards.
Instant
Counter target spell or return target permanent to its owner's hand.
Creature – Wizard
{u}{u}, Sacrifice Denying Voidmage: Counter target spell.
1/1
Instant
Kicker {u}.
Counter target spell unless its controller pays {2}. If the kicker cost was paid, counter that spell instead.
Enchantment – Aura
Enchant creature
Gain control of enchanted creature.
Totem Armor
1 comment
2014-02-12 20:47:52 by Shiny_Umbreon
{u}
 
Instant
Return target nonland permanent to its owner's hand unless its controller pays {2}.
Creature – Wizard
When Just Another Researcher enters the battlefield, draw a card.
When Just Another Researcher leaves the battlefield, discard a card.
1/1
3 comments
last 2014-02-19 10:31:27 by Alex
Instant
Draw a card.
Rebound
Instant
Draw X cards, then discard 3 cards, where X is the number of attacking creatures you control.
2 comments
last 2014-02-18 20:30:36 by Benjamin Draper
Sorcery
Chose up to X target creatures. Put a token onto the battlefield that's a copy of each target creature.
Creature – Faerie
Flash
Flying
When Repression Nymph enters the battlefield, return target noncreature spell to its owners hand.
2/1
Creature – Wizard
{t}, Return Safeguard to its owner's hand: Return target permanent you control to its owner's hand.
1/1
Artifact
Sapphire Necklace enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Creature – Djinn
Flying
Seham, the Bound Deceiver enters the battlefield with four -1/-1 counters on it.
{2}{u}{u}, Remove two -1/-1 counters from Seham, the Bound Deceiver: Other creatures become 1/1 until end of turn.
6/6
Instant
Counter target spell. Put a 1/1 Human Wizard creature token onto the battlefield under that spell's controller's control that has "Sacrifice this creature: Counter target spell".
Instant
Counter target spell or activated ability unless its controller pays {2}.
1 comment
2014-02-12 20:51:47 by Shiny_Umbreon
{u}
 
Instant
Tap or untap target creature.
Rebound
Instant
Counter target spell. That spell's controller may pay {u}{u}. If he or she does, draw a card instead.
Creature – Illusion
Defender
When Thought Field enters the battlefield, draw a card.
0/2
Creature – Illusion
Flash.
When Thought Hatcher enters the battlefield, counter target activated or triggered ability (mana abilities cannot be countered).
2/2
{1}{u}{u}{u}
 
Instant
Counter target creature spell. Put that card onto the battlefield under your control instead of into its owner's graveyard.
Legendary Creature – Sphinx Wizard
Flying
When Ventaro, the Preserver enters the battlefield or is put into a graveyard from the battlefield, return target instant card and/or target sorcery card in your graveyard to your hand.
4/4
 
Defender
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wall of Disruption is turned face-up, counter target activated or triggered ability. (Mana abilities can't be targeted.)
0/7
Sorcery
Target player discards a card at random.
Rebound
Creature – Wizard
Wither
{b}, {t} : Exile two cards from your graveyard: Cursed Lich deals 2 damage to target creature.
1/1
Sorcery
Each player may put a permanent card from his or her hand onto the battlefield. Each player that does so loses life equal to their permanent's converted mana cost.
Creature – Minion
Intimidate
Whenever Diabolical Scholar deals damage to a player, shuffle Diabolical Scholar into it's owner's library, then search your library for a card and put it into your hand. Shuffle your library. You lose 3 life.
1/1
Creature – Wizard
{b}, Sacrifice Doomed Student: Draw two cards and lose 3 life.
2/1
{3}{b}{b}
 
Sorcery
Destroy two target lands.
Sorcery
Each player chooses two creatures he or she controls, then sacrifices the rest.
Creature – Vampire Shapeshifter
Pay 1 life: Goreling gets +1/-1 until end of turn.
Pay 1 life: Goreling gets -1/+1 until end of turn.
Pay 1 life: Regenerate Goreling.
1/2
Artifact
Jet Necklace enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Creature – Zombie
Jungle Zombie can't block.
2/1
Creature – Horror
Sacrifice a creature: Lifegorger gets +2/+2 until end of turn.
Discard a creature card: Lifegorger gets +2/+2 until end of turn.
"Quick, before the gorger gets it."
2/1
Planeswalker – Liliana
+1: Each opponent loses 2 life, you gain life equal to the amount lost this way.
-2: Destroy target creature, you gain life equal to its toughness.
-5: You gain an emblem with "pay 1 life: draw a card."
4
Creature – Zombie Wizard
When Maddening Jester enters the battlefield, lose 2 life and target player discards a card.
2/1
Creature – Human Knight Wizard
When Marauding Necromancer enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. If Marauding Necromancer would go into the graveyard from anywhere, exile it instead.
First Strike
Creature – Human Wizard
When Necromage enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
2/1
Creature – Zombie
Sacrifice Rotten Corpse: Destroy target nonblack creature.
Unearth {4}{b}{b}
2/1
Sorcery
Draw two cards, then discard a card.
Sorcery
Target creature gets -11/-11 until end of turn.
Creature – Faerie Wizard
Flying
When Sower of Demise enters the battlefield, put target creature card in a graveyard onto the battlefield.
When Sower of Demise leaves the battlefield, sacrifice the returned card.
2/2
Creature – Human Wizard
Discard a card: Vassal of Lim-Dul gets -1/-0 until end of turn. Any player may activate this ability.
2/1
Artifact Creature
2/1
Legendary Creature – Dragon
Flying, Trample
Angathrak, the Chained Tyrant enters the battlefield with six -1/-1 counters on it.
{3}{r}{r}, Remove three -1/-1 counters from Angathrak: Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
8/8
Creature – Elemental
Haste
When Angry Elemental enters the battlefield, destroy target land.
Evoke {1}{r}{r}
2/2
Creature – Wolf
3/1
Instant
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Rebound
Instant
Add {r}{r}{r} to your mana pool.
Rebound
Sorcery
Destroy target land.
Cascade
Creature – Kavu
When Ember Kavu enters the battlefield, Ember Kavu deals 3 damage to target creature.
3/1
{x}{r}
 
Sorcery
Enflame deals X+1 damage to target creature or player.
Creature – Human Knight
First strike
Split Second
2/2
Instant
Deal 2 damage to target creature or player.
Rebound
Creature – Goblin
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Goblin Chronicler deals damage to itself equal to the converted mana cost of the revealed card.
2/2
Creature – Goblin
When Goblin Spitballer enters the battlefield, it deals 1 damage to target creature or player.
2/1
Creature – Human Knight
First Strike, Haste
3/1
Creature – Goblin
Jungle Goblin attacks each turn if able.
2/1
Creature – Human Shaman
As Magus of the Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Magus of the Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
1/1
Creature – Goblin
First strike
Sacrifice New Fanatic: New Fanatic deals 1 damage to target creature or player.
1/1
Sorcery
(Preeminence) – Until end of turn, gain control of each creature with power less than X where X is the highest power among creatures you control. Untap those creatures, They gain haste until end of turn.
Artifact
Ruby Necklace enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Sorcery
Slowerbolt deals 3 damage to target creature or player.
Creature – Wolf
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Wolf.
Cycling {2}
2/1
Creature – Human Wizard
When Wisdom Seeker enters the battlefield you may play target red instant or sorcery card with converted mana cost one in your graveyard without paying its mana cost. If you do, exile it.
2/1
Enchantment – Aura
When Armor of Blanchpulse enters the battlefield, search your library for a forest card and put it onto the battlefield.
Enchanted Creature gets +X/+X where X is the number of forests you control.
Creature – Beast
When Beast Guy goes to the graveyard from the battlefield, draw two cards.
4/3
Sorcery
As an additional cost to play Call of the Wild Hunt, tap any number of creatures you control.
Creatures tapped by Call of the Wild Hunt fight target creature.
Draw a card.
Creature – Human Advisor
When Creature Recruiter enters the battlefield, search your library for a creature card, reveal it, shuffle your library and put it on top.
2/1
Sorcery
Destroy target artifact or land. It can't be regenerated.
Sorcery
Destroy target noncreature permanent.
Creature – Elf Warrior Shaman
When Elvish Naturalizer enters the battlefield, destroy target artifact.
2/1
Artifact
Emerald Necklace enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Legendary Creature – Treefolk
Trample
Naal, the Fettered Growth enters the battlefield with six -1/-1 counters on it.
{3}{g}, Remove three -1/-1 counters from Naal: Put three 1/1 green Saproling creature tokens onto the battlefield.
8/8
Creature – Wurm
Trample
Reflect {3}{g}{g} (When Silverscale Wurm enters the battlefield, you may pay {3}{g}{g}. If you do, put a put a token onto the battlefield that's a copy of Silverscale Wurm. It loses this ability.)
5/5
Sorcery
Put target land on top of its owner's library.
Rebound
{x}{x}{g}{g}
 
Sorcery
Put X target noncreature permanents on top of their owners' libraries.
Creature – Spider
Deathtouch, reach, vigilance
4/6
Creature – Beast
Trample, Shroud
8/7
Enchantment – Aura
Enchant creature
Enchanted creature is a Forest and loses all abilities.
Creature – Lizard
Trample, Haste
Whenever a creature attacks you, untap Tyranosaurus Rex.
6/8
Enchantment – Aura
Enchant artifact or enchantment
You control enchanted permanent.
Instant
Exile target spell. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Sorcery
Destroy all creatures. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Creature – Vedalken Wizard Soldier
Vigilance
When Sweeper of the Peace enters the battlefield, return target creature to its owner's hand.
2/3
Planeswalker – Jace
+1: Draw a card, then discard a card.
-2: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-5: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
3
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Then that player discards a card.
Sorcery
Destroy target creature. Put a token into play that is a copy of that creature.
Planeswalker
+2: Draw a card, then discard a card.
-1: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-7: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
3
Sorcery
Destroy target nonbasic land.
Sorcery
Destroy target creature or land.
Sorcery
Destroy target land. If that land was nonbasic, put a 2/1 red and green goblin warrior creature token onto the battlefield.
Creature – Goblin
When Goblin Root-Sapper enters the battlefield, destroy target target land. Add one mana of any color that land could produce to your mana pool.
2/1
Instant
Target creature gets +3/+3 and gains trample and lifelink until end of turn.
Landfall — Whenever a land enter's the battlefield under your control if Charging Force is in your graveyard return it to your hand.
Creature – Plant
Trample
When Root Seeder enters the battlefield, you may destroy target artifact or enchantment.
Whenever Root Seeder deals damage to a player, put a token into play that is a copy of Root Seeder.
3/3
Enchantment – Aura
Enchant Creature
Enchanted Creature gets +2/+0 and has trample and lifelink.
Cascade
Creature – Specter
Whenever Pale Specter deals combat damage to a player, that player discards a card.
Whenever a card would be put into the graveyard from anywhere, exile it instead.
1/3
Creature – Fungus
Haste, Deathtouch
3/2
Creature – Zombie Hound
Fear
Discard a card: Wight Mongrel gets +1/+1 until end of turn.
2/2
Instant
Counter target spell, then search your library for a basic land card, put it onto the battlefield tapped.
Enchantment – Aura
Enchant creature
You control enchanted creature.
Cascade
Creature – Faerie Rogue
Flying, Deathtouch
Whenever Twistvine Darter deals combat damage to a player, draw a card.
1/1
Sorcery
Search target opponent's library for a land card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Planeswalker – Momir Vig
+1: Untap target creature and put a +1/+1 counter on it.
-2: Put a token that's a copy of target creature onto the battlefield.
-7: Draw a card for each creature you control then put any number of creatures from your hand onto the battlefield.
3
Instant
Return target permanent to its owners hand. Banishing Bolt deals 3 damage to target creature or player.
Sorcery
Draw a card.
Brain Flame deals damage to target creature equal to the number of cards in your hand.
Instant
Counter target spell. Cancelbolt deals three damage to target player.
Planeswalker – Irix
+2: Return an instant or sorcery card at random from your graveyard to your hand.
-2: Copy the next spell you cast this turn. You may choose new targets for the copy.
-9: Until end of turn, you may cast spells in your hand without paying their mana costs.
4
Enchantment – Aura
Enchant creature
You control enchanted creature. Untap that creature. It gains haste until end of turn.
Instant
Counter target spell unless its controller pays {3}. If a spell is countered this way, Shocking Leak deals 2 damage to target creature or player.
Sorcery
Destroy target land or enchantment.
Creature – Horror
Deathtouch, shroud
1/4
Instant
Search your library for a blue instant card, a red sorcery card and a black creature card, reveal them, then put them ontop of your library in any order. If you revealed exactly three cards this way, draw a card.
Legendary Creature – Zombie Knight
Double-Strike, Lifelink, Haste
Chivalry is dead.
2/2
Creature – Human Knight
First Strike
When Swiss-Army Knight enters the battlefield, exile target permanent.
2/2
Legendary Creature – Dragon Beast
Flying, Trample, Haste
5/5
Creature – Treefolk
Whenever a player draws a card, put a -1/-1 counter on Crispy Treefolk.
Whever a player discards a card, put a +1/+1 counter on Crispy Treefolk.
{b}, Discard a card: Crispy Treefolk gains trample until end of turn.
6/6
Instant
Counter target spell unless that spell's controller pays {1} for each {u} spent to cast Dudelapse.
For each {w} spent to cast Dudelapse, put a 1/1 white soldier creature token onto the battlefield.
Sorcery
Return target creature to owner's hand for each {u} spent to cast Mind Lapse.
Target player loses 2 life for each {b} spent to cast Mind Lapse.
Sorcery
For each {b} payed to cast Black Flames target player discards a card.
For each {r} payed to cast Black Flames, Black Flames deals one damage to target creature or player.
Instant
For each {r} spent to cast Strength Lapse, target creature can't block this turn.
For each {g} spent to cast Strength Lapse, target creature gets +2/+2 until end of turn.
Instant
For each {g} spent to cast Vigor Lapse, target creature gets +1/+2 until end of turn.
For each {w} spent to cast Vigor Lapse, untap target permanent.
Instant
You gain 2 life for each {w} spent to cast Life Lapse.
Target creature gets -2/-2 for each {b} spent to cast Life Lapse.
Enchantment
Whenever you cast a white spell, target creature gets +2/+2 until end of turn.
Whenever you cast a black spell, target creature gets -2/-2 until end of turn.
Instant
For each {b} spent to cast Rockanimator, search your library for a creature card and put it into your graveyard.
For each {g} spent to cast Rockanimator, return a green card from your graveyard to your hand.
Instant
For each {u} spent to cast Exhausting Fire, tap target creature, artifact, or land.
For each {r} spent to cast Exhausting Fire, deal 1 damage to target creature or player.
Sorcery
For each {r} spent to cast Shattering Lapse, destroy target artifact.
For each {w} spent to cast Shattering Lapse, destroy target enchantment.
Tribal Artifact – Beast
{t}: Add {g} to your mana pool.
{g}, {t}: Target Beast creature gets +3/+3 until end of turn.
Artifact
Moon Ring enters the battlefield tapped.
Sunburst
{t} Add {x} to your mana pool, where X is the number of charge counters on Moon Ring.
Artifact
Kicker {2}
If Spawning Pit 2.0 was kicked, put 4 charge counters on Spawning Pit 2.0.
Sacrifice a creature: Put a charge counter on Spawning Pit 2.0.
{t}, Remove two charge counters from Spawning Pit 2.0: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
Land
~ enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{1}{g}{u}: Until end of turn, ~ becomes a 2/2 green and blue Merfolk Rogue creature with "Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise put that card into your hand." It's still a land.
Land
~ enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{r/w}: Until end of turn, ~ becomes a 2/1 red and white Human Soldier with first strike. It's still a land.
Land
Land
: Put a charge counter on Clockworks.
{2}, {t}: Remove a charge counters from Clockworks: Put a 2/2 Assembly Worker artifact creature token into play.
{t}, Remove 6 charge counters from Clockworks, Sacrifice Clockworks: Put a 6/6 Indestructible Golem artifact creature token into play.
Land
As Glacial Steppe enters the battlefield, you may exile a card from your hand. If you don't, Glacial Steppe enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
Cycling {w/u}{w/u}
Land
{t}: Add {1} to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Spreading Wastes: Target player sacrifices a nonbasic land.

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Show rarities: N

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Custom Cube Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity