Custom Cube Set
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Showing all 157 cards
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When Kor Falconer enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
2/1
Vigilance
: Target creature gains protection from the color of your choice until end of turn.
: Target creature gains protection from the color of your choice until end of turn.
3/4
Creatures without flying can't attack.
You can't cast spells.
You can't cast spells.
Flying
Olorah, the Shackled Judge enters the battlefield with four -1/-1 counters on it.
, Remove two -1/-1 counters from Olorah: Destroy each untapped creature.
Olorah, the Shackled Judge enters the battlefield with four -1/-1 counters on it.
, Remove two -1/-1 counters from Olorah: Destroy each untapped creature.
6/6
(Preeminence) – Destroy all creatures with power less than X, where X is the highest power among creatures you control.
Pearl Necklace enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool.
As Pro-Bear enters the battlefield, choose a color.
Pro-Bear has protection form the chosen color.
Pro-Bear has protection form the chosen color.
2/2
Creatures without flying can't attack.
Rampart comes into play with 10 mortar counters on it.
Tap a creature: Remove a mortar counter from Rampart. If there are no mortar counters, sacrifice Rampart. Any player may play this ability.
Rampart comes into play with 10 mortar counters on it.
Tap a creature: Remove a mortar counter from Rampart. If there are no mortar counters, sacrifice Rampart. Any player may play this ability.
Exile target creature or enchantment. Its controller gains life equal to its converted mana cost.
Rebound
Rebound
When Recurring Flicker enters the battlefield, exile target creature you control from the game.
Return Recurring Flicker to its owner's hand: Return the creature exiled with Recurring Flicker to the battlefield, under its owner's control.
Return Recurring Flicker to its owner's hand: Return the creature exiled with Recurring Flicker to the battlefield, under its owner's control.
Each player sacrifices a permament of each type.
Echo
When you pay Rhox Purifier's echo cost, you may destroy target nonland permanent with converted mana cost equal to X.
When you pay Rhox Purifier's echo cost, you may destroy target nonland permanent with converted mana cost equal to X.
4/4
Tap all lands. Each player can only untap 1 land during his or her next upkeep.
Rebound
Rebound
When Twin Cadet enters the battlefield, put a 2/2 White Human Soldier creature token onto the battlefield.
2/2
Vigilance
: Target attacking creature gets +1/+1 until end of turn.
: Target attacking creature gets +1/+1 until end of turn.
1/1
Destroy all creatures. Gain 1 life for each creature destroyed this way.
Flying, Echo
2/1
Destroy all creatures with converted mana cost X or less.
Counter target spell unless its controller pays .
Draw two cards, then discard a card.
Rebound
Rebound
Draw two cards.
Counter target spell or return target permanent to its owner's hand.
, Sacrifice Denying Voidmage: Counter target spell.
1/1
Kicker .
Counter target spell unless its controller pays . If the kicker cost was paid, counter that spell instead.
Counter target spell unless its controller pays . If the kicker cost was paid, counter that spell instead.
Enchant creature
Gain control of enchanted creature.
Totem Armor
Gain control of enchanted creature.
Totem Armor
Return target nonland permanent to its owner's hand unless its controller pays .
When Just Another Researcher enters the battlefield, draw a card.
When Just Another Researcher leaves the battlefield, discard a card.
When Just Another Researcher leaves the battlefield, discard a card.
1/1
Draw a card.
Rebound
Rebound
Draw X cards, then discard 3 cards, where X is the number of attacking creatures you control.
Chose up to X target creatures. Put a token onto the battlefield that's a copy of each target creature.
Flash
Flying
When Repression Nymph enters the battlefield, return target noncreature spell to its owners hand.
Flying
When Repression Nymph enters the battlefield, return target noncreature spell to its owners hand.
2/1
, Return Safeguard to its owner's hand: Return target permanent you control to its owner's hand.
1/1
Sapphire Necklace enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool.
Flying
Seham, the Bound Deceiver enters the battlefield with four -1/-1 counters on it.
, Remove two -1/-1 counters from Seham, the Bound Deceiver: Other creatures become 1/1 until end of turn.
Seham, the Bound Deceiver enters the battlefield with four -1/-1 counters on it.
, Remove two -1/-1 counters from Seham, the Bound Deceiver: Other creatures become 1/1 until end of turn.
6/6
Counter target spell. Put a 1/1 Human Wizard creature token onto the battlefield under that spell's controller's control that has "Sacrifice this creature: Counter target spell".
Counter target spell or activated ability unless its controller pays .
Tap or untap target creature.
Rebound
Rebound
Counter target spell. That spell's controller may pay . If he or she does, draw a card instead.
Defender
When Thought Field enters the battlefield, draw a card.
When Thought Field enters the battlefield, draw a card.
0/2
Flash.
When Thought Hatcher enters the battlefield, counter target activated or triggered ability (mana abilities cannot be countered).
When Thought Hatcher enters the battlefield, counter target activated or triggered ability (mana abilities cannot be countered).
2/2
Counter target creature spell. Put that card onto the battlefield under your control instead of into its owner's graveyard.
Flying
When Ventaro, the Preserver enters the battlefield or is put into a graveyard from the battlefield, return target instant card and/or target sorcery card in your graveyard to your hand.
When Ventaro, the Preserver enters the battlefield or is put into a graveyard from the battlefield, return target instant card and/or target sorcery card in your graveyard to your hand.
4/4
Defender
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wall of Disruption is turned face-up, counter target activated or triggered ability. (Mana abilities can't be targeted.)
Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Wall of Disruption is turned face-up, counter target activated or triggered ability. (Mana abilities can't be targeted.)
0/7
Target player discards a card at random.
Rebound
Rebound
Wither
, : Exile two cards from your graveyard: Cursed Lich deals 2 damage to target creature.
, : Exile two cards from your graveyard: Cursed Lich deals 2 damage to target creature.
1/1
Each player may put a permanent card from his or her hand onto the battlefield. Each player that does so loses life equal to their permanent's converted mana cost.
Intimidate
Whenever Diabolical Scholar deals damage to a player, shuffle Diabolical Scholar into it's owner's library, then search your library for a card and put it into your hand. Shuffle your library. You lose 3 life.
Whenever Diabolical Scholar deals damage to a player, shuffle Diabolical Scholar into it's owner's library, then search your library for a card and put it into your hand. Shuffle your library. You lose 3 life.
1/1
, Sacrifice Doomed Student: Draw two cards and lose 3 life.
2/1
Destroy two target lands.
Each player chooses two creatures he or she controls, then sacrifices the rest.
Pay 1 life: Goreling gets +1/-1 until end of turn.
Pay 1 life: Goreling gets -1/+1 until end of turn.
Pay 1 life: Regenerate Goreling.
Pay 1 life: Goreling gets -1/+1 until end of turn.
Pay 1 life: Regenerate Goreling.
1/2
Jet Necklace enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool.
Jungle Zombie can't block.
2/1
Sacrifice a creature: Lifegorger gets +2/+2 until end of turn.
Discard a creature card: Lifegorger gets +2/+2 until end of turn.
Discard a creature card: Lifegorger gets +2/+2 until end of turn.
"Quick, before the gorger gets it."
2/1
+1: Each opponent loses 2 life, you gain life equal to the amount lost this way.
-2: Destroy target creature, you gain life equal to its toughness.
-5: You gain an emblem with "pay 1 life: draw a card."
-2: Destroy target creature, you gain life equal to its toughness.
-5: You gain an emblem with "pay 1 life: draw a card."
4
When Maddening Jester enters the battlefield, lose 2 life and target player discards a card.
2/1
When Marauding Necromancer enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. If Marauding Necromancer would go into the graveyard from anywhere, exile it instead.
First Strike
First Strike
When Necromage enters the battlefield, put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
2/1
Sacrifice Rotten Corpse: Destroy target nonblack creature.
Unearth
Unearth
2/1
Draw two cards, then discard a card.
Target creature gets -11/-11 until end of turn.
Flying
When Sower of Demise enters the battlefield, put target creature card in a graveyard onto the battlefield.
When Sower of Demise leaves the battlefield, sacrifice the returned card.
When Sower of Demise enters the battlefield, put target creature card in a graveyard onto the battlefield.
When Sower of Demise leaves the battlefield, sacrifice the returned card.
2/2
Discard a card: Vassal of Lim-Dul gets -1/-0 until end of turn. Any player may activate this ability.
2/1
2/1
Flying, Trample
Angathrak, the Chained Tyrant enters the battlefield with six -1/-1 counters on it.
, Remove three -1/-1 counters from Angathrak: Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
Angathrak, the Chained Tyrant enters the battlefield with six -1/-1 counters on it.
, Remove three -1/-1 counters from Angathrak: Untap target creature and gain control of it until end of turn. It gains haste until end of turn.
8/8
Haste
When Angry Elemental enters the battlefield, destroy target land.
Evoke
When Angry Elemental enters the battlefield, destroy target land.
Evoke
2/2
3/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Rebound
Rebound
Add to your mana pool.
Rebound
Rebound
Destroy target land.
Cascade
Cascade
When Ember Kavu enters the battlefield, Ember Kavu deals 3 damage to target creature.
3/1
Enflame deals X+1 damage to target creature or player.
First strike
Split Second
Split Second
2/2
Deal 2 damage to target creature or player.
Rebound
Rebound
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Goblin Chronicler deals damage to itself equal to the converted mana cost of the revealed card.
2/2
When Goblin Spitballer enters the battlefield, it deals 1 damage to target creature or player.
2/1
First Strike, Haste
3/1
Jungle Goblin attacks each turn if able.
2/1
As Magus of the Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Magus of the Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
At the beginning of the chosen player's upkeep, Magus of the Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
1/1
First strike
Sacrifice New Fanatic: New Fanatic deals 1 damage to target creature or player.
Sacrifice New Fanatic: New Fanatic deals 1 damage to target creature or player.
1/1
(Preeminence) – Until end of turn, gain control of each creature with power less than X where X is the highest power among creatures you control. Untap those creatures, They gain haste until end of turn.
Ruby Necklace enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool.
Slowerbolt deals 3 damage to target creature or player.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Wolf.
Cycling
Cycling
2/1
When Wisdom Seeker enters the battlefield you may play target red instant or sorcery card with converted mana cost one in your graveyard without paying its mana cost. If you do, exile it.
2/1
When Armor of Blanchpulse enters the battlefield, search your library for a forest card and put it onto the battlefield.
Enchanted Creature gets +X/+X where X is the number of forests you control.
Enchanted Creature gets +X/+X where X is the number of forests you control.
When Beast Guy goes to the graveyard from the battlefield, draw two cards.
4/3
As an additional cost to play Call of the Wild Hunt, tap any number of creatures you control.
Creatures tapped by Call of the Wild Hunt fight target creature.
Draw a card.
Creatures tapped by Call of the Wild Hunt fight target creature.
Draw a card.
When Creature Recruiter enters the battlefield, search your library for a creature card, reveal it, shuffle your library and put it on top.
2/1
Destroy target artifact or land. It can't be regenerated.
Destroy target noncreature permanent.
When Elvish Naturalizer enters the battlefield, destroy target artifact.
2/1
Emerald Necklace enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool.
Trample
Naal, the Fettered Growth enters the battlefield with six -1/-1 counters on it.
, Remove three -1/-1 counters from Naal: Put three 1/1 green Saproling creature tokens onto the battlefield.
Naal, the Fettered Growth enters the battlefield with six -1/-1 counters on it.
, Remove three -1/-1 counters from Naal: Put three 1/1 green Saproling creature tokens onto the battlefield.
8/8
Trample
Reflect (When Silverscale Wurm enters the battlefield, you may pay . If you do, put a put a token onto the battlefield that's a copy of Silverscale Wurm. It loses this ability.)
Reflect (When Silverscale Wurm enters the battlefield, you may pay . If you do, put a put a token onto the battlefield that's a copy of Silverscale Wurm. It loses this ability.)
5/5
Put target land on top of its owner's library.
Rebound
Rebound
Put X target noncreature permanents on top of their owners' libraries.
Deathtouch, reach, vigilance
4/6
Trample, Shroud
8/7
Enchant creature
Enchanted creature is a Forest and loses all abilities.
Enchanted creature is a Forest and loses all abilities.
Trample, Haste
Whenever a creature attacks you, untap Tyranosaurus Rex.
Whenever a creature attacks you, untap Tyranosaurus Rex.
6/8
Enchant artifact or enchantment
You control enchanted permanent.
You control enchanted permanent.
Exile target spell. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Destroy all creatures. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Vigilance
When Sweeper of the Peace enters the battlefield, return target creature to its owner's hand.
When Sweeper of the Peace enters the battlefield, return target creature to its owner's hand.
2/3
+1: Draw a card, then discard a card.
-2: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-5: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
-2: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-5: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
3
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Then that player discards a card.
Destroy target creature. Put a token into play that is a copy of that creature.
+2: Draw a card, then discard a card.
-1: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-7: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
-1: Return target non-land permanent to its owner's hand. Then that player exiles a card from his or her hand.
-7: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
3
Destroy target nonbasic land.
Destroy target creature or land.
Destroy target land. If that land was nonbasic, put a 2/1 red and green goblin warrior creature token onto the battlefield.
When Goblin Root-Sapper enters the battlefield, destroy target target land. Add one mana of any color that land could produce to your mana pool.
2/1
Target creature gets +3/+3 and gains trample and lifelink until end of turn.
Landfall — Whenever a land enter's the battlefield under your control if Charging Force is in your graveyard return it to your hand.
Landfall — Whenever a land enter's the battlefield under your control if Charging Force is in your graveyard return it to your hand.
Trample
When Root Seeder enters the battlefield, you may destroy target artifact or enchantment.
Whenever Root Seeder deals damage to a player, put a token into play that is a copy of Root Seeder.
When Root Seeder enters the battlefield, you may destroy target artifact or enchantment.
Whenever Root Seeder deals damage to a player, put a token into play that is a copy of Root Seeder.
3/3
Enchant Creature
Enchanted Creature gets +2/+0 and has trample and lifelink.
Cascade
Enchanted Creature gets +2/+0 and has trample and lifelink.
Cascade
Whenever Pale Specter deals combat damage to a player, that player discards a card.
Whenever a card would be put into the graveyard from anywhere, exile it instead.
Whenever a card would be put into the graveyard from anywhere, exile it instead.
1/3
Haste, Deathtouch
3/2
Fear
Discard a card: Wight Mongrel gets +1/+1 until end of turn.
Discard a card: Wight Mongrel gets +1/+1 until end of turn.
2/2
Counter target spell, then search your library for a basic land card, put it onto the battlefield tapped.
Enchant creature
You control enchanted creature.
Cascade
You control enchanted creature.
Cascade
Flying, Deathtouch
Whenever Twistvine Darter deals combat damage to a player, draw a card.
Whenever Twistvine Darter deals combat damage to a player, draw a card.
1/1
Search target opponent's library for a land card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
+1: Untap target creature and put a +1/+1 counter on it.
-2: Put a token that's a copy of target creature onto the battlefield.
-7: Draw a card for each creature you control then put any number of creatures from your hand onto the battlefield.
-2: Put a token that's a copy of target creature onto the battlefield.
-7: Draw a card for each creature you control then put any number of creatures from your hand onto the battlefield.
3
Return target permanent to its owners hand. Banishing Bolt deals 3 damage to target creature or player.
Draw a card.
Brain Flame deals damage to target creature equal to the number of cards in your hand.
Brain Flame deals damage to target creature equal to the number of cards in your hand.
Counter target spell. Cancelbolt deals three damage to target player.
+2: Return an instant or sorcery card at random from your graveyard to your hand.
-2: Copy the next spell you cast this turn. You may choose new targets for the copy.
-9: Until end of turn, you may cast spells in your hand without paying their mana costs.
-2: Copy the next spell you cast this turn. You may choose new targets for the copy.
-9: Until end of turn, you may cast spells in your hand without paying their mana costs.
4
Enchant creature
You control enchanted creature. Untap that creature. It gains haste until end of turn.
You control enchanted creature. Untap that creature. It gains haste until end of turn.
Counter target spell unless its controller pays . If a spell is countered this way, Shocking Leak deals 2 damage to target creature or player.
Destroy target land or enchantment.
Deathtouch, shroud
1/4
Search your library for a blue instant card, a red sorcery card and a black creature card, reveal them, then put them ontop of your library in any order. If you revealed exactly three cards this way, draw a card.
Double-Strike, Lifelink, Haste
Chivalry is dead.
2/2
First Strike
When Swiss-Army Knight enters the battlefield, exile target permanent.
When Swiss-Army Knight enters the battlefield, exile target permanent.
2/2
Flying, Trample, Haste
5/5
Whenever a player draws a card, put a -1/-1 counter on Crispy Treefolk.
Whever a player discards a card, put a +1/+1 counter on Crispy Treefolk.
, Discard a card: Crispy Treefolk gains trample until end of turn.
Whever a player discards a card, put a +1/+1 counter on Crispy Treefolk.
, Discard a card: Crispy Treefolk gains trample until end of turn.
6/6
Counter target spell unless that spell's controller pays for each spent to cast Dudelapse.
For each spent to cast Dudelapse, put a 1/1 white soldier creature token onto the battlefield.
For each spent to cast Dudelapse, put a 1/1 white soldier creature token onto the battlefield.
Return target creature to owner's hand for each spent to cast Mind Lapse.
Target player loses 2 life for each spent to cast Mind Lapse.
Target player loses 2 life for each spent to cast Mind Lapse.
For each payed to cast Black Flames target player discards a card.
For each payed to cast Black Flames, Black Flames deals one damage to target creature or player.
For each payed to cast Black Flames, Black Flames deals one damage to target creature or player.
For each spent to cast Strength Lapse, target creature can't block this turn.
For each spent to cast Strength Lapse, target creature gets +2/+2 until end of turn.
For each spent to cast Strength Lapse, target creature gets +2/+2 until end of turn.
For each spent to cast Vigor Lapse, target creature gets +1/+2 until end of turn.
For each spent to cast Vigor Lapse, untap target permanent.
For each spent to cast Vigor Lapse, untap target permanent.
You gain 2 life for each spent to cast Life Lapse.
Target creature gets -2/-2 for each spent to cast Life Lapse.
Target creature gets -2/-2 for each spent to cast Life Lapse.
Whenever you cast a white spell, target creature gets +2/+2 until end of turn.
Whenever you cast a black spell, target creature gets -2/-2 until end of turn.
Whenever you cast a black spell, target creature gets -2/-2 until end of turn.
For each spent to cast Rockanimator, search your library for a creature card and put it into your graveyard.
For each spent to cast Rockanimator, return a green card from your graveyard to your hand.
For each spent to cast Rockanimator, return a green card from your graveyard to your hand.
For each spent to cast Exhausting Fire, tap target creature, artifact, or land.
For each spent to cast Exhausting Fire, deal 1 damage to target creature or player.
For each spent to cast Exhausting Fire, deal 1 damage to target creature or player.
For each spent to cast Shattering Lapse, destroy target artifact.
For each spent to cast Shattering Lapse, destroy target enchantment.
For each spent to cast Shattering Lapse, destroy target enchantment.
: Add to your mana pool.
, : Target Beast creature gets +3/+3 until end of turn.
, : Target Beast creature gets +3/+3 until end of turn.
Moon Ring enters the battlefield tapped.
Sunburst
Add to your mana pool, where X is the number of charge counters on Moon Ring.
Sunburst
Add to your mana pool, where X is the number of charge counters on Moon Ring.
Kicker
If Spawning Pit 2.0 was kicked, put 4 charge counters on Spawning Pit 2.0.
Sacrifice a creature: Put a charge counter on Spawning Pit 2.0.
, Remove two charge counters from Spawning Pit 2.0: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
If Spawning Pit 2.0 was kicked, put 4 charge counters on Spawning Pit 2.0.
Sacrifice a creature: Put a charge counter on Spawning Pit 2.0.
, Remove two charge counters from Spawning Pit 2.0: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
~ enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, ~ becomes a 2/2 green and blue Merfolk Rogue creature with "Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise put that card into your hand." It's still a land.
: Add or to your mana pool.
: Until end of turn, ~ becomes a 2/2 green and blue Merfolk Rogue creature with "Whenever ~ deals combat damage to a player, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise put that card into your hand." It's still a land.
~ enters the battlefield tapped.
: Add or to your mana pool.
: Until end of turn, ~ becomes a 2/1 red and white Human Soldier with first strike. It's still a land.
: Add or to your mana pool.
: Until end of turn, ~ becomes a 2/1 red and white Human Soldier with first strike. It's still a land.
Land
: Put a charge counter on Clockworks.
, : Remove a charge counters from Clockworks: Put a 2/2 Assembly Worker artifact creature token into play.
, Remove 6 charge counters from Clockworks, Sacrifice Clockworks: Put a 6/6 Indestructible Golem artifact creature token into play.
: Put a charge counter on Clockworks.
, : Remove a charge counters from Clockworks: Put a 2/2 Assembly Worker artifact creature token into play.
, Remove 6 charge counters from Clockworks, Sacrifice Clockworks: Put a 6/6 Indestructible Golem artifact creature token into play.
As Glacial Steppe enters the battlefield, you may exile a card from your hand. If you don't, Glacial Steppe enters the battlefield tapped.
: Add or to your mana pool.
Cycling
: Add or to your mana pool.
Cycling
: Add to your mana pool.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
Landfall — Whenever a land enters the battlefield under your control, Rich Wilderness adds one mana of any color to your mana pool instead when tapped for mana this turn.
: Add to your mana pool.
, Sacrifice Spreading Wastes: Target player sacrifices a nonbasic land.
, Sacrifice Spreading Wastes: Target player sacrifices a nonbasic land.
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When Heavenly Creatures enters the battlefield, put a 1/1 White Spirit Token with Flying onto the battlefield under your control.
Persist
last 2014-02-14 06:02:25 by Shiny_Umbreon