Custom Cube Set: Recent Activity
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Recent updates to Custom Cube Set: (Generated at 2025-04-30 14:51:34)
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It's true that in high power Cubes, most card draw is a little too slow, and it should be about half a mana or a full mana cheaper.
"draw a card, rebound" is a bit worse than Divination, and it only matters in late game. Even if you topdeck it, you still get one card before you wait. Drawing two and discarding one for two as a sorcery is fine, if a bit on the weak side. Doing so again for free is more than twice as strong. And remember that draw spells are always stronger if the rest of the cards are stronger.
I think people think it's important that individual cards are much better in a Cube, but it's really just a matter of setting up the environment. If you don't have things like Wall of Omens or cheap removal to slow down aggro, and expect draw spells to be good, then, yes, you need this. But if you do, you can get away with anything from Divination to Fact or Fiction. Test this, and you'll see it's pretty unfair for its costs.
Oh yes! I got the modes muddled up and wasn't sure Dimir Charm counted, but you're right, that's the black mode.
Yeah, I wasn't sure about Terashi's Verdict. Presumably they were just making it bad? :)
I make it six black cards, counting Dimir Charm's black mode. Puncturing Light does indeed fit with Rise of the Eldrazi's theme, but Terashi's Verdict is a bit of an oddball.
FWIW, it looks like black has 5 cards with "destroy power less" (one specifically based on a creature you control) and white has two symmetric "more or less" effects, one from rise of eldrazi (where lots of removal didn't hit big creatures) and one arcane spell.
So I think white can do this. But it would fit more naturally in black, which gets wraths (occasionally) and gets "destroy less than".
Huh? But once this is on the field you don't want to sacrifice it!
White destroys big things a lot (Intrepid Hero, Smite the Monstrous, Topple, Elspeth, Retribution of the Meek, etc). But white doesn't destroy little things much at all. White's generally the colour who's on the side of the little guys. Note that Austere Command and Solar Tide are both two halves of a Wrath that you can combine. I think it is a bit of a colour-bleed to let white destroy all the little guys and not the big guys.
As far as I'm concerned, Think Twice is a tier one card. This is a sorcery, but it still seems rather strong, roughly giving you the flashback on Think Twice without paying for it, plus two bonus loots.
I admit, it's hard to guage power cubes, though. It could certainly be fair for your cube. In normal Magic, though, I'd say the card would be a fine common if you removed the Rebound.
I think the UU keeps it pretty fair. It's on the higher power side, but you are overstating it compared to a cube environment.
It's great in Reanimator, and it plays well in tempo decks.
It's meant for sacrifice decks.
That's the point.
Huh? White is pretty much the only color that does this sort of thing. See: Austere Command; Elspeth, Sun's Champion; Retribution of the Meek; Solar Tide.
Even in Cube, nonconditional two-for-one removals are more like Reckless Spite. This collection of cards doesn't merit removal that strong and versatile, in my opinion.
It seems it wasn't edited, but I could have sworn it said "token with persist" and that it was a 1/1. D:
Nevermind, then.
This does look like a rather powerful two-for-one, but maybe that's what you need in a Cube to deal with the strong creatures?
The name is taken by Rebuke though.
It's this creature that has persist, not the tokens. This is like Belfry Spirit - it gives you the token twice.