Multiverse: Mechanics

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Mechanics | Skeleton

Affinity for: This spell costs {1} less to cast for each PARAM1 you control. Used on 0 cards:

White and Blue (Splash into red)

Devour: As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with PARAM1 +1/+1 counters on it for each creature it devoured. Used on 0 cards:

Used on Green and Black cards (Splash into Blue)

Splice onto: As you cast a PARAM1 spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell. Used on 0 cards:

For Red and Blue mostly...allow one splash into White

Graft: This creature enters the battlefield with PARAM1 +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it. Used on 0 cards:

Blue and Green, splash onto Black once

Ninjutsu: PARAM1, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking. Used on 0 cards:

For Blue and BLack, Allow one splash into Green

Landfall: — Whenever a land enters the battlefield under your control, Used on 0 cards:

Red and Green, Allow 1 Splash into Blue

Convoke: Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Used on 0 cards:

For Green and White with one splash into Black

Unearth: /1: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery. Used on 0 cards:

For Green and Black, Splash White

Battle Cry: Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Used on 0 cards:

Red and White, Splash Black

Hideaway: This card enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library. Used on 0 cards:

For Black and White, Splash Red




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".