Multiverse: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever Snapcaster Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
![]() Whenever Snapcaster Titan enters the battlefield or attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 6/6
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Equipped creature has trample and can't be blocked by more than one creature.
Equip 1 Whenever you play a Black spell, you may equip Demon Battlehorns to a creature you control. |
T: Add
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Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip ![]() Whenever you play a blue spell, you may attach Sphinx's Eye to target creature you control. |
Target Creature gets -5/-0 Until End of turn
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When Goldmeadow Honored or another Ally you control enters the battlefield, you gain 1 life.
1/1
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Flying
Unearth ![]() ![]() ![]() 2/4
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Shroud
1/1
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Deathtouch
Ninjutsu ![]() ![]() When Poison-Sting Shinobi deals combat damage to an opponent, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. 2/2
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Equipped creature gets +1/+0 and has first strike.
Equip ![]() Whenever you cast a red spell, you may attach Dragon Claws to target creature you control. |
Flying
Whenever Lantern Archon or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Lantern Archon. 0/1
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Devour 1
1/1
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Enchant Creature
When Dehidrating Fetters comes into play, tap enchanted creature and gain 4 life. Enchanted Creature does not untap during it's controllers untap step. |
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ray of Command Timeshift
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Snapcaster Titan
(rare)
Demon Battlehorns
(uncommon)
Mahamoti Totie (Totem)
(uncommon)
Sphinx's Eye
(uncommon)
Blue Shrink
(common)
Goldmeadow Honored
(common)
Swarm of Faerie Zombies
(common)
Esper Fool
(common)
Poison-Sting Shinobi
(common)
Dragon Claws
(common)
Lantern Archon
(common)
Brain-Eating Zombie
(common)
Dehidrating Fetters
(common)
Ray of Command And Conquor
(common)
Island
(basic)