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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{t}, Sacrifice Cryptic Magus: Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
1/3
 U 
Creature – Kithkin Spirit
Spirit and Kithkin creatures you control gain +1/+1.
1/1
 U 
Artifact – Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1
Whenever you play a Black spell, you may equip Demon Battlehorns to a creature you control.
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {1}
Whenever you play a blue spell, you may attach Sphinx's Eye to target creature you control.
 C 
Creature – Faerie Zombie
Flying
Unearth {pb}{pb}{pb}
2/4
 C 
Creature – Elf Wolf Druid
Landfall – Add {g} to your mana pool and transform Landfall Manadork.
0/1
 C 
Artifact Creature – Homonculus
Shroud
1/1
 C 
Artifact Creature – Cat
Brass Lion doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1} . If you do, untap Brass Lion.
Savannah Lions and Brass Man
2/1
 C 
Instant
Affinity for Spirits
Counter target spell unless it's controller pays {x}.
 C 
Instant
Target Creature gets -5/-0 Until End of turn
 C 
Creature – Spirit Ninja Ally
Ninjutsu U
Whenever Yen Yanker or another ally enters the battlefield, Draw a card and then discard a card.
1/1
 C 
Creature – Faerie Ninja
Deathtouch
Ninjutsu {b}{b}
When Poison-Sting Shinobi deals combat damage to an opponent, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
2/2
 C 
 
Flash
Enchant Creature
When Divine Strength enters the battlefield, prevent the next 3 damage that would be dealt to target creature.
Enchanted creature gets +1/+2
 C 
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ray of Command Timeshift
Swamp
 
 B 
Basic Land – Swamp

Cryptic Magus (rare)
Kithkin Ancestor (uncommon)
Demon Battlehorns (uncommon)
Sphinx's Eye (uncommon)
Swarm of Faerie Zombies (common)
Landfall Manadork (common)
Esper Fool (common)
Brass Lion (common)
Be Kind, Rewind (common)
Blue Shrink (common)
Yen Yanker (common)
Poison-Sting Shinobi (common)
Divine Strength (common)
Ray of Command And Conquor (common)
Swamp (basic)