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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{t}, Sacrifice Magus of Wildfire: Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
6/4
 U 
Artifact
T: Add {u} to your mana pool.

{4}{u}{u}: Mahamoti Totie becomes a 5/6 Blue Djinn Creature with Flying until end of turn.
 U 
Creature – Kithkin Spirit
Spirit and Kithkin creatures you control gain +1/+1.
1/1
 U 
Artifact – Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {1}
Whenever you play a blue spell, you may attach Sphinx's Eye to target creature you control.
 C 
Artifact Creature – Cat
Brass Lion doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1} . If you do, untap Brass Lion.
Savannah Lions and Brass Man
2/1
 C 
Creature – Faerie Ninja
Deathtouch
Ninjutsu {b}{b}
When Poison-Sting Shinobi deals combat damage to an opponent, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
2/2
 C 
Enchantment – Aura
Enchant Creature

When Dehidrating Fetters comes into play, tap enchanted creature and gain 4 life.

Enchanted Creature does not untap during it's controllers untap step.
 C 
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ray of Command Timeshift
 C 
Instant
Affinity for Spirits
Counter target spell unless it's controller pays {x}.
 C 
Creature – Faerie Wizard Ally
Flying
Faerie Dust Pixie can block only creatures with flying.
Whenever Faerie Dust Pixie or another Ally enters the battlefield under your control, target ally gains flying until end of turn
2/1
 C 
 
Flash
Enchant Creature
When Divine Strength enters the battlefield, prevent the next 3 damage that would be dealt to target creature.
Enchanted creature gets +1/+2
 C 
Creature – Serpent
Devour 2
Devourer in the Deep can't attack unless defending player controls an Island.
If you control no islands, sacrifice Devourer in the Deep.
5/5
 C 
Creature – Faerie Zombie
Flying
Unearth {pb}{pb}{pb}
2/4
 C 
Sorcery
Splice onto Sorcery {4}{u}
Draw 2 Cards
Swamp
 
 B 
Basic Land – Swamp

Magus of Wildfire (rare)
Mahamoti Totie (Totem) (uncommon)
Kithkin Ancestor (uncommon)
Sphinx's Eye (uncommon)
Brass Lion (common)
Poison-Sting Shinobi (common)
Dehidrating Fetters (common)
Ray of Command And Conquor (common)
Be Kind, Rewind (common)
Faerie Dust Pixie (common)
Divine Strength (common)
Devourer in the Deep (common)
Swarm of Faerie Zombies (common)
Inspiration of the Soratami (common)
Swamp (basic)