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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Wizard
{t}, Sacrifice Magus of Tooth and Nail: Choose one, or pay {2} to choose both — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
2/1
 U 
Artifact – Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1
Whenever you play a Black spell, you may equip Demon Battlehorns to a creature you control.
 U 
Creature – Kithkin Spirit
Spirit and Kithkin creatures you control gain +1/+1.
1/1
 U 
Artifact – Equipment
Equipped creature gets +0/+6.
Equip {3}

Whenever you play a green spell, you may attach Wurmscale Armor to target creature you control.
 C 
Creature – Serpent
Devour 2
Devourer in the Deep can't attack unless defending player controls an Island.
If you control no islands, sacrifice Devourer in the Deep.
5/5
 C 
Enchantment – Aura
Affinity for Auras
When Cloak of the Shinobi comes into play, draw 2 cards.
Enchant Creature
Enchanted creature is unblockable.
 C 
Creature – Spirit Ally
Lifelink
1/1
 C 
Creature – Faerie Ninja
Deathtouch
Ninjutsu {b}{b}
When Poison-Sting Shinobi deals combat damage to an opponent, that player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has first strike.
Equip {1}
Whenever you cast a red spell, you may attach Dragon Claws to target creature you control.
 C 
Sorcery
Splice onto Sorcery {4}{u}
Draw 2 Cards
 C 
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ray of Command Timeshift
 C 
Enchantment – Aura
Enchant Creature

When Dehidrating Fetters comes into play, tap enchanted creature and gain 4 life.

Enchanted Creature does not untap during it's controllers untap step.
 C 
Creature – Faerie Zombie
Flying
Unearth {pb}{pb}{pb}
2/4
 C 
Creature – Archon Spirit Ally
Flying
Whenever Lantern Archon or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Lantern Archon.
0/1
Forest
 
 B 
Basic Land – Forest

Magus of Tooth and Nail (rare)
Demon Battlehorns (uncommon)
Kithkin Ancestor (uncommon)
Wurmscale Armor (uncommon)
Devourer in the Deep (common)
Cloak of the Shinobi (common)
Lifegiver (common)
Poison-Sting Shinobi (common)
Dragon Claws (common)
Inspiration of the Soratami (common)
Ray of Command And Conquor (common)
Dehidrating Fetters (common)
Swarm of Faerie Zombies (common)
Lantern Archon (common)
Forest (basic)