Ideas Manifested: Recent Activity
Ideas Manifested: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Left and Right Shards: A Faction System | Theorize V1 | Theorize V2 |
Recent updates to Ideas Manifested: (Generated at 2025-10-19 16:37:48)
Trying to think of "combination" Theorize cards. This would improve the damage of a burn effect. However, I'm not a fan of making people figure out how damage increasers plus trample works... I wanted this to be green because, "your stuff hits opponents harder" makes sense as a green effect.
Can counter any instant or sorcery spell, putting them back. This counters any number of target spells, so that you can put back someone's entire Theorize stack. They get to keep the spells, so it's not so bad! They'll need another instant or sorcery to trigger it to get it back, though.
This is meant to be a card that can return to your hand to fuel the "discard a creature card" effects. I like the idea of activated abilities that cost less based on how much brawlin' you've done this turn.
Not really sure what else to attach to this creature, or how to cost it... giving it "can't block" lines up with lots of return-y creatures, and Trample is in all three associated colors.
I really liked the idea of a faction's mechanic being "discard a creature card, draw a card, do a thing". Trying to figure out what "do a thing" is able to be. Haste seems like an obvious starting point, since it's present in all three colors.
I wonder how to word this in a way that enables it to target something... I explicitly want the "draw a card" effect to resolve, even if the chosen creature dies.
", then choose up to one target creature you control. That creature gains haste until end of turn."