Ulgrotha: Darkness Falls Forever: Recent Activity
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Recent updates to Ulgrotha: Darkness Falls Forever: (Generated at 2025-05-01 19:18:48)
Seems a lot worse than Prismatic Lens, and that card was useful but not exactly overpowered.
I did design it first as a creature, but then I remembered what sort of recursion exists in EDH...and I just went.. O_O..that is a bad idea! ALL THE SORCERIE!!!
Sorcery rather than creature in order to be not so easily recurrable is a very sensible consideration.
Fixed, 2 / 1 lol.
Gota balance strong effects, I'm so sick of modern equipment - aka Batterskull who are just to overwhelmingly strong in that regard.
Dropped it down to +1/+3 from +1/+4 and made it G or 3.
I should really fix the type line though, lol.
But yea, I thought about making it 1 - 2, but settled on 2-1 instead. Not sure if it makes a difference but I'm glad you think its sensible.
Thanks, that is what i was going for.
This is a limited and EDH first set; the cards weren't designed to break into the Standard records for "unfun and herp-derp Caw Blade" style of play.
Its a Stronghold, its for defense :D
But when you open the gate during combat, the things inside a stronghold tend to charge out of it with a vengeance :D
I didn't want it to be another Mind's Desire, and I was aiming the card at the EDH/Type 4/Casual card were infini mana (or just very large sums) are present. It is also useful for just filling graveyards for use with reanimation and such. I thought about it for a long time and I felt that something that grabbed so much stuff should be a little pricey as a powerful artifact. Remember, the Dwarven Gate is hidden below the Barons' Castle in old dwarven ruins. But how ancient is it? Does the Baron know how to utilize it to its full powers without just cramming it full of mana?
Thanks ^_^
I wanted this to be a sorcery, so a to be - A. not as easily recurable, and B. to fit the flavor of the card itself. The angel is summoned by the absolute strife of the "good" people of Homelands to quench it of the suffering caused by the absolute evil that is Baron Sengir and his minions. But I'll put the destroy effect back on the card instead of the trigger, shorten the card up nicely at least.
"Spears and lances." Top down, knights almost always strike first.
This is more of a simple vanilla top down card designed to be a virtuous guard type. The "Asyean Guards" joined the, "Guards" to protect others they are lawful good with a slight leaning to chaotic/neutral, depending on the person. I felt that with that they should be double white, but vanilla since they really do not have any special abilities as just normal humans. The Homelands is currently on a shortage of good metals and with vampires and werewolves as enemies heavy armor doesn't matter as much as dodging - so maybe I could incorporate that in somehow fun. Here is a different version I could try.
Asyean Guard - WW
Creature - Human Warrior
Whenever ~ blocks flip a coin twice, if you win both flips prevent all damage that would be dealt to ~ by creatures it blocks this turn.
2/1
(coin flipping is fun :D)
Though it'd be even better with some power and toughness ;)
Wow. That's a strong effect, but I like that it shuts off if you have to hold it back to block. Lifelink is an interesting effect to only get on attacking, though; it means that you almost don't mind not getting to block with the creature, because you're gaining a whole bunch of life to offset the return swing that this creature can't block.
Interesting. Seems fine, except that the difference between 2 and 3 mana isn't very much. I'd say reward the green player more and let the equip cost be
or
.
Sensible recosting of Leonin Scimitar. A lot of the early equipment turned out to be a bit too good; Riot Gear is another recent Equipment that's worse than a Mirrodin-block equipment (in that case, Vulshok Morningstar).
Nicely costed. Looks fair; not exciting, but playable in Limited, and in occasional casual decks.
Faaascinating. So your stuff is either really big but can't attack, or can attack but loses the bonus.
Amusingly, it turns Twiddle into one heck of a combat trick.