Purgatory risen
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Mechanics | Skeleton |
Showing 16 of 16 Black cards
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Show rarities: C U R M
Token creatures enter play with a -1/-1 counter on them and are black zombies in addition to it's other creature types.
2/3
Enchant Creature
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)



, you may play target Aura from Your graveyard without paying it's mana cost.




1/1
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
You may play Death Husk from your graveyard if a creature died this turn.
You may play Death Husk from your graveyard if a creature died this turn.
1/1
Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.

1/1
Mutilator enters play with three -1/-1 counters on it.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
3/4
When a creature enters play under your opponents control put a 1/1 black cat token in play with when this creature dies each player discards a card.
1/1
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
Equip

When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
Flying,Lifelink
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.


, Sacrifice a non token creature put a 1/1 black bat token into play with Flying and Innate.
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.



3/3
When another creature dies that creatures controller chooses either to search his library for a creature card with the same name reveal it and put it in their graveyard, and then shuffle their library or to loose three life.
2/2
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
When Swath of decay enters play, you may put a -1/-1 counter on a target creature at random, repeat this process until a creature dies.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
First strike
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.

, Transform the bone collector.
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.


2/3
When The Bone collector transforms into master of bones, remove all +1/+1 counters from it, you may exile a creature from any grave yard for each +1/+1 counter removed and put a 2/2 black zombie creature token into play under your control.
1/1
When Treacherous shade enters play you may put put
+1/+1 counters on it where
equals the converted mana cost of target creature an opponent controls.
When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.


When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.
2/2
When Witch of Lost hope enters play you may put a +1/+1 counter on target creature.

, Sacrifice Witch of Lost Hope and each other creature you control with a +1/+1 counter, target opponent discards a card for each creature sacrificed this way.


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Show rarities: C U R M
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it.
As an addirional cost to equip enchanted equipment sacrifice a creature.