zzo38 (no specific set)

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Showing 50 of 331 Colourless cards

Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)

Show rarities: N

Creature – ?
When ~ enters the battlefield, it deals damage equal to its power to target damageable.
{1}: ~ gains first strike and haste until end of turn.
Demonstrate
4/4
Instant
Sacrifice a permanent. Add the sacrificed permanent's mana cost into your mana pool.
Demonstrate
Conspiracy
Hidden agenda
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay {2}; if you do, then that object is now legendary.
Instant
Counter target spell and all other spells with the same name as that spell. Destroy all permanents with the same name as that spell.
Sorcery
Look at the top card of target player's library. You may exile that card; if you do not, then that player loses 1 life.
Cycling {2}
Creature – ? Cleric
Vigilance
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
1/1
1 comment
2023-03-23 21:48:05 by zzo38
Tribal Instant – Spellshaper
Kicker {r}
The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.
Creature – Viashino Wizard
Haste
{r}, {t}: Choose a damageable which is targeted by target spell. That spell deals X damage to that damageable, where X is the number of mana spent to cast that spell plus 1.
{1}{u}{u}, {t}, Sacrifice ~: Counter target spell.
1/1
Creature – Insect ?
Cumulative upkeep {1}
Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.
2/2
Creature – Wall
Defender
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
0/6
Enchantment – Aura
Enchant permanent
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Instant
Spellmorph {?}
You may choose new targets for target activated or triggered ability.
Planeswalker
When ~ enters the battlefield, target player gains control of it, and then phase it out.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
6
Instant
As an additional cost to cast ~, discard X cards.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
Ongoing Battle
At the beginning of your upkeep, you gain X life, where X is the number of defense counters on ~.
{w}, {t}: Put a defense counter on ~.
1D
Instant
Add {w}{u}{b}{r}{g}.
Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.
Enchantment
The first spell you cast each turn costs {1} more to cast.
The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling {4}
Instant
All permanents gain shadow until end of turn.
Phase in all phased out permanents.
Madness {?}
Instant
Destroy target creature with power greater than or equal to your life total. It can't be regenerated.
Overload {?}
Creature – ?
Vigilance
Trample
Rampage 1
Bushido 2
Echo {1}
When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
1/3
Creature – Spirit
Whenever a permanent deals damage to this permanent, that permanent loses all abilities and gains this ability.
2/2
Creature – ?
Backup 1
Protection from objects with counters
1/1
Enchantment – Aura
This spell cannot target a creature with no abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Instant
Spellmorph {?}
Each creature which is attacking gets -1/-1 until end of turn.
Enchantment – Aura Curse
Enchant player
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays {1}.
Echo {1}
Creature – ?
Backup 2
When this creature dies, it deals damage equal to its power to you.
Flash {3}
-1/1
Creature – ?
Harmless
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
3/3
Sorcery
Kicker {?}
Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.
Instant
Create a artifact token, a enchantment token, and a land token.
Flashback--{3} and sacrifice three permanents.
Creature – Shapeshifter Ooze
When ~ enters the battlefield, it gains "{x}: Replace ~'s text box with the text box of target permanent with mana value X. This ability can only be used during your upkeep and only once per turn."
1/1
Creature – Worm
When ~ enters the battlefield, if it is not a token, create a tapped token that is a copy of it.
~ has flying if its power is less than 2.
At the beginning of each end combat step, if ~ is engaged in combat, put a +1/+1 counter on ~.
1/1
Enchantment
When any player commits a crime, a creature of your choice gets +1/-1 until end of turn.
Sorcery
Shuffle target permanent and all permanents attached to it into their owner's library. Each player who owns any of those permanents draws a card.
Instant
Tap each permanent that another permanent is attached to.
Scry 1.
Sorcery
Choose one--
- Put a +1/+1 counter on target permanent.
- Destroy target permanent with counters.
Flashback {?}
Instant
Regenerate target artifact. That artifact is a 1/1 Frog creature until end of turn.
Jump-start
Enchantment – Aura
Flash
Enchant non-Aura permanent
Enchanted permanent has shroud and loses all other abilities.
Prevent all damage dealt to enchanted permanent and all damage dealt by enchanted permanent.
Vanishing 2
Creature – ?
Flying
When ~ enters the battlefield or dies, put a shield counter on target permanent.
2/2
Instant
Suspend 2--{?} and pay 1 life
For each permanent, any player may pay {2}. Put a finality counter on each permanent that any player paid this cost, and exile all other permanents, all objects in stack, and all graveyards.
Empty all mana pools.
Split second
Creature – Beast Illusion
When ~ attacks a player, sacrifice it. If you do, gain control of that player until end of turn, and prevent all combat damage that would be dealt to that player this turn, and untap up to three lands.
0/3
Creature – ?
Mountainwalk
~ has reach if you control a Mountain.
{t}: Add {r}.
3/3
World Enchantment
Creatures can block any number of creatures, but it costs {1} per attacking creature it wishes to block.
Cycling {2}
Kindred Enchantment
As ~ enters the battlefield, choose a creature type.
All creatures and kindreds are the chosen creature type in addition to their other types.
Morph {?}
Instant
During the next combat phase of the same player that was an active player of the most recent declare attackers step, the same creatures that attacked during that declare attackers step must attack and no other creatures can attack. At the beginning of the end combat step of that combat phase, destroy all creatures that should have attacked according to this but didn't attack.
Enchantment – Aura
Flash
Enchant permanent
Spells that target enchanted permanent cost {1} more to cast.
Spells that are targeting enchanted permanent have split second.
Unearth--{?} and discard a card
Conspiracy
Hidden agenda
Nonbasic permanents with the chosen name have superward {2}.
Instant
Counter target spell. If that spell is countered in this way, its owner draws X cards where X is the number of mana its owner spent to cast it.
Cycling {2}
Creature – ? Wizard
Backup 1
When an opponent draws a card, target creature gets +1/+1 until end of turn and you gain 1 life.
{t}: Target opponent draws a card.
1/1
Legendary Enchantment
When a card other than this one enters the battlefield under your control from the stack, you may phase out that permanent and add one mana of any color into your mana pool.
At the beginning of your upkeep, pay {1} or sacrifice ~.
Legendary Creature – Insect Dragon
Banding
Menace
Rampage 1
At the beginning of your upkeep, pay {1} or sacrifice ~.
Discard a card: Target creature must block ~ this turn if possible. This ability can be used only once per turn and only during your upkeep.
0/2

Go to section: Colourless (331) White (13) Blue (13) Black (6) Red (9) Green (10) Multicolour (4) Artifact (76) Land (19)

Show rarities: N


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Rules | Game variants