zzo38 (no specific set)
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Showing 50 of 301 Colourless cards
Go to section: Colourless (301) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (70) Land (17)
Show rarities: N
When ~ enters the battlefield, it deals damage equal to its power to target damageable.
: ~ gains first strike and haste until end of turn.
Demonstrate
: ~ gains first strike and haste until end of turn.
Demonstrate
4/4
Sacrifice a permanent. Add the sacrificed permanent's mana cost into your mana pool.
Demonstrate
Demonstrate
Hidden agenda
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay ; if you do, then that object is now legendary.
When ~ is faced up, change the name of target spell or permanent to the chosen name. You may pay ; if you do, then that object is now legendary.
Counter target spell and all other spells with the same name as that spell. Destroy all permanents with the same name as that spell.
Look at the top card of target player's library. You may exile that card; if you do not, then that player loses 1 life.
Cycling
Cycling
Vigilance
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
When ~ enters the battlefield, you gain 5 life.
When ~ leaves the battlefield, you lose 2 life.
1/1
Kicker
The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.
The controller of target permanent spell puts it into the battlefield tapped. If this spell is kicked and that permanent is a creature, then that creature deals damage equal to its power to its controller.
Haste
, : Choose a damageable which is targeted by target spell. That spell deals X damage to that damageable, where X is the number of mana spent to cast that spell plus 1.
, , Sacrifice ~: Counter target spell.
, : Choose a damageable which is targeted by target spell. That spell deals X damage to that damageable, where X is the number of mana spent to cast that spell plus 1.
, , Sacrifice ~: Counter target spell.
1/1
Cumulative upkeep
Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.
Bands with other Insect tokens
When ~ attacks or blocks, create a 1/1 Insect creature token with flying.
2/2
Defender
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
Flash
When ~ enters the battlefield, target Wall controlled by an inactive player gets +6/+6 and reach until end of turn.
0/6
Enchant permanent
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Enchanted permanent has protection from Vehicles, and cannot crew or be crewed by Vehicles.
Spellmorph
You may choose new targets for target activated or triggered ability.
You may choose new targets for target activated or triggered ability.
When ~ enters the battlefield, target player gains control of it, and then phase it out.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
When ~ dies with no counters, its owner creates a Treasure token, a Gold token, a Food token, a Clue token, and a 1/1 creature token with phasing and banding, and then exile ~.
6
As an additional cost to cast ~, discard X cards.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
Choose one or both--
- Put X defense counters on target battle.
- Put X loyalty counters on target planeswalker.
At the beginning of your upkeep, you gain X life, where X is the number of defense counters on ~.
, : Put a defense counter on ~.
, : Put a defense counter on ~.
1D
Add .
Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.
Split second
~ can be your commander.
Command requirement--at least five basic lands of each basic land type, and at least five cards of each color.
The first spell you cast each turn costs more to cast.
The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling
The first time each turn when you cast a spell, add two manas of any single color into your mana pool.
Cycling
All permanents gain shadow until end of turn.
Phase in all phased out permanents.
Madness
Phase in all phased out permanents.
Madness
Destroy target creature with power greater than or equal to your life total. It can't be regenerated.
Overload
Overload
Vigilance
Trample
Rampage 1
Bushido 2
Echo
When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
Trample
Rampage 1
Bushido 2
Echo
When ~ deals combat damage to a player, that player chooses a basic land type. ~ becomes a basic land with that subtype until your next turn begins.
1/3
Whenever a permanent deals damage to this permanent, that permanent loses all abilities and gains this ability.
2/2
Backup 1
Protection from objects with counters
Protection from objects with counters
1/1
This spell cannot target a creature with no abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Enchant creature
Enchanted creatur has +2/+2 and loses all abilities.
Spellmorph
Each creature which is attacking gets -1/-1 until end of turn.
Each creature which is attacking gets -1/-1 until end of turn.
Enchant player
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays .
Echo
When a creature enters the battlefield under control of enchanted player, put a -1/-1 counter on that creature unless that player pays .
Echo
Backup 2
When this creature dies, it deals damage equal to its power to you.
Flash
When this creature dies, it deals damage equal to its power to you.
Flash
-1/1
Harmless
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
Last strike
When ~ deals damage to a nontoken permanent, return that permanent to owner's hand. If that card is returned in this way, its owner reveals their hand, and chooses a card that shares a type with the returned permanent at random, and puts that card into the battlefield tapped with the same controller as the original permanent. If possible, the chosen card must be one that does not have the same name as the returned permanent.
3/3
Kicker
Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.
Target Aura that is attached to a permanent loses enchant and gains "enchant permanent". If ~ is kicked, attach it to target permanent.
Create a artifact token, a enchantment token, and a land token.
Flashback-- and sacrifice three permanents.
Flashback-- and sacrifice three permanents.
When ~ enters the battlefield, it gains ": Replace ~'s text box with the text box of target permanent with mana value X. This ability can only be used during your upkeep and only once per turn."
1/1
When ~ enters the battlefield, if it is not a token, create a tapped token that is a copy of it.
~ has flying if its power is less than 2.
At the beginning of each end combat step, if ~ is engaged in combat, put a +1/+1 counter on ~.
~ has flying if its power is less than 2.
At the beginning of each end combat step, if ~ is engaged in combat, put a +1/+1 counter on ~.
1/1
When any player commits a crime other than this one, target creature gets +1/-1 until end of turn.
Shuffle target permanent and all permanents attached to it into their owner's library. Each player who owns any of those permanents draws a card.
Tap each permanent that another permanent is attached to.
Scry 1.
Scry 1.
Choose one--
- Put a +1/+1 counter on target permanent.
- Destroy target permanent with counters.
Flashback
- Put a +1/+1 counter on target permanent.
- Destroy target permanent with counters.
Flashback
Regenerate target artifact. That artifact is a 1/1 Frog creature until end of turn.
Jump-start
Jump-start
Flash
Enchant non-Aura permanent
Enchanted permanent has shroud and loses all other abilities.
Prevent all damage dealt to enchanted permanent and all damage dealt by enchanted permanent.
Vanishing 2
Enchant non-Aura permanent
Enchanted permanent has shroud and loses all other abilities.
Prevent all damage dealt to enchanted permanent and all damage dealt by enchanted permanent.
Vanishing 2
Flying
When ~ enters the battlefield or dies, put a shield counter on target permanent.
When ~ enters the battlefield or dies, put a shield counter on target permanent.
2/2
Suspend 2-- and pay 1 life
For each permanent, any player may pay . Put a finality counter on each permanent that any player paid this cost, and exile all other permanents, all objects in stack, and all graveyards.
Empty all mana pools.
Split second
For each permanent, any player may pay . Put a finality counter on each permanent that any player paid this cost, and exile all other permanents, all objects in stack, and all graveyards.
Empty all mana pools.
Split second
When ~ attacks a player, sacrifice it. If you do, gain control of that player until end of turn, and prevent all combat damage that would be dealt to that player this turn, and untap up to three lands.
0/3
Mountainwalk
~ has reach if you control a Mountain.
: Add .
~ has reach if you control a Mountain.
: Add .
3/3
Creatures can block any number of creatures, but it costs per attacking creature it wishes to block.
Cycling
Cycling
Each player chooses one tenth of the permanents they control at random, rounding up, and then each player sacrifices the permanents chosen in this way.
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker
Suspend 2--
If Chaotic Decimation is kicked, Chaotic Decimation deals damage to each player equal to one tenth of that player's life total, rounding down.
Kicker
Suspend 2--
Objects enter the battlefield tapped.
Emblegoyf's power is equal to the number of objects in the command zone that aren't face down, and toughness is one more than that.
Flash
Enchant permanent
Enchanted permanent has cumulative upkeep .
Cycling
Enchant permanent
Enchanted permanent has cumulative upkeep .
Cycling
Lhurgoyf of Phases's power and toughness are each equal to one plus the number of phased out permanents.
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and ", : Phase out target permanent."
When Lhurgoyf of Phases enters the battlefield, create a enchantment token with phasing and ", : Phase out target permanent."
*/*
Unleash
Players and permanents with a prime number of counters have shroud.
Players and permanents with a prime number of counters have shroud.
When you cast this spell, draw a card at the beginning of the next upkeep.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
Enchant permanent
Enchanted permanent is snow, legendary, ongoing, and basic.
Go to section: Colourless (301) White (8) Blue (9) Black (3) Red (7) Green (5) Multicolour (3) Artifact (70) Land (17)
Show rarities: N
zzo38 (no specific set): Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Rules | Game variants |
Cleave