WARLORD: Arenas: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Warzone
 U 
Enchantment – Field
 U 
Enchantment – Field
 U 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has "{t}, Sacrifice this creature: Add {c}."
Choose one:
Wind's Favor – Creatures with flying and their abilities cost {2} less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent.
5+
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens.
Choose one:
Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has {t}, Sacrifice this creature: Add {c}." then duel that player.
Crowd Chant: Bolster 1.
3+
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage.
Choose one:
Burn – Burning Ruins Arena deals 2 damage to target creature or player. Duel and opponent.
Swelling Heat – Add {r}{r}{r}, this mana must be used to cast creature cards.
5+
 C 
Enchantment – Field
 C 
Warzone
Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls.
Choose one:
Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays {2} to do so.
4+
 C 
Enchantment – Field
 C 
Warzone
 C 
Enchantment – Field
 C 
Enchantment – Field
 C 
Enchantment – Field
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Combatant
{t}, Sacrifice this card: Add {c}.
1/1

RZ02- Warzone (rare)
UB03-Enchantment (uncommon)
UU02-Enchantment (uncommon)
Typhun, Colosseum of Ayrn (uncommon)
Glory Arena (common)
CR04-Enchantment (common)
Burning Ruins Arena (common)
CR05-Enchantment (common)
Combat in the Rain (common)
CB05-Enchantment (common)
CZ09- Warzone (common)
CB04-Enchantment (common)
CU05-Enchantment (common)
CG05-Enchantment (common)
Plains (basic)
Combatant (token)