WARLORD: Arenas: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Typhun, Colosseum of Ayrn is on the battlefield, create a 1/1 colorless Combatant creature it has ", Sacrifice this creature: Add ." Choose one: Wind's Favor – Creatures with flying and their abilities cost less to cast until the end of turn.
Gale Force – Tap X number of creatures where X is equal to the amount of creatures you control that have flying. Duel an opponent. 5+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins an duel while Glory Arena is on the battlefield, they create two Treasure tokens. Choose one: Exhibition Match: Choose an opponent, both players create a 1/1 colorless Combatant creature token it has , Sacrifice this creature: Add ." then duel that player.
Crowd Chant: Bolster 1. 3+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Burning Ruins Arena is on the battlefield, your opponent of the duel is dealt 2 damage. Choose one: Burn – Burning Ruins Arena deals 2 damage to target creature or player. Duel and opponent.
Swelling Heat – Add , this mana must be used to cast creature cards. 5+
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Duel (When this card enters the battlefield, choose an opponent. Both players choose a creature they control then roll the battlefield die. The creature gets +X/+X equal to their owner's roll, both creatures fight. Put a +1/+1 counter on creature that wins.)
Whenever a player wins a duel while Combat in the Rain is on the battlefield, tapped target creature an opponent controls. Choose one: Slick Grip – Target an attached Equipment card, unattach it.
Muddy Ground – During this turn, each creature without flying can't attack or block unless its controller pays to do so. 4+
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, Sacrifice this card: Add .
1/1
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RZ02- Warzone
(rare)
UB03-Enchantment
(uncommon)
UU02-Enchantment
(uncommon)
Typhun, Colosseum of Ayrn
(uncommon)
Glory Arena
(common)
CR04-Enchantment
(common)
Burning Ruins Arena
(common)
CR05-Enchantment
(common)
Combat in the Rain
(common)
CB05-Enchantment
(common)
CZ09- Warzone
(common)
CB04-Enchantment
(common)
CU05-Enchantment
(common)
CG05-Enchantment
(common)
Plains
(basic)
Combatant
(token)