Edekarlan, Torn Between Sky and Sea: Virtual Booster
Edekarlan, Torn Between Sky and Sea: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Story: To Find a Phoenix |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Until end of turn, target creature gains Menace and "Whenever this creature deals combat damage to a player, exile the top two cards of your library. Until the end of your next turn, you may play land and Aerial cards exiled this way for less."
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(: Add .)
Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.) As long as Glarstcire Microcontinent is aquatic, Glarstcire Microcontinent is also a Plains and a Swamp. As long as Glarstcire Microcontinent is aerial, Glarstcire Microcontinent is also Mountain and an Island. |
Creatures you control get +0/+X until end of turn, where X is the number of Water tokens you control.
All of the Traedcian Ocean is Ornelv's gate. None from the skies have ever swam inside the deepest of the water kingdoms.
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Defender
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender. The few on land know that sea and sky together are stronger than alone.
6/6
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When Long-Trident Knight enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Sacrifice a Water token: Until end of turn, whenever Long-Trident Knight become blocked, Long-Trident Knight deals 2 damage to target player. 2/3
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Equipped creature gets +X/+X where is the number of Sky counters that creature has and has "Whenever this creature attacks or blocks, exile target nonland permanent with a mana value lower than the number of Sky counters on the equipped creature."
Equip- Remove a Sky counter |
Gust- Whenever Nesting Meganeura attacks and isn't blocked, you may sacrifice it. If you do, create two token copies of Nesting Meganeura.
4/4
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Lifelink
At the beginning of your endstep, if your life total is greater than your starting life total, Create an aquatic 0/1 colorless Water token with "This creature can't attack or block." 2/2
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As an additional cost to cast Scalding Stream, you may sacrifice any number of Water tokens.
Until end of turn, blue spells cast by opponents gain "This spell deals 2+X damage to its controller, where X is the number of Water tokens sacrificed." |
Search your library for a land, reveal it, add it to your hand, then shuffle.
Until end of turn, lands you control have ",: Gain 2 life." |
When Wild Water Raider enters the battlefield, draw a card.
Whirlpool 2 – (When this creature leaves the battlefield, you may pay 2. If you do, target creature with mana value or less leaves the same way.) 3/3
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When Memory Keeper enters the battlefield you may sacrifice five Water tokens. If you do, return target instant or sorcery from your graveyard to your hand.
Kunissian arcanists sought to relive their days gone of glory under the service of the Queen of the Deep.
3/3
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Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Tanid Island Survivalist is Aquatic, Tanid Island Survivalist gets +1/+1. As long as Tanid Island Survivalist is Aerial, Tanid Island Survivalist has ": Add ." 1/2
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Herald of the Heavens enters the battlefield with a sky counter.
Whenever you cast an aerial instant or sorcery, Herald of the Heavens deals X damage to each opponent and planeswalker they control, where X is the number of sky counters on Herald of the Heavens. 2/4
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Deal 2 damage to target creature or planeswalker. When a permanent that was dealt damage this was is put into a player's graveyard this turn, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block."
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Gaze of the Heavens
(uncommon)
Glarstcire Microcontinent
(rare)
Gates of Ornelv
(uncommon)
Two-Worlds Golem
(common)
Long-Trident Knight
(common)
Featherblade
(mythic)
Nesting Meganeura
(rare)
Lifewater Cleric
(common)
Scalding Stream
(rare)
The First Land Above Water
(uncommon)
Wild Water Raider
(common)
Memory Keeper
(common)
Tanid Island Survivalist
(common)
Herald of the Heavens
(uncommon)
Blood in the Water
(common)