Edekarlan, Torn Between Sky and Sea: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Exile target nontoken creature, then return it to the battlefield under its owner's control. If an aerial creature was exiled this way, it gains hexproof until end of turn and enters the battlefield with a Sky counter.
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Destroy all artifacts. Then, deal X damage to each opponent where X is the number of artifacts destroyed this way. If any aquatic artifacts were destroyed this way, deal twice X damage to each opponent and each planeswalker they control instead.
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Whenever Moon Clock Monura attacks reveal the top card of your library. If an aerial card is revealed this way, the next instant or sorcery you cast this turn costs less. If an aquatic card is revealed this way, target creature gets +2/+1 until end of turn.
1/2
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Put a Sky counter on target creature. Until end of turn, that creature gains "Whenever this creature attacks, tap up to X target creatures, where X is the number of Sky counters on this creature."
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Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
As long as Adaptable Hunter is aquatic, Adaptable Hunter gets +X/+0, where X is the number of Water tokens you control. As long as Adaptable Hunter is aerial, Adaptable Hunter gets +X/+0 where X is the number of Sky counters on all permanents you control. 3/3
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Tidal (This permanent is Aquatic if there more Aquatic permanents on the battlefield. This permanent is Aerial if there are more Aerial permanents on the battlefield.)
Instants and sorceries you cast cost less as long as Lone Rock Researcher is aerial. Artifacts and enchantments you cast less as long as Lone Rock Researcher aquatic. 3/3
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Defender
If you control a creature with a Sky counter and a Water token, Two-Worlds Golem can attack as though it didn't have defender. The few on land know that sea and sky together are stronger than alone.
6/6
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As you cast Too High to Breathe, you may remove two Sky counters from creatures.
Each opponent discards two cards. If you two Sky counters, each opponent discards two cards at random instead. |
Vigilance
: Makalane Sonic-Burster Another target aerial creature gets +1/+1 and gains vigilance until end of turn. Activate this ability only when you could cast a sorcery. 2/2
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First strike
Whenever a creature dealt damage by Frenzied Shark dies, you may pay . If you do, create a an aquatic 0/1 colorless Water token with "This creature can't attack or block." 2/1
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Gust- Whenever Relic Caller attacks and isn't blocked, you may sacrifice it. If you do, return target Aura or Equipment card from your graveyard to your hand.
3/2
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Deathtouch
Gust- Whenever Assassin Wasp attacks and isn't blocked, you may sacrifice it. If you do, put a Sky counter on each aerial creature you control. 1/1
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When Reflecting Madness enters the battlefield create an aquatic 0/1 colorless Water token with "This creature can't attack or block."
Whenever a creature you control deals combat damage to player, you may sacrifice a Water token. If you do, discard a card, then draw a card. |
Destroy target artifact or enchantment. If an aerial or aquatic permanent was destroyed this way, target non-aerial, non-aquatic creature you control gets +2/+2 until end of turn.
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Cloud Shelter
(common, foil)
Hail of Phoenix Feathers
(rare)
Moon Clock Monura
(uncommon)
Flying Prostration
(uncommon)
Adaptable Hunter
(uncommon)
Lone Rock Researcher
(common)
Two-Worlds Golem
(common)
Too High to Breathe
(common)
Makalane Sonic-Burster
(common)
Frenzied Shark
(common)
Relic Caller
(common)
Assassin Wasp
(common)
Reflecting Madness
(common)
Land-Dweller's Stubbornness
(common)
Swamp
(basic)